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Or you didn't clarify it in your previous post. All you say is "I raced once, finished 3rd, couldn't get past it. Set the controller down, told my friend to sell it now while it still has resell value." So we can only assume you only did one race.

The premium cars look amazing, and I'm playing in 1080p on a Samsung 32" TV.

And as for development and delays, you're blowing it all out of proportion. There were four years between the releases of GT3 and GT4. There were five years between GT4 and GT5. Now, considering GT3 and GT4 were both done on the same console, and GT5 was done on a new console, I'd say that's not a bad timeframe. And as for the delays, it was only delayed twice, and the second delay was by less than a month, so you're definitely exaggerating things.

I never said I raced more than once.

I never said it was a "bad game" as he stated I did, which is what prompted my previous post.

1080p doesn't do anything on a 32", it supports a 1080p input but your still getting 720p and resolution doesn't directly effect graphic rendering so it's irrelevant either way.

I exaggerated nothing as I only presented facts.

I never commented on the racing, physics, features, gameplay or overall value of the game.

I said I was underwhelmed, graphically speaking. There is a large population of gamers that will take interest in a genre outside of their norm simply because we want to see impressive graphics.

The game is unimpressive graphically. The GT series is widely associated with premium graphics. You missed my point more so than the other guy.

I'm not a fan of the series, I don't particularly care for simulation racing, all I ever said is the graphics disappoint.

I never said I raced more than once.

I never said it was a "bad game" as he stated I did, which is what prompted my previous post.

1080p doesn't do anything on a 32", it supports a 1080p input but your still getting 720p and resolution doesn't directly effect graphic rendering so it's irrelevant either way.

I exaggerated nothing as I only presented facts.

I never commented on the racing, physics, features, gameplay or overall value of the game.

I said I was underwhelmed, graphically speaking. There is a large population of gamers that will take interest in a genre outside of their norm simply because we want to see impressive graphics.

The game is unimpressive graphically. The GT series is widely associated with premium graphics. You missed my point more so than the other guy.

I'm not a fan of the series, I don't particularly care for simulation racing, all I ever said is the graphics disappoint.

You should really stick to PC gaming if you're expecting much better when there's 16 cars on the track at 60FPS :p

I never said I raced more than once.

I never said you did. I said we could only assume you did one race, which seems to be the case now.

I never said it was a "bad game" as he stated I did, which is what prompted my previous post.

Even though you told your friend to sell it while it still has resale value? Do you really care that much about the graphics? It's the gameplay that matters!

1080p doesn't do anything on a 32", it supports a 1080p input but your still getting 720p and resolution doesn't directly effect graphic rendering so it's irrelevant either way.

And you obviously know nothing here, as I've just booted up GT5 here, and it's outputting onto my TV at 1080p, not 720p. My TV tells me what the resolution is when the game starts up, so I know if it's not 1080p.

Even though you told your friend to sell it while it still has resale value? Do you really care that much about the graphics? It's the gameplay that matters!

And you obviously know nothing here, as I've just booted up GT5 here, and it's outputting onto my TV at 1080p, not 720p. My TV tells me what the resolution is when the game starts up, so I know if it's not 1080p.

My friend has the same graphic enthusiasm, lack of racing interest I do, so its valid.

You know nothing about resolution, common consumer.

Console hardware specs are not an excuse, you're not getting much better.

It's not smooth. Don't tell me I can't expect smooth.

You posted a bit too quick there, AB. :p

Nope, the game runs in 1280x1080. The vertical resolution is upscaled from 1280 to 1920, however what's most important is horizontal, which does indeed run at 1080.

Let's kick off the proceedings by taking a look at the physical make-up of the framebuffer. By and large, not a great deal has really changed from the rendering principles laid down by Gran Turismo 5 Prologue. The game still renders at native 720p with 4x multi-sampling anti-aliasing (MSAA) when your XMB is set to 720p mode, while the resolution shifts to 1280x1080 with 2x quincunx (QAA) when the 1080p mode is engaged. So we're not seeing anything like native 1080p resolution here, but you are getting a 50 per cent increase in the number of pixels rendered.

Thin objects and specular highlights such as the sheen on the beautifully rendered cars (one of the most important elements in the game's visual make-up) definitely benefit from the increase in resolution, adding to the precision look of the game. However, up against the 4x MSAA of the 720p mode, the combination of the upscaling from 1280 to 1920 pixels in width, along with the use of quincunx anti-aliasing, does serve to make textures look a touch more blurred.

If you're actually trying to tell us the game runs in 720p you've just made a fool of yourself, it runs in 1280x1080.

Yeah, that's exactly what I said...

Can no one here read?

I said a 32" can't output a 1080p signal. It accepts it as an input (which is what GT5 sends out) and displays it's native, which is 720p.

You guys look for arguments and fabricate them when they don't exist.

Nope, the game runs in 1280x1080. The vertical resolution is upscaled from 1280 to 1920, however what's most important is horizontal, which does indeed run at 1080.

Woah, really? That's an unusual resolution. :blink: Shows that it doesn't really matter though, as it still looks good to me. Well, the premium cars do; the standard cars are mixed. :p

Yeah, that's exactly what I said...

Can no one here read?

I said a 32" can't output a 1080p signal. It accepts it as an input (which is what GT5 sends out) and displays it's native, which is 720p.

You guys look for arguments and fabricate them when they don't exist.

The way you worded what you wrote above was confusing to say the least... All you had to say was YOUR 32" TV doesn't support 1080p, lots do haha. Your TV isn't accepting a 1080p signal at all, it's getting a 720p signal sent to it.

Yeah, that's exactly what I said...

Can no one here read?

I said a 32" can't output a 1080p signal. It accepts it as an input (which is what GT5 sends out) and displays it's native, which is 720p.

You guys look for arguments and fabricate them when they don't exist.

You fail again. 720p is 1280x720, not 1280x1080, so it's beyond 720p.

And what AB said. My TV fully supports 1080p, regardless of what you keep saying. I've had it for over a year, and I know that it outputs in 1080p.

Woah, really? That's an unusual resolution. :blink: Shows that it doesn't really matter though, as it still looks good to me. Well, the premium cars do; the standard cars are mixed. :p

Yup. Even though GT5 isn't true 1080p, it looks great. Just like Halo Reach, which runs at like 640p, and that still looks great. It shows that the "P" doesn't always matter as long as it looks good and is fun.

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