Recommended Posts

Just played the beta on the PS3. It's alright, although as others have mentioned it's a shame there isn't more of the Battlefield experience available yet (i.e. vehicles, maybe another map?).

The controls are a pain to get to grips with though. It's almost as if they've intentionally moved everything to show that they are not another FPS. As an example, why would you have R2 to pull out your knife? And why push in the joystick to crouch and go prone?

that doesn't make sense. why people can't use the CoD model for controls or Halo makes no sense to me... killzone 2 for PS3 did dumb things like this to and you couldn't change the controls. so dumb.

that doesn't make sense. why people can't use the CoD model for controls or Halo makes no sense to me... killzone 2 for PS3 did dumb things like this to and you couldn't change the controls. so dumb.

Not sure what version of Killzone 2 you played, but the one I played offered about 6 or so different button configurations, one that was pretty much a clone of CoD and what I used. I imagine BF3 may do the same, or let people map the controls completely.

Not sure what version of Killzone 2 you played, but the one I played offered about 6 or so different button configurations, one that was pretty much a clone of CoD and what I used. I imagine BF3 may do the same, or let people map the controls completely.

i was trying to say you couldn't do what you wanted. the CoD'ish one still wasn't great.

also, no one else finds it's dumb you need three separate programs to run a game? origin, your web browser and the game itself...

It is one more than Steam, and I usually have a browser open anyway. So yeah, cannot say it bothers me.

also, no one else finds it's dumb you need three separate programs to run a game? origin, your web browser and the game itself...

I think it's dumb. Dumb and slow. I suppose on the bright side they can more easily make changes to the server browser as it's a lot easier writing web code than C++ but from a user perspective I think it was a mistake to leave out an in-game browser.

Every time I exit a game it just closes and I'm like .. did the game crash or what? No end of round scoreboards? No stats? ..

Ugh, so many bugs on the 360.

-Sound cuts out to where there's only the sound of gunfire, no ambiance.

-Players prone that get killed sometimes stand straight up in a weird position.

-Screen gets a green hue randomly.

Theres more but I cant remember. I really want to like Battlefield, but I cant. The awkward animations throw me off and the gun on gun game play is weird.

Just played and it kinda sucks to be honest... The gfx look kinda neon looking and are bright.. You can not really make out who the enemy is at a distance and having to close the game to browse a web based server list is beyond stupid.. Just a few simple rounds I ran into bug after bug... I can not see how they can fix all this in less than a month.

Anyone noticed how sometimes when players are killed their bodies start sliding across the ground for no reason.. Happened a bunch of times when I was playing today.

I really don't see how they can fix all these bugs in less than 30 days.

the sliding thing has happened to me a few times. i shoot a guy running the opposite direction, i shoot him, and starts sliding towards me..

and they can't. this is exactly how the bc2 beta was bugs wise, and they definitely didn't fix them at time of launch... im going to feel sorry for the day one buyers cause i can't see this launch going smoothly at all.

I think the fact that they have a beta period which has a specific end date before the beta even begins shows how unserious they are about fixing any bugs discovered. As a developer myself for a large company when we test code there is no set end date to that testing period before we begin testing. It's done when all the discovered bugs in that test period are fixed. If it wasn't done like this then there would be no point in having a test period because you're not taking it seriously and not leaving yourself enough time to fix any found bugs.

I'd be seriously surprised if they manage to fix all these problems before release because I don't see how that is going to be possible. I wonder if they are even going to issue any game updates before October 10th when the open beta ends.

The controls are a pain to get to grips with though. It's almost as if they've intentionally moved everything to show that they are not another FPS. As an example, why would you have R2 to pull out your knife? And why push in the joystick to crouch and go prone?

I disagree. I prefer it this way. I actually use the tactical setup in Call of Duty as well, which creates a configuration similar to this. I run for cover much more than I knife someone. This setup just makes it so easy.

I'm happy to have prone back, I remember the last two large maps released for Bad Company 2 made me really feel the need to have it, couldn't use cover effectively - it was always irritating getting shot behind a wall when all you could do was crouch.

This topic is now closed to further replies.
  • Posts

    • If I ever get that issue I will let you know how I fix it
    • As I've been usually saying lately - we all can thank "AI" for this.
    • Friday Windows 11 preview builds are here. Insiders in the Experimental (formerly Dev) and Beta Channel can download builds 26300.8697 and 26220.8690. My Windows11 device on the Preview Channel just got 26220.8728. My guess is this build is a nightly update from 26220.8690.
    • Traffic has a surprisingly unexpected impact on your surroundings by Sayan Sen Image by Radik 2707 via Pexels A collaborative study by researchers from several Israeli institutions found that everyday pollution from traffic and industrial activity measurably changed the atmospheric electric field over the Tel Aviv metropolitan area, providing new evidence of how human activity can influence the lower atmosphere. The research was led by Dr. Roy Yaniv of the Hebrew University of Jerusalem and the Gertner Institute at Sheba Medical Center, Dr. Assaf Hochman of the Fredy & Nadine Herrmann Institute of Earth Sciences at the Hebrew University, and Prof. Yoav Yair of Reichman University. The study also involved Itay Froomer, a student from Hadera High School and the Israeli Museum of Medicine and Science (Technoda), who carried out the work as part of the Ministry of Education's 5-unit physics research track. The researchers focused on the atmospheric electric field under fair-weather conditions. Even in the absence of storms, a weak electric field naturally exists between Earth's surface and the atmosphere. One of the main ways scientists measure this field is through the Potential Gradient (PG), which is the inverse of the vertical component of the electric field. PG is a key part of the global electric circuit, a planet-wide system of electrical currents maintained by thunderstorms and electrified clouds around the world. Scientists have long known that the atmospheric electric field can be influenced by factors ranging from large-scale atmospheric processes to local weather conditions such as dust, fog and clouds. Human-made pollution is also known to play a role, but understanding exactly how urban emissions affect the electric field close to the ground has remained an area of ongoing research. To investigate this relationship, the team analyzed measurements from a newly installed electric field mill, an instrument used to continuously monitor the strength of the atmospheric electric field. The instrument was installed at the Center for Technological Education (Roter House) in Holon and became operational in August 2024. It was funded by Israel's Ministry of Education and the Holon municipality. The electric field mill forms part of a broader monitoring network that includes nearby meteorological stations and air-quality monitoring sites. This allowed researchers to compare electric field measurements with detailed weather data and pollution records to better understand what was driving changes in the Potential Gradient. The study focused on two major urban pollutants: fine particulate matter (PM2.5) and nitrogen oxides (NOx), both commonly produced by vehicle traffic and industrial activity. PM2.5 refers to microscopic airborne particles small enough to remain suspended in the atmosphere for extended periods, while NOx is a group of gases released during fuel combustion. Researchers examined daily, weekly and seasonal patterns in the atmospheric electric field and compared them with changes in pollutant concentrations. Their analysis revealed a clear relationship between NOx levels and changes in the Potential Gradient, particularly during morning and evening rush hours when traffic emissions were at their highest. “What we observe is a direct physical link between emission peaks and electrical variability,” explained Dr. Roy Yaniv. “NOx reduces atmospheric conductivity very quickly, so the electric field responds almost instantaneously during traffic rush hours.” Atmospheric conductivity describes how easily electrical charges move through the air. According to the researchers, nitrogen oxides rapidly alter this conductivity, causing a near-immediate response in the electric field. PM2.5, however, was associated with a delayed response. The researchers attributed this difference to the particles' longer atmospheric residence time, meaning they remain in the atmosphere for longer periods, as well as their different microphysical interactions with surrounding air and atmospheric components. The study also identified a pronounced "weekend effect." In Israel, traffic volumes and some industrial activity decline significantly on Fridays and Saturdays. During these periods, concentrations of both NOx and PM2.5 dropped, and corresponding changes were observed in the atmospheric electric field. “The weekend signal demonstrates just how sensitive the electric field is to changes in human activity,” the researchers noted. “When emissions decline, the electrical environment adjusts at once, providing a high-resolution indicator of urban atmospheric conditions.” The findings showed that pollution levels can influence not only the chemical composition of the atmosphere but also its electrical properties. Researchers said the results strengthened the case for using atmospheric electricity as an additional tool for environmental monitoring, particularly in densely populated urban areas where anthropogenic, or human-caused, influences are most pronounced. The study also pointed to potential public health applications. By combining air-quality measurements with observations of atmospheric electricity, researchers said they could gain a more complete picture of how urban atmospheric conditions change over time. “Integrating air-quality data with electric-field measurements gives us a clearer picture of how the lower atmosphere evolves moment by moment,” the researchers added. “It’s a framework that can support both scientific insight and practical environmental decision-making.” Beyond the scientific findings, the project highlighted a collaboration between universities, public institutions and secondary education. Researchers said the work demonstrated how students could take part in real-world environmental research while contributing to studies of air quality, atmospheric processes and their potential effects on society. Source: Hebrew University, ScienceDirect This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
  • Recent Achievements

    • Week One Done
      AMV earned a badge
      Week One Done
    • One Month Later
      AMV earned a badge
      One Month Later
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      540
    2. 2
      +Edouard
      186
    3. 3
      PsYcHoKiLLa
      80
    4. 4
      Michael Scrip
      77
    5. 5
      Steven P.
      72
  • Tell a friend

    Love Neowin? Tell a friend!