Recommended Posts

It's a lot worse in black ops:

(bad quality video, but only one I can find)

There's something not right with it, a huge amount of people are reporting they have that even with i7 rigs etc..

Maybe it's a drivers problem then. Because this guy recorded a 1080p video on a E8400 (dual core CPU. far less powerful than an i7) without much problems.

And I bet without Fraps getting all heavy on the resources, it runs smooth:

Lag and single player stutter are totally different issues

I got some stuttering in single player but setting these properly in the single and multiplayer config files fixed it:

seta r_multiGpu “0″ (0 to disable multiugpu, 1 to enable, set accordingly)

seta r_multithreaded_device “1″ (0 to disable, 1 to enable cpu multithreading support)

For some reason multigpu is always enabled by default, regardless if you have multigpu or not, and multicpu is always disabled by default. Enabling cpu multithreading MASSIVELY improved my single player fps and I played the whole campaign without a hitch.

Theres also a steam bug that causes stuttering for some people, where the steam overlay uses ~%30 of your cpu and can be fixed by disabling steam community or going into the task manager and setting the steam process priority to low and the cod process to high.

So I played the game last night and was quite impressed. In MP I didn't experience any lag although for a while we couldn't get our entire party of 4 into matchmaking so we just gave up.

Also tried the Dead Ops arcade game on 4 player coop. Man is that game incredible. I would have bought it if it was a stand alone game for $10.

Played it on PC last night.

It really is pretty good. I haven't done multi yet, as I still have more fun playing the campaigns (but I play multi on CoD4, lol).

Enjoying it so far. The memory thing and bouncing back and forth somewhat sucks, but at least it falls into how they are doing the storyline.

I just put together a new rig, too. I was anxious to play it on 1900 x 1200 resolution. I lag like it does in the youtube video above, then I blue screen. I had to drop the resolution down to 1280. :\

Running an i7-930 CPU with an NVIDIA GTX 470 card (1280 on board DDR).

Link?

The game is almost unplayable with this stutter.

http://forums.steamp...d.php?t=1572800

There's what I found anyway.

Also this.

Treyarch's game design director has some colorful words for the exploiters taking advantage of Black Ops glitches.

Call of Duty: Black Ops is evidently not without its share of early bugs that online players are taking advantage of' date=' but Treyarch wants everyone to know it's watching. In a recent post on the [i']Black Ops[/i] forums, Treyarch design director David Vonderhaar told exploiters of these bugs to think twice or face possible consequences.

He also called them "douchebags." Vonderhaar's opinion is that the players showing off glitches are just trying to become "internet nerd famous" and that the best thing to do is ignore them. "Internet hysteria from normal people is exactly what they want and that's how many people reacted today," he wrote.

Though he says he'd personally ban exploiters if he could, Vonderhaar points out that Treyarch has a "well-managed" team that is working to take care of the game's issues instead. "We said we would support the game," he continued. "We are going to support it."

Treyarch recently asked gamers to report any Black Ops glitches that are found to help get rid of early issues as soon as possible. Vonderhaar wants players to know that Treyarch cares, but it'd rather fix bugs than talk about them on forums to popularize exploiters. "I'm not going to talk about it publicly," he added. "We are disinterested in making mini-celebrities out of douchebags. You better think twice before you glitch. You never know who in your game doesn't like glitchers who reports you and saves the game in their File Share and tells us about it."

With the ability of players to save screenshots and video of matches, it's less smart than ever to use bugs to get ahead in Black Ops. You don't want to be a "douchebag," right?

I played SP last night and a little MP. SP is effin hard on Veteran, I got to the 3 map I think. IMO it's as hard as WaW (just me?) MW2 Vet was fairly easy.

Anyways, I too felt like my guy in MP weighed about 700lbs, it seemed slow and sluggish. On one load screen all I heard was people bitching about the lag lol. Hopefully it's resolved, it is a pretty fun game.

Loads of people dropshotting :angry:

I noticed that last night. Pretty lame. You have to use it to not die. I know some used it in MW2 for a bit but after a while you didn't see it very often. Hopefully it's just the noobs using it and they quit...

I played quite a bit of MP last night, the only thing that i don't like so far is having to unlock hardcore mode. I'm too used to killing someone using one or two bullets not one or two clips, but thats just me. Other than that the MP is excellent, I really like the credits system too.

I also played a few zombie rounds, still as fun as ever. The highest level me and my mates can get to is 6, pretty crappy i know. :blush:

Tonight will be SP night. :D

I played quite a bit of MP last night, the only thing that i don't like so far is having to unlock hardcore mode. I'm too used to killing someone using one or two bullets not one or two clips, but thats just me. Other than that the MP is excellent, I really like the credits system too.

I also played a few zombie rounds, still as fun as ever. The highest level me and my mates can get to is 6, pretty crappy i know. :blush:

Tonight will be SP night. :D

The good thing is though that you rank up pretty quick. In one round I played (the only round) I ranked up 3 lvls. (maybe not that great but..) if you're good you'll unlock HC quickly. :D

Is it me or is the MP5K increadibly powerful.

Played a lot of MP last night as well. Love maps, they are freaking huge, but they really force you into close quarters battle. I have found that you really don't need to run around a lot Spawn system moves around a lot. I am not saying camping but pick a section of the map and stick to it. Every time i decided to run across the map to where the action was i ended up getting clipped from behind because that's where the enemy spawned from.

I have already noticed most of the spots where people tend to converge.

Is it me or is the MP5K increadibly powerful.

Played a lot of MP last night as well. Love maps, they are freaking huge, but they really force you into close quarters battle. I have found that you really don't need to run around a lot Spawn system moves around a lot. I am not saying camping but pick a section of the map and stick to it. Every time i decided to run across the map to where the action was i ended up getting clipped from behind because that's where the enemy spawned from.

I have already noticed most of the spots where people tend to converge.

I thought the mp5K was *********. The recoil on that thing makes it for me anyways, hard to use. The spawn system is a little goofy yea. It sucks they can't find like a middle. With MoH you had one spawn point which led to campers delight, then you have CoD and it tosses you wherever and it could be right next to an enemy. I guess you're always going to have people complain.. but I see what you mean about the spawning.

So I played the game last night and was quite impressed. In MP I didn't experience any lag although for a while we couldn't get our entire party of 4 into matchmaking so we just gave up.

Also tried the Dead Ops arcade game on 4 player coop. Man is that game incredible. I would have bought it if it was a stand alone game for $10.

Nice, I did not realize the Dead Ops arcade game had 4 player CoOp. This really is one hell of an incredibly good deal when you factor in all of the different modes one can play, all of which I am interested in.

Hoping to have the SP beat by the end of this weekend, so then I can switch gears to MP. Maybe I will play some MP friday night when my wife falls asleep, but I am really into the SP mode and just want to beat it.

Nice, I did not realize the Dead Ops arcade game had 4 player CoOp. This really is one hell of an incredibly good deal when you factor in all of the different modes one can play, all of which I am interested in.

Hoping to have the SP beat by the end of this weekend, so then I can switch gears to MP. Maybe I will play some MP friday night when my wife falls asleep, but I am really into the SP mode and just want to beat it.

First time i've heard of deadops. You have to break free from the chair and walk around, is that correct?

So far I've only seen one person drop-shot. It doesn't seem that effective to me unless you're right in front of someone. Whenever someone dropped to the ground in front of me, I simply knife them.

The MP5K is rubbish, barely see anyone using it. The AK74u on the other hand, there's a beast.

I hope you're kidding. The MP5K is as good as it was in Call of Duty 4 (:p), if not better. The AK74u, however, is a deliverer of death. I use it with the grip attachment to collect the souls of my enemies. Seriously, it's an amazing weapon in medium- to close-range combat.

This topic is now closed to further replies.
  • Posts

    • AMD RX 9070 GRE AI, Blender benchmarks vs 9070 XT, 7800XT, Nvidia RTX 5070, 4070 by Sayan Sen Earlier this week, we shared the first part of our review of AMD's new RX 9070 GRE. It was about the gaming performance of the GPU, and we gave it an 8 out of 10. As a follow-up, similar to how we did with the 9070 XT and non-XT, we are doing a dedicated productivity review for the RX 9070 GRE as well, where we compare it against the 9070 XT, 9070, 7800 XT, as well as Nvidia's 5070 and 4070. This will include AI, rendering, compute, and more benchmarks. AI performance, especially, is a very important metric in today's world, and AMD also promised big improvements thanks to its underlying architectural improvements. We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
    • Does anyone here know if these updates are integrated into the UUP dump isos?
    • Motrix Next 3.9.4 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.4 changelog: Motrix Next 3.9.4 promotes the 3.9.4 beta cycle to stable. This release refreshes bundled engine binaries, improves task detail readability and copy actions, expands link handling for magnet and ED2K workflows, polishes responsive navigation and text wrapping, updates browser extension documentation, and refines network preference controls. New Features Task Detail copy actions — Added copyable values for task metadata and reusable render functions for long text fields. Magnet and ED2K lifecycle support — Added task lifecycle handling for magnet and ED2K links. History cleanup for deleted tasks — Deleted tasks can now remove matching history records. User-Agent management — Added user-agent management and improved related network preference controls. Browser extension documentation — Added the Firefox Add-ons link for the Motrix Next extension. Improvements Engine binaries — Updated bundled binaries for supported architectures. Task Detail readability — Long task names, URLs, tracker values, and copyable metadata now render more clearly. Deletion messaging — Refined localized task deletion text for clarity and consistency. Text wrapping — Improved URI input wrapping and task name multiline display. Navigation layout — Improved sub-navigation responsiveness. Disk allocation default — Changed the default file allocation method to trunc. Proxy controls — Improved proxy button styling in network preferences. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • NVIDIA officially supports Ubuntu, as linked above with the GeForce NOW Hands on I did in collaboration with Paul Hill.
    • TO be clear I am not running linux today, however I keep thinking about it. And I want to make sure there are minimal obstacles if I decide to make that switch in the coming months.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      244
    3. 3
      Steven P.
      72
    4. 4
      FloatingFatMan
      66
    5. 5
      +Edouard
      66
  • Tell a friend

    Love Neowin? Tell a friend!