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Everquest patch today.

Everquest had a patch today. Alot of changed when into the game, so if you play be sure to read the message. But then again, if you play you would have seen it when you logged on. But in case your a click click next finish like me, then here you are.

General

Improved sound for many users. Should eliminate a lot of the "choppy" sound issues

Fixed one of the link-death-while-zoning bugs

Characters who disconnect while zoning shouldn't be 'stuck' for an inordinate amount of time

Pets no longer pace. Pets will now, when close to you, STOP.

Many higher level NPCs now have a random delay before they initially spawn. This means that they will appear at a more random time interval after servers or zones are brought up. This is designed to provide a fairer distribution of these NPCs across all time zones

If you right click to auto-inventory an item that you are looting and it will not fit into your inventory, the item will simply appear on your cursor as if you had left clicked on it

Gameplay Related

NPC and PC corpses can now be /considered to find out how long until they decay, and PC corpses additionally tell you how long you have to resurrect them

The timer for corpses is now seven days for any corpse over level five, whether the player is on-line or off-line or any combination of the two

Characters below level eight will no longer see light blue cons

Spires will no longer try to teleport you to Luclin if you do not own the expansion, and therefore will no longer move you to the 'safe point' in the zone when it can't take you to the Nexus

Pets can now be targeted by typing their full name after the /target command (or at least enough of it to distinguish it from the owner)

Knockback now works correctly when on a horse

Summoning a horse in Plane of Sky will no longer allow you to levitate

Gating when in the same zone that you are bound no longer causes problems

Horses will no longer disappear when a character is moved to the 'safe point'

Click read more for the rest.

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