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Just been looking up release dates on Eurogamer and all I can see is Unit 13 this month and thats it for rest of year?

The Vita launch has hardly been a great success they need to keep momentum up and there are no games announced for release this year other than Unit 13 so far????

Gonna check out Unit 13 soon. The damn demo made my Vita crash, have you had any issues with the proper retail version?

BTW I added you on PSN but you haven't accepted or declined. Just thought I'd let you know in case you missed it.

I literally have been extremely lucky as I have not had a single issue with my Vita. The first day I had it it froze up for literally like 3 seconds, then kept working, and I have not seen anything since. It has literally (knock on wood) run flawless. I even updated Unit 13 to the latest version before I played it.

And cool, I will definitely accept the invite, just have not seen it yet, I stopped playing the Vita shortly after I posted last night, had a bit of an emergency with my puppy and had to run him to an animal hospital. Was up most of the night and I am now at work. Next time I fire up the Vita I will accept it.

Just been looking up release dates on Eurogamer and all I can see is Unit 13 this month and thats it for rest of year?

The Vita launch has hardly been a great success they need to keep momentum up and there are no games announced for release this year other than Unit 13 so far????

Today is the day I believe they announce their next wave of games. But there are definitely more games than just Unit 13 listed for me on the Gamefly website as for as upcoming releases.

Mortal Kombat

Resistance

Gravity Rush

Little Big Planet

Those are just the ones I remember off the top of my head. Sure not a ton, but I believe a decent amount of games should be announced today, and I am willing to bet there will be some heavy hitters in there as well.

Honestly just the launch games themselves are going to get me through the next month or so if not longer. I still have yet to even touch Hotshots, barely scratched the surface with Wipeout, still have plenty to play with Super Stardust and Escape Plan. So good titles on the Vita combined with still good games being released on the PS3 itself means I do not foresee any lull in gaming at all. Then again I have shared the fact my time is pretty limited.

I did play a bit more of Unit 13 after I posted, and I really do like it now that I have the control scheme to memory. Only touch aspects or reload, bring up the objective map, and if there are things to interact with in the environment you will get a prompt to interact. Other than that, rest of it is just normal no touch controls, and they do work. The same issue I saw with the demo, that the camera angles get a little wonky, still do exist, but it is in the real tight quarters situations, and I have figured out how to avoid it from happening already. Since it is a 3rd person game, you can keep swinging the camera around so to speak. So yeah I kind of am digging Unit 13. They have a Daily Challenge thing that I decided to try after doing just the 1st mission of the campaign, it said it was an Elite challenge which meant if you die you were done and had to start all over, and I almost was able to get it but just kept dying towards the end. I would have eventually done it but as I said had a little scare with my puppy to where I had to run out of the house and drop everything, but right there is a pretty cool concept, if they keep up with these daily challenges and they are different each time, that adds a whole lot of replayability to the game itself. Plus trying to top leaderboard scores can get pretty addicting I am imagining.

im gonna have to eat humble pie and say that I'm enjoying uncharted, I'm pleased i traded for it as it's been a good experience so far.

Thanks for the link of games, it good to know that there is going to be a steady stream of games for the Vita, I'm a big fan of the 3DS but the games landscape looks completely deserted.

I got both and have only tried the Vita version so far. I'm enjoying playing RttS. Graphics aren't the greatest but gameplay is pretty awesome.

Have you had any issues with the controls? I wish I could play a demo somewhere before opening the game up. What interfaces are you using for hitting and pitching?

Have you had any issues with the controls? I wish I could play a demo somewhere before opening the game up. What interfaces are you using for hitting and pitching?

Well I've only been playing Road to the Show as a SS, so I haven't done any pitching. I'm just using the standard controls (using face buttons to swing). I've had no issues aside from the fact that I suck at hitting.

Well I've only been playing Road to the Show as a SS, so I haven't done any pitching. I'm just using the standard controls (using face buttons to swing). I've had no issues aside from the fact that I suck at hitting.

I was thinking about using them as well. Seems to be a lot easier. I'm probably going to use meter pitching as well.

I read that Metal Gear Solid HD Collection is coming to Vita, but haven't seen anything else today. Was there a time listed for the announcement?

I was thinking about using them as well. Seems to be a lot easier. I'm probably going to use meter pitching as well.

I read that Metal Gear Solid HD Collection is coming to Vita, but haven't seen anything else today. Was there a time listed for the announcement?

All we have according to the Kotaku article is a release date of June in Japan.

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I was not actually a huge fan of these games when they were released. I tried, and just did not have the patience. As such, I never beat either.

I am without any doubt going to be playing them on the Vita as long as the controls are halfway decent. I have always felt I have done by self a terrible disservice by not having played either game.

All we have according to the Kotaku article is a release date of June in Japan.

I was not actually a huge fan of these games when they were released. I tried, and just did not have the patience. As such, I never beat either.

I am without any doubt going to be playing them on the Vita as long as the controls are halfway decent. I have always felt I have done by self a terrible disservice by not having played either game.

I'm exactly the same, didn't play them on the first round as i don't usually have the patience for stealth games, however i will probably end up grabbing this just to see what all the fuss was about.

Even without Peace Walker, I still think that I'll pick this up on the Vita as opposed to the PS3. I have tons of stuff that I want to play through on the PS3, so I'm a lot more likely to play through the MGS HD collection on the Vita in little fifteen minute increments here and there.

MGS2 and 3 are two of my favorite games of all time (MGS3 in particular just might be in my top five), and seeing how my PS2 and all of its games are stuffed away in a box somewhere (I could dig them out, but...), I'm looking forward to reliving those memories.

So I finished Uncharted Golden Abyss late last night. Actually ended up playing until 12:30 am and now I'm paying for it at work lol. Thoughts:

  • Game started off slow but picked up quite nicely around the midpoint on
  • Wasn't a big fan of all the touch control stuff, but it didn't really bother me
  • Love the gyro aiming
  • Overall, I'm very pleased with this game. It really was like a PS3 Uncharted experience in your hands

What are people feeling about their Vitas then after the "hooneymoon period"?

Mine has taken a bit of a backseat to console/PC, but tonight I was waiting on my other half to finish work as I was picking her up, and she ended up running 30 mins late. Had about 15 mins of Lumines and then Hustle Kings. I still love the screen, and design wise it's much more comfortable than my old PSP - At least with games that don't use back touch. So far I really feel it could've done without back touch, but I will say Sound Shapes seems to use it well (from trailers, really looking forward to this game). Guess it's better to have it than not, as long as developers are incredibly wise about when they implement it.

Games seem to be going through a little dry spell, this is something that seems to happen in the months after launch for most gaming devices. Really am looking forward to Gravity Daze, but it certainly isn't everyone's cup of tea.

Still happy with my purchase, as usual I could have waited for a price drop and saved money, but I do enjoy being an early adopter when it comes to gaming hardware.

Up next from Sony besides games I'd really like to see them knuckle down on the firmware and give us some substantial updates this side of summer, and before the end of the year. While the Vita OS is pretty nice and clearly benefits from 512mb ram, it does still feel a little "seperate". Almost everything seems like you're launching a standalone app, even going into settings. Think it could be streamlined a little.

Better PSP support, and finally, PSX support, will substantially increase playtime for a lot of people - The screen and resolution bump really does work wonders on PSP titles, can only imagine what some of the PSX classics will look like.

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I am having about the opposite experience. I like it more now than I initially did, and it is almost all I have been exclusively playing except for playing Journey.

It absolutely filled the role I thought it was going to have for myself, and that was provide me with more gaming time than I previously had prior to getting it. My wife is cool with me taking over the TV now and then, for example with Journey, but for the most part we tend to hang out in our TV room every night with our cat and dog and watch TV. We still do that, but I am now playing the Vita a few nights of the week as well, and she doesnt mind at all as I let her watch the shows I normally would not want to watch otherwise if we were both poicking something to watch we both liked. :laugh:

I also have literally just been jumping between games, still playing Rayman, Unit 13, and Wipeout all at the same time. Plus Motorstorm RC. Still have Escape Plan and Super Stardust, which I actually really liked both games a whole lot, especially SSD. And I still have not even tried Hot Shots Golf to this day, and I know I am definitely going to really enjoy it.

I am definitely hoping for some big game announcements very soon though. A Gran Turismo and a new God Of War being at the top of my list. Going to definitely pick up Gravity Rush as well.

So yeah, I am liking it more than when I first got it and based on what I am playing and still have to play, I envision at least a couple of more months before I tire of the games I currently have.

With the above said, I hardly use it for anything besides gaming. I have not even taken a single photo or video with it yet actually, and I very well never may. So the other aspects of it I cannot really comment on all that much. Agree with seeing some firmware updates though, just to keep things moving along.

I've definitely been enjoying it as it's getting me some gaming time in while at work/on lunch. Motorstorm RC has been perfect as the races are quick so I can fit them in here and there when things get slow so I'm definitely starting to enjoy it more for this.

I've probably played SSD the most of any game, though I haven't really played any UC:GA in the last 3 weeks or so. Only about 10 chapters in and I'm yet to really get hooked, though I'll probably put a couple hours into it again here soon and see after that. Really loving SSD on this thing though, by far my favorite game on the device and one that I can see myself playing for a while to come.

Since SSX came out I've pretty much been playing that exclusively when I can on the weekends but the Vita is letting me get a lot of extra gaming time in away from the house (spending a fairly equal amount of time on each). Still yet to beat any games on the Vita (well I suppose I've beaten SSD but the score chasing keeps me coming back), so I don't really see myself running out of stuff to play for a little while yet.

I found this article last night... 15 best PSP games for the Vita

I am probably going to pick up the 3rd Birthday and Crush eventually.

Has anyone played either? If so impressions?

My Vita is still receiving almost daily usage after the "honeymoon period". I usually don't play it for long stretches of time - it's typically just a fifteen minute period here and there after I'm done exercising or right before I go to bed. Those short periods of time were my main motivation behind buying a Vita in the first place, and it has been fulfilling that role quite nicely. As of right now, I'm still playing through Hot Shots Golf and Wipeout, and I'm not even close to being done either game. I tend to push myself to complete games after I start them, no matter how tempted I am to branch out, hence the reason why I haven't touched Lumines or Super Stardust Delta in a while.

I definitely agree with Audioboxer about the back touch panel - the most comfortable way to hold the handheld for me is to completely disregard the panel and just rest my hands upon it. They could have taken that thing out completely and I wouldn't miss it. Like I said on my blog, if a game comes out that forces my hands into that weird contorted position using the hand grooves, I just won't play that game. I'm perfectly content with the buttons and the odd bit of touchscreen manipulation.

Support for PSX games is definitely needed, and hopefully it's not far off. I bought Chrono Cross with the intention of playing it again on the Vita, and I was initially a little surprised when I saw that I couldn't play it right out of the box. I never had a PSP, so I still have a few games from that collection that I want to go through eventually, with Disgaea 2 and Legend of Heroes being the first two on my list. I typically don't like to play multiple "story-based" (using that term extremely loosely) games at the same time, so once Mass Effect 3 on the Xbox 360 is done, then I'll probably start Rayman Origins, and then Legend of Heroes after that.

New game announcements are going to be needed fairly soon, though. While I still have more than enough to keep me going in the near future (the aforementioned titles along with MGS:HD collection and Street Fighter x Tekken), I know that there are many people who have exhausted their collection of launch titles and are hoping for something new to play. Hopefully some smaller arcade-style games or indie games can pick up that slack in that department.

I didn't mention this before but I am definitely with you guys on the back touch panel, haven't really enjoyed it for any games that have used it much (only time I actually like using it is to adjust the camera zoom in UC:GA). I generally find it a bit annoying to use because I often find I'm not as precise with it. In games like Escape Plan I often find myself misjudging things, and I end up missing the actual spot by what's usually a fraction of an inch. It's not a whole lot but it's usually enough to miss it if it's a small/precise location I need to hit. A couple friends had similar complaints so I figured it wasn't just me and perhaps it will just take a bit of getting used to (though I'd probably prefer for games not to use it much).

I'll also mention that the Vita is much more comfortable for longer gaming sessions than the PSP was for me. I've had a few times where I've probably played it for 3-4 hours straight without any sort of discomfort where with the PSP my hands definitely would've been cramping up at that point. Guess the real test will be on my next flight when I go to visit family or friends.

Did you get Lumines Larry? The game is like crack to me but sadly I'm not good enough to get most of the songs unlocked :( Think my highest score so far is 90,000 odds. The game is great with a good pair of noise cancelling headphones and the volume cranked right up.

Wish I could put it on an easier mode.

I played the HSG/Everybodys Golf demo, good fun. Can see how it would get addictive as it's a good balance between arcade and realism.

Did you get Lumines Larry? The game is like crack to me but sadly I'm not good enough to get most of the songs unlocked :( Think my highest score so far is 90,000 odds. The game is great with a good pair of noise cancelling headphones and the volume cranked right up.

Wish I could put it on an easier mode.

I played the HSG/Everybodys Golf demo, good fun. Can see how it would get addictive as it's a good balance between arcade and realism.

I checked out the Lumines demo, and while I dug it, if I ever do get it, need it to drop in price. Seemed a bit steep to me.

I can also say, not a huge fan of the back touch panel, but luckily most of the games I really like do not really use it much if at all. But it is really pretty damn awkward. The way I hold the Vita to play Escape Plan is pretty hilarious actually.

Just saw that Canabalt is coming to the Vita (as a PS Mini) this week it looks like. it is one of the games I was most addicted to on my iPhone for quite some time, so as long as the price is right, will definitely be picking it up. I have a feeling I will be able to get a bit further in it with a proper jump button.

Yeah I got it 'free' with my Vita. Good to see iOS games being ported to minis - Ironically a lot of them might fair better with proper controls :p The only downside is how devs react to pricing, selling on iOS for 99p and then ?3-4+ as a Mini is something that makes you question value.

Yeah I got it 'free' with my Vita. Good to see iOS games being ported to minis - Ironically a lot of them might fair better with proper controls :p The only downside is how devs react to pricing, selling on iOS for 99p and then ?3-4+ as a Mini is something that makes you question value.

Yeah that is why I said, the price needs to be right.

And I just checked, I can get Lumines right now by renting it through Gamefly. I may do just that, or I might hold off until I need something else to play.

I found this article last night... 15 best PSP games for the Vita

I am probably going to pick up the 3rd Birthday and Crush eventually.

Has anyone played either? If so impressions?

i was interested in the 3rd birthday last year but never bought it. i read the IGN review and they said it was pretty brutal. There's certain enemies that will kill you instantly if you dont mash the correct buttons. still, the game looks sweet, but i'll probably never bother playing it.

as for my Vita - i finished Uncharted last week, so i havent played anything else on it since. I'm playing ME3 now on PC so that's consuming my free time. I wont get back into Vita until a flight next month - i'll have time on the plane to play Escape Plan.

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    • Why you need to take back control of your synced passwords and how to go about doing that by Paul Hill Credit: Pixabay Last month, when Google decided to introduce daily and weekly caps for Gemini, it reignited an anxiety of mine, that you can’t really depend on service providers to maintain features forever, and it got me looking into free software (as in freedom) in other areas too. One app I quickly came across was KeePassXC on desktop and KeePassDX on Android as an alternative to password manager lock-in within the Chrome or Firefox ecosystems. I personally like to switch around with browsers, and using either password manager is inconvenient, so something like KeePassXC was interesting to me. The main issue with it now is syncing; I was not sure how to do that. After a bit of research, I came across Syncthing, a tool I was vaguely familiar with but had never used because it seemed complicated. However, I was completely wrong, and honestly, I think everyone should use it if they use multiple devices. It essentially lets you share folders peer to peer across all of your devices, no cloud services that you don’t control necessary! And it was fairly simple to set up, if not a bit clunky. Since setting it up, I’ve also started using Syncthing to back up other apps too, so don’t think it’s limited to just saving password databases. You can use it for pretty much anything you use Dropbox or Google Drive for. Before continuing to talk about those apps a bit more, let’s walk back a bit and talk about browser sync. Ever since the late 2000s and early 2010s, really, since we have been using smartphones, browser sync has been a necessity of life. I don’t know about you, but I have hundreds of passwords saved. For the most part, they’re all unique, so I don’t remember them and rely on software to manage them for me. Until recently, I’ve relied on password managers in Chrome and Firefox, but what I always found annoying was that it can be hard to transfer them between browsers. Sure, on Windows it is simple enough, but on Linux, exporting bookmarks has been temperamental. It works OK nowadays, but not too long ago, Chrome required you to enable exporting passwords in chrome://flags. The situation is even worse on mobile; there is no exporting or importing of passwords of any kind. You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. Sync also lets us take out bookmarks, history, tabs, and autofill data easily. To enable sync, it’s just a matter of signing into the browser once, and it handles the rest. It’s nice and easy. Obviously, all this has some issues, including those I’ve outlined above about it being hard to transfer data between browsers, but also things such as account suspension, lost account passwords, and other lock-in mechanisms, such as passkeys, being tied to a specific browser. On a sidenote, I have just removed all of my passkeys because they can make it harder to move browsers. I think the biggest threat to your synced passwords, especially if doing this with Google, is having your account suspended. I don’t ever expect mine to be suspended, but you do hear horror stories on Reddit where people lose access to their Google accounts. Imagine if you have hundreds of passwords, then suddenly lose access to them because Google froze your account, what would you do? So yes, it can be nice to use these syncing services for their convenience, but they also have risks. You may have seen me going on about free software quite a bit in my editorials. It’s essentially a concept championed by the Free Software Foundation. It’s software under particular licenses that grant you four freedoms: run the program for any purpose (0), study and change the source code (1), redistribute copies to others (2), and the freedom to distribute modified copies to others (3). For example, if there is an app I use and one day it gets abandoned by the developer, I can keep running it or even clone the software and continue developing it. Look at the myriad of cool services Google has run over the years before killing them. You can’t take the source code for those because they are proprietary, for the most part. Both KeePassXC and Syncthing are free software, so I get the freedoms listed above. In my use case where I’m syncing a database full of my passwords, I also get proper ownership over my data, there is no losing access to the database due to a frozen account, I can access the code of the tools I’m using, and I can get support from real people online if I run into issues, rather than having to consult a vague help page from an opaque company. With the KeePassXC password manager, you create a .kdbx file, which is what will be synced between devices. KeePassXC has cross-platform apps and also has browser extensions so that the browser can fetch passwords from the database once it is unlocked. Meanwhile, Syncthing is a peer-to-peer file sync tool where you can select folders to sync between your devices. Just pop files in the folders you choose, and then they will be available across your other devices whenever they come online. Syncthing is resilient as it works over both LAN and the internet and only ever sends content between your devices, never to a third-party server somewhere else. By combining these two pieces of software, you can essentially replicate the browser sync functionality. I have had a weird, conflicting issue where a new file is appearing, but it doesn’t seem to be impacting my main password database, which is updating between devices just fine. If you want to get a setup similar to what I have, you will need to go here to download KeePassXC for your computer. Once you have that, you will need to download your passwords from your web browser to a CSV file. In Chrome, you can type chrome://password-manager/settings into the URL bar, and you should see an option to download your passwords under Export Passwords. This will give you the CSV file you need for importing into KeePassXC. If you use a different browser, just use a search engine and type “browser-name export passwords” and muddle along. In KeePassXC, you’ll want to press Import File from the home screen, select the CSV file, and create a new database from it. On one of the screens of the wizard, there will be a Title field with a drop-down selected to none. Change this to Title and continue. You’ll select a name for the database, the encryption level (the defaults are fine), and then you will pick a password. I would choose four unrelated words that are easy for you to remember, as you’ll be typing them fairly often to access your passwords. When you have all your passwords in your new database, you will want to set up the browser extension so that your browser can fetch passwords from KeePassXC. Rather than explain how to do that here, refer to KeePassXC’s guide on how to set it up properly. Once you’ve got that set up, you want to install KeePassDX on Android. You can grab it on the F-Droid store and the Google Play Store. For iPhone users, there are other .kdbx-supporting apps, but I haven’t tried any of them, so have a look around and use what suits you. Once you have that done, you will want to install Syncthing on your computer and find a third-party app for your mobile device. On Android, I use an app called BasicSync; there are also options for iOS, but again, I’ve not tried these. Once you’ve got SyncThing, you’ll want to set it up and connect all of your devices together and share a folder between your gadgets. PCWorld has a good tutorial on setting up a synchronized file between your devices using SyncThing. Once you’ve set it up, congrats, you’ll never have to touch that stuff again except for adding or removing devices. I’ll be honest, I didn’t particularly like setting up Syncthing. It didn’t take me a massive amount of time, but I think I had to check online because I found it a bit confusing. That said, I’ve had it running for several weeks now and never need to touch the Syncthing settings, so that’s very nice. I also mentioned a conflicting file. I’m not sure why this is appearing, but the main .kdbx file seems to be updating and syncing just fine. What’s nice is that both KeePassXC and Syncthing are free software, so they won’t just vanish one day; you can take the code and fork the project or use a range of alternative implementations that others have made. It’s also nice that it works over LAN, so even if your ISP is having problems, your passwords will still sync. One area where you will want to be a bit more careful with this setup is if you only have one device. I am OK because I have a computer and two phones, all synced up. If you just have one device, you will probably want to store a backup of your .kdbx file somewhere else. Obviously, you’ll also want to remember your password really well, too. If you get locked out, it's game over. Overall, if you want to take back control of your computing from big tech, taking control of your passwords is an important part of this. You don’t need to immediately clear out your browser’s password manager; try running KeePassXC and the password manager concurrently for a while to see if you run into any problems. If you do try this out, let us know some other creative ways to use Syncthing. I haven’t really come up with a solution about what to do with my bookmarks, for example.
    • If the price was a dollar, someone would complain "Why isn't it free?" If it was free, someone would complain they weren't being paid to play it.
    • That lens of history will burn if you hold it at the right angle... Warn users too late: Shame, Microsoft! That extremely minor update to an obscure Control Panel widget required 2 years of warning. Warn users too early: Shame, Microsoft! We've got better things to do. Pipeline and process be damned, we'll just always be disappointed, eh?
    • Microsoft Paint used to be my favorite Windows app as a kid, and it's still pretty good by Usama Jawad I have been using Windows since the early 2000s, when I was around 10 years old or so. I vaguely remember playing around with Windows 98 and Windows 2000, but that may have been on school PCs which had old operating systems installed. My main OS on the home PC, and the one I recall spending most time with, was Windows XP. At that time, I used the home PC to create Word and PowerPoint documents for school, but a lot of the time, I simply used it to play games. My dad would bring game discs which we would try and install on the PC, sometimes unsuccessfully, and sometimes, we would rely on flash games in the browser, like Bubble Trouble on Miniclip. However, the problem with the latter approach was the internet speed. On a good day, our dial-up internet would offer us speeds of 56 kbps, but on most days, it was closer to 33 kbps. This did not facilitate online gaming as I would often have to wait minutes for a game to load or "draw" on the screen, and trying to download pirated games wasn't simple either. I remember getting tired of waiting for online games to load and just downloading simulator games from the Big Fish Games website instead, only to be disappointed after finding out that I was just being given access to trial versions of the title, and I needed to fork out money to pay for the full version. All of this is to say that it wasn't very easy to find entertainment options on the home PC when I was a kid, due to a number of reasons, mostly outside of my control. This situation pushed me towards a rather unconventional ally: Microsoft Paint. Whenever the internet wasn't working as good as I expected, I would simply spin up Paint and draw complete rubbish on the canvas. Of course, that wasn't always the intention, but it usually happened when I messed up drawing a straight line or something, and then I would give up on that particular piece and simply draw a random collection of objects. Microsoft Paint was extremely accessible and easy to use. Even if you weren't an artist, you could quickly understand the tools at your disposal and how to leverage them on a canvas. The absolute breadth on offer ensured that each painting was truly unique, as you could utilize various combinations of tools like the pencil, paint, spray paint, and more to truly personalize your creation. Since I wasn't particularly good at drawing both on digital screen or a physical screen, I remember that my main style of art would be to insert a bunch of randomly intersecting lines and then fill them with random colors through the paint can. I have trying to replicate that art style in the latest version of Paint below, and as you can see, it's truly Pablo Picasso-esque. The human imagination truly knows no bounds Microsoft Paint kept me occupied for hours and was my best friend when video games on the home PC were inaccessible for one reason or the other. There was no academic or professional reason for which I would need to use Paint, but I still loved using it in my personal time, even if what I created wasn't worth being shown to anyone. It was simply fun. Fast-forward to today, and the situation is mostly the same. Now that I am almost 29 years old, and I still have no reason to use Microsoft Paint in a professional capacity. In fact, I don't even use it in a personal capacity, except to dabble with it from time to time, just to see if core functionalities are still intact. And I'm happy to say that I think Microsoft Paint still offers the same accessibility and inviting experience that it did to me a couple of decades ago, even though its UX has been refreshed and it's been integrated with Copilot features. Interestingly, things could have been a lot different, had Microsoft had its way. Microsoft Paint was marked for deprecation with the Windows 10 Fall Creators Update in 2017, and even began displaying a product retirement alert, urging customers to shift to Paint 3D instead. Fortunately, after consumer backlash, Microsoft reversed course on this decision, and Paint continues to be a native app inside Windows installations that can also be updated quite frequently through the Microsoft Store. Instead, Paint 3D ended up on the chopping block, which is for the better, I think. I have intermittently played around with Microsoft's refreshed Paint experience in the past few years, and I do think it has received worthwhile upgrades. the UI and the UX has been modernized while retaining core functionality, and the app is still fairly easy to use. It doesn't meet any of my use-cases, but I've never really had any use-cases ever, as described previously. Of course, the elephant in the room is the Copilot integration. Personally, I believe that this is one place where Copilot does make sense, environmental concerns aside. I know that a lot of creatives use AI to generate images, and while some may be using professional alternatives, Paint still offers a decent casual experience, with the power of Copilot. Of course, you do need to have a valid Microsoft 365 Copilot license and available credits to use it, but even if you don't, you still get the big Copilot button in the toolbar, unfortunately. All in all, I am glad that Microsoft Paint continues to be a native feature in Windows 11, and a piece of software that has evolved to meet modern needs without cutting off its own roots. It's just an iconic piece of Windows history that was an essential part of my childhood, and while I don't use it anymore, I'm just glad it is still there.
    • 2TB WD_Black SN7100 PCIe Gen4 NVMe SSD drops to its lowest price in over three months by Fiza Ali Amazon is currently offering the 2TB WD_Black SN7100 internal solid-state drive at its lowest price in over three months, so you may want to check it out, if you have been considering a storage upgrade, before the deal dries up (purchase link is toward the end of the article). Featuring a PCIe Gen 4.0 interface and M.2 2280 form factor, the SN7100 promises to deliver sequential read speeds of up to 7,250MB/s and sequential write speeds reaching 6,900MB/s, offering as much as a 35% improvement in performance compared with the previous generation. It also achieves random read speeds of 1,000,000 IOPS and random write speeds of 1,400,000 IOPS. The drive uses Western Digital’s TLC 3D NAND technology for reliable performance and is further supported by a five-year limited warranty. It also offers strong endurance, rated at up to 1,200TBW, making it suitable for demanding workloads such as gaming, content creation, and high-speed recording. Moreover, its DRAM-less architecture claims to improve power efficiency (the SSD relies on system memory for caching via HMB), while the WD_Black Dashboard software enables users to monitor drive health, install firmware updates, and activate Game Mode for potentially better performance. Finally, it operates within an operating temperature range of 0°C to 85°C, and can withstand storage temperatures from -40°C to 85°C. 2TB WD_Black SN7100 PCIe Gen4 NVMe SSD: $242.96 (Amazon US) Check this deal out if you want a 4TB option. Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
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