Recommended Posts

User interface mockup by someone on the UK forums. DICE needs to make these changes, asap.

Reminds me a lot of BC2. DICE really is regressing when it comes to interface and backend.

I was also thinking: Why the hell can't we have it use the entire screen? Seems like it was developed for 720p (consoles).

I really hope the nerf mortars soon or do something about them, iv played metro a few times and its just impossible to progress from the first part, get anywhere near A or B and you just get hit with a mortar, how much ammo do they even have :s

Here's a shocker for you. Unlimited.

Its amazing how poorly thought out the mortar is. How did they think that would be balanced?

Are you serious? Obviously if you stay in one spot for a prolonged period of time the mortar will get you. I love it since it's such a great anti-camping weapon. It keeps the game active and less stagnant. The solution is easy, as long as you always keep moving the mortar shouldn't be an issue. I don't see a problem with mortars at all.

Are you serious? Obviously if you stay in one spot for a prolonged period of time the mortar will get you. I love it since it's such a great anti-camping weapon. It keeps the game active and less stagnant. The solution is easy, as long as you always keep moving the mortar shouldn't be an issue. I don't see a problem with mortars at all.

Also using flak specialization means even if it does hit you it won't do much damage. I unlocked the mortar yesterday and it's really not all that effective if your team is moving around like they should be.

The stuttering on this game is incredibly annoying. Me and my friend have found that it's nearly unplayable because of the amount of stuttering there is...

What video card do you have? I am experiencing absolutely no stuttering at all. I did however experience stuttering on BF2. I had an nVidia 8800GT so I went and bought an nVidia GTX 570 and the stuttering disappeared so I am guessing your problem must be the video card. It may not be powerful enough to run BF3.

What video card do you have? I am experiencing absolutely no stuttering at all. I did however experience stuttering on BF2. I had an nVidia 8800GT so I went and bought an nVidia GTX 570 and the stuttering disappeared so I am guessing your problem must be the video card. It may not be powerful enough to run BF3.

^This.

What video card do you have? I am experiencing absolutely no stuttering at all. I did however experience stuttering on BF2. I had an nVidia 8800GT so I went and bought an nVidia GTX 570 and the stuttering disappeared so I am guessing your problem must be the video card. It may not be powerful enough to run BF3.

I don't think it's just video card related. My gtx 470 runs the game just fine. Most of the time I don't go below 40 fps. It's just certain maps, Caspian Border and Operation Firestorm to be exact, and then when performing certain types of actions on those maps. Mostly for me it has to do with useing ADS on guns. Flying or driving a vehicle causes no stuttering, though.

Are you serious? Obviously if you stay in one spot for a prolonged period of time the mortar will get you. I love it since it's such a great anti-camping weapon. It keeps the game active and less stagnant. The solution is easy, as long as you always keep moving the mortar shouldn't be an issue. I don't see a problem with mortars at all.

I love teams with a people using gadgets, my Mav locks on and destroys any gadget. The funny thing is I fly right above the enemy and they never shoot at it.

Any comparison between BF3 and MW3 are just ridiculous. It is truly dumb of EA to even have the current marketing campaign that they do which tries it's best to pit the two games against each-other. The inclusion of vehicles alone makes the Battlefield series drastically different than CoD. The emphasis on teamplay, and for that matter the importance, also makes no sense at all to me to compare. True, if you play as a team within CoD, you have a better chance of winning overall, but whether people choose to do so or not, the whole underlying basis of playing Battlefield is all about the teamwork. The game is literally structured on this fact.

Just absolutely loving the game so far. Have had a few technical issues here and there, almost all with getting kicked from servers or the game crashing, but they have not been that dominant, and in no way have taken away my overall enjoyment of the game itself.

I only play Conquest, and already in just the first 4 or 5 hours now I have played, I have had some truly epic moments. Like I cannot believe that just happened moments. Or just the absolute rush one can get from marching with the 32 other players on their team to the choke point on the Sienne Crossing map and meeting the other team for an amazing exchange at the bridge. Moments like that which are truly and sincerely just adrenaline pumping moments that only Battlefield can deliver. On the 64 player maps, just stop and sit back and look at absolutely everything that is going on, and it is just truly impressive and immersive.

Cannot stress how much I enjoy playing the game. It needs some patches, but so far it is already at an incredible place, and it really is just going to continue to get better. I am sure some will disagree, it seems those that have a lot of a time to play have the ability to truly critique all of the details about the game itself, but from the standpoint of someone who just does not have a lot of time to play these days, and when I do it is just all about enjoying myself as much as possible, well it just does not get better than this.

This is my Battlefield Veteran Status...

post-34384-0-51848900-1319930763.jpg

I share this not to brag or boast, but to simply put some context to my words based on the first few hours of me playing the MP.

It is meant to reiterate the fact that the Battlefield series is personally my favorite MP based FPS of all time. I have played it literally since the very beginning. I can say that with the utmost of certainty. So keep this in mind. I am a life long fan of the series, so I am obviously biased due to this fact. But damn, this game is good. And as I said, it is only going to get better from here. :yes:

Its amazing how poorly thought out the mortar is. How did they think that would be balanced?

It's not very accurate weapon. Can miss sometimes even a tank that's not moving.

But when it hits, it hurts really good. Killed one time 7 campers at once with it. They were all having a tea party at the bazaar :)

I... I cannot stress how GODDAMN ENRAGING the singleplayer is on hard.

Round a corner without peeking slowly first? Even if you have a shotgun, the AI will react quicker, and blow your head off in an instant. What I presume to be headshots are even more enraging, because when you should be able to take 3-4 hits, you die instantaneously.

But guess what? When you die from that bull**** kill, you have to start 10 minutes ago. You end up rushing in frustration, and you die even more.

I want a quicksave, DICE. I want it. And my fingers want to crush your throats right now at how many mistakes you made with BF3. Never has a game gotten me so worked up.

The singleplayer campaign on hard broke me.

This topic is now closed to further replies.
  • Posts

    • RSS Guard 5.2.0 by Razvan Serea RSS Guard is a simple (yet powerful) feed reader. It is able to fetch the most known feed formats, including RSS/RDF and ATOM. It's free, it's open-source. RSS Guard currently supports Czech, Dutch, English, French, German, Italian. RSS Guard will never depend on other services - this includes online news aggregators like Feedly, The Old Reader and others. RSS Guard is developed on top of the Qt library and it supports these operating systems: Windows GNU/Linux OS/2 (eComStation) Mac OS X xBSD (possibly) Android (possibly) other platforms supported by Qt The core features of RSS Guard are: support for online feed synchronization via plugins, Tiny Tiny RSS (from RSS Guard 3.0.0). multiplatform, support for all feed formats, simplicity, import/export of feeds to/from OPML 2.0, downloader with own tab and support for up to 6 parallel downloads, message filter with regular expressions, feed metadata fetching including icons, simple Adblock functionality, customized popup notifications, Google-based auto-completion for internal web browser location bar, ability to cleanup internal message database with various options, enhanced feed auto-updating with separate time intervals, multiple data backend support, SQLite (in-memory DBs too), MySQL. is able to specify target database by its name (MySQL backend), “portable” mode support with clever auto-detection, feed categorization, drap-n-drop for feed list, automatic checking for updates, ability to discover existing feeds on websites, full support of podcasts (both RSS & ATOM), ability to backup/restore database or settings, fully-featured recycle bin, printing of messages and any web pages, can be fully controlled via keyboard, feed authentication (Digest-MD5, BASIC, NTLM-2), handles tons of messages & feeds, sweet look & feel, fully adjustable toolbars (changeable buttons and style), ability to check for updates on all platforms + self-updating on Windows, hideable main menu, toolbars and list headers, KFeanza-based default icon theme + ability to create your own icon themes, fully skinnable user interface + ability to create your own skins, “newspaper” view, plenty of skins, support for "feed://" URI scheme, ability to hide list of feeds/categories, open-source development model based on GNU GPL license, version 3, tabbed interface, integrated web browser with adjustable behavior + external browser support, internal web browser mouse gestures support, desktop integration via tray icon, localizations to some languages, Qt library is the only dependency, open-source development model and friendly author waiting for your feedback, no ads, no hidden costs. RSS Guard 5.2.0 changelog: Added: Feed auto-fetch can now also be delayed while Feral GameMode is active on Linux and startup auto-fetch is skipped when GameMode is already active. (#2265) WebEngine builds can now use RSS Guard generated proxy auto-config (PAC) rules so article/web browsing follows per-account and per-feed proxy settings more closely. (#2273) Generated PAC rules now also cover related subdomains and use Public Suffix List data, so feeds such as feeds.bbc.co.uk can also proxy resources from images.bbc.co.uk. (#2273) Standard feeds can now define extra proxy domains, useful when article images, stylesheets or other page resources are loaded from a CDN or another domain that should use the same feed proxy. (#2273) RSS Guard now asks for proxy credentials when a WebEngine page needs proxy authentication and can fill credentials from the current feed proxy when available. (#2273) Network settings again include an option to ignore all cookies, which clears stored cookies and prevents new cookies from being accepted. Standard RSS/ATOM feeds can now individually ignore cookies while downloading feed data. Stored cookies can now be deleted from the Tools menu. Custom skin colors can now override the feed list article count color separately from feed titles, including a separate highlighted color. (#2275) Settings dialog can now search across available settings and highlight matching controls. (#1754) Standard RSS/ATOM feeds can now optionally be reported as broken when they are valid but contain no articles. (#2039) Standard RSS/ATOM feeds can now override the application-wide feed connection timeout per feed. (#1023) Tray icon can now use a custom background color and unread-count text color, with an option to reuse the generated icon as the application icon. (#1973) Support for more benevolent parsing of Gemlog entries (#2295). Article list can now show when an article was received by RSS Guard. (#947) Feed deep discovery now actually scrapes all links found in the website and checks if they are feeds or not. This greatly enhances usability of the deep discovery mode and discovers many more feeds than before. (#2306) Search boxes now show a small dot when the feed or article list is hiding some items because of active filtering. (#873) Articles now have a shortcut-assignable action to open the homepage of the feed they belong to. (#2060) Fixed: Parallel feed updates no longer crash when multiple update results are processed at the same time. (64cf521) Links in WebEngine articles opened from feeds such as Kill the Newsletter now open correctly instead of being swallowed by the embedded page. (#2272) Relative article URLs resolution was kinda broken. (#2282) Clicking article URL did not work when the URL had "fragment" set. (#2293) The default proxy setting now uses Qt/system default proxy behavior instead of forcing no proxy. (e0263ad) WebEngine article loading now keeps the current feed context, so feed-specific proxy credentials remain available while the article page loads. (fdd0f00) Download: RSS Guard 5.2.0 (64-bit) | Portable | ~ 130.0 MB (Open Source) Link: RSS Guard Home Page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This is gonna separate the creeps from the rest of the crowd.
    • "Claude, is our CEO a compete and utter fool by wasting money on AI in this already worthless Teams chat?"
    • Endless Wars  Endless Shrimp!!! 🦐    
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      462
    2. 2
      +Edouard
      161
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Michael Scrip
      83
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!