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Is Media Center included this time?

Media Center is included - so is Media Player's functionality.

The Reader app does work with PDF documents - it can also be snapped to the desktop. I have a PDF open in it right now, and I snapped it to the right of this desktop IE window. (Adobe Reader - you are on notice.)

The right-click QuickTask menu is a slick piece of work - it includes most of the items that used to be in the Windows 7 Start menu - as well as a few items it lacked.

That pretty much sealed Windows 7's fate.

Just unbeliavable how many click and mouse movements you have to do to get to simple option as shut down.

Same number of clicks as before (and roughly the same movement, just on the other side of the screen) no matter where you are in the system.

Stop reading posts from the same 4-5 people and it clears up bunches. :/

Funny though how this poll indicates quite a few more than the 4-5 people you're mentioning seem to be dissatisfied with the CP.

http://www.neowin.ne...nsumer-preview/

Installed it as a dual-boot on my Dell Studio XPS 13 and so far it's running like a dream (unfortunately, resolution does not support snapping of metro apps). It's incredibly fast, and I'm especially impressed with IE10 and its speed - no more slow sites, it's incredibly. Like both my hardware and internet speed was upgraded.

Yes, the UI requires you to learn some new methods for doing certain stuff (mostly mouse-based, keyboard commands are kept intact it seems), but I predict a week and then it's in my bones.

Installing this at work tomorrow as a dual-boot option.

Funny though how this poll tells a different story compared to the 4-5 people you're mentioning.

http://www.neowin.ne...nsumer-preview/

Really? Those 34 votes certainly represent the majority of Windows users. I'm sorry you don't like it.

Same number of clicks as before (and roughly the same movement, just on the other side of the screen) no matter where you are in the system.

Finding the shutdown thing is a chore. It isn't intuitive I spent several minutes trying to find the shutdown thing and eventually I found it nested in a Settings menu inside the Metro interface under Logoff.

It's like Microsoft doesn't want us shutting our computers off any more. That is smart for Tablets that are expected to be always on (like the iPad) but stupid for a Desktop computer.

Personally i dont care about lack of start menu, i rarely use mine anyway due to jumplists on taskbar. Just dont care for its navigation on an Non-Touch imput ( mouse ). And see myself having to get the MS Multitouch mouse, or Logitech Multitouch trackpad to use Win8

Brandon Live, I love windows phone and i like the way metro flows and looks, but honestly. On my dual 24" monitors there is a massive waste of space. Also i am a little less productive than i was with windows 7. I used to be able to winkey and type a program name and hit enter to launch, now i have an extra step. Doesn't this seem a bit counter productive? Also it really feels as though metro was only designed for touch devices in mind. Overall windows 8 to me doesn't feel like a good union of both the desktop and the touch metro interface.

Installed it as a dual-boot on my Dell Studio XPS 13 and so far it's running like a dream (unfortunately, resolution does not support snapping of metro apps). It's incredibly fast, and I'm especially impressed with IE10 and its speed - no more slow sites, it's incredibly. Like both my hardware and internet speed was upgraded.

Yes, the UI requires you to learn some new methods for doing certain stuff (mostly mouse-based, keyboard commands are kept intact it seems), but I predict a week and then it's in my bones.

Installing this at work tomorrow as a dual-boot option.

There's a hack for enabling Metro snap, dont have the link but it was on a deviant site.

I used to be able to winkey and type a program name and hit enter to launch, now i have an extra step. Doesn't this seem a bit counter productive?

From start just start typing the program name and a search is automatically started, same number of steps.

Really? Those 34 votes certainly represent the majority of Windows users. I'm sorry you don't like it.

Instead the 5 votes giving it a perfect score do represent the majority of Windows users? That's a very interesting view of things you've got going on there.

It's like Microsoft doesn't want us shutting our computers off any more. That is smart for Tablets that are expected to be always on (like the iPad) but stupid for a Desktop computer.

Most desktops are always on too. Decent power management and a good sleep mode and you'll never turn it off anyway.

Brandon Live, I love windows phone and i like the way metro flows and looks, but honestly. On my dual 24" monitors there is a massive waste of space. Also i am a little less productive than i was with windows 7. I used to be able to winkey and type a program name and hit enter to launch, now i have an extra step. Doesn't this seem a bit counter productive?

What extra step? We worked (very) hard to preserve that exact workflow.

Ahead of you at 45

On 36% now. Believe me, my Internet connection disconnected 6 to 7 times, DSL and Internet goes off. Gonna switch from this ****ty PeeTCL... You got what I mean.. Plus there was loadshedding on 8 PM to 10 PM.

Yet the 5 votes giving it a perfect score do represent the majority of Windows users? That's a very interesting view of things you've got going on there.

Point is you make it out to be that an extremely small minority doesn't seem to like Windows 8 CP, which apparently isn't the case.

34 people flippantly dishing out 1/10 on within a couple of hours of trying a radical new UI? Certainly doesn't sound like majority to me. 1/10 should be reserved for - atrocious, unusable, something that doesn't even boot up. Giving something 1/10 for replacing Start menu with Start screen (and this is what most complaints say) is a bit much.

I may be stupid, but it took me a month to rid of my preconceived notions and get used to Metro with the Dev Preview. Based on my experience, I can't take anyone who dismisses it within a few minutes of usage seriously.

Brandon Live, I love windows phone and i like the way metro flows and looks, but honestly. On my dual 24" monitors there is a massive waste of space. Also i am a little less productive than i was with windows 7. I used to be able to winkey and type a program name and hit enter to launch, now i have an extra step. Doesn't this seem a bit counter productive? Also it really feels as though metro was only designed for touch devices in mind. Overall windows 8 to me doesn't feel like a good union of both the desktop and the touch metro interface.

Um... nothing about it has changed from Windows 7. You press the WinKey and type in a program name, then press enter. It's exactly the same amount of steps.

Brandon Live, I love windows phone and i like the way metro flows and looks, but honestly. On my dual 24" monitors there is a massive waste of space. Also i am a little less productive than i was with windows 7. I used to be able to winkey and type a program name and hit enter to launch, now i have an extra step. Doesn't this seem a bit counter productive? Also it really feels as though metro was only designed for touch devices in mind. Overall windows 8 to me doesn't feel like a good union of both the desktop and the touch metro interface.

*sigh* Why do people keep saying the same thing over and over about hitting start and just typing? It's like no one even tried to do it in Win8 and they think it doesn't work the same when it does. You CAN just hit winkey and type a program name then hit enter to launch it!!!! What extra step are people talking about?

And in Win8 the taskbar now exteneds to multi-monitors, If you use 2 or 3 or w/e then extend it to all of them and pin apps to it then don't even use the start screen, lots of taskbar space to pin away right there imo.

  • Like 1

I can't find where to print mail messages? Seriously? This will be a deal breaker for the wife. Am I just missing some key menu somewhere?

No print in the immersive IE either.

EDIT: Ok, printing in any Metro app in general right now seems to be non-existent. I'm not really sure how this got out the door as "Consumer Preview" without the ability to print anything. That seems... silly. Was really, really excited about this since we love our Windows Phones, but ... this is pretty bad. :(

Print is now exposed via the Devices charm. So you only have one place to look for all Metro apps (similar to how Search, Share, and Settings now have common entry points so you don't have to hunt around or remember where each app put them).

Finding the shutdown thing is a chore. It isn't intuitive I spent several minutes trying to find the shutdown thing and eventually I found it nested in a Settings menu inside the Metro interface under Logoff.

It's like Microsoft doesn't want us shutting our computers off any more. That is smart for Tablets that are expected to be always on (like the iPad) but stupid for a Desktop computer.

Even running Windows 7, I had my desktop running mostly 24/7 (only full shutdowns were for hardware changes) - I had to adjust the Power options to reflect that.

Even a lot of Neowinians run their desktops (not portables) the same manner (home desktops - not corporate/enterprise desktops).

Most desktops are always on too. Decent power management and a good sleep mode and you'll never turn it off anyway.

That sounds like a "You're holding it wrong" solution. If I want to shut my computer off I should be able to and easily. It took way too long for me to find something so simple as a shutdown toggle and I'm a software developer what hope does the average joe have.

It seems so silly to me that something so basic as turning your computer off needs to be defended. It's like you're under a Microsoft spell or ... dare I say ... reality distortion field?

34 people flippantly dishing out 1/10 on within a couple of hours of trying a radical new UI? Certainly doesn't sound like majority to me.

Uhm, in case you didn't know this isn't the first build released to the public that spots Metro. Many here have been using the Developer Preview long before today. In essence Metro hasn't changed in the CP. Refinements? Yes. Radically different? No.

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  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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