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I could smack my head on the keyboard randomly choosing replies to conversations and the game would end exactly the same.

Indeed. Before the game was released there were some rumors that even side missions from previous two parts will have an impact on the main story. As it turned out, even decisions in main missions don't change the ending(s) by much.

No, I expected closure on what happened to my team, what happened to Wrex and all of the other characters this game has spent years making you care about, I expected more than a 1 minute cutscene to end 1 of the greatest most immersive series I've played.

I wanted to know what happened to the other worlds what happened to the other races what happened to the 1000s of ships and aliens who were fighting the reapers around earth now that the relays were destroyed. I just want to know what happened.

Even worse is knowing that they pretty much killed this entire universe as none of the aliens can contact each other and most of there worlds have been destroyed it was just such a lazy ending they didn't explain anything they just figured ok how do we end this hmm I know we'll tell them why the reapers are there then give them a button to kill them and then we'll make it so this entire story and universe was nothing more than a grandpa telling his grandson a story about a commander who likes to bang aliens while saving the universe so we can **** on the game even more.

No, I expected closure on what happened to my team, what happened to Wrex and all of the other characters this game has spent years making you care about, I expected more than a 1 minute cutscene to end 1 of the greatest most immersive series I've played.

I wanted to know what happened to the other worlds what happened to the other races what happened to the 1000s of ships and aliens who were fighting the reapers around earth now that the relays were destroyed. I just want to know what happened.

Even worse is knowing that they pretty much killed this entire universe as none of the aliens can contact each other and most of there worlds have been destroyed it was just such a lazy ending they didn't explain anything they just figured ok how do we end this hmm I know we'll tell them why the reapers are there then give them a button to kill them and then we'll make it so this entire story and universe was nothing more than a grandpa telling his grandson a story about a commander who likes to bang aliens while saving the universe so we can **** on the game even more.

Exactly,

i knew as soon as they had Ashley kiss me goodbye and had me call everybody to i knew, i figured these fools gonna kill off John Shepard, but i was feeling like i'm not going anywhere we're gonna win and I'm coming back, but nope :cry: damn you Bioware i hate you.

Actually Lovell, it sets a perfect stage for an expansion or an MMO.

I'd bet a considerably amount of whiskey they'll announce an addition to the franchise shortly - ME3 is selling too well to ignore or they've already been working on something else in the background. My money is on an MMO.

I do agree I was expecting

more of an explanation of how things would pan out after the Reapers were destroyed, and overall the ending was strange, but I was never expecting a ###### fairytale everything is okay everyone lives ending

As for any other game in the series, they would either need to

go back before everything was destroyed, which would be unusual considering the effort they specifically went to destroying everything in the end

or

follow the story of the survivors, which would be hard because it depends on what story you take and the mass relays are gone

. I don't think they are planning anything and I really hope this is the end for the series and world

Actually Lovell, it sets a perfect stage for an expansion or an MMO.

I'd bet a considerably amount of whiskey they'll announce an addition to the franchise shortly - ME3 is selling too well to ignore or they've already been working on something else in the background. My money is on an MMO.

Mass effect is not going to sell as an MMO, especially when more hardcore fans like myself find out what they did to Shepard without complete explanation.

The ending.

*sigh*

I'll be honest. I wanted Shepard to die. To sacrifice herself/himself for the Galaxy.

But the way they have done it. Its just ridiculous at best.

I mean come on. The thing was going perfect till Shepard reached the Citadel, near Anderson. Though I still think it could've done better, this level, but anyway.

The whole kid/superkid thing is just disappointing. Shepard would've just activated the console and died while the reapers swept out.

And this isn't just it. There is nothing shown to what happened to Asari' and Turian' and Krogan' and other races. After all, it wasn't just about the Earth or the humanity. It was about the galaxy.

And how could the Illusive Man be so careless. I mean, yah we get it that he was just a human being after all, but still, he should've known that Shepard had a gun. Not a big deal though. I am glad they even brought him in the ending, which I thought we'd would never see.

I get it. I get it that they had to keep Shepard alive for future DLCs and such, but in doing so they have ruined the ending to arguably one of the best trilogys of all time.

The ending after that story telling of the man and the son, the note that appears and says, Shepard has became a legend and all.

It should've said, Shepard has sacrificed his/her soul for the sake of galaxy.

However, you can still play the game with him, but to end the storyline of the MAIN triology, Shepard has sacrificed herself/himself.

That, and it would've been something better.

They came so close to perfection. And when the time came to push towards it, they instead pushed away from it.

What could've been an excellent ending to the excellent triology, one that everyone would've remembered for the rest of their lives, has been let down by just a bad decision

All in all, its disappointing. :s :(

I thought Shepard shot Illusive man right after he shot Anderson

<p><br /></p><p>He did but as far as the illusive man was concerned he now controlled the reapers and with the power of the reapers controlled Shepard the same way the reapers control the husks he thought he was untouchable and that he controlled the reapers rather than the reapers controlling him, at the end when it gives you those 3 options and one of them is to control the reapers you can see that the illusive man chose that option which was why his face and hands were burned</p>

Either I don't spend enough time playing Mass Effect 3 or you guys have much more time to play than me. I guess I'm taking my sweet time. I haven't even reached

the Asari home world yet.

I know it's a bit late, but yeah... lying to your customers is never good. Even if it's over a somewhat trivial matter.

Hahaha awesome. Bioware and EA area pathetic. And even more pathetic, are the retards on the video comments saying "buying the disk doesn't give you the right to modify files already in your game because you only bought license". :rofl:

What do you mean readiness drops. I haven't even touched the Multiplayer yet

Readiness starts at 50% and cant go any lower. If you play multiplayer to get it higher, you have to play it regularly if you want to keep it maxed, it will start dropping every day until it goes back to 50%.

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We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
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