Summer Football Transfers (2011)


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The 20-year-old, who never played a game for Vitoria, was available for ?125,000 from his old club Estrela da Amadora just months earlier.

This made me :laugh:

Alex Ferguson is a great manager, there is no denying that, however, he has made some truly great transfer howlers in his time. He signed Bebe for nearly ?8m without ever seeing the guy play and after he'd just moved clubs for ?125k! The fantastic goalie that was Massimo Taibi and then there was Juan Sebastian Veron! :p

The 30-year-old's preference is to stay in London and join Spurs, but it remains to be seen whether the White Hart Lane board is prepared to match West Ham's ?8 million valuation.

This is expected, great player Parker, but I think he's gonna hold out for a potential Arsenal bid.

maybe one of them is this guy...

Does anyone else see the Sam Allardyce going back to his Bolton glory days trend going on here? Kevin Nolan, Ricardo Gardner... next it'll be Jay Jay Okocha & Stelios Giannakopoulos linked to West Ham! :p

List of Premier league free agents.

Some very interesting free agents in that list! Quite surprised by a few of the releases!

Newcastle have signed midfielder Sylvain Marveaux from French club Rennes on a five-year deal.

The 25-year-old left-sided player had also been linked with Liverpool but will complete a move to St James' Park for an undisclosed fee on 1 July.

Magpies manager Alan Pardew said: "It's a coup to have signed Sylvain, who has had interest from a number of clubs.

"He may not be well known to many of our fans, but he is a player we have been keeping an eye on for some time."

Marveaux is the third Frenchman recruited by Newcastle recently after Hatem Ben Arfa and Yohan Cabaye.

And confirmation of his capture comes a day after the Magpies signed Senegal international striker Demba Ba.

Marveaux will help to offset the loss of Newcastle skipper Kevin Nolan, who joined West Ham on Thursday.

Arsenal chairman Peter Hill-Wood has confirmed Barcelona have registered their interest in signing Cesc Fabregas this summer.

Barca failed in their bid to prise Fabregas away from Arsenal last year with Arsene Wenger adamant that his captain would not leave the club but, with the player having expressed a wish to return to the Camp Nou, many felt that he might depart this summer.

Hill-Wood has now said that Barca have been in contact but stressed that, as yet, they have not tabled an offer.

"Yes, they have spoken to us about Cesc," he told the Sunday Mirror. "They have been in touch, but so far they have not made a bid and we do not want to let him go.

"But he comes from Barcelona so it is understandable if he wanted to go back. However, they have not made an offer so far."

Pep Guardiola is believed to be keen to sign Fabregas, but Barcelona president Sandro Rosell has warned that they will not match last year's ?40 million offer. Rosell also said that, although this year's transfer budget stands at ?45 million, the club may use cash from next summer's transfer kitty to increase that figure, while there are also certain to be sales, with Bojan Krkic set to leave for Roma in the coming days.

Widespread reports suggest Barca have all but agreed the signing of Alexis Sanchez from Udinese for an initial fee in the region of ?28 million, while Villarreal striker Giuseppe Rossi's agent recently confirmed that Barca have seen a bid - reported to be worth ?27 million - rejected.

Winger Ashley Young has signed for Manchester United from Premier League rivals Aston Villa on a five-year deal.

The 25-year-old, reported to have cost United about ?17m, passed his medical with the league champions on Thursday.

"The opportunity to come to play for one of the biggest clubs in the world is one I couldn't turn down," the former Watford player told MUTV.

"It's a chance to hopefully become part of the history by helping to win the 20th title."

Young had been at Villa for more than four years after joining from the Hornets but only had one year left on his contract.

He becomes the club's second signing of the summer following the arrival of Phil Jones with Watford set to get 15% of any figure above the Villa ?9.65m transfer fee.

A new goalkeeper also remains on manager Sir Alex Ferguson's shopping list to replace Edwin van der Sar, with Atletico Madrid's David de Gea tipped to take the number one jersey.

Young began his professional career at the Hornets and made his first-team debut in 2003. He shone for the club during the 2005/2006 season and helped them achieve promotion after they beat Leeds United in the play-off final.

In January 2007, Young signed for Villa, where he scored 38 goals in 190 appearances, and later that year finally made his England debut as a substitute in the friendly against Austria.

"It's a chance to hopefully become part of the history by helping to win the 20th title." added Young. "It's a prospect I always looked at from being a child - to play for one of the biggest clubs in the world. I've got that opportunity now so I've just got to take it with two hands."

Arsenal are prepared to sell Cesc Fabregas to Barcelona if the two clubs can agree a price for the Spanish midfielder, BBC Sport has learned.

The Premier League club have rejected an initial bid for their captain but are now bracing themselves for an improved offer.

A senior Arsenal official said: "The offer was made formally in writing to our chief executive (Ivan Gazidis), and we said no straight away."

When asked if the club expected an improved offer this week, the source said: "Possibly yes, and if it's enough then I expect we'll have to sell."

Arsenal's stance appears to have shifted since last season when they rejected two offers from Barcelona for Fabregas, a former trainee at the Nou Camp, and stated they had no intention of selling him at any price.

Since then, American billionaire Stan Kroenke has taken control of the London club and now faces the first major decision of his reign.

Barcelona's president Sandro Rosell said last week that Fabregas was trying to pave the way for a return to the club he left as a 16-year-old, but that the heavily indebted Spanish giants would not pay more than ?35m for him.

Barcelona's latest bid is reported to be around ?27m, well short of Arsenal's valuation of more than ?40m.

http://news.bbc.co.uk/sport1/hi/football/13928823.stm

Santos have confirmed that five clubs have met Neymar's release clause of ?45million (?40.3million) and they have been given permission to talk with the Brazilian sensation.

The clubs are understood to be Real Madrid, Barcelona, Chelsea, Manchester City and Russian side Anzhi Makhachkala.

It was previously believed that Real and Chelsea, who have been tracking Neymar for years, were leading the chase with the Spaniards in pole position.

But now it has emerged that they are not alone in the race for his signature, with Barca and City also showing their hand.

The outsiders of the five are Anzhi Makhachkala - although they have plenty of finances and they would hope their current Brazilian contingent, which includes Roberto Carlos, could help push a deal through.

Now the clubs in question are set for talks, according to Santos president Luis Alvaro de Oliveira Ribeiro.

"We don't want to sell the player, but of course there is a release clause in his contract that can be paid and five European clubs have offered to match the clause," ESPN Brasil.

"I cannot name them because there is an agreement between Santos and the clubs, but they are the most important European clubs.

"They have asked to speak to the player and obviously we've allowed them to.

"The clubs have behaved ethically. They sought out Santos first and were willing to pay the clause. With this ethical approach, they can talk to anyone - with Neymar's father, with [agent] Wagner Ribeiro, and with the representatives of Neymar."

Ribeiro also took time to have a dig at Chelsea over their previous attempt to land the 19-year-old.

"Last year, Chelsea's attitude was different. Their first action was to seek out the player's representatives," he stated.

He also remains confident that, after helping Santos lift the Copa Libertadores earlier this month, he could stay put and reject the move to Europe.

"These clubs can come along and make their offerings, but if he wants to stay at Santos he can say no and continue at Santos," he concluded.

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Manchester United have confirmed the signing of goalkeeper David de Gea from Atletico Madrid on a five-year deal.

The Spain Under-21 international, 20, underwent a medical at Old Trafford on Monday and will finalise what is thought to be an ?18.9m move on Friday.

"I feel very proud and I can't wait to start playing here," De Gea told MUTV.

"When a club the size of Manchester United comes in for you, it obviously makes you very, very happy. I'm keen to do my best and show what I can do."

The deal marks De Gea out as the second most expensive keeper behind Gianluigi Buffon, who cost Juventus ?32.6m in 2001.

Sky Sports sources understand Manchester City are closing in on a ?20million swoop for Arsenal star Samir Nasri, while their deal for Gael Clichy is also nearly done.

The French midfielder has been heavily linked with a move away from Emirates Stadium this summer, with a host of top European clubs thought to be chasing his signature.

He has yet to put pen to paper on a new contract in North London, with his current terms set to expire next year.

Manchester United were previously tipped as frontrunners to secure Nasri's signature, but it seems big-spending local rivals City have now taken pole position in the race to sign him.

The Blues are also reportedly close to capturing Arsenal left-back Clichy, while Gunners captain Cesc Fabregas is expected to leave this summer, meaning manager Arsene Wenger could be left without several of his key players next season.

I'd love to see Clichy leave. He's one of the worst LB's I've seen. Doesn't know how to defend.

problem is he's not the only person leaving is he...Fab may go...along with Nasri and Persie said he would request transfer if those go

http://www.guardian.co.uk/football/2011/jul/05/manchester-city-carlos-tevez-50m

"Manchester City are prepared to take a hardline stance with Carlos Tevez and keep him at Eastlands against his will unless they receive a suitable offer, informing the player it will be the club's decision and that they will not allow him to dictate what happens."

http://www.guardian.co.uk/football/2011/jul/05/manchester-city-carlos-tevez-50m

"Manchester City are prepared to take a hardline stance with Carlos Tevez and keep him at Eastlands against his will unless they receive a suitable offer, informing the player it will be the club's decision and that they will not allow him to dictate what happens."

If he has a release clause in his contract -- that's pretty much a certainty -- and he has enough money, he can buy himself out of a contract. That's pretty much the only way he can take matters into his own hands.

Sunderland have completed the signings of John O'She and Wes Brown from Manchester United...if anyone in the world cares at all.

:bounce: I care, great signings. I've been told Defoe and N'Zogbia are staying at a hotel just outside of Sunderland, getting those two would be awesome.

Ars?ne Wenger has vowed to fight as hard as he can to keep Cesc Fabregas and Samir Nasri at Arsenal.

Both midfielders have been linked with moves away from Emirates Stadium during the summer but, speaking exclusively to Arsenal Player on Friday afternoon, the manager re-affirmed his desire to retain their services.

?Our position is always the same, we want to keep Cesc and I will fight as hard as I can to keep him,? said Wenger.

?Samir Nasri is exactly the same. We will do everything we can to keep him.?

Nasri is expected to travel with the squad this weekend as Arsenal fly out to Malaysia at the start of their tour of Asia however Fabregas has a muscular injury and is likely to be left behind.

Emmanuel Eboue (calf) is an injury doubt.

?We will take the strongest possible squad,? said Wenger. ?Fabregas will not travel because he still has a small muscular problem. He will stay and practice here. There is a doubt about Eboue who has done his calf.?

Arsenal.com hope to publish the full travelling party on Saturday afternoon.

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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