Mafia II for you?  

184 members have voted

  1. 1. What version will you be purchasing?

    • Collectors edition PS3
    • Collectors edition XBOX360
    • Retail PS3
    • Retail XBOX360
    • I will not be purchasing this title
    • PC


Recommended Posts

I'll admit that the PC version looks the best, but that is supposed to make me want to get into PC gaming? Or negate my choice in console gaming instead?

Neither :)

https://www.neowin.net/forum/topic/928566-mafia-ii-pc360ps3-comparison-video/page__pid__593016886__st__0entry593016886

I just downloaded and played the Xbox 360 version. Boy am I disappointed. I really feel like it's an unfinished game. The amount of screen tearing and jaggies is horrendous.

I have to admit though, the art direction is pretty good, and it does take away from a lot of the graphical blemishes. Based on the comparison vids, it looks like the ps3 version isn't much different.

Aside from the graphics, my biggest complaints are

1. The camera is just way too close to your character and really gets in the way when there's a lot of action on the screen

2. You can't just move back to get out of cover mode and you actually have to hit the cover button again

Aside from those two, the gameplay seems really smooth

I am still excited to play the full game though. I've been waiting for this game for quite some time now

----------------

the "simulation" mode for car is fun :D

My likes:

  • the bribing system :p
  • cops going after other peds
  • cops giving warning for small fights, instead of straight to - arrest.
  • nice big city :D

Dislikes:

  • still no swimming, well atleast he doesnt drown :p
  • no horn :o
  • very limited camera views :(
  • not happy with combat mode (its more like batman AA), should'nt go into 'always locked-on' mode in fights.
    if not for always locked-on mode, we could create a riot by beating peds :rofl:

----------------

the "simulation" mode for car is fun :D

My likes:

  • the bribing system :p
  • cops going after other peds
  • cops giving warning for small fights, instead of straight to - arrest.
  • nice big city :D

Dislikes:

  • still no swimming, well atleast he doesnt drown :p
  • no horn :o
  • very limited camera views :(
  • not happy with combat mode (its more like batman AA), should'nt go into 'always locked-on' mode in fights.
    if not for always locked-on mode, we could create a riot by beating peds :rofl:

Press E for Horn

And I agree with your likes & dislikes. :p

lol, they've added the GTA SA's feature

if you bump a ped car onto cop car, the cop starts chasing the ped. lol

too bad, the peds in car dont die when crashed head-on at high speeds :p

I also noticed while robbing the diner, that when the police came they attacked those who protected the diner and not me, that came to rob that place; Which left me a clear escape route :laugh:

Hmm, I wonder if there will be a release with all the packs? I've got mine on pre-order from Steam (Mafia II: Digital Deluxe Edition) which has the Man Made Pack.

Which is just one of many:-

Not to mention the DLCs:-

  • The Betrayal Of Jimmy (PS3 Exclusive)
  • Jimmy's Vendetta

I really want to pre-order this game but the ridiculousness of all the different game versions with different extras is really bloody annoying!

Why can't they just put all the damn extras into one box and be done with it? Just means I'll be waiting for the goty version or whatever, so can I have the game as it is supposed to be.... Without bits cut out!

Anyone download both demos (PS3 and 360). Holy crap the PS3 version got the shaft. The damn grass is missing too!

I think both consoles got screwed. I've played the 360 and PC demos now and it's clear that this was designed for PC then poorly ported to the consoles, it's just not optimised at all. I'm no graphics ###### and I gave up on PC gaming long ago for the convenience of consoles but the technical issues with this game are really bad and distract from the gameplay. The low res and jaggies, the tearing, the poor frame rate and textures, etc just put me off completely. Mafia is my favourite game of all time and I'd preordered the 360 SE version but thats now cancelled and I'll go the PC route.

My PC isn't great but it stills runs perfectly smooth at 1080p with everything high (Physx off).

I've been reading that the console demo's are really beta versions of the game, that were before E3. People are saying that in the final version, there is grass on the consoles. They are saying that the 360 is a little more smoother, where as the ps3 has more defined textures.

It looks DAMN nice on my system and runs like a dream..

what are you specs and settings?

downloading the DEMO :D

i hope the physx tweaks work for me.

i wana run it on 1920x1080 with physx got a GTS 250..

my system runs batman AA WITH EVERYTHING FULLY MAXED about 35 fps.

http://www.nvidia.com/content/DriverDownload-March2009/confirmation.php?url=/Windows/9.10.0513/PhysX_9.10.0513_SystemSoftware.exe〈=us&type=Other

is supposed to help the game with physx on, as well as there is an update to the game that's supposed to help physx performance.

i'm going to try these later tonight before i reduce settings further, both with my ppu on and off.

I think both consoles got screwed. I've played the 360 and PC demos now and it's clear that this was designed for PC then poorly ported to the consoles, it's just not optimised at all. I'm no graphics ###### and I gave up on PC gaming long ago for the convenience of consoles but the technical issues with this game are really bad and distract from the gameplay. The low res and jaggies, the tearing, the poor frame rate and textures, etc just put me off completely. Mafia is my favourite game of all time and I'd preordered the 360 SE version but thats now cancelled and I'll go the PC route.

My PC isn't great but it stills runs perfectly smooth at 1080p with everything high (Physx off).

based on my small amount of time with the game, it doesn't seem very well optimized for PC either, at least with physx on. will try the physx update and game update tonight and see how it runs.

Graphically it SHOULD be:

1. PC

2. PS3

3. XBOX

In that order, but instead Xbox looks better then the PS3 version imo.

this isn't the only game that looks better on the xbox than the ps3. i'm no expert but i believe it has to do with the APIs available to either console, not so much how their respective hardware performs on paper.

Why should it be in that order?

Should be:

1. PC

2. Xbox/PS3

The PS3 is the more powerful system, along with Blu-ray it can have higher res textures on the disc.

The 360 does have some advantages but looking at exclusives for PS3, (Uncharted 2), this game should look brilliant, but it doesn't even have grass.

there is no way this could be a final or even a almost complete demo lol. If it is, the ps3 is getting horribly shafted. Everything was a horrible undetailed mess. I can see this being a late alpha or early beta, but nothing close to what the final will be like.

And I agree on the camera. Way too close. I couldn't find the phone for a good minute because I was always 1 foot away from the back of my head and running into walls trying to dodge items below my view point.

I will wait for the game to come out and see what reviews look like. But I just really doubt this is a close representation of the final product.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
    • BrowserOS 0.46.0 by Razvan Serea BrowserOS is a free, open-source Chromium-based browser that runs AI agents natively, offering a smarter, more productive browsing experience. It supports Chrome extensions and integrates AI agents to automate tasks, fill forms, and streamline workflows. Your data stays on your computer: you can use your own API keys or run local models via Ollama, making it a privacy-first alternative to tools like Perplexity, Comet, or Dia. With built-in productivity tools and app integrations, BrowserOS boosts efficiency while keeping control firmly in your hands. Being Chromium-based, BrowserOS lets you effortlessly import your bookmarks, passwords, and Chrome extensions in just a few clicks. BrowserOS works with OpenAI GPT models, Anthropic Claude, Google Gemini, and local AI models via Ollama or LMStudio. You can use your own API keys and effortlessly switch between providers. BrowserOS Agent Your AI productivity assistant that organizes and manages your browsing effortlessly Quickly list, group, or close tabs Save and resume browsing sessions Search your history and organize bookmarks Switch instantly to the tab you need BrowserOS Navigator – Automate web tasks with ease Navigate websites and search automatically Interact with pages without manual effort Handle repetitive tasks in seconds What makes BrowserOS special Feels like home - same familiar interface as Google Chrome, works with all your extensions AI agents that run on YOUR browser, not in the cloud Privacy first - bring your own keys or use local models with Ollama. Your browsing history stays on your computer Open source and community driven - see exactly what's happening under the hood MCP store to one-click install popular MCPs and use them directly in the browser bar (coming soon) Built-in AI ad blocker that works across more scenarios! BrowserOS 0.46.0 changelog: Run Claude Code & Codex right in your browser — We've extended the agent harness to bring full coding agents into BrowserOS. Claude Code and Codex now come bundled and plug straight into the assistant, so you can drive your browser with the agent — and the subscription — you already use. A brand new experience — A redesigned new tab, a calmer composer, and a rebuilt command center for switching between agents. The whole assistant is cleaner, faster to reach, and easier to live in. New MCP tools — We rebuilt the browser tool surface from the ground up — a tighter, more reliable set of tools for agents to drive the browser. Plus one-click install of BrowserOS as an MCP server into the agents you already run, with automatic URL sync. Chromium 148 — Updated to the latest Chromium base with all recent upstream fixes and security patches. Streamlined — We've pulled back a few features that weren't getting much use — Skills, Soul, and Memory — so we can focus and ship better versions of them soon. Download: BrowserOS 0.46.0 | 181.0 MB (Open Source) Download: BrowserOS for macOS | 485.0 MB Links: BrowserOS Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      590
    2. 2
      +Edouard
      186
    3. 3
      PsYcHoKiLLa
      76
    4. 4
      Michael Scrip
      73
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!