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Just been looking up release dates on Eurogamer and all I can see is Unit 13 this month and thats it for rest of year?

The Vita launch has hardly been a great success they need to keep momentum up and there are no games announced for release this year other than Unit 13 so far????

Gonna check out Unit 13 soon. The damn demo made my Vita crash, have you had any issues with the proper retail version?

BTW I added you on PSN but you haven't accepted or declined. Just thought I'd let you know in case you missed it.

I literally have been extremely lucky as I have not had a single issue with my Vita. The first day I had it it froze up for literally like 3 seconds, then kept working, and I have not seen anything since. It has literally (knock on wood) run flawless. I even updated Unit 13 to the latest version before I played it.

And cool, I will definitely accept the invite, just have not seen it yet, I stopped playing the Vita shortly after I posted last night, had a bit of an emergency with my puppy and had to run him to an animal hospital. Was up most of the night and I am now at work. Next time I fire up the Vita I will accept it.

Just been looking up release dates on Eurogamer and all I can see is Unit 13 this month and thats it for rest of year?

The Vita launch has hardly been a great success they need to keep momentum up and there are no games announced for release this year other than Unit 13 so far????

Today is the day I believe they announce their next wave of games. But there are definitely more games than just Unit 13 listed for me on the Gamefly website as for as upcoming releases.

Mortal Kombat

Resistance

Gravity Rush

Little Big Planet

Those are just the ones I remember off the top of my head. Sure not a ton, but I believe a decent amount of games should be announced today, and I am willing to bet there will be some heavy hitters in there as well.

Honestly just the launch games themselves are going to get me through the next month or so if not longer. I still have yet to even touch Hotshots, barely scratched the surface with Wipeout, still have plenty to play with Super Stardust and Escape Plan. So good titles on the Vita combined with still good games being released on the PS3 itself means I do not foresee any lull in gaming at all. Then again I have shared the fact my time is pretty limited.

I did play a bit more of Unit 13 after I posted, and I really do like it now that I have the control scheme to memory. Only touch aspects or reload, bring up the objective map, and if there are things to interact with in the environment you will get a prompt to interact. Other than that, rest of it is just normal no touch controls, and they do work. The same issue I saw with the demo, that the camera angles get a little wonky, still do exist, but it is in the real tight quarters situations, and I have figured out how to avoid it from happening already. Since it is a 3rd person game, you can keep swinging the camera around so to speak. So yeah I kind of am digging Unit 13. They have a Daily Challenge thing that I decided to try after doing just the 1st mission of the campaign, it said it was an Elite challenge which meant if you die you were done and had to start all over, and I almost was able to get it but just kept dying towards the end. I would have eventually done it but as I said had a little scare with my puppy to where I had to run out of the house and drop everything, but right there is a pretty cool concept, if they keep up with these daily challenges and they are different each time, that adds a whole lot of replayability to the game itself. Plus trying to top leaderboard scores can get pretty addicting I am imagining.

im gonna have to eat humble pie and say that I'm enjoying uncharted, I'm pleased i traded for it as it's been a good experience so far.

Thanks for the link of games, it good to know that there is going to be a steady stream of games for the Vita, I'm a big fan of the 3DS but the games landscape looks completely deserted.

I got both and have only tried the Vita version so far. I'm enjoying playing RttS. Graphics aren't the greatest but gameplay is pretty awesome.

Have you had any issues with the controls? I wish I could play a demo somewhere before opening the game up. What interfaces are you using for hitting and pitching?

Have you had any issues with the controls? I wish I could play a demo somewhere before opening the game up. What interfaces are you using for hitting and pitching?

Well I've only been playing Road to the Show as a SS, so I haven't done any pitching. I'm just using the standard controls (using face buttons to swing). I've had no issues aside from the fact that I suck at hitting.

Well I've only been playing Road to the Show as a SS, so I haven't done any pitching. I'm just using the standard controls (using face buttons to swing). I've had no issues aside from the fact that I suck at hitting.

I was thinking about using them as well. Seems to be a lot easier. I'm probably going to use meter pitching as well.

I read that Metal Gear Solid HD Collection is coming to Vita, but haven't seen anything else today. Was there a time listed for the announcement?

I was thinking about using them as well. Seems to be a lot easier. I'm probably going to use meter pitching as well.

I read that Metal Gear Solid HD Collection is coming to Vita, but haven't seen anything else today. Was there a time listed for the announcement?

All we have according to the Kotaku article is a release date of June in Japan.

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I was not actually a huge fan of these games when they were released. I tried, and just did not have the patience. As such, I never beat either.

I am without any doubt going to be playing them on the Vita as long as the controls are halfway decent. I have always felt I have done by self a terrible disservice by not having played either game.

All we have according to the Kotaku article is a release date of June in Japan.

I was not actually a huge fan of these games when they were released. I tried, and just did not have the patience. As such, I never beat either.

I am without any doubt going to be playing them on the Vita as long as the controls are halfway decent. I have always felt I have done by self a terrible disservice by not having played either game.

I'm exactly the same, didn't play them on the first round as i don't usually have the patience for stealth games, however i will probably end up grabbing this just to see what all the fuss was about.

Even without Peace Walker, I still think that I'll pick this up on the Vita as opposed to the PS3. I have tons of stuff that I want to play through on the PS3, so I'm a lot more likely to play through the MGS HD collection on the Vita in little fifteen minute increments here and there.

MGS2 and 3 are two of my favorite games of all time (MGS3 in particular just might be in my top five), and seeing how my PS2 and all of its games are stuffed away in a box somewhere (I could dig them out, but...), I'm looking forward to reliving those memories.

So I finished Uncharted Golden Abyss late last night. Actually ended up playing until 12:30 am and now I'm paying for it at work lol. Thoughts:

  • Game started off slow but picked up quite nicely around the midpoint on
  • Wasn't a big fan of all the touch control stuff, but it didn't really bother me
  • Love the gyro aiming
  • Overall, I'm very pleased with this game. It really was like a PS3 Uncharted experience in your hands

What are people feeling about their Vitas then after the "hooneymoon period"?

Mine has taken a bit of a backseat to console/PC, but tonight I was waiting on my other half to finish work as I was picking her up, and she ended up running 30 mins late. Had about 15 mins of Lumines and then Hustle Kings. I still love the screen, and design wise it's much more comfortable than my old PSP - At least with games that don't use back touch. So far I really feel it could've done without back touch, but I will say Sound Shapes seems to use it well (from trailers, really looking forward to this game). Guess it's better to have it than not, as long as developers are incredibly wise about when they implement it.

Games seem to be going through a little dry spell, this is something that seems to happen in the months after launch for most gaming devices. Really am looking forward to Gravity Daze, but it certainly isn't everyone's cup of tea.

Still happy with my purchase, as usual I could have waited for a price drop and saved money, but I do enjoy being an early adopter when it comes to gaming hardware.

Up next from Sony besides games I'd really like to see them knuckle down on the firmware and give us some substantial updates this side of summer, and before the end of the year. While the Vita OS is pretty nice and clearly benefits from 512mb ram, it does still feel a little "seperate". Almost everything seems like you're launching a standalone app, even going into settings. Think it could be streamlined a little.

Better PSP support, and finally, PSX support, will substantially increase playtime for a lot of people - The screen and resolution bump really does work wonders on PSP titles, can only imagine what some of the PSX classics will look like.

<snipped>

I am having about the opposite experience. I like it more now than I initially did, and it is almost all I have been exclusively playing except for playing Journey.

It absolutely filled the role I thought it was going to have for myself, and that was provide me with more gaming time than I previously had prior to getting it. My wife is cool with me taking over the TV now and then, for example with Journey, but for the most part we tend to hang out in our TV room every night with our cat and dog and watch TV. We still do that, but I am now playing the Vita a few nights of the week as well, and she doesnt mind at all as I let her watch the shows I normally would not want to watch otherwise if we were both poicking something to watch we both liked. :laugh:

I also have literally just been jumping between games, still playing Rayman, Unit 13, and Wipeout all at the same time. Plus Motorstorm RC. Still have Escape Plan and Super Stardust, which I actually really liked both games a whole lot, especially SSD. And I still have not even tried Hot Shots Golf to this day, and I know I am definitely going to really enjoy it.

I am definitely hoping for some big game announcements very soon though. A Gran Turismo and a new God Of War being at the top of my list. Going to definitely pick up Gravity Rush as well.

So yeah, I am liking it more than when I first got it and based on what I am playing and still have to play, I envision at least a couple of more months before I tire of the games I currently have.

With the above said, I hardly use it for anything besides gaming. I have not even taken a single photo or video with it yet actually, and I very well never may. So the other aspects of it I cannot really comment on all that much. Agree with seeing some firmware updates though, just to keep things moving along.

I've definitely been enjoying it as it's getting me some gaming time in while at work/on lunch. Motorstorm RC has been perfect as the races are quick so I can fit them in here and there when things get slow so I'm definitely starting to enjoy it more for this.

I've probably played SSD the most of any game, though I haven't really played any UC:GA in the last 3 weeks or so. Only about 10 chapters in and I'm yet to really get hooked, though I'll probably put a couple hours into it again here soon and see after that. Really loving SSD on this thing though, by far my favorite game on the device and one that I can see myself playing for a while to come.

Since SSX came out I've pretty much been playing that exclusively when I can on the weekends but the Vita is letting me get a lot of extra gaming time in away from the house (spending a fairly equal amount of time on each). Still yet to beat any games on the Vita (well I suppose I've beaten SSD but the score chasing keeps me coming back), so I don't really see myself running out of stuff to play for a little while yet.

I found this article last night... 15 best PSP games for the Vita

I am probably going to pick up the 3rd Birthday and Crush eventually.

Has anyone played either? If so impressions?

My Vita is still receiving almost daily usage after the "honeymoon period". I usually don't play it for long stretches of time - it's typically just a fifteen minute period here and there after I'm done exercising or right before I go to bed. Those short periods of time were my main motivation behind buying a Vita in the first place, and it has been fulfilling that role quite nicely. As of right now, I'm still playing through Hot Shots Golf and Wipeout, and I'm not even close to being done either game. I tend to push myself to complete games after I start them, no matter how tempted I am to branch out, hence the reason why I haven't touched Lumines or Super Stardust Delta in a while.

I definitely agree with Audioboxer about the back touch panel - the most comfortable way to hold the handheld for me is to completely disregard the panel and just rest my hands upon it. They could have taken that thing out completely and I wouldn't miss it. Like I said on my blog, if a game comes out that forces my hands into that weird contorted position using the hand grooves, I just won't play that game. I'm perfectly content with the buttons and the odd bit of touchscreen manipulation.

Support for PSX games is definitely needed, and hopefully it's not far off. I bought Chrono Cross with the intention of playing it again on the Vita, and I was initially a little surprised when I saw that I couldn't play it right out of the box. I never had a PSP, so I still have a few games from that collection that I want to go through eventually, with Disgaea 2 and Legend of Heroes being the first two on my list. I typically don't like to play multiple "story-based" (using that term extremely loosely) games at the same time, so once Mass Effect 3 on the Xbox 360 is done, then I'll probably start Rayman Origins, and then Legend of Heroes after that.

New game announcements are going to be needed fairly soon, though. While I still have more than enough to keep me going in the near future (the aforementioned titles along with MGS:HD collection and Street Fighter x Tekken), I know that there are many people who have exhausted their collection of launch titles and are hoping for something new to play. Hopefully some smaller arcade-style games or indie games can pick up that slack in that department.

I didn't mention this before but I am definitely with you guys on the back touch panel, haven't really enjoyed it for any games that have used it much (only time I actually like using it is to adjust the camera zoom in UC:GA). I generally find it a bit annoying to use because I often find I'm not as precise with it. In games like Escape Plan I often find myself misjudging things, and I end up missing the actual spot by what's usually a fraction of an inch. It's not a whole lot but it's usually enough to miss it if it's a small/precise location I need to hit. A couple friends had similar complaints so I figured it wasn't just me and perhaps it will just take a bit of getting used to (though I'd probably prefer for games not to use it much).

I'll also mention that the Vita is much more comfortable for longer gaming sessions than the PSP was for me. I've had a few times where I've probably played it for 3-4 hours straight without any sort of discomfort where with the PSP my hands definitely would've been cramping up at that point. Guess the real test will be on my next flight when I go to visit family or friends.

Did you get Lumines Larry? The game is like crack to me but sadly I'm not good enough to get most of the songs unlocked :( Think my highest score so far is 90,000 odds. The game is great with a good pair of noise cancelling headphones and the volume cranked right up.

Wish I could put it on an easier mode.

I played the HSG/Everybodys Golf demo, good fun. Can see how it would get addictive as it's a good balance between arcade and realism.

Did you get Lumines Larry? The game is like crack to me but sadly I'm not good enough to get most of the songs unlocked :( Think my highest score so far is 90,000 odds. The game is great with a good pair of noise cancelling headphones and the volume cranked right up.

Wish I could put it on an easier mode.

I played the HSG/Everybodys Golf demo, good fun. Can see how it would get addictive as it's a good balance between arcade and realism.

I checked out the Lumines demo, and while I dug it, if I ever do get it, need it to drop in price. Seemed a bit steep to me.

I can also say, not a huge fan of the back touch panel, but luckily most of the games I really like do not really use it much if at all. But it is really pretty damn awkward. The way I hold the Vita to play Escape Plan is pretty hilarious actually.

Just saw that Canabalt is coming to the Vita (as a PS Mini) this week it looks like. it is one of the games I was most addicted to on my iPhone for quite some time, so as long as the price is right, will definitely be picking it up. I have a feeling I will be able to get a bit further in it with a proper jump button.

Yeah I got it 'free' with my Vita. Good to see iOS games being ported to minis - Ironically a lot of them might fair better with proper controls :p The only downside is how devs react to pricing, selling on iOS for 99p and then ?3-4+ as a Mini is something that makes you question value.

Yeah I got it 'free' with my Vita. Good to see iOS games being ported to minis - Ironically a lot of them might fair better with proper controls :p The only downside is how devs react to pricing, selling on iOS for 99p and then ?3-4+ as a Mini is something that makes you question value.

Yeah that is why I said, the price needs to be right.

And I just checked, I can get Lumines right now by renting it through Gamefly. I may do just that, or I might hold off until I need something else to play.

I found this article last night... 15 best PSP games for the Vita

I am probably going to pick up the 3rd Birthday and Crush eventually.

Has anyone played either? If so impressions?

i was interested in the 3rd birthday last year but never bought it. i read the IGN review and they said it was pretty brutal. There's certain enemies that will kill you instantly if you dont mash the correct buttons. still, the game looks sweet, but i'll probably never bother playing it.

as for my Vita - i finished Uncharted last week, so i havent played anything else on it since. I'm playing ME3 now on PC so that's consuming my free time. I wont get back into Vita until a flight next month - i'll have time on the plane to play Escape Plan.

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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
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    • I actually got to use one of those so called "backup codes" once. It was for a customer, I choose the backup code option, and by the grace of god, they actually hade them printed out. Imagine my surprise, when after using the backup code, Google then told use we had to enter a code they just sent to the gmail address we currently did not have access to. I was not amused, Google backup codes should be the end all get out of jail free card, because you had to have access to the account to even get them.
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