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  1. 1. Which team will win the Constructor's Championship?

    • Red Bull Renault
    • McLaren Mercedes
    • Ferrari
    • Mercedes GP
    • Lotus Renault GP
      0
    • Williams Cosworth
    • Force India Mercedes
      0
    • Sauber Ferrari
    • Scuderia Toro Rosso Ferrari
      0
    • Team Lotus Renault
    • Hispania Racing Team Cosworth
    • Marussia Virgin Racing Cosworth
  2. 2. Which driver will win the World Driver's Championship?

    • Sebastian Vettel
    • Mark Webber
    • Lewis Hamilton
    • Jenson Button
    • Fernando Alonso
    • Felipe Massa
    • Michael Schumacher
    • Nico Rosberg
      0
    • Nick Heidfeld
    • Vitali Petrov
      0
    • Rubens Barichello
      0
    • Pastor Madonaldo
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    • Adrian Sutil
      0
    • Paul di Resta
      0
    • Kamui Kobayashi
    • Sergio Perez
    • Sebastian Buemi
    • Jaime Algersuari
    • Other (specify below)
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Brilliant defensive driving from MSC, some would say a bit too much, but I don't think so!

I'd love to see MSC get a podium, and also Senna to be up there in the points.

I would say a bit too much, many times schumacher moved twice when defending, pushing people to the grass, Mercedes isnt even in the same class as McLaren he ruined Hamiltons race.

I would say a bit too much, many times schumacher moved twice when defending, pushing people to the grass, Mercedes isnt even in the same class as McLaren he ruined Hamiltons race.

Indeed, I made that comment before he started making two defensive maneuvers, but I am inclined to agree with you. Surprised that he had no penalty from it.

MS was awesome, ham just coulndt find that little bit extra :p

the opening lap, i thought MS was taken out as well. good thing Petrov was taken out there :p

MGP have got to make a winning car next year, if MS can keep the 2nd best cars behind his 4th best car, just imagine...

schumi wow that was great racing! :woot:

he still got it and i hope he ll get a better car next year + extends his contract to 2013. he certainly still enjoys racing - everyone could see that today.

Hamilton ruined his own race when he fell asleep after the SC restart. Also Schumacher was brilliant today, just wish he had a top car.

No Schu ruined Hamiltons race by flaunting the rules like he always does forcing people off the track and making too many defensive moves, there was no way he could hold off Hamilton for the full race there was no reason to hold him up so badly.

Even Ross Brawn had to tell schumacher twice to cool it down and leave a gap and Team Principals rarely speak to drivers during race.

What are everyone's opinions of the Circuit of the Americas track that is debuting in it's first F1 race next year? I'm excited to have a F1 track so close to home, and it double as a MotoGP track as well. It's a 3.4 mile track with twenty turns and a top speed of 200 mph. For those of you unaware of this track's construction the link is here. It will become a permanent track for Formula One racing as of 2012 in it's debut. For any Australians, it is now a track for V8 Supercars as well.

No Schu ruined Hamiltons race by flaunting the rules like he always does forcing people off the track and making too many defensive moves, there was no way he could hold off Hamilton for the full race there was no reason to hold him up so badly.

Even Ross Brawn had to tell schumacher twice to cool it down and leave a gap and Team Principals rarely speak to drivers during race.

I agree that one incident where he did two manoeuvres was wrong but apart from that Schu had every right to block Hamilton. If Hamilton had a longer 7th gear he would have put one on him much sooner. Button proved it was easy to pass him though.

Whitmarsh says Schumacher's driving at Monza was 'pretty harsh'

Michael Schumacher has been accused of 'pretty harsh' driving in his robust defences against Lewis Hamilton during the Italian Grand Prix.

The Mercedes GP driver battled hard with Hamilton over much of the Monza race, and at one point forced the British driver on to the grass at the Curva Grande so as to avoid a collision.

Hamilton complained about Schumacher's driving on the team radio many times, and his team boss Martin Whitmarsh has said that he too was not happy with what he saw.

Asked for his verdict on Schumacher's driving, Whitmarsh said: "Pretty harsh. I am not the least impartial but the fact is, I think he was warned twice by the stewards during the event so they presumably saw it was a bit tough. I think the one where he had Lewis on the grass was a scary as hell."

Whitmarsh believes that Hamilton handled the situation brilliantly - and tempered his frustration well.

"He had a fair amount of provocation and frustration in that race, and I think someone drove him off the circuit pretty aggressively at one stage.

"He could, at the first corner, have stuck it out for second and lost a wing, but he was calmer than I was throughout that phase, so congratulations to him.

"He is growing and developing. He is going to win some races this year and set some of those [recent] issues behind him."

Source: Autosport

I respectfully disagree, Mr. Whitmarsh. Schumacher's driving was hard but fair, and proof that he hasn't lost his racecraft at all. Hamilton's complaints reek of Mansell-like whinging.

@Meph: if you define racecraft as breaking the rules, then no, he hasn't lost it at all :) It's damn hard to see Schumi's double-move as anything BUT a double-move, yet he only got a warning saying "don't do it again". Reverse the roles, and if Lewis was the one who double-moved to block Schumi, everyone would be slamming him for being so aggro and breaking the rules. As for forcing Lewis on to the grass, it could go either way with the stewards. Sometimes they get given, sometimes they don't. Again, IMO, that was a bit far, but nowhere near as far as the double move.

It's all in the past now, but Schumi did double-move, and I just can't see how anyone can say he didn't.

lol i think its pretty funny that many in f1 who achieved pretty nothing now are full back bashing schumacher again. it shows for me that sdchumacher is back and 2012 wont be his last year im certain about that. its simply amazing that this guy still can battle with the very bests. many others go in the f1 for the fame, dont know why maybe its really like that they have a small dick and try to impress the women with "hey im an f1 driver". but schumacher only is in f1 for the sport itself and ofc. very very hungry for success. he wont give it up before he at least wins a race with mercedes.

former ferrari technical director aldo costa is rumored to join brawn and schumi at mercedes. :D

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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