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Does anyone know how to start coop from the very beginning? My brother played through half of the coop campaign without me, and now he and I are trying to play through it. I hosted the game (invited him), but it still kept his progress.

NM. We figured it out (after about half an hour of Googling). There is a panel on the inside of each chamber where you can select the level you want to play. What a dumb way of doing it...

Since PSN is still down (ergo can't get my free PC copy), just had a massive session on the PS3, playing co-op. This game is TONS of fun. We are on the 3 set of tests, 7/8 done. Some of the puzzles take a while to click. Not played SP yet, think I'm gonna say that for my PC version.

Right. Super dupper spoiler here guys. Only click if you have finished the game! (Unless you don't care of course)

http://forums.steampowered.com/forums/showthread.php?t=1850363

Don't say I didn't warn you!!!!

To be honest. That totally went over my head. The whole Cave/Caroline thing went over my head until I realised Caroline == GLaDOS (kinda) but I really didn't click with what's through the link!! Time for a 2nd play through I think!!!

Right. Super dupper spoiler here guys. Only click if you have finished the game! (Unless you don't care of course)

http://forums.steampowered.com/forums/showthread.php?t=1850363

Don't say I didn't warn you!!!!

To be honest. That totally went over my head. The whole Cave/Caroline thing went over my head until I realised Caroline == GLaDOS (kinda) but I really didn't click with what's through the link!! Time for a 2nd play through I think!!!

I've only just completed it, but after they introduced

Caroline, I had assumed she was going to be either Chells mother or the personality GLaDOS was based on, of course they tell us the latter during the course of the game, so I just assumed after all that parent talk and the children's projects that they could be family, but I was just assuming rather than having any actual proof like that guy does, lol.

Right. Super dupper spoiler here guys. Only click if you have finished the game! (Unless you don't care of course)

http://forums.steampowered.com/forums/showthread.php?t=1850363

Don't say I didn't warn you!!!!

To be honest. That totally went over my head. The whole Cave/Caroline thing went over my head until I realised Caroline == GLaDOS (kinda) but I really didn't click with what's through the link!! Time for a 2nd play through I think!!!

I don't think

Cave is the husband of Caroline and father of Chell, but Caroline aka GlaDOS is definitely Caroline and the mother of Chell. There's just not enough of a back story to Cave to say he's her father. I'd actually like to think that the Ratman is Chell's dad, because he was keeping her safe by putting her into Cryostasis. I've emailed one of the developers to ask him about my thought about that.

I don't think

Cave is the husband of Caroline and father of Chell, but Caroline aka GlaDOS is definitely Caroline and the mother of Chell. There's just not enough of a back story to Cave to say he's her father. I'd actually like to think that the Ratman is Chell's dad, because he was keeping her safe by putting her into Cryostasis. I've emailed one of the developers to ask him about my thought about that.

I don't think so, personally.

I think it would have been more obvious if the Ratman was her father, because his emotions would have equated much more than simply helping her defeat GLaDOS for his own benefit. I know he was kind of mentally deranged, but you'd expect him to remember who his daughter is. With GLaDOS, there's a reason: she didn't remember any of it (see: the Caroline and Cave picture in Portal 2), and she's also just a computerized version of Caroline, not Caroline herself.

When I saw the school projects in my playthrough Portal 2, I knew there'd be some sort of big reveal about someone working there, and lo and behold, there it was. I never noticed the additional stuff, though, like her name being redacted in the comic.

(I can't fix that link showing up in outside of the spoilers, but it's just about the Portal 2 comic -- no game spoiler, guys.)

Completed the co-op last night with a friend. I've got to say that the portal co-op mode is just awesome. Some of the tests need some phenomenal co-ordination though, but the later levels are great. Especially the last set of tests.

Now I've just got to complete single player :p

Completed the co-op last night with a friend. I've got to say that the portal co-op mode is just awesome. Some of the tests need some phenomenal co-ordination though, but the later levels are great. Especially the last set of tests.

Now I've just got to complete single player :p

On the last but one set on the Excursion tunnels. This game is brilliant.

Finally played the game last night, but only for about an hour and a half. Four words: This is a triumph.

Also, I got a really charming Pixar/Wall-E vibe from it. Did anyone else get that same feeling?

Yep. I've done it on my PC with every setting maxed out, the game looks simply amazing! Some sequences could come right from a Pixar movie, the animation quality is great.

And that Wall-E vibe is probably just because the turrets look a bit like Eve :p

New ARG

http://valvearg.com/c/o/u/n/t/down/

We'll find out what's going on in 45 minutes maybe.

Check out the source code for that page, :p. I decided to look at it to see if I could see what the page would do and kind of cheat to find out what they're counting down to, and they have the Aperture logo done in ASCII as a comment at the top of the HTML.

Check out the source code for that page, :p. I decided to look at it to see if I could see what the page would do and kind of cheat to find out what they're counting down to, and they have the Aperture logo done in ASCII as a comment at the top of the HTML.

Haha yeah I saw that too... looks like Valve aren't done with their Countdown timers XD

This topic is now closed to further replies.
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With themes, speed scheduling, system-tray alerts, and cross-platform support for Windows, Linux, and macOS, BATorrent delivers a polished, high-performance torrenting experience. BATorrent features: Core .torrent file and magnet link support Resume data — picks up where you left off after restart Import torrents from qBittorrent Create .torrent files from any file or folder Sequential download mode Per-file priority control (skip, low, normal, high) Seed ratio limits with auto-pause DHT, PEX, UPnP, NAT-PMP RSS Auto-Download Subscribe to RSS feeds — automatically download new torrents as they appear Regex filters — match only what you want (e.g. 1080p|720p, S01E\d+) Per-feed settings — custom save path, check interval (5–1440 min), enable/disable Auto-download — matched items are downloaded automatically in the background Supports magnet links, .torrent URLs, and tags Tray notifications when items are auto-downloaded Duplicate detection — never downloads the same item twice Stremio Stremio Addon System pre-installed — works out of the box Auto tracker list from ngosang/trackerslist Streaming Play while downloading — stream video files before the download is complete Supports mp4, mkv, avi, mov, wmv, flv, webm, m4v, ts Auto-detects installed players (VLC, IINA, system default) VPN & Privacy Interface binding — lock torrent traffic to a specific network interface (e.g. tun0) Auto VPN detection — identifies VPN interfaces (tun, tap, WireGuard, Mullvad, NordLynx, ProtonVPN) Kill switch — automatically pauses all torrents if the VPN interface drops Auto-resume — resumes only the torrents paused by the kill switch when VPN reconnects Proxy support — SOCKS5 and HTTP proxy with optional authentication IP filtering — load P2P blocklists to block unwanted IP ranges Protocol encryption (enabled / forced / disabled) WebUI Remote management — control torrents from any browser at http://localhost:8080 REST API with JSON responses Add torrents via magnet link or .torrent upload Pause, resume, remove torrents remotely View peers and files per torrent Dark theme matching the desktop app HTTP Basic Auth with SHA-256 password hashing Configurable port and remote access (localhost vs 0.0.0.0) Interface 3 themes: Dark, Light, Midnight (bat/vampire aesthetic) Real-time speed graph Detailed panel with tabs: General, Peers, Files, Trackers Filter bar: search by name, filter by state (Active, Downloading, Seeding, Paused, Finished) Drag & drop .torrent files and magnet links Drag & drop reorder in torrent list System tray with notifications (download complete, kill switch events, RSS auto-downloads) Splash screen with bat animation Bilingual: English and Portuguese (BR), auto-detected from system locale Bandwidth Scheduler Alternative speed limits — set different download/upload limits on a schedule Time range — configure active hours (e.g. 01:00 to 07:00), supports overnight ranges Per-day control — choose which days of the week the schedule applies Automatically switches between normal and alternative speeds Media Server Integration Plex — automatically trigger library scan when a download completes Jellyfin / Emby — same automatic library refresh via API Configure server URL and authentication token/key in Settings System Cross-platform: Windows, Linux, macOS Auto-shutdown — automatically shut down PC when all downloads complete (60s cancellable countdown) Auto-update system (AppImage on Linux, installer on Windows, DMG on macOS) CLI arguments: pass .torrent files or magnet: URIs directly Keyboard shortcuts: Space to toggle pause, Ctrl+A to select all, Ctrl+O to open BATorrent 3.0.2 changelog: Phone pairing & WebUI The browser WebUI was reskinned to match the desktop app — same dark palette, Inter font, flat surfaces, the real BATorrent logo (it was a random bat before), and a proper magnet icon. It now looks like the same product, not a separate dashboard. Pairing is one tap and zero typing: the generated WebUI password is now copyable, and the QR code carries the credentials — scanning it from your phone logs straight in (no typing the IP or password), then drops the credentials from the address bar. Search Two new providers: RuTor (CIS sources, no login, via a public TorAPI relay) and Torrents-CSV. Results are sorted by seeders (healthiest first), and each search now times out after 15 s so one dead provider can't hang the UI. Files & trackers Per-file priority is back: right-click a file in the detail panel to set Skip / Low / Normal / High. Rename an individual file inside a torrent (double-click or the file menu), separate from renaming the torrent. Remove a tracker from a torrent (the ✕ on a tracker row); adding was already there. Smart Paste on Ctrl+V — paste a magnet, a 40-char info-hash, or a .torrent URL straight from the clipboard and it's added immediately (text fields still paste text normally). Covers & titles Anime fansub naming ([Group] Title - NN) now resolves to the right show. Audio channel layouts in titles (DDP5.1, 7.1, …) are stripped so they don't pollute cover matching. Under the hood The legacy QWidget interface is gone. QML had been the only UI since 3.0.0 (reachable old code lived behind a hidden --legacy flag); with parity confirmed, the entire QWidget layer — main window, every dialog, the theme manager — was removed (~13,400 lines). The four restored actions above were features that backend already supported but the QML port had never wired. macOS: the WebUI password hash moved out of the keychain into app settings, so launching the app no longer pops a login-keychain password prompt on unsigned builds. The actual password still lives in the keychain. Cleanup: ~400 orphaned translation strings and a batch of dead code removed; internal duplication collapsed; an ARCHITECTURE.md added for contributors. Unit / security / memory tests and the ASan/UBSan/TSan sanitizers stay green. Download: BATorrent 3.0.2 | 30.5 MB (Open Source) Download: BATorrent Portable | 42.3 MB Links: BATorrent Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • How about a global switch to turn the awful things off instead of a registry hack? Then everyone wins.
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