Apple Restricts Hard Drive Replacements on New iMacs


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Sort of makes me glad then that I have the Mid-2010 system. I might be free to replace the Hard Drive or upgrade when the time comes after warranty. If they don't have the proprietary plug on this one then I should be good to go.

One would think though that with all the screws and stuff you have to remove just to get to the hard drive, people would be more discouraged. I guess not.

Right and what happens when your warranty runs out and your HDD dies, do you go to your local/favourite store and pick up a cheap hard drive.....no you cant you have to pay Apples prices because they are propietary connectors.

If my internal HDD failed and the machine was out of warranty, I'd just use an external Thunderbolt drive as my boot drive. Take it from a guy who's already cracked one of these iMacs open: it's not fun. It's not hard, but you have to be super careful because the LCD is right there once you take off the glass.

Its too late the machines are already out i dont think they are going to re-engineer the hardware and firmware because of a few disgruntled people on the internet.

It isn't too late at all. They can merely release a firmware update that ignores hard disk temperatures when a disk without their proprietary temperature system is installed. Use your brain.

Why?

I'm sorry but the guys who "open their boxes and replace stuff" are an insignificant minority of the overall computer users - no matter how much noise they make out of it and Apple knows this. They could make all components in all of their machines non-user changeable and no one would give a rats ass except a few few people in online forums.

Sure, people like you and me would suffer from this but we are, after all, a very - VERY small portion of their userbase. Barely a blip on the radar.

Because Apple does not offer iMac upgrades. If you buy an iMac with a Hard Disk what happens if you want to upgrade that 2TB, cant. What about if you want an SSD? cant. Just buy a whole new machine is your suggestion? - This is just ridiculous for them to change.

Hard Disks already report their temperatures to the system using their SMART data there is no reason for them to have done this other than to screw users over with expensive upfront upgrades. Stop bending over and taking this rubbish.

  • Like 3

Hey, that sounds exactly like... my car.

'sup Jenson, let's demand that car manufacturers standardize everything?

Not at all, if that happens I can go to any garage and they can carry out a repair.

You cannot possibly carry out an action like this with any intention other than greed and dictatorship.

Hey, that sounds exactly like... my car.

'sup Jenson, let's demand that car manufacturers standardize everything?

Fail analogy. It would be an apt one if your car manufacturer took standardised hardware like oh i dont know.......computers and made it so you have to buy their components from them when there is no good reason to do so. With cars it makes sense that you cant put Ford parts in a VW car, with computers there is a standardised specification thats why you can use Intel with Gigabyte motherboard, Nvidia graphics card, Samsung HDD, LG Writer.

What Apple do is despicable just so they can gouge you on non-standard hardware.

I suspect this is an issue that people who weren't going to get a Mac get upset about, but they aren't going to buy a Mac anyways and people that were going to buy a Mac aren't going to care.

So if we dont have a mac we arent allowed to discuss it?

I think with this move I'm going to stick with the Mac mini that I have. When it finally dies (which I hope isn't any time soon), I'll just buy a standard desktop PC. I don't agree with this kind of step away from hardware standardisation but Apple are indeed a hardware company. They can do whatever the hell they want with their machines and people will keep buying them.

This is why is always good idea to buy an Apple Care Support.

Really? I would have come to the following conclusion:

This is why it's always a good idea to avoid buying from Apple and build your own computer.

Thats a nice way to stereotype a large group of people, you dont have to be rich to buy something. I was saving up for a Mac but if this is the direction they are going for ill just spend it on a PC that lets me interchange parts. Or maybe a hackintosh that destroys the iMac for specs.

Also [most of] the people that buy iMacs are clearly well-off in terms of money. I doubt that another few hundred pounds/dollars is going to put them off.

I'd love to see where you got this information from. Generalise much?

just wait till they glue your case shut and make it unable to replace ANYTHING and treat it like an iPhone / iPod / iPad where nothings replaceable...... then make propitiatory Keyboard and mouse ports and take us back to the 1980's with hardware interoperability again.....

You mean that contrary to Apple's iPhone / iPod / iPad where nothings replaceable, your Android/WP7/Nokia has upgrade/replaceable inner parts which you can upgrade/replace by yourself ?

  • Like 1

I don't get it. Why don't they just use S.M.A.R.T. to read HDD temperatures instead of a proprietary connector? Unless there's the intention to make more money on parts sold to users outside warranty, I don't see the need to use a different connector and a custom firmware just to do what any modern BIOS or EFI can do with SMART.

So if we dont have a mac we arent allowed to discuss it?

Why can't you discuss it? I just said it probably doesn't affect the vast majority of people interest in buying a mac.

Thats a nice way to stereotype a large group of people, you dont have to be rich to buy something. I was saving up for a Mac but if this is the direction they are going for ill just spend it on a PC that lets me interchange parts. Or maybe a hackintosh that destroys the iMac for specs.

Well, looks like thats what you'll have to do. Probably save yourself a chuck of change in the process.

Vote with your wallet.

  • Like 2

I like Apple, and I own 4 of them presently, but this is a step in the wrong direction. This proprietary BS is the kind of thing Packard Bell used to do to their desktops in the US in the early to mid 90's. The only justified reason from a consumer's point of view would be if the proprietary connector added something else of benefit that the current standard connector does not. However, I do not see anything like that here.

The irony of this being posted today with all the "This is a good thing" replies from the Apple faithful. Why today? Because it is the end of the DOJ oversight of Microsoft, where for years Apple fans whined that MS had too much control over their products. Now those same actions - most of which MS has stopped, is now a good thing when it is done by Apple.

This is a non issue really :/ Not many people will actually crack their iMac open to replace the HDD (it's a lot more complicated than it sounds). Just the fact that you have to remove the glass and lcd is enough to stop a lot of people (including me and I've always built my computers before going switching to OSX)

Hey, that sounds exactly like... my car.

'sup Jenson, let's demand that car manufacturers standardize everything?

That analogy is failed because in the real world of computers you can replace your hard drive.

This is a non issue really :/ Not many people will actually crack their iMac open to replace the HDD (it's a lot more complicated than it sounds). Just the fact that you have to remove the glass and lcd is enough to stop a lot of people (including me and I've always built my computers before going switching to OSX)

I agree and from what I've heard the reason is partially due to many users busting up the internals of their machine because they mishandle the components and then cry to AppleCare to fix it under warranty.

The irony of this being posted today with all the "This is a good thing" replies from the Apple faithful. Why today? Because it is the end of the DOJ oversight of Microsoft, where for years Apple fans whined that MS had too much control over their products. Now those same actions - most of which MS has stopped, is now a good thing when it is done by Apple.

The irony is that no one has said "This is a good thing."

The Apple faithful are just saying it doesn't really matter.

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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
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