Xbox 360 System Update Preview


Recommended Posts

So the only people that should get bricks are people that shouldn't have the disc anyway right? Also, is it actually "bricked" or just cannot connect to XBL?

They can't connect to XBL until the update is released to general public. Limited bricks if you will :p

I don't see any difference, does anyone can confirm that the update was on the disk. And just for curiosity what did the update do??

I didn't notice anything either. The Beta tab is still there but is just info nothing else. Plus... Halo:Reach... for the 30 minutes I played it, kind of sucks. :pinch:

You don't get banned, you just won't be able to connect to Xbox Live until the update goes public.

Yeah, seems to me they have a backend authentication when connecting to XBL and unless your console is on the approved list, XBL can't connect with the newer software.

I don't see any difference, does anyone can confirm that the update was on the disk. And just for curiosity what did the update do??

Yes the update was on the disc. You won't notice anything as its a firmware update to allow the Xbox to read the new format. That's all we're testing.

I don't see any difference, does anyone can confirm that the update was on the disk. And just for curiosity what did the update do??

If you were a disc tester, then you would have gotten a full system update when you put in the disc, and it would be very noticeable. It doesn't change anything about the look and feel of the system other than the beta tile, but you would certainly know that it had installed because it would take several minutes to update, as well as restart your Xbox.

Yes the update was on the disc. You won't notice anything as its a firmware update to allow the Xbox to read the new format. That's all we're testing.

Well, we don't really know for sure... we could end up testing more, but it's doubtful.

I didn't notice anything either. The Beta tab is still there but is just info nothing else. Plus... Halo:Reach... for the 30 minutes I played it, kind of sucks. :pinch:

yup.

last helo I played was ODST and it seemed better than this...

So the "all we're tseting is this" part isn't quite true. There's two differences off the bad that I've already noticed.

1. The Recover Gamertag option now requires that you enter both your gamertag and your email address, whereas before it was only email address (and password, obviously)

2. Progress bars are now charcoal gray rather than the old flat green that they were before.

Not sure what else there might be that I haven't noticed, but yeah. Just those so far.

1. The Recover Gamertag option now requires that you enter both your gamertag and your email address, whereas before it was only email address (and password, obviously)

That used to always be the case, I think they changed it to just email / password when the dash was updated for Kinect.

I did like it better been just been email / password, I see no reason why you would need to enter the gamertag as you can only associate one per email address.

I still have not gotten anything from microsoft and I'm in the program. Which department of Microsoft would I contact about this? XBL or connect?

Neither.

If you have not received the disc, please be patient. Distribution dates will be provided as part of the program announcements.

That's in the FAQ - Console Management on MS Connect

Is it just me, or does Reach seem to now take an incredibly, incredibly, super long time to load. I had never finished the SP campaign, so I put the disk in and went to play it, and it literally took over 2 minutes to create the SP game? That one screen where it shows the lobby, game type, and basically creates the SP game for you. I am wondering if it has something to do with the new disk format, or if it is just an isolated incident on my end and no one elses?

And FTR, I thought maybe it was just a first time thing, so I quit the game completely, restarted the 360, fired up the game, and same deal. Took over 2 minutes to create the SP campaign game.

I also noticed I still had the same issue I always had, which was just specific to reach. Sound cuts out completely for a second or two randomly. Does not seem to be any specific sound that causes it to happen, just now and then sound cuts out completely. No rhyme or reason either. Can go 10 minutes without it happening, then it will happen 4 times in a minute, then 20 minutes without it happening, then 1 time in 10 minutes. Just weird. I will pay more attention, maybe it is a specific sound.

Is it just me, or does Reach seem to now take an incredibly, incredibly, super long time to load. I had never finished the SP campaign, so I put the disk in and went to play it, and it literally took over 2 minutes to create the SP game? That one screen where it shows the lobby, game type, and basically creates the SP game for you. I am wondering if it has something to do with the new disk format, or if it is just an isolated incident on my end and no one elses?

And FTR, I thought maybe it was just a first time thing, so I quit the game completely, restarted the 360, fired up the game, and same deal. Took over 2 minutes to create the SP campaign game.

I also noticed I still had the same issue I always had, which was just specific to reach. Sound cuts out completely for a second or two randomly. Does not seem to be any specific sound that causes it to happen, just now and then sound cuts out completely. No rhyme or reason either. Can go 10 minutes without it happening, then it will happen 4 times in a minute, then 20 minutes without it happening, then 1 time in 10 minutes. Just weird. I will pay more attention, maybe it is a specific sound.

SP always took quite a while to load for me. Dunno what to say about your sound issue.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Zoom Workplace 7.1.0.41345 by Razvan Serea Zoom Workplace for Windows is a reliable video conferencing tool that makes it easy to connect and collaborate. With features like messaging, file sharing, and app integrations, it’s designed to streamline teamwork. You’ll get high-quality audio and video, strong security with end-to-end encryption, and an intuitive interface—all of which help remote teams and businesses stay productive and connected. Zoom Workplace key features: High-Definition Video & Audio: Provides clear, reliable communication for virtual meetings. End-to-End Encryption: Ensures secure communication with strong data protection. Multi-Factor Authentication: Adds an extra layer of security for user accounts. Integration with Productivity Apps: Supports seamless integration with Microsoft Office, Google Workspace, and more. File Sharing: Easily share files during meetings for efficient collaboration. Real-Time Messaging: Enables team chat for ongoing communication. Collaborative Whiteboarding: Allows teams to brainstorm and collaborate visually. Webinar Support: Host large webinars with interactive features. Administrative Controls: Manage user permissions, meeting settings, and security features. Cloud Storage: Automatically stores meetings and files in the cloud for easy access. Cross-Platform Support: Available on Windows, macOS, and mobile devices. Meeting features: Virtual Backgrounds: Customize your background for meetings to maintain privacy or enhance professionalism. Touch Up My Appearance: Automatically smoothens skin tone for a more polished video appearance. Breakout Rooms: Divide meetings into smaller sessions for group discussions or workshops. Live Transcription: Automatically generate real-time captions during meetings for accessibility. Zoom Apps: Integrate third-party applications directly into Zoom for enhanced functionality. Meeting Reactions: Participants can use emojis for quick, non-verbal feedback during meetings. Polling: Conduct live polls during meetings to gather instant feedback from participants. Attention Tracking: Monitors participant attention during meetings to ensure engagement. Closed Captioning: Enable manual or automatic captions for a more inclusive experience. Webinar Replay: Record and share webinars with analytics for audience engagement. Download: Zoom 64-bit | 145.0 MB (Free, paid upgrade available) Links: Zoom Website | Zoom ARM64 | Zoom Installers | Release Notes Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • UK funds £60M AI labs to challenge US tech dominance with open-source models by Paul Hill The UK government has awarded £60 million to Oxford University and University College London to help keep the country in the AI race by focusing on open-source, low-hardware alternatives. This is in stark contrast to the expensive, closed-source, and high-hardware-requirement models being created in the United States and elsewhere. The money will be shared among two new academic research labs over six years to help them redesign the fundamental mathematics and architectures of AI to help the UK reduce its reliance on a handful of US tech firms. Commenting on the development, AI Minister Kanishka Narayan said: Initially, the government planned to fund just one lab with a £40 million investment, but with this update, two labs will now get access to a larger pool of funds. The labs are expected to invest in the top AI researchers at every career stage, with £2 million per lab being set aside for hiring at least ten doctoral students. The government hopes that this will grow the UK’s talent in the field of AI. The labs are also expected to work closely with the leaders in British AI research, such as the Alan Turing Institute and UKRI’s AI research hubs. This will allow the various teams to collaborate and create new solutions faster than they could alone. This development is pretty interesting for a number of reasons, chiefly that it could create a long-term challenge for US tech firms if these labs successfully scale these open-source architectures that bypass the proprietary ecosystems. It could also give British businesses and public sector organizations access to AI features without paying high licensing fees to foreign providers or needing to invest in specialized server infrastructure.
    • If I were them, I'm gonna hold out until the prices of these semiconductor parts normalize. $1,049 for a ~5 year old hardware is DoA, more so for gamers. On a deeper note, if Steam Machine is priced like this, we are soo effed up for the next gen Xbox console and PS6. With great AAA titles releasing at the end of the year, this just creates more demand...and more tears for me. Lol.
    • I suspect one reason its hard to justify subsidising is that it's not a locked down device like a traditional console is. In this climate sadly if it was a "good deal" you'd get people hoarding them for anything but gaming. The Lenovo Legion Go 2 with the Ryzen Z2 Extreme is £1300 here ($1720) for some context on how other SteamOS like devices are now priced. I got the older Z1 Extreme model for £300 with a dock, just shows how insane prices have got recently.
  • Recent Achievements

    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
    • Dedicated
      tuben earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      451
    2. 2
      +Edouard
      180
    3. 3
      PsYcHoKiLLa
      92
    4. 4
      Michael Scrip
      87
    5. 5
      neufuse
      68
  • Tell a friend

    Love Neowin? Tell a friend!