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They don't. It's still the clean sound experience from previous Call of Duty games with more oomph on the gun sounds ( See the video I posted earlier http://vimeo.com/16439438 ). BC2 is just noise and everything easily gets drowned out.

(Y) good vid, guns sound awesome.

For those of you not wanting to pay 60 bucks for the game. Direct2Drive has a promo code that saves you 14.99..

Go to purchase the game, and on check out, add promo code: bigsavings and you save 25% off of BlackOps.. much better than the ridiculous 59.95 price tag.

http://www.direct2drive.com/2/9853/product/Buy-Call-of-Duty%C2%AE:-Black-Ops-Download?hph

For those of you not wanting to pay 60 bucks for the game. Direct2Drive has a promo code that saves you 14.99..

Go to purchase the game, and on check out, add promo code: bigsavings and you save 25% off of BlackOps.. much better than the ridiculous 59.95 price tag.

http://www.direct2drive.com/2/9853/product/Buy-Call-of-Duty%C2%AE:-Black-Ops-Download?hph

as stupid as this may sound, i'm willing to pay full price to get this through steam... thanks for the heads up though

as stupid as this may sound, i'm willing to pay full price to get this through steam... thanks for the heads up though

It IS through steam.

Download the manual installer, it will launch the Steam installer and ask for a cd-key which will be given out 7 AM on the day of release.

It IS through steam. Once you run the game or something it'll run steam and steam will ask for your key which you get on the 9th of November.

that's awesome!!! i'm getting it now. THANKS!!!

i thought d2d had their own download service?

...

Anyway, apparently a pre-patch has been released / will be released to further cut down on quickscoping. It's not possible to do kill without the scope animation ever playing fully like MW2, but it was possible to kill in very rapid succession after the scope animation was done playing ( Which is fast ) - So now they added an accuracy penalty after getting in scoped mode, so there's a further delay after pressing aim and being able to hit 100% accurately. <3 Treyarch.

amazing how quickly the tables have turned. Remember when we praised IW over Treyarch?

Because COD fans are looking up to Treyarch to pick up where IW failed with MW2. If COD4 was still the most recent release from IW, I'd still be looking smug at Treyarch and ignoring WaW and any of their previous releases as I always have.

It's just that MW2 let down a large portion of people that faith was put into Treyarch to make the series better than it has ever been.

Remember when IW didn't make that cesspool called MW2?

Remember that MW2 was a cesspool because of Fagtick and he wanted control?

After the major hate MW2 got, thats the reason treyarch is picking up the slack. The publisher has nothing to say when your in the hands of Bobby Fagtick.

If you look at the obvious, the PC part of this game, the info on it was posted instantly after black ops was revealed to everyone. Why? Because they wanted everyone to say "oh IW sucks, Treyarch is awesome" even though all Treyarch does is Bank on anything IW did.

Dont believe me? Wait till the next COD game when they cant stretch the engine any farther, lets see who comes out with a new engine because I gurrantee treyarch cant pull it off and as far as sledgehammer goes, I havent seen there work yet so im not gonna comment.

But overall, I dont like treyarch and never had. They stick to adding fluff to the old engine and banking off other peoples work. They also bank on how many platforms they can stretch it too. Of course black ops will have higher numbers then MW2 when its being released for every god damn platform ever. Im surprised they actually didnt keep the PS2 in loop, but a god damn call of duty game for the Wii and DS?

I work at gamestop and the only reason call of duty sells so much for the wii is because its the only "M" rated FPS for the Wii that looks good.

No.

What does ANY of that have to do with core gameplay balancing issues, which was the problem.

Come on sethos. You of all people?

You really cant tell me you blame IW and then right after the game releases activision basically said "**** you".

Member that debacle? Or are you gonna blame IW for it? Because I blame activision not IW. IW hasnt done anything to me for me to think different. Once the PC Street got moved to and 2 months before there was all this crap about there have been last minute changes on the pc copy and ****, yeah wasnt IW.

Just look at the facts, They(IW) have had no reason to screw us like they did, so there was a reason.

Sikh, you need to stop with those 'tard rants because they rarely make sense and it just sounds like you are a bit too angry and bitter.

What the hell does Activision or Kotick or this entire Call of Duty ordeal have to do with the fact, that IW made some poor development decisions in the design phase that effected core gameplay?

This topic is now closed to further replies.
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While hydrogen atoms can help with this process at high temperatures, they become less effective below about 10,000 degrees Celsius. Molecules can continue the cooling process by releasing energy through rotational and vibrational motions. Scientists have long considered HeH⁺ a potentially important coolant because of its comparatively large dipole moment, a property that describes how electric charge is distributed within a molecule and allows it to release energy efficiently. The amount of helium hydride present in the early universe may therefore have influenced how easily the first stars could form. At the same time, HeH⁺ was constantly being destroyed. Under primordial conditions, its main destruction mechanisms were recombination with free electrons and chemical reactions with hydrogen atoms. These reactions ultimately helped produce molecular hydrogen, linking the formation and destruction of HeH⁺ to the chemistry that shaped the early universe. For many years, theoretical studies suggested that reactions between HeH⁺ and hydrogen atoms would become much slower at low temperatures. Scientists believed there was an energy barrier along the reaction pathway that reduced the chances of the reaction taking place in the cold conditions of the early universe. The new study suggests otherwise. To investigate the process, researchers recreated a closely related reaction using deuterium, a naturally occurring isotope of hydrogen that contains one proton and one neutron in its nucleus. When HeH⁺ collides with deuterium, it forms an HD⁺ ion and a neutral helium atom. This allows scientists to study the reaction in a controlled way while closely mimicking the behaviour of the original reaction involving hydrogen. The experiments were carried out at the Cryogenic Storage Ring (CSR) at MPIK, a specialised facility designed to recreate conditions similar to those found in space. 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By showing that helium hydride was likely destroyed more efficiently than previously thought, the study offers new insight into the chemical processes that shaped the universe during its earliest stages and helped set the conditions for the emergence of the first stars. Source: Max-Planck Institute, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
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