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Super Meat Boy team members won't work with Microsoft again

One of the most popular indie games of 2010 was Super Meat Boy, a fun and very challenging arcade game from the two man developer Team Meat. The game was first released for the Xbox 360 console in October 2010 and later made its way to the PC via Steam. But in a new article on Gamasutra, the two members of Team Meat, Edmund McMillen and Tommy Refenes, have now said they don't see themselves working with Microsoft on the team's next game

While adding that they still have a good personal relationship with Microsoft's producer on Super Meat Boy, McMillen said, " ... we've not had one sale [on Xbox] since our initial launch sale, and I don't know if that's going to happen. Whenever we ask -- and we actively ask monthly if we can be included in a sale or get any kind of promotion -- they say no." Refenes added, "I feel the only way we'll work with Microsoft, is if it's more on our terms, which I don't feel like they'll ever want to agree with." Meanwhile sales of the game's PC version on Steam are now twice what they were on the Xbox 360 with Refenes saying, "I believe if there was no Steam, that PC gaming would be a little lacking right now."

Team Meat is already working on its next game but are not yet talking about what they have planned, except to say that it won't be a sequel to Super Meat Boy. In the meantime McMillen is working on his own on another game project, The Binding of Isaac. It's a top down action-adventure game that's due for release on the PC later in September.

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