Crackdown 2 Discussion


Recommended Posts

Can't use the wing-suit it ridiculously hard

Keep in mind the wing suit is a glider, it is not powered at all. If you angle too far forward you dive and gain speed, too far back and you slow down, reducing forward movement and falling. Also keep in mind that you can both glide sideways to maneuver and turn depending on which analog stick you are using. The only way I've found to gain any additional altitude is to fly over the air conditioners on the buildings, gibes a nice vertical boost.

As for the game difficulty I'm not finding it that hard on fragile, except for a couple of the later beacons. Those behemoths are a real pain. If there's a turret available you're gonna want to use it...

unless i'm doing something really wrong, this one is a turd. it's too freakin hard.

I was fine by myself until i got to the Beacon deployments, the first few were ok then just got stupidly hard to the point i couldn't keep up killing all the freaks attacking it (yes that gets annoying fast i know)

The game is a lot more fun on co-op, luckily the other three people I wanted to play co-op with got the game on release day so we had a 4 player 360 lan. It took us about 6 hours from start to finish including all the side missions to totally finish the game. The game really is too easy on 4 player co-op, yet stupidly hard even on fragile by yourself.

If you can make the time I do recommend playing it on co-op, you could probably do the majority of the game in an afternoon.

For those who are having trouble with the later beacon deployments try to see if you can fit a rocket helicopter in the lair if its possible. It makes them far easier to do solo. Especially the ones with multiple behemoths. Most of the freaks will also leave you alone as well. Also a good backup plan is homing rockets, grenade launcher, and uv grenades.

How many orbs does it take to unlock the glide suit?

I have about 280 of the agility orbs, 20 or so hidden orbs and about 8 running agility orbs. I gave up earlier.

Also, when you get to the 6th level, does it tell you, or does the circle just finish? I was grinding on some zombies trying to get the final level on my strength attribute, but I never got a sign that I was 100% leveled like the first 5.

You can play solo a good part of the game and finish the campaign on fragile. Some tactical locations and beacons are going to be painful without the proper hardware but that can be done.

The problem is that you cannot get 100% without friends and a co-op session. There are orbs and stunts that can be reached only with a helicopter.

The co-op sessions can be really funny: when someone starts humming airwolf opening's theme, you know that the session is going to be an one to remember

I have had about two hours to play the game so far so excuse my brevity.

After linking up two sets of beacons and destroying two nests, for some reason I don't seem to be "into" the game as much as I thought I would be after loving the first. Do the core missions change at all or is it just readying beacons and destroying nests for the rest of the game?

Seriously though I loved the first game however, the zombies puts me off to the second game (not to mention I no longer have a 360 So i hope they port them both to PC at some point.

I have had about two hours to play the game so far so excuse my brevity.

After linking up two sets of beacons and destroying two nests, for some reason I don't seem to be "into" the game as much as I thought I would be after loving the first. Do the core missions change at all or is it just readying beacons and destroying nests for the rest of the game?

That's pretty much it. Sadly it has no personality compared to the first game :/ Still pretty fun to go through it.

Hidden orbs give you all skills instead of just agility, but they give you a damn small amount. So its more about finding them than what they actually give you.

Hidden, as in they are just inside rooms in buildings, or under cars? Or unlocked somehow?

Hidden, as in they are just inside rooms in buildings, or under cars? Or unlocked somehow?

Behind things, under things, in odd places (the exit to a ledge, or on top of a bridge, or under a walkway by the water, or under a stairwell for some examples)...basically, just not in plain sight. I finished the game and I think I only had about 50 of em

Hidden, as in they are just inside rooms in buildings, or under cars? Or unlocked somehow?

Hidden orbs are the blue ones, agility = green, XBL co-op = dark opaque colour. Renegade orbs are also green but they move and have a slightly different icon / colour trail.

Driving renegade orbs are purple and can only be caught while using a vehicle.

Hidden orbs are the blue ones, agility = green, XBL co-op = dark opaque colour. Renegade orbs are also green but they move and have a slightly different icon / colour trail.

Driving renegade orbs are purple and can only be caught while using a vehicle.

You rock! Thanks! I would rep you +1, but I don't see the button anymore. Odd.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • BATorrent 3.0.2 by Razvan Serea BATorrent is a lightweight, open-source BitTorrent client built with modern C++ and Qt 6, offering a clean, fast, and privacy-focused alternative to traditional torrent apps. It supports magnet links, .torrent files, resume data, sequential downloading, per-file priorities, and even imports from qBittorrent. Power users benefit from integrated RSS auto-download with regex filtering, duplicate detection, and automatic tracker lists from Stremio. Streaming is seamless thanks to auto-detected players like VLC and IINA. BATorrent includes robust VPN tools—interface binding, auto-detection for WireGuard-based services like Mullvad and NordLynx, kill switch, proxy support, and IP filtering. A full WebUI enables remote control, while integrations with Plex, Jellyfin, and Emby automate library updates. With themes, speed scheduling, system-tray alerts, and cross-platform support for Windows, Linux, and macOS, BATorrent delivers a polished, high-performance torrenting experience. BATorrent features: Core .torrent file and magnet link support Resume data — picks up where you left off after restart Import torrents from qBittorrent Create .torrent files from any file or folder Sequential download mode Per-file priority control (skip, low, normal, high) Seed ratio limits with auto-pause DHT, PEX, UPnP, NAT-PMP RSS Auto-Download Subscribe to RSS feeds — automatically download new torrents as they appear Regex filters — match only what you want (e.g. 1080p|720p, S01E\d+) Per-feed settings — custom save path, check interval (5–1440 min), enable/disable Auto-download — matched items are downloaded automatically in the background Supports magnet links, .torrent URLs, and tags Tray notifications when items are auto-downloaded Duplicate detection — never downloads the same item twice Stremio Stremio Addon System pre-installed — works out of the box Auto tracker list from ngosang/trackerslist Streaming Play while downloading — stream video files before the download is complete Supports mp4, mkv, avi, mov, wmv, flv, webm, m4v, ts Auto-detects installed players (VLC, IINA, system default) VPN & Privacy Interface binding — lock torrent traffic to a specific network interface (e.g. tun0) Auto VPN detection — identifies VPN interfaces (tun, tap, WireGuard, Mullvad, NordLynx, ProtonVPN) Kill switch — automatically pauses all torrents if the VPN interface drops Auto-resume — resumes only the torrents paused by the kill switch when VPN reconnects Proxy support — SOCKS5 and HTTP proxy with optional authentication IP filtering — load P2P blocklists to block unwanted IP ranges Protocol encryption (enabled / forced / disabled) WebUI Remote management — control torrents from any browser at http://localhost:8080 REST API with JSON responses Add torrents via magnet link or .torrent upload Pause, resume, remove torrents remotely View peers and files per torrent Dark theme matching the desktop app HTTP Basic Auth with SHA-256 password hashing Configurable port and remote access (localhost vs 0.0.0.0) Interface 3 themes: Dark, Light, Midnight (bat/vampire aesthetic) Real-time speed graph Detailed panel with tabs: General, Peers, Files, Trackers Filter bar: search by name, filter by state (Active, Downloading, Seeding, Paused, Finished) Drag & drop .torrent files and magnet links Drag & drop reorder in torrent list System tray with notifications (download complete, kill switch events, RSS auto-downloads) Splash screen with bat animation Bilingual: English and Portuguese (BR), auto-detected from system locale Bandwidth Scheduler Alternative speed limits — set different download/upload limits on a schedule Time range — configure active hours (e.g. 01:00 to 07:00), supports overnight ranges Per-day control — choose which days of the week the schedule applies Automatically switches between normal and alternative speeds Media Server Integration Plex — automatically trigger library scan when a download completes Jellyfin / Emby — same automatic library refresh via API Configure server URL and authentication token/key in Settings System Cross-platform: Windows, Linux, macOS Auto-shutdown — automatically shut down PC when all downloads complete (60s cancellable countdown) Auto-update system (AppImage on Linux, installer on Windows, DMG on macOS) CLI arguments: pass .torrent files or magnet: URIs directly Keyboard shortcuts: Space to toggle pause, Ctrl+A to select all, Ctrl+O to open BATorrent 3.0.2 changelog: Phone pairing & WebUI The browser WebUI was reskinned to match the desktop app — same dark palette, Inter font, flat surfaces, the real BATorrent logo (it was a random bat before), and a proper magnet icon. It now looks like the same product, not a separate dashboard. Pairing is one tap and zero typing: the generated WebUI password is now copyable, and the QR code carries the credentials — scanning it from your phone logs straight in (no typing the IP or password), then drops the credentials from the address bar. Search Two new providers: RuTor (CIS sources, no login, via a public TorAPI relay) and Torrents-CSV. Results are sorted by seeders (healthiest first), and each search now times out after 15 s so one dead provider can't hang the UI. Files & trackers Per-file priority is back: right-click a file in the detail panel to set Skip / Low / Normal / High. Rename an individual file inside a torrent (double-click or the file menu), separate from renaming the torrent. Remove a tracker from a torrent (the ✕ on a tracker row); adding was already there. Smart Paste on Ctrl+V — paste a magnet, a 40-char info-hash, or a .torrent URL straight from the clipboard and it's added immediately (text fields still paste text normally). Covers & titles Anime fansub naming ([Group] Title - NN) now resolves to the right show. Audio channel layouts in titles (DDP5.1, 7.1, …) are stripped so they don't pollute cover matching. Under the hood The legacy QWidget interface is gone. QML had been the only UI since 3.0.0 (reachable old code lived behind a hidden --legacy flag); with parity confirmed, the entire QWidget layer — main window, every dialog, the theme manager — was removed (~13,400 lines). The four restored actions above were features that backend already supported but the QML port had never wired. macOS: the WebUI password hash moved out of the keychain into app settings, so launching the app no longer pops a login-keychain password prompt on unsigned builds. The actual password still lives in the keychain. Cleanup: ~400 orphaned translation strings and a batch of dead code removed; internal duplication collapsed; an ARCHITECTURE.md added for contributors. Unit / security / memory tests and the ASan/UBSan/TSan sanitizers stay green. Download: BATorrent 3.0.2 | 30.5 MB (Open Source) Download: BATorrent Portable | 42.3 MB Links: BATorrent Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • How about a global switch to turn the awful things off instead of a registry hack? Then everyone wins.
    • This doesn't strike me as so shocking when... " IT admins do have some control over this rollout. If they choose to opt out, devices in their tenant won't automatically get the dreaded Copilot app"
  • Recent Achievements

    • Mentor
      grik went up a rank
      Mentor
    • Dedicated
      JKR earned a badge
      Dedicated
    • One Year In
      CHUNWEI earned a badge
      One Year In
    • Conversation Starter
      FBSPL earned a badge
      Conversation Starter
    • Week One Done
      I2D earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      PsYcHoKiLLa
      257
    3. 3
      Skyfrog
      79
    4. 4
      ATLien_0
      60
    5. 5
      FloatingFatMan
      60
  • Tell a friend

    Love Neowin? Tell a friend!