With Max Payne 2: The Fall of Max Payne, Remedy has done an incredible job in raising the bar for technical innovation and creating a truly superb cinematic experience," said Sam Houser, President of Rockstar Games. "With two and a half years invested in this project, the results exceeded even our high expectations. Everyone at Rockstar is eagerly anticipating the reaction of gamers around the world when it hits the streets."
"Working with the vast array of talent and resources that Rockstar Games brings to the table, we've been able to push the production values to an incredibly high level in Max Payne 2: The Fall of Max Payne," said Petri Jarvilehto, lead game designer at Remedy Entertainment. "We are confident we've created a strong successor to the first game that pushes the envelope on cinematic action and intense storytelling.
Here is a snippet of the preview from Game Informer: "... a tragedy with enough violence, intrigue, and diabolical plot twists to satisfy any fan of life's seedier side... simply gorgeous. Seeing it in action, we marveled at the level of detail that Remedy has achieved. The nighttime city looks eerily real, as we saw rain splashing on the ground and neon lights reflecting on puddles and casting real-time shadows. During combat, shotgun blasts showered sparks off a parked van, which then exploded in a huge pyrotechnic display. Texturing has been improved exponentially, as has nearly every aspect of the game's visuals' it would be difficult to bet against Max Payne 2."
News source: Source