Recommended Posts

Multiplayer sure wont be AS GOOD as it could be, since there is a singleplayer.

Why not?

DICE has the time and money to take their time, coding single player will take as long as it needs to take its not going to take time away from working on multiplayer, id even bet that they have staff split between the single and multiplayer aspects of the game separately.

Yeah multiplayer and singleplayer will be being developed alongside each other with two separate teams. DICE are big enough to handle both and they've been developing the battlefield series for years, so it won't suffer.

The only reason people think it will suffer is because of call of duty and their dev cycle for the series.

Why so many people want single player? one of the reasons I love so much Battlefield, Mafia and Max Payne is that they all focus on what they're good at. Over the years I've seen so many games trying to overreach and ending up with either boring singleplayer experiences or sucky MP plagued with empty servers. Really, there's just so little games that can do both alright (off the top of my head, Quake 2 and the original Fear after "Combat" was released) it makes me wish developers just stick to their main idea.

Hey, if both SP and MP end up being amazing, all the merrier! but it's quite a risk.

All the time, resources and money could be put towards multiplayer. Why not merge both teams and have them work on multiplayer? I mean if you guys want a single player and don't mind that multiplayer won't have AS MUCH work put towards it, fine. But don't say having a singleplayer doesn't effect it, cause it does.

All the time, resources and money could be put towards multiplayer. Why not merge both teams and have them work on multiplayer? I mean if you guys want a single player and don't mind that multiplayer won't have AS MUCH work put towards it, fine. But don't say having a singleplayer doesn't effect it, cause it does.

No actually it doesn't.

look at MoH. multiplayer and singleplayer where effectively two different games, they didn't even share art assets.

I'm very much into Multiplayer aspects, BC2 at the moment. But I still love smashing the single player campaigns, and I do think they have gotten extremely good recently. I loved all of the single player campaigns in BC2, MoH and Black Ops.

Although I did think MoH was the best and BO the weakest.

All the time, resources and money could be put towards multiplayer. Why not merge both teams and have them work on multiplayer? I mean if you guys want a single player and don't mind that multiplayer won't have AS MUCH work put towards it, fine. But don't say having a singleplayer doesn't effect it, cause it does.

You don't know that for sure. It would make sense for DICE to have a team for SP and a team for MP. And you're totally right with your last statement. Often times, MP maps are based on SP maps so having a SP campaign has positive benefits.

I'm all for having a MP-only Battlefield 3 if it means a better MP experience but let's not be too selfish here. Instead, let's take comfort in the fact that the game will be heavily MP-oriented and that their focus is to provide an amazing online experience. As I said before, I see the SP campaign as an added bonus.

No actually it doesn't.

look at MoH. multiplayer and singleplayer where effectively two different games, they didn't even share art assets.

Well that's not an efficient way of making a game. And all those guys making the singleplayer could have worked on multiplayer. Maybe it would have turned out better. :laugh:

Let's just say dice has 100 people making battlefield 3. 50 working on multiplayer and 50 working on singleplayer. Wouldn't you think multiplayer could be better if all 100 were working on it? Sure maybe some guys wouldn't be necessary, so they could be replaced with people who would be necessary.

You don't know that for sure. It would make sense for DICE to have a team for SP and a team for MP. And you're totally right with your last statement. Often times, MP maps are based on SP maps so having a SP campaign has positive benefits.

I'm all for having a MP-only Battlefield 3 if it means a better MP experience but let's not be too selfish here. Instead, let's take comfort in the fact that the game will be heavily MP-oriented and that their focus is to provide an amazing online experience. As I said before, I see the SP campaign as an added bonus.

That's true I dont KNOW for sure. I'm not saying BF3 will have bad multiplayer either. I'm sure it will be amazing. I just think it could be even more amazing, if there was no time spent on singleplayer.

All the time, resources and money could be put towards multiplayer. Why not merge both teams and have them work on multiplayer? I mean if you guys want a single player and don't mind that multiplayer won't have AS MUCH work put towards it, fine. But don't say having a singleplayer doesn't effect it, cause it does.

No it doesn't. You're thinking they are pulling resources from multiplayer to work on singleplayer. They aren't. They have a separate team, whom would, probably, otherwise be working on other projects. They already have the necessary time, money and resources for multiplayer. Adding more doesn't mean it's going to be better. In fact adding more would probably hinder it's development, as the old saying goes: Too many chefs spoil the broth.

All the time, resources and money could be put towards multiplayer. Why not merge both teams and have them work on multiplayer? I mean if you guys want a single player and don't mind that multiplayer won't have AS MUCH work put towards it, fine. But don't say having a singleplayer doesn't effect it, cause it does.

If they have two separate teams working on it, it's not like one team is getting short changed and the other benefits. What logic is there in merging the two teams to make the multiplayer? Do you honestly think having a 120-person team instead of a 60-person team is going to make the multiplayer even better? DICE has employees that have concentrated on the singleplayer in the previous Bad Company games -- it would make no sense to have them now work on the multiplayer aspect of the game. Having a singleplayer doesn't change the multiplayer. What do you think they're going to be lacking by not having the singleplayer team working on multiplayer?

Well that's not an efficient way of making a game. And all those guys making the singleplayer could have worked on multiplayer. Maybe it would have turned out better. :laugh:

Let's just say dice has 100 people making battlefield 3. 50 working on multiplayer and 50 working on singleplayer. Wouldn't you think multiplayer could be better if all 100 were working on it? Sure maybe some guys wouldn't be necessary, so they could be replaced with people who would be necessary.

That's true I dont KNOW for sure. I'm not saying BF3 will have bad multiplayer either. I'm sure it will be amazing. I just think it could be even more amazing, if there was no time spent on singleplayer.

More people working on something doesn't make it better, in fact often it can make it worse. more chefs and all that.

No it doesn't. You're thinking they are pulling resources from multiplayer to work on singleplayer. They aren't. They have a separate team, whom would, probably, otherwise be working on other projects. They already have the necessary time, money and resources for multiplayer. Adding more doesn't mean it's going to be better. In fact adding more would probably hinder it's development, as the old saying goes: Too many chefs spoil the broth.

No, I know they have a separate team. But the people making the levels for singleplayer could make maps for multiplayer instead. People making models and textures that won't be seen in multiplayer could be spent making models and textures for multiplayer. People creating the scripts and animations for single player could be making them for multiplayer instead.

How many maps do you expect them to make, two people cant work on the same map as any changes one makes wont get copied over to the map the other is making. There isnt a strict time limit to these things so there is no need for loads of people to be doing the same job.

How many maps do you expect them to make, two people cant work on the same map as any changes one makes wont get copied over to the map the other is making. There isnt a strict time limit to these things so there is no need for loads of people to be doing the same job.

I have no expectations on the number of maps. I'm saying that there could be MORE if they weren't doing them for singleplayer.

No, I know they have a separate team. But the people making the levels for singleplayer could make maps for multiplayer instead. People making models and textures that won't be seen in multiplayer could be spent making models and textures for multiplayer. People creating the scripts and animations for single player could be making them for multiplayer instead.

You think there aren't people doing that in the multiplayer team? You think having more people will inherently make that portion of the game better?

I have no expectations on the number of maps. I'm saying that there could be MORE if they weren't doing them for singleplayer.

As already stated they arent working to time constraints, they have already planned out how many multiplayer maps they are going to make, they dont just keep making things till they run out of time, having more people wont get things done any better.

You think there aren't people doing that in the multiplayer team? You think having more people will inherently make that portion of the game better?

I know that there are. Yes. Because their time could be spent on making multiplayer better. If they all switched to multiplayer and suddenly the game was ready to be released earlier, then great, or maybe they could have added more to it.

I'm sorry if I sound illogical I just don't understand why no one sees my point. :pinch:

As already stated they arent working to time constraints, they have already planned out how many multiplayer maps they are going to make, they dont just keep making things till they run out of time, having more people wont get things done any better.

Ok. Let's say they planned 5 maps. Then they decided to scrap singleplayer and move them to multiplayer. Wouldn't you think we could get MORE maps?

I know that there are. Yes. Because their time could be spent on making multiplayer better. If they all switched to multiplayer and suddenly the game was ready to be released earlier, then great, or maybe they could have added more to it.

I'm sorry if I sound illogical I just don't understand why no one sees my point. :pinch:

Ok. Let's say they planned 5 maps. Then they decided to scrap singleplayer and move them to multiplayer. Wouldn't you think we could get MORE maps?

because only so many people can work on the code at one point.

because the multiplayer can only have so many art assets.

because they can only test and balance so many multiplayer maps before launch, no matter how many people that make them.

because the SP team, don't do multiplayer, they do SP. they would be useless for MP.

because lot of people buy games for SP to and then get into the MP.

Ok. Let's say they planned 5 maps. Then they decided to scrap singleplayer and move them to multiplayer. Wouldn't you think we could get MORE maps?

no

Sorry thatguyandrew1992, but I don't think you have a shred of a clue what you're talking about. Budgeting developer workflow is much more complicated than taking a team of 100 and splitting things even. It's not that simple. Art assets and animations, things like that can be swapped interchangably. I think you'd have to read more into an atypical development process rather than give an argument devoid of any critical thinking.

The argument, by the way, is pretty silly to begin with. To a certain point, more people working on something does NOT equal more quality and replayability.

This topic is now closed to further replies.
  • Posts

    • As I've been usually saying lately - we all can thank "AI" for this.
    • Friday Windows 11 preview builds are here. Insiders in the Experimental (formerly Dev) and Beta Channel can download builds 26300.8697 and 26220.8690. My Windows11 device on the Preview Channel just got 26220.8728. My guess is this build is a nightly update from 26220.8690.
    • Traffic has a surprisingly unexpected impact on your surroundings by Sayan Sen Image by Radik 2707 via Pexels A collaborative study by researchers from several Israeli institutions found that everyday pollution from traffic and industrial activity measurably changed the atmospheric electric field over the Tel Aviv metropolitan area, providing new evidence of how human activity can influence the lower atmosphere. The research was led by Dr. Roy Yaniv of the Hebrew University of Jerusalem and the Gertner Institute at Sheba Medical Center, Dr. Assaf Hochman of the Fredy & Nadine Herrmann Institute of Earth Sciences at the Hebrew University, and Prof. Yoav Yair of Reichman University. The study also involved Itay Froomer, a student from Hadera High School and the Israeli Museum of Medicine and Science (Technoda), who carried out the work as part of the Ministry of Education's 5-unit physics research track. The researchers focused on the atmospheric electric field under fair-weather conditions. Even in the absence of storms, a weak electric field naturally exists between Earth's surface and the atmosphere. One of the main ways scientists measure this field is through the Potential Gradient (PG), which is the inverse of the vertical component of the electric field. PG is a key part of the global electric circuit, a planet-wide system of electrical currents maintained by thunderstorms and electrified clouds around the world. Scientists have long known that the atmospheric electric field can be influenced by factors ranging from large-scale atmospheric processes to local weather conditions such as dust, fog and clouds. Human-made pollution is also known to play a role, but understanding exactly how urban emissions affect the electric field close to the ground has remained an area of ongoing research. To investigate this relationship, the team analyzed measurements from a newly installed electric field mill, an instrument used to continuously monitor the strength of the atmospheric electric field. The instrument was installed at the Center for Technological Education (Roter House) in Holon and became operational in August 2024. It was funded by Israel's Ministry of Education and the Holon municipality. The electric field mill forms part of a broader monitoring network that includes nearby meteorological stations and air-quality monitoring sites. This allowed researchers to compare electric field measurements with detailed weather data and pollution records to better understand what was driving changes in the Potential Gradient. The study focused on two major urban pollutants: fine particulate matter (PM2.5) and nitrogen oxides (NOx), both commonly produced by vehicle traffic and industrial activity. PM2.5 refers to microscopic airborne particles small enough to remain suspended in the atmosphere for extended periods, while NOx is a group of gases released during fuel combustion. Researchers examined daily, weekly and seasonal patterns in the atmospheric electric field and compared them with changes in pollutant concentrations. Their analysis revealed a clear relationship between NOx levels and changes in the Potential Gradient, particularly during morning and evening rush hours when traffic emissions were at their highest. “What we observe is a direct physical link between emission peaks and electrical variability,” explained Dr. Roy Yaniv. “NOx reduces atmospheric conductivity very quickly, so the electric field responds almost instantaneously during traffic rush hours.” Atmospheric conductivity describes how easily electrical charges move through the air. According to the researchers, nitrogen oxides rapidly alter this conductivity, causing a near-immediate response in the electric field. PM2.5, however, was associated with a delayed response. The researchers attributed this difference to the particles' longer atmospheric residence time, meaning they remain in the atmosphere for longer periods, as well as their different microphysical interactions with surrounding air and atmospheric components. The study also identified a pronounced "weekend effect." In Israel, traffic volumes and some industrial activity decline significantly on Fridays and Saturdays. During these periods, concentrations of both NOx and PM2.5 dropped, and corresponding changes were observed in the atmospheric electric field. “The weekend signal demonstrates just how sensitive the electric field is to changes in human activity,” the researchers noted. “When emissions decline, the electrical environment adjusts at once, providing a high-resolution indicator of urban atmospheric conditions.” The findings showed that pollution levels can influence not only the chemical composition of the atmosphere but also its electrical properties. Researchers said the results strengthened the case for using atmospheric electricity as an additional tool for environmental monitoring, particularly in densely populated urban areas where anthropogenic, or human-caused, influences are most pronounced. The study also pointed to potential public health applications. By combining air-quality measurements with observations of atmospheric electricity, researchers said they could gain a more complete picture of how urban atmospheric conditions change over time. “Integrating air-quality data with electric-field measurements gives us a clearer picture of how the lower atmosphere evolves moment by moment,” the researchers added. “It’s a framework that can support both scientific insight and practical environmental decision-making.” Beyond the scientific findings, the project highlighted a collaboration between universities, public institutions and secondary education. Researchers said the work demonstrated how students could take part in real-world environmental research while contributing to studies of air quality, atmospheric processes and their potential effects on society. Source: Hebrew University, ScienceDirect This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
    • We aren't even at the all-star game and Microsoft is talking about an update that will most likely be released during the World Series if not after. A lot can happen in the world between now and the 2026 World Series, including the 2026 FIFA Cup. Tell me about it again after the FIFA Cup is concluded. That should allow plenty of time to prepare for it.
    • Great, tell me when I have a "Bad Pool Caller" elsewhere not in Windoze.
  • Recent Achievements

    • Week One Done
      AMV earned a badge
      Week One Done
    • One Month Later
      AMV earned a badge
      One Month Later
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      542
    2. 2
      +Edouard
      186
    3. 3
      Michael Scrip
      77
    4. 4
      PsYcHoKiLLa
      77
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!