Recommended Posts

I could smack my head on the keyboard randomly choosing replies to conversations and the game would end exactly the same.

Indeed. Before the game was released there were some rumors that even side missions from previous two parts will have an impact on the main story. As it turned out, even decisions in main missions don't change the ending(s) by much.

No, I expected closure on what happened to my team, what happened to Wrex and all of the other characters this game has spent years making you care about, I expected more than a 1 minute cutscene to end 1 of the greatest most immersive series I've played.

I wanted to know what happened to the other worlds what happened to the other races what happened to the 1000s of ships and aliens who were fighting the reapers around earth now that the relays were destroyed. I just want to know what happened.

Even worse is knowing that they pretty much killed this entire universe as none of the aliens can contact each other and most of there worlds have been destroyed it was just such a lazy ending they didn't explain anything they just figured ok how do we end this hmm I know we'll tell them why the reapers are there then give them a button to kill them and then we'll make it so this entire story and universe was nothing more than a grandpa telling his grandson a story about a commander who likes to bang aliens while saving the universe so we can **** on the game even more.

No, I expected closure on what happened to my team, what happened to Wrex and all of the other characters this game has spent years making you care about, I expected more than a 1 minute cutscene to end 1 of the greatest most immersive series I've played.

I wanted to know what happened to the other worlds what happened to the other races what happened to the 1000s of ships and aliens who were fighting the reapers around earth now that the relays were destroyed. I just want to know what happened.

Even worse is knowing that they pretty much killed this entire universe as none of the aliens can contact each other and most of there worlds have been destroyed it was just such a lazy ending they didn't explain anything they just figured ok how do we end this hmm I know we'll tell them why the reapers are there then give them a button to kill them and then we'll make it so this entire story and universe was nothing more than a grandpa telling his grandson a story about a commander who likes to bang aliens while saving the universe so we can **** on the game even more.

Exactly,

i knew as soon as they had Ashley kiss me goodbye and had me call everybody to i knew, i figured these fools gonna kill off John Shepard, but i was feeling like i'm not going anywhere we're gonna win and I'm coming back, but nope :cry: damn you Bioware i hate you.

Actually Lovell, it sets a perfect stage for an expansion or an MMO.

I'd bet a considerably amount of whiskey they'll announce an addition to the franchise shortly - ME3 is selling too well to ignore or they've already been working on something else in the background. My money is on an MMO.

I do agree I was expecting

more of an explanation of how things would pan out after the Reapers were destroyed, and overall the ending was strange, but I was never expecting a ###### fairytale everything is okay everyone lives ending

As for any other game in the series, they would either need to

go back before everything was destroyed, which would be unusual considering the effort they specifically went to destroying everything in the end

or

follow the story of the survivors, which would be hard because it depends on what story you take and the mass relays are gone

. I don't think they are planning anything and I really hope this is the end for the series and world

Actually Lovell, it sets a perfect stage for an expansion or an MMO.

I'd bet a considerably amount of whiskey they'll announce an addition to the franchise shortly - ME3 is selling too well to ignore or they've already been working on something else in the background. My money is on an MMO.

Mass effect is not going to sell as an MMO, especially when more hardcore fans like myself find out what they did to Shepard without complete explanation.

The ending.

*sigh*

I'll be honest. I wanted Shepard to die. To sacrifice herself/himself for the Galaxy.

But the way they have done it. Its just ridiculous at best.

I mean come on. The thing was going perfect till Shepard reached the Citadel, near Anderson. Though I still think it could've done better, this level, but anyway.

The whole kid/superkid thing is just disappointing. Shepard would've just activated the console and died while the reapers swept out.

And this isn't just it. There is nothing shown to what happened to Asari' and Turian' and Krogan' and other races. After all, it wasn't just about the Earth or the humanity. It was about the galaxy.

And how could the Illusive Man be so careless. I mean, yah we get it that he was just a human being after all, but still, he should've known that Shepard had a gun. Not a big deal though. I am glad they even brought him in the ending, which I thought we'd would never see.

I get it. I get it that they had to keep Shepard alive for future DLCs and such, but in doing so they have ruined the ending to arguably one of the best trilogys of all time.

The ending after that story telling of the man and the son, the note that appears and says, Shepard has became a legend and all.

It should've said, Shepard has sacrificed his/her soul for the sake of galaxy.

However, you can still play the game with him, but to end the storyline of the MAIN triology, Shepard has sacrificed herself/himself.

That, and it would've been something better.

They came so close to perfection. And when the time came to push towards it, they instead pushed away from it.

What could've been an excellent ending to the excellent triology, one that everyone would've remembered for the rest of their lives, has been let down by just a bad decision

All in all, its disappointing. :s :(

I thought Shepard shot Illusive man right after he shot Anderson

<p><br /></p><p>He did but as far as the illusive man was concerned he now controlled the reapers and with the power of the reapers controlled Shepard the same way the reapers control the husks he thought he was untouchable and that he controlled the reapers rather than the reapers controlling him, at the end when it gives you those 3 options and one of them is to control the reapers you can see that the illusive man chose that option which was why his face and hands were burned</p>

Either I don't spend enough time playing Mass Effect 3 or you guys have much more time to play than me. I guess I'm taking my sweet time. I haven't even reached

the Asari home world yet.

I know it's a bit late, but yeah... lying to your customers is never good. Even if it's over a somewhat trivial matter.

Hahaha awesome. Bioware and EA area pathetic. And even more pathetic, are the retards on the video comments saying "buying the disk doesn't give you the right to modify files already in your game because you only bought license". :rofl:

What do you mean readiness drops. I haven't even touched the Multiplayer yet

Readiness starts at 50% and cant go any lower. If you play multiplayer to get it higher, you have to play it regularly if you want to keep it maxed, it will start dropping every day until it goes back to 50%.

This topic is now closed to further replies.
  • Posts

    • Cuktech 10 Ultra charger review: big display, four ports, 110W total power by Taras Buria Cuktech recently announced a couple of Ultra-branded chargers, including a desktop 300W charger, which I reviewed a few weeks ago. For those who do need that much (or who do not want to spend that much on a charger), Cuktech also offers the 10 Ultra, a traditional wall charger with similar features. Four ports, a big display, and up to 110W of power output. After using it for a few weeks, here are my impressions. Disclaimer: Cuktech provided the review unit without any editorial input or pre-approval. Like the 30 Ultra, the 10 Ultra arrived in a box made of nice cardboard with quality print all over it. Inside, besides the charger, you will find a 240W 6A charger, which, this time, is fully braided. While Cuktech always bundles high-power cables with its chargers and power banks, they are usually regular and unassuming. This time, the cable is much nicer, matching the charger's $59.99 price tag. The charger itself measures 67 x 76 x 33 mm or 2.6 x 3.0 x 1.3 inches and weighs about 250 grams. Considering the charger has four ports and a big display, I would say the compact size is quite impressive, albeit a little hefty. The overall design is similar to other chargers from the manufacturer, minus the chrome Cuktech logo next to the four ports. The Cuktech 10 Ultra has retractable prongs for better portability. Its front side is covered with piano black plastic housing two elements: a capacitive button with backlight and a quite large display for various charging stats. Ports are downward-facing, and I have mixed feelings about such a design. It is not the most convenient when you frequently connect and disconnect cables. It makes you bend over to find the right port to connect, and it is a no-go with outlets mounted closer to the floor. On the bright side, design like this eliminates clutter and sagging, especially when using four cables at once. Plus, you get plenty of space for a big display. Ports include two high-speed USB Type-C ports, one Type-C for less demanding devices, and one classic USB Type-A. The first two ports deliver full 100W, while the third is capped at 45W. As for the Type-A port, its maximum output is 18W. In total, the charger delivers 110W of power, but in my testing, I managed to squeeze 117W when charging two power banks and a tablet. Quite impressive. Type-C1 Type-C2 Type-C3 Type-A Single-port 100W 100W 45W 18W Two ports 80W 20W - - Three ports 65W 20W 20W - Four ports 65W 20W 10W 10W The charger can detect handshake protocols and balance power across all four ports according to each device's needs. As such, power is not limited to the values in the table above. You can have two ports charging at 55W, three ports at 45W + 20W, and more. For some reason, Cuktech is not listing the supported protocols, but a quick test showed that it is compatible with PD3.0, PPS, QC5, DCP, and UFCS. When you connect a compatible device, the charger automatically detects its charging standard and displays it on the screen, for example, Apple 6A or Samsung 3A. Speaking of the screen. The main highlight of the 10 Ultra is its 1.57-inch display with a maximum brightness of 700 nits and 160-degree viewing angles. The display takes up most of the front, and it shows various charging-related information, including total output power, current temperature, power distribution across ports with watts, volts, and amps, a screensaver, and more. You can toggle between the different views by tapping the button, and holding it changes the screen orientation (portrait or horizontal, plus flipped) according to your socket position. The screen is very nice. It is sharp, vivid, and the fonts are easy to read. As for settings, you can change the following: Keep the screen on or off Lock the screen orientation (hold the button to change the screen orientation) Keep the USB Type-A port on Toggle power modes The charger has three power modes: AI: standard mode that automatically allocates power to each connected device. Power Priority: prioritizes power for high-demand devices, such as laptops or power banks. Balanced: splits power evenly across connected devices according to their needs I was skeptical at first, but after testing a few devices in different modes, I can see the benefit of these three modes. The most useful is power priority, which gives the first Type-C port more power. When I was charging a 100W power bank (port 1) alongside a 140W power bank (port 2), Power Priority split the total output about 75-30. Balanced mode, as the name suggests, splits the total output between the two ports more or less equally. As for AI mode, the charger uses its brain to detect which device needs more power. In my testing, it figured out that the 140W power needs a bit more juice. As I said, I expected this to be more of a gimmick, but the three built-in modes turned out quite useful. For example, you can prioritize your laptop while giving other ports a little less power, but still enough to charge at acceptable speeds. Unfortunately, unlike the 30 Ultra, this charger cannot display the battery level of the device being charged. This small feature turned out to be very useful when I was testing the 30 Ultra, as it allowed me to see my phone's battery level without picking it up. Like other Cuktech chargers I tested, the 10 Ultra one proved itself reliable and well-made. It uses Gallium nitride semiconductor technology to reduce the charger's size and improve efficiency. It is also better at dissipating heat, but I have to say that when charging two power banks at 117W total, the charger got hotter than what I would call comfortable (hold it for a few seconds, and you start feeling a burning sensation at your fingertips). However, the built-in thermal indicator remained below the temperature threshold, with the screen reassuring that the device operated at "High performance" (I tested it in a 21 °C / 69 °F room). Overall, the Cuktech 10 Ultra is a solid choice. If you need four ports and you like to nerd out on various stats, it is a very easy recommendation. It will take care of your laptop, phone, tablet, and power bank without breaking a sweat, plus the build, material, and cable quality are top-notch. The mode switcher is handy when charging different devices with different power needs, too. I cannot say a display is a must-have in a charger, especially when it makes you more conscious about where to plug it, but it is a neat addition if you have a socket at your table or bed level, so that you can actually use the display and its features. The more important fact is that despite its size and quality, the display does not make the charger that much more expensive than similarly powerful chargers from competitors. Plus, you can save 10% on the 10 Ultra with a promo code on Amazon. Buy Cuktech 10 Ultra charger - $53.99 on Amazon with a promo code As an Amazon Associate, we earn from qualifying purchases.
    • Last week I was investigating an issue with contacts and tried using the new Outlook. In the real (Classic) Outlook, you can easily go to any Outlook folder and present it in a Table View, then customize the columns to show/sort any field, which was exactly what I needed. But of course, the new Outlook doesn't have this feature at all. I gave up. Oh, and can we possibly stop claiming the new Outlook has PST support? What it really has is the ability to use the real Outlook in the background to pretend to have PST support. There is no PST support without the real Outlook installed.
    • Honestly just before Panos left it started to feel like MS just wasnt interested in them so they were being less innovative with them, and then when he DID leave for Amazon its kind of clear the direction is gone. It felt like Panos had both goals and drive, and a vision, but it felt like no matter what his title/department was the Surface devices never had the full interest of the rest of management and he was just pushing a bolder up a hill that MS was adding dirt to as he went.
    • A roguelike and a 4X strategy game are free to claim on the Epic Games Store by Pulasthi Ariyasinghe The final leg of the Epic Games Store's mystery giveaways promotion just landed, and it brought along two more games to keep. Last week's Lonestar and Calico giveaways have now been replaced with copies of Rogue Waters and Songs of Conquest to claim for PC gamers. As always, the game is yours to add permanently to your Epic Games Store library within the next seven days. Diving into the games, Songs of Conquest is developed by Lavapotion. This is a turn-based 4X strategy experience that has players making tough decisions and participating in tactical combat while also managing their kingdom. "Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown," explains the developer. "Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it." Meanwhile, Rogue Waters comes from developer Ice Code Games. This rogue-lite experience has you taking the role of Captain Cutter as he commands his ship and crew through procedurally generated encounters. You'll be recruiting and training crew, use sea creatures, and battle with other ships and pirates. "Set sail as Captain Cutter, a pirate caught in a deadly struggle for power and vengeance," adds the developer. "Navigate dangerous waters, unleash mythical sea creatures, and outwit enemies as you chase legendary treasure and confront dark secrets." The newly available Rogue Waters and Songs of Conquest giveaways on the Epic Games Store are set to run until June 11, giving PC gamers seven days to claim the latest offer. Once this closes out, a new freebie will take its place on the same day, which is slated to be Warhammer 40K Speed Freeks. Don't forget that mobile gamers can check out the Epic Game Store's weekly giveaways on Android and iOS to grab a freebie there as well.
    • Still using Classic Outlook? Microsoft highlights 15 reasons to switch to New Outlook by Usama Jawad As many of you may know, Microsoft has been trying to get customers to ditch Classic Outlook in favor of New Outlook for quite some time now. To that end, it has added numerous capabilities to the latter, including PST features, and it is working on several more, such as a unified inbox. However, customer response has been a bit lukewarm so far, with many considering the New Outlook to be "hot garbage". Now, Microsoft has highlighted 15 features that users can leverage in New Outlook in yet another attempt to get customers to migrate. Although not all of the 15 capabilities are exclusive to New Outlook, in fact, most of them are available in Classic Outlook as well. But Microsoft hopes that this combination of familiar and fresh features will be able to attract existing users as well as new ones. For ease of readability, we have summarized the 15 features below: Pin an email: This makes it easier to track important emails Snooze an email: You can temporarily snooze an email thread for a specific time frame until it becomes relevant again. This can be very useful in scenarios where you don't feel like actively following a thread or simply want to follow up on a later date Add multiple categories at the same time: You can assign multiple categories to an email through a single, simplified interface Sweep: As the name implies, you can define automated move processes on your inbox to declutter it, rather than cleaning it up manually Schedule send: Does exactly what it says on the tin, and can be useful when accommodating recipients in different timezones Simplified folder sharing: The sharing process has been simplified so permissions are automatically applied on parent folders Follow a meeting: This is an RSVP option that lets people know that you won't be able to join the meeting but would still like to access a recap Save calendar views: You can save different views for the calendar based on different workflows Improved meeting tracking: Organizers have more controls in viewing meeting responses, such as the ability to sort and download them. Typically useful when there is a large audience Meeting recap: The Outlook Calendar surfaces a meeting recap with recordings, transcripts, and shared files Filtered views: Allows you to declutter your Calendar so that it's easier to scan and schedule Change a recurring event: Users can modify future events of a series of meetings while preserving the configuration of previous ones Rename your email account: This labeling makes it easier to identify multiple accounts in Outlook Modern themes: Exactly what the name says, plus Dark Mode Keyboard shortcuts: This facilitates flexible user behavior as customers can choose between Outlook for Windows shortcuts, Outlook for the web, or turn them off completely There you have it. It's a decent list, but it remains to be seen if it will move the needle in a meaningful way for users who are attached to Classic Outlook. Again, a lot of the aforementioned features are already available in Outlook Classic, but for some, native functionality is not present, and people typically resort to workarounds. Microsoft will be hoping that it's primarily those capabilities that get people to finally switch.
  • Recent Achievements

    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      478
    2. 2
      PsYcHoKiLLa
      247
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      76
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!