Recommended Posts

Honestly, GTA IV for the PC was fine. The game is more than playable, and it's only at certain parts of Gay Tony that the engine starts to choke a bit.

Well, it was alright for my 4-year-old desktop. My laptop struggles a lot.

Damn, brother, 2.5 years. I'd tell you to upgrade already if I actually cared :huh:

Still rockin' a 8800 GT. I'll only upgrade when something becomes Slideshow City at 1280x1024. ;)

(well, there's also me wanting to prove a point about longevity of PC hardware)

  • Like 2

Honestly, GTA IV for the PC was fine. The game is more than playable, and it's only at certain parts of Gay Tony that the engine starts to choke a bit.

Well, it was alright for my 4-year-old desktop. My laptop struggles a lot.

It's been awhile since I last played but I remember reading about a couple of patches that greatly improved the game's performance. If I'm bored one day, I'll re-download the game on Steam.

Damn, brother, 2.5 years. I'd tell you to upgrade already if I actually cared :huh:

I've had my Radeon HD 4870 for 3 years and 7 months. I came close to buying another HD 4870 but my PSU didn't support it. I guess it's time I upgraded but I still feel that my video card can handle most games at 1680x1050. I'll upgrade if it's asbolutely necessary though. For example, if my games run at 10 FPS on medium settings.

For now, the performance I get is adequate and I see no reason to upgrade just for DX11. A lot of games right now don't even have proper DX11 support and the ones that do are buggy (e.g. Batman: Arkham City). I hope Max Payne 3 sets a new bar for image quality. Maybe then, I'll upgrade. :p

Arkham City was patched up though and works (and looks) great! I never used the DX9 version despite some people claiming it was a necessity. (Even smoother in Win8, but thats another topic entirely.)

I expect 2013 on will have very little for DX9 only games from major publishers, what with MSes XP support dropping in 2014.

Anyway, no skin off my back either way obviously :) I skipped from the 4850 to the 6870 myself.

I found the article yay.gifbiggrin.gif

PC version 'not a port'. Supports DX11, Tessellation and 3D

Today, we're proud to announce that Max Payne 3 - the new dark, gritty action experience that continues the tale of former New York City detective Max Payne and is sure to satisfy both newcomers and veterans to the historic franchise alike - is expected to launch on the Xbox 360, PlayStation 3 and PC in March 2012 in North America and Europe.

Still haunted by the memories of his traumatic past, Max begins a new life working private security protecting a wealthy industrialist and his family in Sao Paulo, Brazil. When gangs target the family under his protection, Max is forced to fight to save his clients and clear his name, in a bid to, once and for all, rid himself of the demons that have tortured him for far too long.

A true cross-studio collaboration between Rockstar Games? global development teams that picks up from where series creator Remedy Entertainment's Max Payne 2 left off, Max Payne 3 utilizes cutting edge technology for a seamless, cinematic action experience, incorporating the latest advances in Natural Motion physics as well as a brand new iteration of the Rockstar Advanced Game Engine, resulting in highly-refined gameplay with an extensive range of realistic weaponry, an intelligent cover system and sophisticated Bullet-Time mechanics.

In addition to an expansive single-player campaign, Max Payne 3 will also be the first entry in the series to introduce a thorough and engrossing multiplayer experience. In a unique twist, Max Payne 3 multiplayer delivers a compelling experience that dynamically alters maps and mode progression for all players in a match. Along with traditional multiplayer modes, Max Payne 3 will also include a deep reward and leveling system, persistent clans and multiple strategic load-out options.

  • 2 weeks later...

Rockstar Games not keen on offering pre-release trial period for upcoming third-person action shooter.

Gamers won't get to try out Max Payne 3 before its release next month, as developer Rockstar Games has said it has no plans to offer a demo for the upcoming third-person action shooter.

Responding to a query on Twitter, the official Rockstar Games account simply stated: "There are no plans for a demo of Max Payne 3."

Max Payne 3 is slated to arrive for the Xbox 360 and PlayStation 3 in North America on May 15, with a European release slated for May 18. A PC version will follow on May 29 in North America and June 1 in Europe.

Rockstar Games not keen on offering pre-release trial period for upcoming third-person action shooter.

Gamers won't get to try out Max Payne 3 before its release next month, as developer Rockstar Games has said it has no plans to offer a demo for the upcoming third-person action shooter.

Responding to a query on Twitter, the official Rockstar Games account simply stated: "There are no plans for a demo of Max Payne 3."

Max Payne 3 is slated to arrive for the Xbox 360 and PlayStation 3 in North America on May 15, with a European release slated for May 18. A PC version will follow on May 29 in North America and June 1 in Europe.

There was actually a demo this weekend at PAX East in Boston. Unfortunately the line to play the demo was over 3 hours everyday, so I did not get a chance to play it. They were very secure about closing down the booth area so that photos and videos could not be taken. Here is a picture of the booth:

photo.JPG

if batman AC looks and plays that good.

I want MP3 to perform close by.. if Rockstar games are an indication its going to be hard..

I had to apply a special parameter to run LA Noire perfectly. But it was far better than GTA4.. as MP3 is linear it should actually make up for it.

I pre-ordered the game from Amazon last night for my PS3. Really looking forward to it for the SP, and I am starting to think the MP may wind up being a nice little diversion.

  • 2 weeks later...

Minimum requirements:

Windows 7 32/64 Service Pack 1, Windows Vista 32/64 Service Pack 2, Windows XP 32/64 Service Pack 3

Intel Dual Core 2.4 GHZ or AMD Dual Core 2.6 GHZ processor

2GB of RAM

NVIDIA 8600 GT 512MB VRAM or Radeon HD 3400 512MB VRAM video card

100% Direct X 9.0 compatible sound card

35 GB of hard drive space

Optimal requirements:

Windows 7 32/64 Service Pack 1, Windows Vista 32/64 Service Pack 2, Windows XP 32/64 Service Pack 3

Intel i7 3930K 6 Core x 3.06 GHZ or AMD FX8150 8 Core x 3.6 GHZ processor

16GB of RAM

NVIDIA GeForce GTX 680 2GB VRAM or Radeon HD 7970 3GB VRAM video card

Direct X 9.0 compatible sound card supporting Dolby Digital Live

35 GB of hard drive space

What in the hell is wrong with the optimal requirements....

Rockstar have simple lost their minds... if these are the actual requirements

They keyword is "optimal" which is a synonym for "best". I'm sure the recommended requirements, should they officially exist, would be lower.

Minimum requirements:

Windows 7 32/64 Service Pack 1, Windows Vista 32/64 Service Pack 2, Windows XP 32/64 Service Pack 3

Intel Dual Core 2.4 GHZ or AMD Dual Core 2.6 GHZ processor

2GB of RAM

NVIDIA 8600 GT 512MB VRAM or Radeon HD 3400 512MB VRAM video card

100% Direct X 9.0 compatible sound card

35 GB of hard drive space

Optimal requirements:

Windows 7 32/64 Service Pack 1, Windows Vista 32/64 Service Pack 2, Windows XP 32/64 Service Pack 3

Intel i7 3930K 6 Core x 3.06 GHZ or AMD FX8150 8 Core x 3.6 GHZ processor

16GB of RAM

NVIDIA GeForce GTX 680 2GB VRAM or Radeon HD 7970 3GB VRAM video card

Direct X 9.0 compatible sound card supporting Dolby Digital Live

35 GB of hard drive space

So now it means to be a gamer you need to have $2000+ PC and less of skills? What the heck is happening to Gaming on PCs!? A game which runs so good on Xbox needs like a super computer to run on a PC. Apparently games are taking a lot of horsepower than they are supposed to.

Ok that sounds like some heavy ****. Let me break down what this is saying before every PC owner throws his arms in the air while saying, "Why do we even bother?"

The Max Payne 3 minimum system requirements basically look like a Console. The game is going to run on consoles so it is fair to say that with adjustment a five year old machine will probably be able to run this game.

I have changed the Max Payne 3 Recommended System Requirements to read Max Payne 3 Max System Requirements. As you may know these system components are the top hardware on the market at the moment. By adding these as plausible requirements the developers are basically saying Max Payne 3 will be able to make use of all hardware currently available. This means that PC owners will be able to adjust in game settings to a level that is best for their particular hardware. Remember BF3 everyone? Despite its huge requirements it scaled nicely and delivered most modern PC owners an experience that looks stunning with a few tweaks regardless of their rig.

http://www.game-deba...Max%20Payne%203

edit:

Developed in parallel with the game's console versions, Max Payne 3 for PC supports DirectX11 including tessellation, as well as a number of additional advanced graphics options and is optimized to run across a wide range of PC setups.

Max Payne 3 PC System Specifications

Operating System:

Windows 7 32/64 Service Pack 1, Windows Vista 32/64 Service Pack 2, Windows XP 32/64 Service Pack 3

Processor:

Intel Dual Core 2.4 GHZ - i7 3930K 6 Core x 3.06 GHZ / AMD Dual Core 2.6 GHZ - FX8150 8 Core x 3.6 GHZ

RAM:

2GB - 16GB

Video Card:

NVIDIA? 8600 GT 512MB VRAM ? NVIDIA? GeForce? GTX 680 2GB VRAM / Radeon HD 3400 512MB VRAM - Radeon HD 7970 3GB VRAM

Sound Card:

100% Direct X 9.0 compatible ? Direct X 9.0 compatible supporting Dolby Digital Live

HDD Space:

35 GB

http://www.rockstargames.com/newswire/article/28201/max-payne-3-for-pc-new-screens-and-details-including-system-spec.html

This topic is now closed to further replies.
  • Posts

    • Hello, Installed here without issue. Regards, Aryeh Goretsky
    • Microsoft updates Visual Studio Code with easier language model discovery and in-app search by Paul Hill Microsoft has released Visual Studio Code 1.125, its latest weekly release. This week, the company has focused on discovering and installing extra language models via the Marketplace; searching the web and securely browsing over remote connections without leaving VS Code; choosing how long VS Code waits before installing extension updates; and delivering managed Copilot settings through existing device management tooling. In older versions of VS Code, extensions could contribute their own model providers, but to find these extensions, you needed the right tags to search for in the Extension view. Now, the Language Models editor gives you an Install Model Providers button that opens the Extensions view, which is filtered to extensions that contribute model providers, making it easier to find and install them. Once you install a provider, its model will appear in the model picker. If you use the integrated browser much, you can now look up information without leaving VS Code by typing a query into the integrated browser’s address bar. It will use your configured search engine, the same way a standalone browser does. You can use workbench.browser.searchEngine to pick a search engine. When the browser is opened in a remote workspace, it's now possible to proxy HTTP(S) traffic via the remote connection. This allows you to connect to any ports or services that can only be accessed from the remote machine. If you read our coverage from two weeks ago about VS Code 1.123, you might have seen that extension updates have a two-hour delay as a safety measure. In this update, Microsoft is giving you the ability to configure the time of the delay. You can find it under extensions.autoUpdateDelay. Finally, with this update, admins can deliver managed GitHub Copilot settings through native device management (MDM) channels on Windows and macOS, in addition to account-based enterprise settings files. Settings delivered via MDM appear as policy-enforced in VS Code and can’t be overridden locally. Future updates will extend the supported policy keys across Copilot surfaces. You can download the update from the Visual Studio Code website now.
    • "it opens up new doors for people who prefer using Edge, but cannot be bothered to configure a Microsoft account" You already have a Microsoft account if you are using Windows 11, because you can't set it up without one.
    • This is how much iPhone 18 Pro could cost after Apple's price hike confirmed by Hamid Ganji Image via Apple Apple CEO Tim Cook confirmed in a recent interview that the company may have to raise prices on some of its products due to the ongoing memory shortage. While he did not elaborate on the scale of the price hikes, new estimates suggest that Pro iPhone models could become significantly more expensive this fall. The Wall Street Journal and research firm TechInsights have come up with an educated estimate of how much the upcoming iPhone 18 Pro could cost after its launch in September. The estimate is based on current increases in memory and storage chip prices. For starters, the iPhone 18 Pro base model is expected to feature 12GB of RAM and 256GB of internal storage. According to TechInsights estimates, 12GB of DRAM for the iPhone 17 Pro cost Apple $39 last year. However, for the iPhone 18 Pro, the cost of the same amount of DRAM could soar to $145. Likewise, 256GB of flash storage that previously cost $13 could now cost around $51. Producing a base iPhone 17 Pro reportedly cost Apple around $582, but TechInsights estimates that the production cost of the iPhone 18 Pro could rise to $726. If Apple wants to maintain the roughly 47% profit margin it enjoys on the iPhone 17 Pro, the base price of the iPhone 18 Pro would need to reach $1,371. After standard pricing adjustments, customers could end up paying around $1,299 for the base model. However, that may not be the end of the story. As we previously reported, the iPhone 18 Pro is said to feature a variable-aperture lens, which could cost Apple at least 50% more than the current camera system. The estimated $1,299 price tag does not include the additional cost of this upgraded camera hardware. Once that expense is factored in, the base model could cost at least $1,399. A $1,399 price tag for the base iPhone 18 Pro would represent a significant increase over the current $1,099 starting price of the iPhone 17 Pro. If Apple wants to keep its upcoming iPhones competitive, it may need to accept lower profit margins.
    • Oh man, but what if I have the PS3 version?
  • Recent Achievements

    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
    • Week One Done
      Harris Gilbert earned a badge
      Week One Done
    • One Month Later
      Vincian earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      543
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      84
    4. 4
      ATLien_0
      64
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!