Recommended Posts

The "app tabs" also won't do it, since they reset whenever you launch the browser, and if you have many, they will run in the background all the time. The state of those stabs should be saved unless the user specified otherwise.

Are you talking about Firefox here? They don't reset when you restart the browser, they are saved. Of course they run in the background, that's the point - they're not bookmarks.

Yeah, faster than JM but slower than JM+TM (which is what's used normally)

Seeing the results of all the work combined though will be interesting (Although it might not have much affect on traced code since it does natural type interference anyway)

TI > JM = > TI + JM + TM > JM + TM (once all the regressions are fixed)

all i want from firefox 5 is hardware accelerated text that is READABLE! I have to disable directwrite as the text just isn't readable, if they can use a method similar to IE9 i'll be happy for that to be FF5, i'd also like "paste and go" built-in for the address bar too instead of having to use an add-on.

I bet they could release this within 2 months if they tried, other features and html5 improvements are of low priority compared to readable text, by default users will struggle to read text in FF4 and probably only 5% of users will figure out that you can disable directwrite which means most users will think ff4 sucks and will switch to chrome.

Are you talking about Firefox here? They don't reset when you restart the browser, they are saved. Of course they run in the background, that's the point - they're not bookmarks.

I was unaware of that, in Chrome "pinned tabs" just reset whenever you launch the browser. Thanks for letting me know!

all i want from firefox 5 is hardware accelerated text that is READABLE! I have to disable directwrite as the text just isn't readable, if they can use a method similar to IE9 i'll be happy for that to be FF5, i'd also like "paste and go" built-in for the address bar too instead of having to use an add-on.

I bet they could release this within 2 months if they tried, other features and html5 improvements are of low priority compared to readable text, by default users will struggle to read text in FF4 and probably only 5% of users will figure out that you can disable directwrite which means most users will think ff4 sucks and will switch to chrome.

1. from what i understand there's not much mozilla can do about the text rendering problem until Microsoft releases some patch or something

2. paste and go in the address bar was implemented awhile ago, you don't need and add-on to do that in firefox 4

3. your last paragraph about the text being hard to read for everyone is complete BS (sorry but true) it completely depends on the computer and hardware many computers the text is perfectly acceptable (mine for example)

1. from what i understand there's not much mozilla can do about the text rendering problem until Microsoft releases some patch or something

2. paste and go in the address bar was implemented awhile ago, you don't need and add-on to do that in firefox 4

3. your last paragraph about the text being hard to read for everyone is complete BS (sorry but true) it completely depends on the computer and hardware many computers the text is perfectly acceptable (mine for example)

Thank you. I was going to do this.

Text has been perfectly fine here since I updated Windows or something... I had the problem with the text but it was fixed for me<3

all i want from firefox 5 is hardware accelerated text that is READABLE! I have to disable directwrite as the text just isn't readable, if they can use a method similar to IE9 i'll be happy for that to be FF5, i'd also like "paste and go" built-in for the address bar too instead of having to use an add-on.

I bet they could release this within 2 months if they tried, other features and html5 improvements are of low priority compared to readable text, by default users will struggle to read text in FF4 and probably only 5% of users will figure out that you can disable directwrite which means most users will think ff4 sucks and will switch to chrome.

IE9 uses DirectWrite, so maybe Mozilla should try using that as well? :laugh:

All joking aside, IE9 is fiddling with the DirectWrite rendering parameters a bit, and there is a patch for it. But when I tested it, it had no affect (i.e. IE9 matched Firefox with or without the patch)

You all guys seem to forget that they announced they will release a new version about every 3 months,but with less fixes/changes.So there won't be over 17 000 bugs to fix before release, but much less.So its perfectly possible to see Firefox 7(they said the goal is to release FF 5,6,7 by the end of the year) by the end of the year.Firefox is the most customizable browser there is and you can change almost everything you want(with stylish scripts of course but you can).Of course this slows down the development a lot. With other browsers if you hate that button there or that tool bar or that status bar or what ever you have to live with it because you can't do anything about it.With Firefox you can move the button where you want you can auto hide that tool bar or status bar and so on.Chrome spits new versions like crazy and doesn't even have an open option for files like archives,documents and such.Complete lack of customization and a poor attempt to implement extensions/addons.So pls stop bitching about the FF 4 development.I'm getting tired of all the whining i see in every thread about how this browser releases versions every xx months,that every xx months and so on.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • If you actually used it instead of responding like a petulant child you might be surprised. I switched from Google some time ago and have been very satisfied.
    • I am one of the first people to use the DXVK technology. In the channel below you can see some videos that I have made using this technology, including Assassin's Creed Odyssey. https://www.youtube.com/@nahum7995/videos Assassin's Creed Odyssey experienced several bugs and technical issues during its first months after release. It launched with its own fair share of funny but frustrating glitches. I ran it on DXVK 9 days after its release and I played it for many hours but didn't see a single significant bug on Linux. Assassin's Creed Odyssey is widely celebrated for pushing the franchise in bold new directions and specifically for nailing several elements better than any other title in the AC series: Player Choice & Branching Narrative, The Mercenary & Cultist System, Mythological Integration, Overpowered Combat Abilities, Open World Exploration But what I'm trying to point out is that this game wasn't quite playable on most windows systems, until a few months after its release when most of the bugs were fixed. However, on Linux it ran completely flawless from day one, although DXVK had seen little development and refinement at the time. What do you think the situation will be in 2026 now that most bugs and glitches of DXVK have been completely eliminated? This is information from Google about these situations that I am quoting. In many cases, using DXVK (a translation layer that converts DirectX 9, 10, or 11 into Vulkan) can result in more stable frame times and higher performance than native Windows rendering. This happens primarily by bypassing driver overhead and multithreading draw calls that were previously restricted to a single CPU core. Older APIs (like DirectX 9 and 11) are largely single-threaded on the CPU side. DXVK translates these calls to Vulkan, which is highly multi-threaded. This reduces CPU-bound stuttering on weaker processors. In certain cases, GPU manufacturers (especially AMD) have significantly better and more modern Vulkan drivers than they do for legacy DirectX. Vulkan gives developers—and in this case, the translation layer—closer control over how resources are held in VRAM. This can prevent micro-stutters and sudden frame drops during chaotic gameplay. Yes, certain games, particularly older DirectX 9 to 11 titles, can run with fewer crashes on DXVK than on native Windows. By intercepting DirectX draw calls and translating them into the modern, highly efficient Vulkan API, DXVK bypasses the limitations and poor driver support that cause instability in aging game engines. PlayStation 1, PlayStation 2 and PlayStation 3 can be easily and perfectly emulated on Linux. In fact, modern Linux emulators offer high-performance upscaling, widescreen patches, and automatic controller mapping out of the box.                                                                                                                                                                                                                                                                                                                                 PlayStation 1/2/3 games look drastically better on Linux thanks to resolution upscaling. Furthermore, it is also a fact that you cannot play many fun games on Windows either, isn't it? - The Nintendo Switch has an extensive library of exclusive games. - PlayStation has an extensive library of exclusive games - Android has "mobile-exclusive" games, meaning they are exclusive to mobile devices (iOS and Android) and aren't available on PC or consoles. And finally, it is also the case that in the next five years there will be games that millions of people will say you absolutely must play and that they want to play this specific game that released a few days ago. However, the other side of this story is that currently, absolutely no one cares that they cannot play these upcoming games right now.
    • Flameshot 14.0 RC3 by Razvan Serea Flameshot is a free and open-source, cross-platform tool to take screenshots with many built-in features to save you time. Using Flameshot is as simple as launching, dragging the selection box to cover the area you want to capture, making annotations as needed in on-screen and saving the shot to your computer, all with a very simple and straightforward interface. Flameshot allows users to simply upload their screenshots directly to the cloud in order to easily share it with others. You can upload your image directly to Imgur with a single click and share the URL with others. In-app screenshot editing - You can choose to add an arrow mark, highlight text, blur a section (blur or pixelate an area), add a text, draw something, add a rectangular/circular shaped border, add an incrementing counter number, and add a solid color box with Flameshot's built-in editing tools. Command-line interface (CLI) - Flameshot has several commands you can use in the terminal without launching the GUI via a command line interface. The command line interface lets you script Flameshot and use it as the subject of key binds. Flameshot 14.0 RC3 changelog: Translations update from Hosted Weblate by @weblate in #4612 Translations update from Hosted Weblate by @weblate in #4619 Fix pin position on Windows for scaled screen by @ElTh0r0 in #4614 Cmake Analyzers by @ElTh0r0 in #4613 Translations update from Hosted Weblate by @weblate in #4632 fix(macos): prevent config tab content from rendering behind tab bar by @Mitnitsky in #4627 fix(macos): use CGRequestScreenCaptureAccess instead of grabWindow for permission request by @Mitnitsky in #4617 Fix KDE Plasma keyboard shortcut config file by @ElTh0r0 in #4637 fix(macos): fix clipboard copy failing from tray and GUI by @Mitnitsky in #4629 feature(macos): show dock icon when config window is open by @Mitnitsky in #4628 Option to disable tray icon on Windows by @ElTh0r0 in #4634 Translations update from Hosted Weblate by @weblate in #4642 fix(macos): make fullscreen capture overlay configurable by @Mitnitsky in #4622 Update GH actions using Node.js 24 by @ElTh0r0 in #4660 fix issue with screen selection in non interactive mode by @borgmanJeremy in #4667 Uniformize both spec files + ninja build openSUSE by @QuentiumYT in #4658 screengrabber: pass non-empty parent_window to xdg-desktop-portal by @artefaktor93 in #4664 Allow multiple flameshot GUI instances (fix for #3177) by @ElTh0r0 in #4680 Unify Linux ARM CI into Linux CI (also drop QEMU) by @theofficialgman in #4702 respect system proxy settings by @borgmanJeremy in #4674 Replace ifdef LINUX with UNIX to include BSD systems by @ElTh0r0 in #4700 Download: Flameshot 14.0 RC3 | 18.1 MB (Open Source) Download: Flameshot Portable | 53.0 MB Links: Flameshot Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • I found that stability back then was really down to the motherboard manufacturer. Back then i stuck with Microstar motherboards and VIA chipsets as they were ultra reliable. Most stuff was done with jumpers and left little room for user created problems 👍
  • Recent Achievements

    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
    • Apprentice
      JoeyNeo went up a rank
      Apprentice
  • Popular Contributors

    1. 1
      +primortal
      490
    2. 2
      PsYcHoKiLLa
      232
    3. 3
      Skyfrog
      78
    4. 4
      FloatingFatMan
      68
    5. 5
      Michael Scrip
      58
  • Tell a friend

    Love Neowin? Tell a friend!