Recommended Posts

Link to comment
https://www.neowin.net/forum/topic/989780-meet-the-browser-firefox-next/
Share on other sites

Are we slim yet? No, once you drop legacy support and build for the future and not the past, then you will be slim.

Its for tracking memory usage , and dropping support for Xp (which aint legacy , it is still in use) would come in "are we modern yet" rather :p

Nice to see that once again Firefox is becoming primarily a Windows browser with Mac and Linux users supported by accident rather than actually deliberately designing for the platform. Promises of OpenGL accelerated layers in Firefox 5.0 and low and behold they've failed to deliver - why aren't I surprised.

Are we slim yet? No, once you drop legacy support and build for the future and not the past, then you will be slim.

Feel free to name ONE aspect of IE9 that is slimmer than Fx4.

Nice to see that once again Firefox is becoming primarily a Windows browser with Mac and Linux users supported by accident rather than actually deliberately designing for the platform. Promises of OpenGL accelerated layers in Firefox 5.0 and low and behold they've failed to deliver - why aren't I surprised.

I don't know about OS X, but to be honest, it's hard to deliberately design GPU acceleration for a platform (Linux) with such a high level of fragmentation and crappy graphics drivers.

A fast, slim browser. :)

erm , yeah ie9 is faster coz of dropping support for xp and not coz of some chakra (or dead code elimination :shiftyninja: ) , so yeah xp is the one to blame :)

attachment.cgi?id=525501

Some new stuff regrading the branches :D

  • Like 2
I don't know about OS X, but to be honest, it's hard to deliberately design GPU acceleration for a platform (Linux) with such a high level of fragmentation and crappy graphics drivers.

True, but there is no excuse when it comes to Mac OS X - a single OpenGL library to target at and even then they (Firefox developers) couldn't do it right.

erm , yeah ie9 is faster coz of dropping support for xp and not coz of some chakra (or dead code elimination :shiftyninja: ) , so yeah xp is the one to blame :)

attachment.cgi?id=525501

Some new stuff regrading the branches :D

They even made the nightly/beta builds look good. :wub: Does it work with channels now, just like Chrome?

  • Like 1

erm , yeah ie9 is faster coz of dropping support for xp and not coz of some chakra (or dead code elimination :shiftyninja: ) , so yeah xp is the one to blame :)

Maybe not XP so much, but supporting 2K is silly. There's dead code right there. XP won't be far behind.

But te new builds look nice :D

Maybe not XP so much, but supporting 2K is silly. There's dead code right there. XP won't be far behind.

But te new builds look nice :D

yeah they do! :D

but , 2k is legacy , i agree :p but not xp , people with 512mb ram are still out there , even i was 2 years back i guess, xp does need a faster browser , which microsoft fails to provide , not even that , 64bit versions of windows too need a fast browser which again microsoft fails to provide , i find them really incompetent , they created a browser for mere 2 versions of windows :|

Until they offer extensions updates for non-stable releases and fix their terrible project management at AMO, no.

extension compatibility will be bumped automatically with newer releases UNLESS they are found incompatible with certain feature , thats what i heard , so i dont think that will be a problem , and give addon makers some time, firefox 4.0 isn't even 1 month old

btw i have filed this bug , anyone interested to help me voice it to developers?

Nice to see that once again Firefox is becoming primarily a Windows browser with Mac and Linux users supported by accident rather than actually deliberately designing for the platform. Promises of OpenGL accelerated layers in Firefox 5.0 and low and behold they've failed to deliver - why aren't I surprised.

As I said in the last thread, Firefox supports OpenGL layers on OS X and has since last year (it's enabled by default in Firefox 4 and 5!)

They explicitly don't support it on 10.5 due to bugs in the underlying OS, those bugs have been fixed with 10.6(.2) though.

extension compatibility will be bumped automatically with newer releases UNLESS they are found incompatible with certain feature , thats what i heard , so i dont think that will be a problem

Right, so instead of a month for good add-ons to get approved, it'll take a month for bugged add-ons that crash the browser and break features to get blacklisted.

Personally I don't see that as an improvement, but meh.

and give addon makers some time, firefox 4.0 isn't even 1 month old

I'm sorry, but I'm not interested in empathizing with Mozilla and/or add-on developers. If it can't be ensured that the extensions I want be ready to use when the browser goes stable, that counts as a black mark against the product as far as I'm concerned.

Besides, the current problem isn't with add-on devs, it's mostly with Mozilla's horrible project management. Four weeks (and more) for an add-on to make it through the review queue? That's bloody ridiculous.

In the case of non-stable builds: again, no automatic extension updates unless specifically marked as compatible with Nightly/Aurora/Beta/whatever, which most extensions aren't. Until this changes, Firefox pre-release channels aren't for me.

A fast, slim browser. :)

Dropping XP support had nothing to do with making it fast or slim. The only reason why IE9 is good now is because Microsoft coded it properly. Microsoft could have easily released a version of the browser for XP, (though it wouldn't use the specific GPU accell APIs Microsoft touts since they're not there in XP), and it would be just as slim and fast as it is on Vista/7. Your code does not magically become better when you "remove support" for an earlier OS version. Good code is good code no matter where it runs, and XP is very well capable of running any program out there.

  • Like 2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • Telltale returns with The Wolf Among Us, re-revealing the sequel and a new remaster by Pulasthi Ariyasinghe Telltale Games, the studio known for its episodic games from the 2000s, had a surprise appearance at the Summer Game Fest showcase today. The studio has gone through a collapse, an acquisition, and a revival but has largely gone silent in recent years. Today's sudden announcement was for the popular The Wolf Among Us series, with news about the sequel and a remaster dropping. Set after the events of the 2013-released title, the sequel will bring back Biby Wolf for a new adventure in Fabletown. This town of fairy tale characters is becoming unstable, with Snow White not being able to keep order as before. "When a brutal series of crimes threatens to fracture the fragile balance holding Fabletown together, Bigby Wolf, sheriff of Fabletown, finds himself drawn into a dangerous conspiracy that reaches deep into the city’s criminal underworld," says the studio. "As suspicion spreads across the city and powerful forces work against him, Bigby must uncover the truth and decide what kind of sheriff - and what kind of wolf - he is willing to become." At the same time, Telltale also announced The Wolf Among Us Remastered, bringing back the classic with a fresh coat of paint. This will include all five episodes from the original game plus over an hour of extra content that will offer behind-the-scenes videos, cast interviews, image galleries, and deleted scenes. The remaster will also have updated visuals and improved UI elements and accessibility features, alongside upgrades to the animations, audio, and frame rates. Telltale has been working on this project for almost a decade now, but if the new release schedule holds, fans will be able to jump into The Wolf Among Us 2 sometime in 2027. As for The Wolf Among Us Remastered, this is slated to release during this holiday season.
    • I use a Linux laptop every day. I have tried to switch to Linux on my gaming PC which has a 5070 ti. It was not a great experience
    • Alien Isolation 2 will bring a new protagonist and setting, watch the reveal trailer here by Pulasthi Ariyasinghe Only a few weeks ago, Sega and Creative Assembly dropped a teaser for a new Alien Isolation. Today at Summer Game Fest, Alien: Isolation 2 was officially announced with a new trailer while also confirming a whole lot of information about the setting of this survival horror project. Check out the reveal trailer above. Leaving behind the Sevastopol space station, the sequel will take players to a remote colony world. With a Xenomorph (or more) on the loose, players will be navigating both the surface of the weather-ravaged planet as well as "the claustrophobic confines of the Weyland-Yutani outpost of Kurosaki Station." Interestingly, Creative Assembly is leaving behind Amanda Ripley, the daughter of Alien's Ellen Ripley, as the protagonist too. While it hasn't confirmed a name yet, players will be taking the role of a new character for this new adventure. The setting is also being described as a new hunting ground for the Alien. This will have players improvising and developing new tools to aid in their survival and escape, all to avoid "cinema’s deadliest killer." "It has been over a decade since we created the original Alien: Isolation and I am so excited to show everyone the first glimpse of the sequel," says Al Hope, Creative Director at Creative Assembly. "Our dedicated Survival team at Creative Assembly has been working hard to create a new, evolved Isolation experience continuing the legacy of the Alien franchise, making the eponymous killer smarter, the environment harsher and the chance of survival slimmer." Promising the same deadly tension from the original from over a decade ago, Alien: Isolation 2 is in development for PC, Xbox Series X|S, Nintendo Switch 2, and PlayStation 5. A release date has not been announced yet.
    • With how far Tim Apple's head has been up Trump's ass, there's no way this was done reluctantly.
    • Like the article stated, it's written completely from scratch, unlike the umpteen Chromium clones. It got its start as the browser built-in to the also written-from-scratch SerenityOS.
  • Recent Achievements

    • Mentor
      grik went up a rank
      Mentor
    • Dedicated
      JKR earned a badge
      Dedicated
    • One Year In
      CHUNWEI earned a badge
      One Year In
    • Conversation Starter
      FBSPL earned a badge
      Conversation Starter
    • Week One Done
      I2D earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      484
    2. 2
      PsYcHoKiLLa
      270
    3. 3
      Skyfrog
      77
    4. 4
      Steven P.
      68
    5. 5
      +Edouard
      61
  • Tell a friend

    Love Neowin? Tell a friend!