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I don't know why they don't just support borderless windowed mode in this game. That would solve all the alt + enter nonsense. IMO every game should have a borderless windowed option, its the best thing since sliced bread, especially with dual monitors :)

How the **** do you change video settings or anything on this stupid BF3 Beta, I've got it through Origin and what a lot of crap this is, web based interface wtf..! :no:

Once you load into a game go to the options menu and change the settings. I agree its silly that you have to load into the game to change the settings.

As for battlelog itself I actually don't mind it. i'd rather it not be web based but it has a lot more features than previous battlefield server browsers, and its faster. The platoon system looks awesome.

I actually thought ALT-ENTER worked way smoother than I thought it would. Because it is smooth, I do not mind it. If it sucked, then yeah, would not be happy about it.

Not being able to change settings while in Spawn, horrible, horrible decision. That is when most people want to play around with their graphics settings, when they are dead waiting to play again. Instead, I have to go find somewhere to crouch and hope I do not die. Definitely hope that changes.

Finally, there are for sure some bugs. I went to go chat to my team to tell the idiots to actually use Q to spot the enemy. I was not sure if I had hit J or K so wanted to back out of it, all of a sudden I was just stuck with a white text box, could not back out of it, but I could fire, look down the iron sights. I just could not move at all. Out of sheer frustration I pressed Ctrl+Enter and that got me back to moving. not Enter, Ctrl-Enter, and I only hit it as I was trying to hit Alt-Enter. So yeah, definitely some bugs.

Looks like all the ones who paid and got the jump start is running into bug issues.. by the time us free loaders get to play all bugs will be fixed and running smooth... Thanks :punk:

Don't worry, there's a 99% chance when the open beta starts the servers will be totally fubar'd.

Well after playing for a few minutes I can tell you one thing that annoys me. You can't adjust settings while on the respawn screen. You can't look at key bindings. You can't do anything other than adjust your kit. And that's kind of really irritating. I end up just standing there like a lump while looking through my settings trying to figure out key binds and stuff and then get killed and get booted out of the menu and have to start over. Blargh.

Other than that, the game seems to run really smooth for me and I don't even have the beta drivers installed yet, which funnily enough the game tells me I need despite the fact that it still runs just fine. lol

You can change all your settings while at the spawn screen by hitting ESC, i changed my keys and resolution and everything. Sure i wish we didnt have to be IN GAME to do it, but maybe once they finish the game it will be there.

graphics are nice. definitely hate how you have to quit the game to get to another one though...

if this is a glimpse of the gameplay i definitely like bc2 more so far.

I had the graphics setting on high with 4x AA/AF and HBOA set to off. never dipped below 40, performance would probably be better if i installed the new drivers.

Too much downtime for my liking :(

Kill cam seems to last an eternity. You can't click out of it. So it eats into time you could've spent doing other things like customizing weapons/loadout or being able to view the squad/map screen. Given enough time to analyze the field and plan your next spawn/switch squads for better positioning/efficiency.

Too much down time in between matches as well. Totally kills the flow.

This game could be so much more fun but there are questionable decisions in design that just make no sense to me.

I haven't experienced any connection losses at all.

The game did crash on me once, but that was about it.

Not sure on 'floaty' movement, but I have experienced alot of clipping issues.

Bodies being halfway into the ground for the most part.

For those having issues connecting.. if you're on FF, make sure NoScript isn't interfering.

I fixed the floaty movement by turning off the raw mouse input, which incidentally is supposed to remove any mouse acceleration.

I've encountered some more problems in my short time playing. First clipping through the ground is a major issue. And second, the bug that was present in MoH during it's beta where you would get stuck and couldn't do anything if you tried to chat before the game stuck is still present. I find that highly amusing and irritating too.

So the game loaded up fine for me the first time, died then went to change class and it froze up. Next try it froze up again, at this point it is late and I will just try again tomorrow night. I would hate having to miss this game because I can't run it but no way am i getting the console version.

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The glow is far too faint to be seen by the human eye. “I suppose it has a little to do with people being reminded of auras,” says Dr. Christoph Simon, PhD, one of the authors of the study and a professor in the Department of Physics and Astronomy in the Faculty of Science. “It is a fact that living beings glow. It’s a very weak glow, but it’s there and visible with very sensitive cameras.” According to the study, the light involved is extremely weak, ranging from 10 to 1,000 photons per square centimetre per second across a spectral range of 200 to 1,000 nanometres. For comparison, a nanometre is one-billionth of a metre and is commonly used to measure wavelengths of light. Detecting emissions at such low levels requires highly specialized equipment. To study the phenomenon, researchers used electron-multiplying charge-coupled device (EMCCD) and charge-coupled device (CCD) cameras. These imaging systems are designed to detect extremely small amounts of light, including individual photons, while minimizing background noise. The technology allowed researchers to capture signals that would otherwise be impossible to observe. The team worked with the Human Health Therapeutics Research Centre at the National Research Council of Canada (NRC) in Ottawa to examine photon emissions in mice. Researchers took two-hour exposure images of the animals before and after death and compared the results. “We saw that the level of light that they emit – this biophoton glow – is distinctly different between living and dead animals,” says Dr. Daniel Oblak, PhD, an associate professor in Physics and Astronomy and the corresponding author of the study. The images showed a clear decrease in photon emissions after death across the entire body of each mouse. According to the researchers, this provided direct evidence that living and dead tissue produce different levels of ultraweak photon emission. “It’s a very small amount and it’s, of course, very tricky to detect,” Oblak says. The study grew out of discussions between Simon, whose research interests include quantum biology, and Oblak, whose work focuses on detecting light for quantum communication experiments. Quantum biology is a field that explores whether processes described by quantum physics, which studies matter and energy at very small scales, may also play a role in living systems. “Since I work as a quantum physicist on light detection for quantum communication, I thought that experimentally we have a lot of the tools to be able to detect the light,” Oblak explains. The researchers also investigated UPE in plants and found that the light changed in response to stress. When plants were exposed to higher temperatures or physically injured, their photon emissions increased. Chemical treatments also affected the glow. Among the substances tested, the local anesthetic benzocaine produced the strongest emission response when applied to injured plant tissue. These findings suggest that ultraweak photon emission is closely linked to biochemical and metabolic activity inside living organisms. Metabolism refers to the chemical reactions that allow cells and organisms to stay alive and function. Because these reactions change when an organism experiences stress, injury or disease, researchers believe UPE may provide a way to monitor those changes. The researchers stress that the glow is a physical and biological phenomenon, not a metaphysical one. Oblak says more research is needed to understand exactly how the light is produced and what information it may reveal about the condition of living tissue. “We must understand what that is to figure out what’s happening,” he says. “If we can understand how that relates to certain influences on the body – stress, diseases – then that could be used as a diagnostic tool.” The researchers believe the technique could eventually help scientists study health and disease without invasive procedures. Because UPE can be measured without adding dyes, markers or labels, it may offer a way to monitor whether tissue is healthy, damaged or alive. In plants, it could help researchers better understand how organisms respond to injury, heat and other forms of stress. While the work is still in its early stages, the study demonstrates that ultraweak photon emission imaging can provide a non-invasive and label-free way to observe biological activity. Researchers say the approach could become a useful tool for studying vitality, stress responses and other important processes in both animals and plants. Source: University of Calgary, ACS publication This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
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