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I agree with you 100%. I don't think any game should be shown reviews on release day to be honest. I think they should spend substantially more time with them for more accurate reviews. But with same day reviews in most games, including GT5, Forza 3, NFS Shift, RacePro and most other racing games, it has happened and will continue to happen.

Just playing the game ourselves is the best review it can receive...and that will be over time. It's not like I can come back today and say "GT5 is a 1, or GT5 is a 10" Maybe after 4 good weeks of online and offline playing, campaign, and checking out all the online community items, I could give the game a score.

Well the counter argument to that is most review outlets receive their review copies many days, if not weeks before release, giving them plenty of time to play and write up a review for a game.

I can't remember the last release of this magnitude that journalists had only 2 days before release? If you know please enlighten me.

You can blame Sony for that, not getting review copies to journalists earlier, but that would of meant not releasing GT5 to the public till the start of December. At the end of the day no one holds a gun to the review outlets heads saying you must release your review today even although you've only had 1~2 days of play, Gamespot and Examiner are proof of that.

I can't remember the last release of this magnitude that journalists had only 2 days before release? If you know please enlighten me.

Wasn't it you in the Kinect threads voicing concern over review sites not getting Kinect games until the last minute, and not being able to post reviews until the day of?

You can blame Sony for that, not getting review copies to journalists earlier, but that would of meant not releasing GT5 to the public till the start of December. At the end of the day no one holds a gun to the review outlets heads saying you must release your review today even although you've only had 1~2 days of play, Gamespot and Examiner are proof of that.

I hear ya. But in the end, that doesn't change what the game is or isn't right now.

Even if you stick with premium alone, 200~ is a pretty good number. I think some standard cars look better than others though. The MX5 seems to blend in quite well to me, but that Celica looks terrible. Could have done with someone going through the standard cars and improving some of the models slightly. Not loads, but just increasing the polygons on bad wheel arches, etc. Maybe Polyphony need to hire more staff too. With the increasing complexity of modern games, they must surely be stretching themselves with such a small number of staff

Most of the cars weren't even modelled internally by PD, they hired out contractors to make them for them :p

<img>

Most of the cars weren't even modelled internally by PD, they hired out contractors to make them for them :p

You'll have to post a source for that, because PD have always done everything themselves in the past.

GT5 disappoints due to being only a racing game

GT5Disappointment.jpg

Game journalists from all ends of the blogosphere today expressed their disdain at brand new racing title Gran Turismo 5 being simply a videogame about driving cars, rather than the second coming of the Lord Jesus Christ as was initially predicted. Across Twitter many of the greatest gaming journos lamented that the most-anticipated racer of 2010 was in fact?just a racer.

Gran Turismo 5, which launches in the UK and US tomorrow, is already in the hands of many gaming writers across the world, who are toiling endlessly to ensure they have reviews of the game written up for 8am tomorrow morning, when the embargo of game coverage lifts.

However, this has not stopped some writers from voicing their personal opinions of the game on microblogging social site Twitter, with the majority of Tweets criticising every last minor fault with the game such as loading times and the lack of multiplayer due to the servers not actually being live.

One anonymous tipster went as far as to say that the games mere inclusion of just 1000 cars is not enough, nor is the positively life-sapping GT Mode, featuring countless races, driving challenges and in-depth car porn Photo Mode.

Frankly, our tipster has a point. Who are development team Polyphony Digital to deliver merely a racing game after four years which probably does a ridiculously good job of simulating driving your average gearheads fantasy garage while looking bedazzlingly pretty and consuming the life of anyone who dares to try out the GT Mode?

In the end, GT5 evidently hasnt done enough to please the gaming writer elite. It should make us breakfast, dispense compliments on our choices of tie and come with several real cars to be good enough.

I mean, its not like we overhyped it or anything.

http://sarcasticgamer.com/wp/index.php/2010/11/gt5-disappoints-due-to-being-only-a-racing-game.html

lulz

I was sharing my opinion about this matter with someone already, even if the game is brilliant, it is going to be horrible, as it simply just can never live up to the hype that was put upon it. It is already a failure, even if it is not one, it is, and that is a classic example of how the gaming culture has become so cynical over the past couple of years.

I was sharing my opinion about this matter with someone already, even if the game is brilliant, it is going to be horrible, as it simply just can never live up to the hype that was put upon it. It is already a failure, even if it is not one, it is, and that is a classic example of how the gaming culture has become so cynical over the past couple of years.

Yep unfortunately so, this game 'could' be the best ever driving game, but it will still be a let down to some for the flaws it is showing.

I said before though and still feel the same way about consoles, if you can show me a ?/$200 machine that can produce the graphical quality of games such as GT5, Forza3 etc then I will be amazed. What the developers managed to actually get out of these outdated machines really is astounding and nothing short of miraculous sometimes.

I just can't wait to get out of work and fire up my machine!

Pretty much agree with this :p

Been playing for a few hours and.....................

**** me, what a bunch of over exaggerating fairies some people are.

Shadows - Same as Prologue (but dynamic, maybe why it becomes jaggy)

Tracks - Fantastic looking, the odd low res texture here and there, and?

Premiums - HOLY ****!

Standards - What? where? in-game you can barely tell until you zoom in

UI - Flawless, actually the single best menu system I have ever used

Sound - My Civic Type R and SLR sound beautiful

Install - 40 minutes, Load times 15 seconds

Force feedback - On my DFGT it's glorious

Seriously, Gran Turismo 5 is the single greatest driving game I have ever played.

http://www.neogaf.co...&postcount=9134

To be fair though, I've not once driven a standard car yet. The UI did take a bit to get used to, it's quite "power user" heavy... lots of options and things to twiddle with.

I would like them to see if they can patch/upgrade the pixelation with rain spray/dust/snow clouds, I guess it's just because low alpha filtering (I believe that's what it's technical term is) is all they could squeeze out of the system. From my PC background when it comes to any sort of dynamic smoke effects, it puts a lot of work on the GPU, especially when other light sources are interacting with it (headlights).

Churn that into the mix at a resolution of 1280x1080, 60FPS and up to 16 cars on the track and the PS3 is clearly crying like a baby laugh.gif Still I'd like to see PD treat this like their baby and throw some good updates at us, they added a decent whack to GT5P, so I only expect more for GT5.

I'm tiny wee lil bit kinda disapointed they didn't carry anything over from GT5 Prologue, I had a good number of cars on there, would have been nice to start with a bit more dosh on hand, lol.

Maybe because the GT5:P save wasn't locked meaning you could download other peoples save files gaining funds you hadn't earned yourself?

Maybe because the GT5:P save wasn't locked meaning you could download other peoples save files gaining funds you hadn't earned yourself?

I know why they did it, but they could have easily put a limit on what you can get from a save, anything would have been better than nothing, lol.

Most of the cars weren't even modelled internally by PD, they hired out contractors to make them for them :p

<img>

In that case they need more contractors. :p

I still think the car list should be reduced for the next GT, if only to make it easier to make them all "premium". Has the number increased with each version? GT2 was 600 IIRC.

In that case they need more contractors. :p

I still think the car list should be reduced for the next GT, if only to make it easier to make them all "premium". Has the number increased with each version? GT2 was 600 IIRC.

I would assume they will just build up on the Premium Cars slowly.

If they are clever the Premium cars we have now will have all been modelled in a far greater detail than the game is capable of using, that way the cars will be available in future games with far less effort on their behalf.

Then hopefully it is just about modelling more cars for say, GT6, and over time most of not all should be Premium, at least that is how I would have tried to manage the Premium/Used car stuff.

I was sharing my opinion about this matter with someone already, even if the game is brilliant, it is going to be horrible, as it simply just can never live up to the hype that was put upon it. It is already a failure, even if it is not one, it is, and that is a classic example of how the gaming culture has become so cynical over the past couple of years.

I honestly think the game would have lived up to the hype, had the impression we were given not been so out of reach. If there were 1000 premium cars, and if all the tracks were premium, and wasn't missing some features, I think the game would have fully met the hype. However, I don't think anyone was expecting the standard cars and tracks to look the way they do, nor were they expecting the standard cars to be so extremely limited. That doesn't come down to hype, that just comes down to a product that was not ready for primetime. No doubt if Call of Duty Black Ops was released and had 5 premium looking weapons, and the remaining 20 weapons were standard weapons imported from Call of Duty Classic with no new added features, the game would get lambasted for not being a proper release and it would be the butt of all jokes.

That said, the game still has so much going for it.

I would assume they will just build up on the Premium Cars slowly.

If they are clever the Premium cars we have now will have all been modelled in a far greater detail than the game is capable of using, that way the cars will be available in future games with far less effort on their behalf.

Then hopefully it is just about modelling more cars for say, GT6, and over time most of not all should be Premium, at least that is how I would have tried to manage the Premium/Used car stuff.

Would make sense. A friend works at a company that game developers outsource models to. Most of the models he has made are at a very high detail level first, then are reduced to match the requirements of the game.

Pretty much agree with this :p

http://www.neogaf.co...&postcount=9134

To be fair though, I've not once driven a standard car yet. The UI did take a bit to get used to, it's quite "power user" heavy... lots of options and things to twiddle with.

I would like them to see if they can patch/upgrade the pixelation with rain spray/dust/snow clouds, I guess it's just because low alpha filtering (I believe that's what it's technical term is) is all they could squeeze out of the system. From my PC background when it comes to any sort of dynamic smoke effects, it puts a lot of work on the GPU, especially when other light sources are interacting with it (headlights).

Churn that into the mix at a resolution of 1280x1080, 60FPS and up to 16 cars on the track and the PS3 is clearly crying like a baby laugh.gif Still I'd like to see PD treat this like their baby and throw some good updates at us, they added a decent whack to GT5P, so I only expect more for GT5.

You know I would agree too if he wasn't driving Premium cars. I would like to see someone drive a standard car and tell their experiences.

I still haven?t received my copy yet (damn you UPS for not delivering at 5AM). But with all the comments for people who already playing the game right now, all the premium cars have cockpit view and are modeled better than the standard cars? Then I would rather not have over 1000 cars, I would prefer having half of those and have they modeled to vazoo.

But whatever I can't wait to play the dman thing. :drool:

This topic is now closed to further replies.
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