Apple Restricts Hard Drive Replacements on New iMacs


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All iMacs and eMacs to date are a bitch to upgrade, none of them were unibody before so that's not the issue alone.

It actually used to be really easy to replace the HDD in an iMac G5. I would think that it'd certainly be possible to design it like that again, if upgradeability was a priority with Apple...

LOL.. good idea.. it's a $250 rip off for something you shouldn't need in the first place.

It's $169 USD (what, the cost of a good hard drive?), and I'd rather pay that and have three years of coverage, instead of paying through the nose for a replacement part that I have to put in myself via suction cups and a dust free room. I didn't get Apple Care when I bought my first iMac back in 2005, and when the logic board failed in 2007, it would have cost $1,000 just to for a new logicboard. I know hard drives run a lot cheaper, but the iMac was never designed to be serviced by the user, and I have no problem having Apple do it for me. And honestly, what typical user services their HP, Dell, Viao themselves? If the disk fails after the warranty period, I'll get a new computer and use my backup to restore it. I'd rather do that then invest time and money to fix it.

I would only consider Apple Care a rip off if I paid the $169, and they refused to fix my computer that broke within it's coverage period. From my experience, it's a great service. I sold my first iPhone to a friend of mine, and he noticed that the speaker wasn't very loud. So he called up Apple, and since it was still under its initial warranty, they had a new one on his door step the next day. I know people think warranties are rip-offs, but I'm the type that gets it for my high dollar purchases (Car, HVAC, TV, etc) because paid professionals would be a lot better and faster at it than I am. It also ends up being cheaper.

To all those saying "it's by design" -- yes, it is, but it's out of complete unnecessary greed. There's NO design benefit from this except to restrict people. It doesn't make the PC perform better and it doesn't help with space.

This is a really greedy decision by Apple, because 90% of Apple users will never touch the HDD, or even think of it. It's only the tech-enthusiasts who will. Why bother some of your most loyal customers who will probably buy more of their products in the future anyway?

There is a reason, it's called design. If you have an issue with it simply don't buy an iMac and quit your whining. Nobody is forcing you to buy one. Problem solved.

I wish I could +1 multiple times.

Is that your answer to everything, you sound like a petulant child. I dont HAVE to buy one i WANTED to buy one, as a consumer i will whine all i want despite the apologists defending Apple to the death.

Just saying "its called design" isnt an excuse, they could swap it so the motherboard was mounted to the LCD and had a latch or two on the back to give you access to memory, etc.. and still have 'design' and the fact that you think its acceptable and that you should have to buy Apple Care is disgusting.

Setting aside how small a marketshare Apple has compared to Microsoft, imagine Microsoft created a branded computer and made it so you could only install Microsoft Windows, had it locked up so tight that you risk damaging it if you wanted to replace any parts and if you could strip it without breaking it had propietary connectors and hardware that on every other PC is standardised so you could only buy them from Microsoft at an over inflated price and if you wanted to skip all that and get it easily repaired you are forced to buy Microsoft warranty???

Doesnt sound so good now does it, they would get an antitrust slapped against them faster than you could say i love steve jobs.

More Apple apologists, pretty sad how people will jump to Apples defense. Despite what you may think Apple doesnt care about you they only have their interests at heart. Hard Drives are user replaceable parts on pretty much every kind and make of computer out there........ except any Apple computers that is.

What I think is pathetic is when someone like yourself who runs Windows feels the need to post in the Mac section of a forum - if you're so happy with your purchase why do you feel the need to troll the Mac section and spew ignorance?

What I think is pathetic is when someone like yourself who runs Windows feels the need to post in the Mac section of a forum - if you're so happy with your purchase why do you feel the need to troll the Mac section and spew ignorance?

I see someone hasnt read the thread fully.

For the 3rd? 4th? time, i was saving up to get a Mac, i like Mac OSX, i like the hardware, i dont like Steve Jobs, i dont like Apples business practices, i dont like it when Apple makes their components propietary, i dont like the fact Apple chooses form over function.

If you wanted to spin it round.....

What i think is pathetic is when someone like yourself who runs OSX feels the need to post defending Apple against the evil Windows users - if you're so happy with your purchase why do you feel the need to defend Apple and spew ignorance?

It actually used to be really easy to replace the HDD in an iMac G5. I would think that it'd certainly be possible to design it like that again, if upgradeability was a priority with Apple...

Yeah, I had the newer iMac G5 in mind. The rev A and B were relatively easy. They were also relatively less powerful, less feature packed and pretty fat compared to today's iMacs. You win some, you loose some... ;)

Is that your answer to everything, you sound like a petulant child. I dont HAVE to buy one i WANTED to buy one, as a consumer i will whine all i want despite the apologists defending Apple to the death.

Just saying "its called design" isnt an excuse, they could swap it so the motherboard was mounted to the LCD and had a latch or two on the back to give you access to memory, etc.. and still have 'design' and the fact that you think its acceptable and that you should have to buy Apple Care is disgusting.

Setting aside how small a marketshare Apple has compared to Microsoft, imagine Microsoft created a branded computer and made it so you could only install Microsoft Windows, had it locked up so tight that you risk damaging it if you wanted to replace any parts and if you could strip it without breaking it had propietary connectors and hardware that on every other PC is standardised so you could only buy them from Microsoft at an over inflated price and if you wanted to skip all that and get it easily repaired you are forced to buy Microsoft warranty???

Doesnt sound so good now does it, they would get an antitrust slapped against them faster than you could say i love steve jobs.

They wouldn't get slapped with an antitrust lawsuit, because, realistically (or as realistic as you can get in your crazy, hyperbolic hypothetical situation), Microsoft probably wouldn't be enjoying 80+% of the market?and we'd probably have a lot more OS competition (which, honestly, might have been a good thing).

You're also throwing the whole thing way out of proportion. Design decisions to slim down products have consequences. Get over yourself. If you want Apple to make the machine fatter by adding extra space for antennas, mounting brackets, etc. so that you can **** around inside the machine as you please then send them feedback, but calling them totalitarian is ridiculous.

Is that your answer to everything, you sound like a petulant child. I dont HAVE to buy one i WANTED to buy one, as a consumer i will whine all i want despite the apologists defending Apple to the death.

Just saying "its called design" isnt an excuse, they could swap it so the motherboard was mounted to the LCD and had a latch or two on the back to give you access to memory, etc.. and still have 'design' and the fact that you think its acceptable and that you should have to buy Apple Care is disgusting.

Again, read the thread: For the last time I don't agree at all with this change, but continuously complaining about it here isn't constructive either. Adding latches and whatnot isn't Apple's style and you know it. Of course it's technically possible, I'm not disputing that, but it would have an impact on the minimalistic style of the product. At this point you sound like a spoiled kid who doesn't get his way, blowing the whole thing out of proportion. If you can't deal with the changes being made you'll have to look for a different computer, simple as that. We've established by now the iMac isn't for you, others simply don't care as much about the issues you have with Apple's design. Nobody here, myself included, can help you with your problem. Time to move on and look for a different Mac/PC or suck it up.

This is why is always good idea to buy an Apple Care Support.

OR maybe buying into a different brand would be a cheaper and less angering alternative. I don't think I will give Apple anymore of my money. They keep creating business opportunities for themselves at the expense of my wallet and I am sick of playing this stupid game. I am going to buy into a serious company from now on that has a solid business model instead of the Apple model of pinching money from every possible angle. I want to be able to replace my own battery in devices and now HDD's etc. They build computers that are intended to be kept at most 2 years and then they expect you to buy a new one well I have learned my lesson with my MacBook Pro. Adios!

Your post really shows the kind of mentality that Apple thrives on. Oh you can't do it yourself anymore BUT if you spend $200 on warranty you could have US do it for you. ALl you have to do is lug that heavy iMac down to the Apple store, hold onto the heavy thing while waiting for the 10 customers ahead of you who are incapable of syncing their iPod to iTunes and are taking forever and then in a few hours it will be done. BUT oh wait, if you simply want an upgrade then pay us 400$ for the 160GB drive and we'll install it for you............................OR you could allow us to do it ourselves in 5 mins., in the comfort of our own homes with a 2TB HDD which costs 100$

LOL.. good idea.. it's a $250 rip off for something you shouldn't need in the first place.

AppleCare Protection Plan for the iMac costs $169, even less with an educational discount. Check your facts next time.

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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
    • The problem is in the fundamentals of how businesses are allowed to operate and the change should happen in the basics and certain consumer friendly and moral practices should be enforced by law. This would fix so many things, not just this ages old default browser issue which is a tiny drop in the backut that includes a flood of privacy and other issues.
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