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Is anyone else a fan of the M-76 Revenant? I used to shred my enemies apart with it in Mass Effect 2. I can't wait to get it in Mass Effect 3. Armour-piercing ammo coupled with a machine gun results in massive devastation. For now, I'm using a fully upgraded M-15 Vindicator.

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I bought it digitally from Amazon because I wanted to avoid Origin, and after I downloaded the game, I needed an Origin account to play!!!!

On my ME2 save, I Grunt was killed, so I am curious how it effects ME3. I played 'dead is dead' and never understood why people played over and over again the get the 'perfect' game in ME2. Isn't the point of decisions effecting the game, is so that they actually effect the game?

Got my review copy today.

Should have got it earlier so I could bring you a review before release but meh, so I'll have a review up soon on the front page.

Meanwhile, enjoy playing it for those of you outside the EU who have got it already

Looking forward to it.

Just want to quickly tell everyone here, specially those who have got their game and playing it.

Please, hid any kind of information on gameplay, story or anything related to the game in spoiler tags.

I haven't got it, not until next day, and some others haven't too, but please, to those who have got it, please make sure to keep anything related to gameplay, story or any kind of thing that would spoil it for us, in the spoiler tags.

We'll appreciate that. Thanks

And I hope, Anaron and DirtyLarry look into this and keep this safe for browsing, i.e. spoiler free

Meh, Australia Post seem to have lost my copy :/ EB Games say it was shipped, Australia Post claims it doesn't exist (been 3 days now)....maybe it still shows up but is looking doubtful. All I can say is thank god I paid for delivery insurance....

I was able to import my save's info on pc, but my Shep's face didn't make it over. :( It's like a stranger is staring at me!

I've heard about that bug. I had an idea to how to get around it, it's not the easiest way but maybe try importing the Shepard you want to import into ME2 (or just starting a new game with him/her) and then from the character customisation screen copy the unique code for your character's face and past it into the ME3 one to get your character's exact face back? I have no idea if it'll even work and I haven't got the game so can't test it. Just an idea.

You guys are so lucky to of gotten the game, all sold out here in Au now and mine is lost :cry: god I hate Australia Post....that will teach me for pre-ordering it :(

I'm really scared now after reading the metacritic user reviews. I know everyone keeps saying that they are trolls but the same thing happened with dragon age 2, and I actually had the limited edition of dragon age 2 ordered and stopped playing in the middle of the game because it was a waste of time. And mind you, I have always been a huge fan of bioware since the old times, having played all the games created by them or black isle.

I hope that me3 won't have the same ending, considered that I'm playing me2 again right now before I start me3.

Just want to quickly tell everyone here, specially those who have got their game and playing it.

Please, hid any kind of information on gameplay, story or anything related to the game in spoiler tags.

I haven't got it, not until next day, and some others haven't too, but please, to those who have got it, please make sure to keep anything related to gameplay, story or any kind of thing that would spoil it for us, in the spoiler tags.

We'll appreciate that. Thanks

And I hope, Anaron and DirtyLarry look into this and keep this safe for browsing, i.e. spoiler free

The game has been released in some parts of the world. Which means we are free to talk about it. If you don't have it yet, due to location or other circumstances, it is your responsibility to not come into this thread.

I didn't have any issue when importing a character; mostly because I knew about this flaw in their save file paradigm a long time ago. There is a hidden system file that gets created and updated whenever you beat any Mass Effect game. That file is the one that ME2 and ME3 use to see if you have an importable character. If you move just your save file to a flash drive or the cloud without that hidden file, it's useless for importing.

Anyways, I don't know i this is working as intended, but when I imported my Shepard from ME2, I was level 30 in the game but I didn't have "1 point spent with another 59 to allocate myself" like a lot of guides are saying. All of the abilities that I chose from ME2 were automatically leveled to what they were in ME2, and I only had a handful of extra points to use. That was incredibly annoying. Did anyone else experience that?

I fixed it by loaded my last save in ME2, using the research option to reset my points and then saving again without spending anything. Then when I started a new ME3 and imported the same Shepard, I had all my points to spend again. I hope that was a glitch and not working as intended. What an obnoxious thing for Bioware to do.

The game has been released in some parts of the world. Which means we are free to talk about it. If you don't have it yet, due to location or other circumstances, it is your responsibility to not come into this thread.

So what you're saying is that you're happy to ruin all our games with spoilers, instead of taking about 2 seconds to wrap them in spoiler tags, just because you're lucky enough to already have the game? This isn't a thread for people who have the game, it's a thread for everyone who wants to discuss the game, and I think (as I said before) that spoiler tags are a perfectly reasonable request, just as they are in the movie threads.

So what you're saying is that you're happy to ruin all our games with spoilers, instead of taking about 2 seconds to wrap them in spoiler tags, just because you're lucky enough to already have the game? This isn't a thread for people who have the game, it's a thread for everyone who wants to discuss the game, and I think (as I said before) that spoiler tags are a perfectly reasonable request, just as they are in the movie threads.

I'm not ruining anything. And neither is anyone else who posts in this thread. If you come into this thread after the game has been released (whether globally or not) you enter at your own risk.

By your logic, we should always post everything in spoiler tags no matter what until everyone on this forum has played the entire game, which will never happen. Then we just end up with pages and pages of spoiler-tagged text. Is that better?

It's also a reasonable request to say that if you don't want to have anything spoiled, then don't come into the thread. It's much simpler for those without the game to avoid the thread, than it is for everyone who wants to talk about it to use spoiler tags.

But I guess it's a philosophical difference in opinion about what spoiler tags should be used for. So, I'm going to just call it a stalemate and be done with it.

Just want to quickly tell everyone here, specially those who have got their game and playing it.

Please, hid any kind of information on gameplay, story or anything related to the game in spoiler tags.

I haven't got it, not until next day, and some others haven't too, but please, to those who have got it, please make sure to keep anything related to gameplay, story or any kind of thing that would spoil it for us, in the spoiler tags.

We'll appreciate that. Thanks

And I hope, Anaron and DirtyLarry look into this and keep this safe for browsing, i.e. spoiler free

+1 UK doesn;t get it till the 9th and I'd hate to learn anything becasue someone can;t be bothered to wrap in spoiler tags...

I can't get my ME2 save on my 360 to import =( Doesn't even detect it...

do you have multiple storage options?...I.E. HDD, MU and Cloud...I'd recommend having it on the HDD ...or just copy it to all 2/3 hopefully it'll pick one of them up.

The game has been released in some parts of the world. Which means we are free to talk about it. If you don't have it yet, due to location or other circumstances, it is your responsibility to not come into this thread.

No it's your responsibility to wrap it in spoiler tags... that's what they're there for...takes 3 secs to do spoiler tags and not ruin it for the rest of us...this is an open forum we should be able to go into whatever threads we like and not worry about spoilers when there are spoiler tags there for you to use.

Just want to quickly tell everyone here, specially those who have got their game and playing it.

Please, hid any kind of information on gameplay, story or anything related to the game in spoiler tags.

I haven't got it, not until next day, and some others haven't too, but please, to those who have got it, please make sure to keep anything related to gameplay, story or any kind of thing that would spoil it for us, in the spoiler tags.

We'll appreciate that. Thanks

And I hope, Anaron and DirtyLarry look into this and keep this safe for browsing, i.e. spoiler free

The game has been released in some parts of the world. Which means we are free to talk about it. If you don't have it yet, due to location or other circumstances, it is your responsibility to not come into this thread.

I didn't have any issue when importing a character; mostly because I knew about this flaw in their save file paradigm a long time ago. There is a hidden system file that gets created and updated whenever you beat any Mass Effect game. That file is the one that ME2 and ME3 use to see if you have an importable character. If you move just your save file to a flash drive or the cloud without that hidden file, it's useless for importing.

Anyways, I don't know i this is working as intended, but when I imported my Shepard from ME2, I was level 30 in the game but I didn't have "1 point spent with another 59 to allocate myself" like a lot of guides are saying. All of the abilities that I chose from ME2 were automatically leveled to what they were in ME2, and I only had a handful of extra points to use. That was incredibly annoying. Did anyone else experience that?

I fixed it by loaded my last save in ME2, using the research option to reset my points and then saving again without spending anything. Then when I started a new ME3 and imported the same Shepard, I had all my points to spend again. I hope that was a glitch and not working as intended. What an obnoxious thing for Bioware to do.

So what you're saying is that you're happy to ruin all our games with spoilers, instead of taking about 2 seconds to wrap them in spoiler tags, just because you're lucky enough to already have the game? This isn't a thread for people who have the game, it's a thread for everyone who wants to discuss the game, and I think (as I said before) that spoiler tags are a perfectly reasonable request, just as they are in the movie threads.

I'm not ruining anything. And neither is anyone else who posts in this thread. If you come into this thread after the game has been released (whether globally or not) you enter at your own risk.

By your logic, we should always post everything in spoiler tags no matter what until everyone on this forum has played the entire game, which will never happen. Then we just end up with pages and pages of spoiler-tagged text. Is that better?

It's also a reasonable request to say that if you don't want to have anything spoiled, then don't come into the thread. It's much simpler for those without the game to avoid the thread, than it is for everyone who wants to talk about it to use spoiler tags.

But I guess it's a philosophical difference in opinion about what spoiler tags should be used for. So, I'm going to just call it a stalemate and be done with it.

As a courtesy to those who haven't yet completed the game, please use spoiler tags.

  • Like 1

Is anyone else a fan of the M-76 Revenant? I used to shred my enemies apart with it in Mass Effect 2. I can't wait to get it in Mass Effect 3. Armour-piercing ammo coupled with a machine gun results in massive devastation. For now, I'm using a fully upgraded M-15 Vindicator.

Nah, I'm a fan of Collectors Assault Rifle. Well, ok, mostly I love its distinct "whine" sound.

Does it exist in Mass Effect 3, too?

Nah, I'm a fan of Collectors Assault Rifle. Well, ok, mostly I love its distinct "whine" sound.

Does it exist in Mass Effect 3, too?

I used that gun for a very short while in Mass Effect 2. I didn't like it because it's organic. It should be in Mass Effect 3. Actually, every weapon from ME2 is in ME3 (including DLC weapons).

For those that are playing or completed playing the game do you guys have a FULL potential squad list? I know its not going to be as big as ME2 which is a shame but I get the feeling for some reason that many characters that were key to the team in ME2 will be overlooked completely and the game will not say what happened.

Then again Bioware might release DLC to "add" them in and give them a back story in ME3... who knows but please do tell :) Use spoiler tags if for those who have not got it yet... I still have not got it, says shipped even though its not going to be out till the 9th here..

The game has been released in some parts of the world. Which means we are free to talk about it. If you don't have it yet, due to location or other circumstances, it is your responsibility to not come into this thread.

I didn't have any issue when importing a character; mostly because I knew about this flaw in their save file paradigm a long time ago. There is a hidden system file that gets created and updated whenever you beat any Mass Effect game. That file is the one that ME2 and ME3 use to see if you have an importable character. If you move just your save file to a flash drive or the cloud without that hidden file, it's useless for importing.

Anyways, I don't know i this is working as intended, but when I imported my Shepard from ME2, I was level 30 in the game but I didn't have "1 point spent with another 59 to allocate myself" like a lot of guides are saying. All of the abilities that I chose from ME2 were automatically leveled to what they were in ME2, and I only had a handful of extra points to use. That was incredibly annoying. Did anyone else experience that?

I fixed it by loaded my last save in ME2, using the research option to reset my points and then saving again without spending anything. Then when I started a new ME3 and imported the same Shepard, I had all my points to spend again. I hope that was a glitch and not working as intended. What an obnoxious thing for Bioware to do.

it's seriously that hard to use a spoiler tag eh?

and i thought i was the resident dbag around here...

I'm not spoiling anything (especially since I did a speed run of the game) but

I have never been this disappointed with an ending to a game as I was with ME3. Never.

Now, I need more coffee.

wow, atta boy. done already.

I'm really scared now after reading the metacritic user reviews. I know everyone keeps saying that they are trolls but the same thing happened with dragon age 2, and I actually had the limited edition of dragon age 2 ordered and stopped playing in the middle of the game because it was a waste of time. And mind you, I have always been a huge fan of bioware since the old times, having played all the games created by them or black isle.

I hope that me3 won't have the same ending, considered that I'm playing me2 again right now before I start me3.

that's because they are. They just bitch about the DLC and same-sex options. I've been playing it for a good amount of hours and it is amazing, and the levels load surprisingly fast on PC. The lightning and artistic direction, along with the sounds, are out of this world. And there is gun customization and more levels to develop the classes too.

that's because they are. They just bitch about the DLC and same-sex options. I've been playing it for a good amount of hours and it is amazing, and the levels load surprisingly fast on PC. The lightning and artistic direction, along with the sounds, are out of this world. And there is gun customization and more levels to develop the classes too.

As a huge fan of the previous games, I can confidently say that Mass Effect 3 is an amazing game. I like to think of it as a greatly improved version of Mass Effect 2 with a bit of Mass Effect. The level design is much better this time around and the load times, as you mentioned, are extremely fast. I also like the ability to get to certain places without walking there. For example, you can get to certain areas in the Citadel as soon as you dock. In previous Mass Effect games, you had to enter the Citadel at the docking area and walk to wherever you wanted to go.

This topic is now closed to further replies.
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    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
    • [Price Drop] PDF Expert for Mac v3 is still half off by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for only a limited time you can save 42% on PDF Expert One-Time Purchase. PDFs remain the best way to transmit documents, but editing them isn't possible with standard Mac software. PDF Expert changes that, allowing you to edit PDF text, images, links, and outlines quickly and easily. Typo in a contract? Easy fix. Need to rework a complete section of a document? No problem. PDF Expert provides a series of essential functions that will transform the way you work with documents on your Mac. It recognizes text and OCR, makes edits, and fills out forms. And with the “Enhance” feature powered by AI, it will fix distortions, remove shadows and improve contrast so that even difficult-to-read documents look great. EDIT Change the text. Easily fix typos, update numbers, or add entire paragraphs Insert images. Update logos in a contract or add a new graph to a report Add links. Enrich your PDFs by linking to other pages or external websites ANNOTATE Highlight the important. Make the most valuable content stand out at a glance Comment on PDFs. Add text to PDFs, insert pop-up notes & write your thoughts in the margins Add stamps. Review documents with our set of stamps or create custom stamps for any workflow ORGANIZE Merge PDFs. Combine multiple files into one PDF document Manage pages. Add, delete, rearrange, or rotate PDF pages with ease Split PDFs. Extract pages from PDFs & save them as separate files CONVERT Convert to PDF. Turn JPG, PNG, Word, PPT, and Excel to PDF PDF to Word. Convert PDFs into editable Word documents PDF to image. Turn PDFs into JPG or PNG images PDF to Excel. Convert PDFs into Excel spreadsheets PDF to PPT. Save PDFs as PowerPoint presentations PDF to text. Convert PDFs into editable TXT files FILL OUT Fill out PDF forms. Easily fill out PDF forms by just clicking on them Sign documents. Add your signature to a PDF in a few clicks. Let customers sign documents with handy one-time signatures Redact PDFs. Blackout or erase confidential information from your documents RECOGNIZE TEXT OCR text in PDF. Recognize the text, so you can search, highlight & copy it Enhance scans. Fix distortions, remove shadows & improve contrast Crop & split pages. Split double-page scans into separate pages & remove undesired margins Good to know: Length of access: Lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: Mac Max number of device(s): Unlimited usage on personal macOS devices Version: PDF Expert 3 for Mac (macOS) Updates: Get continuous support and bug fixes. Additional new features may come at an extra cost. PDF Expert One-Time Purchase normally costs $139.99, but you can pick it up for just $69.97 for a limited time, that represents a saving of $70 (50% off). For a full description, specs, and license info, click the link below. Deal Price One time cost now only $69.97 (was $139.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
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