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i just wana share. I was watching that build video. About metros 8 rules or something

and we get a peek into the taskbar of traditional UI in metro style. fully grey.

If.. they replace the aero with a grey border of 5px all round an app. And make it all flat. It will go with metro really well well still retaining the framed dragable properties we love about windows.

Also. If app makers (legacy) make square icons to go on that grey tasbar. Thats big WIN for me :p

That is Build 8102 btw. But the UI seems had some work done over the newer builds we see.

post-285248-0-55721900-1323402194_thumb.

win8china : new Task Manager functions in the latest win8 builds

Bing Translate

Exclusive: Win8 strong and clever new task manager

Run multi-tasking and handling of the personal computer, such as current smartphones, iPad tablet computer can not match, after all, much more entertaining than improving the efficiency of those devices. From Windows XP to
and then to
, Task Manager will become increasingly important, because he is the operating performance of the overall system health, report of the Centre and the Central Administration.

September
developer preview version of give you a glimpse into the new Win8 Task Manager to view, but 3 months have passed, into 2011 Windows8 after last month's changes looked back and has really many, new Win8 Task Manager becomes more humane, listening to
road-map and text with you all-

First of all, we see that process in the right-click menu on and joined the
Search online
feature! What does it mean? Is that after you click this, inside the current process in the search engine to search for, so that you understand the unknown processes. Whether or not viruses, rootkits, inclusion of the who's who on Earth is, investigate it know.

From this point of the above, the new manager has indeed become humanized many you see first screenshot of the site, click the right mouse button on the process, the menu there is a Search online (online search), course immediately above the Open file location, where the folder is to open the process executable, this is a process that exists in the Task Manager of previous builds -----

20111209_123556_890_u.gif

After clicking Search online, Microsoft will open the system's default
search on this process, Win8 sure is to call the IE browser and Microsoft's Bing search engine to search ?

20111209_124543_593_u.gif

See search results in a graph on the right?

Microsoft is also humanity, while keeping the process executable file name and program name at the same time as keywords for search (TM.exe Task Manager), which is more clear.

However last spoke about this topic, Tencent QQ TM software is also used in TM.exe, this may under Windows8 will encounter some problems.

Of course, in addition to this improvement, there are many details are changed, such as the User below the label for the current number of processes that the user has also been summary, open the resource monitor button names have also changed--

20111209_125218_328_u.gif

WZOR talked about the beta schedule:

http://soft-forum.ws/threads/microsoft-windows-8-public-beta-release-%D0%9F%D0%A0%D0%90%D0%9A%D0%A2%D0%98%D0%A7%D0%95%D0%A1%D0%9A%D0%98-%D0%93%D0%9E%D0%A2%D0%9E%D0%92.31527/

Google translate:

In recent days, the network is circulating rumors about the timing of the mass release public beta versions of Microsoft Windows 8 beta.

So this weekend we (Sacred Cow and Uncle-TSYA) decided to "check in guests" to Steve Sinovski (Steven Sinofsky) for a cup - another coffee and ask him about the most intimate, ie, about the progress of the Microsoft Windows 8 and that when we finally be able to install and test the beta version of Windows 8 beta.

And so what we found out:

The first, indeed, the case for promotion to the availability of Windows 8 beta are highly successful, and probably serious delays to achieve the quality of assemblies corresponding to the public beta release will not be!

The second most likely already are in operation escrow build Escrow Windows 8 beta, the process of "signing" (sign-off) Windows 8 beta will begin on December 12, 2011.

8165.0.winmain.111202-1945

8166.0.winmain.111205-1323

8167.0.winmain.111206-1800

8168.0.winmain.111207-1818

8169.0.winmain.111208-1905 - the last date the assembly ...

Now, that with regards to timing of the availability of Windows 8 beta:

- The very future beta build will be collected up to Christmas ie until 24 December 2011, but then which of the collected escrow (Escrow) assemblies will become the official Microsoft Windows 8 Beta will be known only by 13 January 2012.

If you do not have any difficulties, and will not be revealed critical errors, then perhaps that this date is over and the process of "signing" (sign-off) build in Windows 8 beta.

From 10 to January 13, 2012 will be held Consumer Electronics Show CES 2012, this exhibition will fly for the first time (on an interesting devayse) information from a representative of Microsoft on the final Windows 8 Beta.

- On January 30, 2012 in the Microsoft internal conference is scheduled, ie, the global corporate seating which will debut as Microsoft employees and partners of the company official beta version of Microsoft Windows 8 beta.

Likely result of these gatherings and will be "accidental leaks" Microsoft Windows 8 Beta in the world, at least we will try this ...

other dates:

- Windows 8 RC-version - April 2012 will be represented at the event MIX 2012;

- Internal RTM release of Windows 8 may appear in late June - July, ie in the summer of 2012, at the same time, it will be OEM and corporate partners.

Since the introduction of internal RTM release is usually 3 months before the first device and the beginning of RETAIL sales of the product. ie this October - November 2012.

As they say tarot cards started selling Microsoft Windows 8 starts January 14, 2013

PS: Unfortunately, Steve Buller (Steven Ballmer) we could not talk, he was very busy ragrebaniem "treasures" in SKYPE and NOKIA. Weather in Helsinki and Tallinn are nasty, rain, sleet, therefore, had to stop Steve Mount Korvatunturi (Korvatunturi) in Lapland at the Yule goat Joulupukki (Joulupukki), Steve promised to return home in Redmond (Redmond) just by January 30 ...

This is a post in PCBeta by a member who is known to be a MSChina employee, he posts rarely but good infos, this time is about some new features to be seen in the win8 beta:

http://bbs.pcbeta.co...951082-1-1.html

screen815.jpg

I modified the google translate so it would be more understandable:

1.17 years of the start button officially retired, replaced by moving the mouse to the "start area"; there will be a preview of the start screen. (**LOL, now people can really say good-bye to the win7 start menu, and also all the WDP registry treaks.)

2. Charms from the right side of the screen rather than the left start. (**move mouse to either top-right or bottom-right.)

3 applications can be dragged from the top of the screen to the side of the screen and dock.

4 Close the application's functionality: Pulled the program from the top down to the bottom of the screen to shut-down. (**canouna had shown this new function)

5 multiple-choice starting screen support.

6 Start screen thumbnail view.

7. Push scrolling: move mouse to the edge of the screen then you can start scrolling start screen, without the need to use the bottom scroll bar.

8. "All Apps View": inside the Suites, Office, Adobe, etc. will be automatically assigned to a group.

9 start screen to be more easily re-arrange Tiles. Tiles can be pulled to the bottom or top of the screen, start menu will automatically become a thumbnail view to facilitate the release of Tile. When the mobile Tiles will be displayed more clear instructions to tell the user the effect of reorganization.

10 updated the application-switch animation, Charms start button animation.

11 an application dragged from the left of the screen can always move back to shutdown or switch into the next program, or use mouse scroll wheel to switch.

12 Wide Tiles can be reduced to a narrow range in order to increase the screen space.

13 high-resolution displays can control the number of apps to appear in the start-screen .

14 new Apps are fun. Everyone's doing very fine App, which zoom into contact support thumbnail view, also supports Docked mode following the chat side of the screen, very useful.(**I don't actually understand how it works, maybe canouna will be telling us better)

Edit: canouna in MDL has commented: "All is old news"....to him, of course, because he is running 816x; but then we know that what the PCBeta post said are real. :)

It seems the horrible green has been dropped and they're using dark blue now? or is that just a temporary color? or is it even adjustable now :D?

edit: I guess it's changeable since multiple colors has been shown now, green from win8 dev preview, dark blue from china leaks, and black from microsoft videos....So what is it now? Black? Blue? or Adjustable?

Funny because some software aren't allowed on thoses country too, like Java.

Ho well, i wish that Java isn't allowed anywhere, worldwide, it's a such a crap compared to C# :/

I'd rather say that C# is no better than Java. I am a Java expert and the way microsoft has copied Java to make C# is just preposterous!

Whatever! I just dont like integration of metro UI in Windows PC operating system. Its just not done. Sounds impractical to me. I dont know why but this new OS should only be for tablets.

And I hope they fix bugs this time. I'd assume that the new Windows 8 would not have blue screen of death issues. :D

I'd rather say that C# is no better than Java. I am a Java expert and the way microsoft has copied Java to make C# is just preposterous!

Whatever! I just dont like integration of metro UI in Windows PC operating system. Its just not done. Sounds impractical to me. I dont know why but this new OS should only be for tablets.

And I hope they fix bugs this time. I'd assume that the new Windows 8 would not have blue screen of death issues. :D

I'm no expert but if you mean copied java as in, copied the syntex, then yes, that was the goal/idea from the start.

No BSODs are nice but all it takes, on any system is a hardware failure or a bad driver and that's just something MS can't really control on their side.

win8china posted some screen-shots of the Windows Store, it's the Simplified Chinese win8, the translations are in red.

http://www.win8china.com/html/334.html

On clicking the "Store" tile, the "store screen" will appear:

screen819.jpg

And here are the different groups:

screen818.jpg

The words:"?? ****" means the Apps is free, because for Beta, all Apps would be free:

screen820.jpg

screen821.jpg

screen822.jpg

Seems win8china has also got a copy of the beta-build, and has put up some installation screen-shots - I guess there will be more to come when they start running and testing.

http://www.win8china.com/html/341.html

- The background color seems to have been changed to a new tone

screen829.jpg

Notice the keyboard button

screen830.jpg

On clicking, the virtual screen keyboard comes up

screen831.jpg

instead of asking if you wish to make a "New Installation"; now is more straight-forward and asks if you want to "Keep Nothing"

screen832.jpg

win8china now installing the build, stay tuned.

screen833.jpg

More to come :

http://www.win8china.com/html/343.html

Personalization

screen834.jpg

Settings - and the word we like to see "Windows 8 Beta"

screen835.jpg

Notice the key button, on clicking it shows what password you have just put in.

screen836.jpg

Funny to see people using this beta of the next OS but they still don't get how to use the snipping tool included many years to take screenshot, instead they are still using paint.

Maybe they should learn how to use the current OS before trying the next one :/ .

Earlier, Engadget had posted a report about MS in CES, and was mentioned in Neowin News. Now, eweek posted their report:

http://www.eweek.com...in-2012-154595/

Consumer Electronics Show: 10 Things You'll See in 2012

screen846.jpg

MS had shown off the SamSung7 in Sept., there shouldn't be any doubt they would show a win8 tablet in CES, what's interesting would be which win8? WDP (nothing significant) or beta(beta-escrow) .....go out with a bang? :o

Merry Christmas !! win8china has posted some new screen-shots of the win8 beta, here we go:

http://www.win8china.com/html/348.html

Lock-screen with web-connection status

image_128.jpg

Log-in screen

image_129.jpg

On clicking the ease-of-access, a male voice for screen-reading instead of female voice

image_130.jpg

on-screen-keyboard

image_131.jpg

http://www.win8china.com/html/349.html

On double-clicking of a file format not recognized by win8 beta(seems the pdf reader is not available yet in the beta), notice the new option "Look for an App in the Store" in the metro dialogue box.

image_132.jpg

The UI difference between the old aero desktop and the new metro start screen/menus probably won't match fully till Windows 9 I bet, that's probably when we'll see the big changes to the desktop itself more.

This topic is now closed to further replies.
  • Posts

    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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