Recommended Posts

Does it look scripted? Sure. Whatever. Everyone's gotta remember that what you're looking at is all pre-alpha. The game's not coming out till 2012. I'm sure there will be user prompts and direction indicators in the final build.

But I really REALLY hope there will be no hud

I don't remember many games providing this much footage early in the development cycle. The developers are probably just as blown away with what they're developing that they are too excited and wanted to share it with the public.

Also, this was the same footage that was behind closed doors last month when they announced the game.

Does it look scripted? Sure. Whatever. Everyone's gotta remember that what you're looking at is all pre-alpha. The game's not coming out till 2012. I'm sure there will be user prompts and direction indicators in the final build.

But I really REALLY hope there will be no hud

I don't remember many games providing this much footage early in the development cycle. The developers are probably just as blown away with what they're developing that they are too excited and wanted to share it with the public.

Also, this was the same footage that was behind closed doors last month when they announced the game.

2012........ :|

Game does look good but it is a long wait!

You know, this type of game needs some sorta hud or onscreen info. Health aside, since you have no health bar, you still need info about ammo, and which power/how much power (magic juice) you have left. Playing without any onscreen info at all would be crazy.

You know, this type of game needs some sorta hud or onscreen info. Health aside, since you have no health bar, you still need info about ammo, and which power/how much power (magic juice) you have left. Playing without any onscreen info at all would be crazy.

There are bound to be some HUD elements, however they probably weren't included for the purpose of demonstration. I'd much rather focus on the gameplay mechanics rather than UI stuff.

There are bound to be some HUD elements, however they probably weren't included for the purpose of demonstration. I'd much rather focus on the gameplay mechanics rather than UI stuff.

Well ya, for this scripted demo vid no hud is a given, but I'm just saying to all the people who are asking for no hud in the game itself period, I think it's crazy. You do need some info at the least, and I don't think what bioshock had was too much or got in the way of gameplay.

Well ya, for this scripted demo vid no hud is a given, but I'm just saying to all the people who are asking for no hud in the game itself period, I think it's crazy. You do need some info at the least, and I don't think what bioshock had was too much or got in the way of gameplay.

Just make it optional, I prefer no HUD whatsoever.

DAuxe.jpg

This is MADNESS! :rofl:

Serously how do you tell how much ammo you have etc?

You count it in your head? That's why I play Hardcore mode in most games, I want no hud or crosshair whatsoever. When you played long enough, you just 'know' how many bullets you roughly got left etc.

Serously how do you tell how much ammo you have etc?

It could easily be something on the gun displaying the ammo count a different way, you could turn off the HUD on Killzone 2, felt far more realistic and immerse not having to stare at some counter at the bottom of the screen and was generally really groovy, or in Dead Space the health meter is an integrated part of your armour as opposed to a HUD element on the screen.

So there are generally plenty of ways of doing, just finding the right way, but also the option to is great for those of us who like to toy around with it.

It could easily be something on the gun displaying the ammo count a different way, you could turn off the HUD on Killzone 2, felt far more realistic and immerse not having to stare at some counter at the bottom of the screen and was generally really groovy, or in Dead Space the health meter is an integrated part of your armour as opposed to a HUD element on the screen.

So there are generally plenty of ways of doing, just finding the right way, but also the option to is great for those of us who like to toy around with it.

I know you can do that and it's really cool, but Sethos was talking about turning it off in games which don't have this feature.

  • 5 months later...

Looks like it's using the same engine as B 1. Darn.

I would love to see Rapture in the Crytek engine; a truly disgusting and foreboding environment.

No. **** graphics. It should ALWAYS be about gameplay.

The Unreal Engine 3 is more than enough for now, in graphics terms and is still perfect for this game. Just look at Half-Life 2. It did way better than the graphics ###### that was Crysis.

It isnt about graphics people; Its about gameplay and there were Bioshock (with its story as well) brings it.

Sad we have to wait until 2012....The game is problably done but they still have to do the great story behind it.

BTW, I just saw the 10 minute gameplay...............My thoughts:

Holy ****.

  • 1 year later...

I'm going to wait for the reviews to come in on this. They're going to have to have a seriously excellent bad guy to top Andrew Ryan and his 100% buy in to Ayn Rand's philosophy. I might work, but I'll let someone else plunk down $60 on it (and wait for it to drop to $30 like everything else does within 3 months of release).

  • 4 weeks later...
This topic is now closed to further replies.
  • Posts

    • Hello, Also known for https://www.theguardian.com/technology/2009/jan/29/adware-internet.   Regards, Aryeh Goretsky    
    • Hello, I have used a few TEAM Group SSDs, USB flash drives, and Micro SDXC cards in the past. They all seemed to work fine. Regards, Aryeh Goretsky
    • "just $100 per TB"? Just? Are we trying to make this seem like the new normal? Kinda weird to make it sound like that is not a ridiculously expensive asking price.
    • The reviews you refer to mean nothing. Where there is no journalism there is no reason to call the gaming media's opinion pieces "reviews". For GP games there is indeed a metric for success - increasing subscriptions. Which turns in revenue. The only circumstance in which subs do not rise when great is being released is a Game Pass system where the company is close to fully saturated with customers in a subscription. However, in that case as the theory goes you spend aplenty in all kind of games - from shady live service cash cows and customer offending agitprop crap in purple colours to robust and entertaining single player games. And keep a solid level of profitability. Ignoring the simply innocuous but mid games MGS has released primarily of the second kind.
    • Report: Microsoft to use AWS to help GitHub deal with a major surge in demand by Pradeep Viswanathan Thanks to the surge of coding AI agents, GitHub's usage has skyrocketed over the past 12 months. To meet this demand, GitHub started with a plan in October 2025 to increase capacity by 10x. However, by early this year, the company realized that it needed 30x scale. This rapid growth has caused severe strain on the platform's reliability, resulting in several small outages over the past few months. In April, GitHub published a long blog post explaining the steps it is taking to resolve these reliability issues. In the post, the company also confirmed that it is working toward a multi-cloud architecture for better resilience. Today, Business Insider reported that GitHub is turning to Amazon Web Services to help deal with a major surge in AI-driven coding activity. It is important to note that GitHub is still in the process of moving completely to the Azure cloud. The current plan is to move the platform fully to Azure by 2027 so that it can scale better as per developer demand. Therefore, the current decision to utilize AWS might be part of a short-term plan to meet immediate demand. A Microsoft spokesperson confirmed that GitHub is using multiple cloud providers with the following statement: For Microsoft, the decision highlights the operational pressure behind the AI boom. GitHub has to stay reliable for developers at a time when rivals such as Codex, Cursor, Claude Code, and other AI coding tools are gaining attention. And the decision to use AWS for computing capacity seems practical given the circumstances.
  • Recent Achievements

    • Collaborator
      vjlex earned a badge
      Collaborator
    • Reacting Well
      Dys Topia earned a badge
      Reacting Well
    • Conversation Starter
      NovaEdgeX earned a badge
      Conversation Starter
    • One Year In
      Console General earned a badge
      One Year In
    • Week One Done
      Twozo Technologies earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      518
    2. 2
      +Edouard
      182
    3. 3
      PsYcHoKiLLa
      106
    4. 4
      Steven P.
      88
    5. 5
      ATLien_0
      68
  • Tell a friend

    Love Neowin? Tell a friend!