Recommended Posts

when you increase your readiness level , if you dont play multiplayer for a day it will drop until it reaches 50% which is the lowest it can go.

That sucks, so they are forcing us to play multiplayer and keep playing it, just to finish the game? whatever happened to multiplayer being purely optional and won't affect singleplayer?? ME has always been a singleplayer experience for me and is how I play it, I have no problem with them adding multiplayer for the people who want it. However, forcing us who prefer not to play multiplayer to play it to get the "full experience"...that is going too far in my opinion. BioWare/EA are really stepping on toes with this release.....shame because the game, although very buggy, has been extremely enjoyable so far.

From what I've read, the "readiness" meter is more of a multiplier for the War Assets. You can get the best possible ending without touching the multiplayer, but you basically have to complete close to 100% of the campaign.

Well that is alright then, as long as multiplayer doesn't impact the singleplayer experience I have no problems with it.

  • Like 1

You can get the best possible ending without touching the multiplayer, but you basically have to complete close to 100% of the campaign.

If by close you mean exactly 100% and by campaign, you mean all three of them perfectly(perfect according to what BioWare wants), then you're right.

That sucks, so they are forcing us to play multiplayer and keep playing it, just to finish the game? whatever happened to multiplayer being purely optional and won't affect singleplayer?? ME has always been a singleplayer experience for me and is how I play it, I have no problem with them adding multiplayer for the people who want it. However, forcing us who prefer not to play multiplayer to play it to get the "full experience"...that is going too far in my opinion. BioWare/EA are really stepping on toes with this release.....shame because the game, although very buggy, has been extremely enjoyable so far.

I think after I finish my next mission I will be sitting at like 4300 assets with like 30-40%(total guess) of the game to go. I have spent maybe 2-3hours just scanning planets and collecting everything to turn in for assets. Once I get to that no return point which I'm sure this game has like the last two I'm just going to stop and play however much MP it takes to max out my readiness and then I'm gonna finish the game.

I think after I finish my next mission I will be sitting at like 4300 assets with like 30-40%(total guess) of the game to go. I have spent maybe 2-3hours just scanning planets and collecting everything to turn in for assets. Once I get to that no return point which I'm sure this game has like the last two I'm just going to stop and play however much MP it takes to max out my readiness and then I'm gonna finish the game.

Is there a way to know your readiness? I don't wanna play multiplayer. I think, don't want it at all. Might check it out eventually, but for now, NOPE

Readiness is meaningless it won't change the ending by much maybe a tweak here and there same with all the war assets you spend hours collecting.

You can see your readiness at the computer that shows you all the war assets you've collected, it's the room you spawn in after most missions where you can speak to the Anderson and Hackett hologram.

Readiness is meaningless it won't change the ending by much maybe a tweak here and there same with all the war assets you spend hours collecting

Yep, it changes pretty much nothing and I believe if you

choose two of the three ending options in the last scene

it does absolutely nothing

Oh, and in case anyone is wondering in regards to the ending

I had 4,000+ effective military readiness and chose the Synergy option. Shepard died but the entire crew lived and walked out of the ship on this planet with circuits imprinted on their skin

. For me, this was a satisfying ending because

I felt Shepard died for a good cause and I was glad the crew lived

Those 17 endings are nothing more than small tweaks they have 3 things which they just mix around to make 17 endings. It's the same as having a weapon where you can paint the barrel handle and the body etc. then mixing them around and saying look 10 trillion different weapons.

  • Like 1

Oh, and in case anyone is wondering in regards to the ending

I had 4,000+ effective military readiness and chose the middle/synthesize option. Shepard died but the entire crew lived and walked out of the ship on this planet with circuits imprinted on their skin

. For me, this was a satisfying ending because

I felt Shepard died for a good cause and I was glad the crew lived

I chose the same one as you did,

which didn't make any sense at all as to why they were on the ship going through a relay when they were supposed to be on earth helping me fight the Reapers.

I'm curious if anyone else laughed at some of the reused dialogue like when

Steve Cortez crashed and Sheppard just screams STEVE then when he radios back I'm alright Sheppard just looks to the side like he's trying to be cool and goes you sure in the most nonchalant way possible. it might have been because I was playing at 3 in the morning but I just burst out laughing. 

A question for people disappointed with the ending: did you really expect..

Yes, actually I did, considering I spent 2 games playing as paragon like as the game allowed I was hoping it would also be reflected in the ending. In fact nothing you do in the game seems to have any effect on how the game ends; that is why we were so disappointed.

I could smack my head on the keyboard randomly choosing replies to conversations and the game would end exactly the same.

  • Like 1
This topic is now closed to further replies.
  • Posts

    • The funny thing here is that like 70% or so of the web browser users use 'Google Chrome' as web browser. What I don't understand is that why on earth would ANYONE choose 'Google Chrome' on Windows when 'Microsoft Edge' is not just better in most things, but it's already there right out of the box for the Windows users. Microsoft Edge has less data collection (yes, that's a fact), less RAM usage and is more optimized for Windows (as it's a Microsoft product) right out of the box. Sure, the way Microsoft is pushing Microsoft Edge on users might not be the best way of doing it and might need to change. But I would never choose 'Google Chrome' over 'Microsoft Edge' today anyways. I'm sure there was a period back in the days when 'Google Chrome' actually was better in most things, but that period is not today.
    • JetBrains rolls out IntelliJ IDEA update with Markdown preview fixes and more by David Uzondu Image via JetBrains IntelliJ 2026.1.3 from JetBrains has landed, bringing several highly requested bug fixes that target common UI glitches and terminal rendering issues. If you run tmux inside the integrated terminal, the IDE no longer renders the cursor above the active line. The Markdown preview bug, which was fixed in this release, had annoyed developers for quite some time, as the preview pane failed to render images saved outside the project directory. Instead of displaying the actual image, the IDE simply showed a broken image icon, a problem that stuck around for two years before this update. Over on Windows, developers running WSL can now use wsl.exe to spin up their environments without losing terminal functionality. In previous builds, launching a terminal shell with something like wsl.exe -d ubuntu inside a Windows-based project broke both shell integration and active process detection. Other bug fixes in this release include: An issue where Gradle sync incorrectly reported success as a failure on WSL when using Gradle 9.5.0. A syntax highlighting bug that flagged valid Java for-loop initialization blocks with multiple statements as incorrect. A warning bug that triggered a false non-null local variable alert when using JSpecify annotations. A database generation bug that hid the option to use a DELETE statement instead of a TRUNCATE checkbox. A Kotlin highlighting failure where an assertion error in the Gradle redundant library inspection broke error highlighting. A UI bug where the ComboBox popup lacked a maximum height restriction. A Snowflake syntax error where DataGrip failed to support the "create temp" command. A Svelte syntax parsing failure that incorrectly flagged quotes inside inline expressions. A VCS repository manager deadlock that triggered thread pool exhaustion. A memory leak where the LazyTree component kept all previous versions of a tree in memory. IntelliJ 2026.1.3 is the third bug fix release for the IntelliJ 2026.1 series. The first one landed back in April with a fix for the WSL Python interpreter freeze, another fix for guest participants using Emmet abbreviations, and corrected WildFly server deployment errors.
    • That stupid annoying Sign in with Google on all these sites now... get the fk outta here
    • I was just being silly based on David Uzondu's comment ☺️
    • The unified inbox, when it arrives, will be a powerful argument for those who have > 1.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      469
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!