[Official] Fallout New Vegas


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What are the consequences of choosing this perk, are there more negative effects than just missing a serious perk selection?

I don't think there's anythin major tied into it. Just some silly things happen with it. The strategy guide says that if you take your fallout adventure seriously don't take the perk.

New bug discovered?

I keep my xbox in a well ventilated area so I don't think heat's the issue.

I played FNV for about 4 hours tonight and after about 3 hours of game play the game started loading very slowly..(from building to desert). Then after about 4 hours it just stopped loading and froze my xbox.

Other than that, if the thing wouldn't freeze on me, I'd be playing all night :)

I didn't see anyone respond to you but this has been happening to others (not everyone) all around that has the game. So you are not experiencing heat issues. My brother's console has this happening more than often. I've only had it twice? or a few times? in the 60+ hours I have put into this game already.

I imagine what you are getting is what is referred to as the "black screen of death" that loading screen disappears? This usually happens more than the loading screen itself freezing but not limited to the black screen. Not much you can do, unless you start playing the game different or start a new character as it may continue to happen once it starts, who knows what is causing the problem, could be with companions could be with a bunch of other things (hardcore mode) etc.

The game needs to receive another patch soon and see what gets fixed and go from there. I hope Bethesda has fixed quite a fix things in the next 360 update.

What are the consequences of choosing this perk, are there more negative effects than just missing a serious perk selection?

As far as I've found out, what you said below is the only "negative" effect, if the weapon matters that much to you.

"Strange" things start happening as I am sure you are aware of already. You are able to get the Alien Blaster with the Wild Wasteland trait, otherwise, you can't and the same goes for the Holy Hand Grenades and possibly a few other weapons (1 or 2, if anymore at all--I have not finished a guide of mine on that because of Star Wars: TFU2 and Fable 3).

Ooh it seems you get the alien blaster instead of gauss rifle if chosen.

I jus wanna see Owen n Beru..

Correct.

Comparison shots for the Fellout mod.

http://newvegasnexus.com/downloads/file.php?id=34888

Fellout NV removes the orange tint from most areas and creates a realistic lighting environment. It does this indoors and out.

The weather modes are overhauled and given realistic brightness, realistic colouring and realistic lighting. There's a night now (because the game sure didn't have any nights) which gets pretty dark, the daytime desert haze fades off into the distance naturally, hell you can almost feel the desert sun beating down on your neck!

Daytime comparison at Mojave Outpost

daytime.jpg

Night-time comparison at Mojave Outpost

nightime.jpg

Daytime looks much much better, imo. It all looks more desert-like and less orange-y!

Nighttime is :cry: Quite scary unless you have the spotter perk or night vision perks....I like it :o

ah, it's spelled differently in the game..

Okay just started installing this and why do I have to be forced to use Steam to play this game?? I really dont have a problem with Steam, but I dont wanna use it..

http://www.steampowered.com/steamworks/

Because it uses this platform ^

Crashing and save game corruption lol.

I'm so waiting for the GOTY edition with DLC/patches. That being said currently hooked on Fallout 3, and every now and then it still screws up after a legion of patches.

Yeah, just starting FO3 GOTY, think I'll wait on NV as well.

It's closer to reality than the current effect, to be honest.

Look at the lighting on the statues - much better and "real" feeling:

FalloutNV2010-10-2909-35-48-71.png

While I think that is pretty awesome, and would add some great atmosphere during the night, for me I probably wouldn't use it without some sort of torch mod, the Pipboy light is pretty bad in this regard, I would want to point it at stuff, it would also be great to affect the AI as much as the player, would make for some great night raiding.

Though to be honest, I would probably be too scared to go out at night anyway with it being that dark, lol.

It's closer to reality than the current effect, to be honest.

Look at the lighting on the statues - much better and "real" feeling:

http://i195.photobucket.com/albums/z184/shirike/Gaming/FalloutNV2010-10-2909-35-48-71.png

the lightning on the statues is good, but god, i can see much better at night than that. It's like there's no moon in the game with that mod.

FalloutNV-2010-10-29-21-33-35-86.jpg

That's right...Boone in Power Armour :cool:

Read the spoiler to find out how:

You'll need to have reached the stage where Elder McNamara is giving you missions (Still in the Dark) and he'll tell you that BoS Torres will sell you some "lesser" supplies.

I used a stealth boy to creep on her and stole her hidden valley depot key - you can only do it from the front but with a stealth boy you should be ok.

Once successfully pickpocketed, move back into the hallway and find the stairs that lead under the grilled floor - go under there and back towards the place torres is - crawl into her room and just beside her you'll see a shelf with non-faction power armour and helmet - just steal it then back away with your spoils.

Gives DT of 27.0 + whatever DT perk you have. Useless for my sneaky gun dude but Boone can wear it (the -2 agility doesn't affect companions) or you can wear it if you're a strength character and want power armour that doesn't tie you to a faction).

You can also remove all guns from Boone and give him a really good melee weapon - the armour will protect him more and give you a chance to kill people :o

I'm just starting my second run through now and my god is it so much easier than it was the first time.

I'm still thinking that FO would make a great co-op game, the only obstacle really being VATS.

Simple - only the host is allowed VATS but the co-op player still gets the slowdown effect.

Imagine it though - a melee character and a sniper :D Sniper sitting on a distant hilltop while instructing the melee character of where to move/sneak before setting up a can of whoop-ass :D Melee character working in close - sniper activates VATS to take out an onrushing Legion Veteran before his can land a vicious blow.

It would be hot.

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