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it's not unlearnable, its just crap. Can't you at least accept that if there are so many forums and posts about how much people don't like the new interface that there might be something wrong with it. Every time i go back and use it i find there is something else that i can't use as well as windows 7. I can , and have, LEARNED how to use it, in fact i didn't have to be shown how to use it I just figured it out, but i still don't like it and i still think its not very good for every day desktop use. Come on picture trying to do some serious work on this, coding or graphics design. Have a few Word docs open, maybe photoshop and notepad, maybe some html editor .... press start.... ahhhh frustration, what was i looking for.... for example :p

for example, don't push start, hit search

and yeah, I can accept that many people does not like it; on the other hand you should accept that some other guy can use it just well

to be honest I don't really know why you want to push the start button in your example, but okay :-P

I do work on computers and really, I don't use the programs option in the start menu since Vista, I only search cause i'm faster that way

I've found it intuitive, as far as I can tell; however, I believe I was told about using the corners and other such things before I used it, so I'm probably not the best person to judge that :p

I can see how some users might not think to hover toward the corners. I believe some kind of tutorial video, that can be played as soon as the user uses Windows 8 for the first time, would be sufficient, if there was a way for the user to easily find that help again. If users pay attention to such a video, they should understand how to use it, after watching the video.

Like I said, so far I find the basic usability of iOS pretty intuitive. Before we begin arguing about all the little details I'm talking about the real basics, the bare minimum to operate a device. If my 3-yo nephew managed to figure out how to turn on my former 2007 iPod touch, look around some of my photos and turning it back off again when he was done without me telling him anything beyond the pass code Apple must have done something right. I'll say again, this was back in November 2007. Before the iPhone was launched in the Netherlands and the first month the initial iPod touch was released. Same goes for my mom, she's everything but technical but she figured out the basics of the device very quickly all by herself.

With Windows 8 Microsoft managed to create an interface where users won't be able to figure things out on their own since there's nothing visual to go by. Why this is, no idea. God knows Metro fills more than enough of my 27-inch screen with emptiness...

A 3 year old doesn't really say anything. A 3 year old can learn to speak a language without any teaching or prior linguistic background.

My girlfriend who describes her computer as making swallowing sounds and thinks putting an Apple sticker on a Windows laptop to trick people is computer savvy figured out how to use Windows Phone without me teaching anything, and she predicted based on the videos that she wouldn't like it because she can't handle spatial recognition well. She really, really likes the new Metro UI on the Xbox, and thinks it's way easier to use than anything that was there before.

Metro is going to work just fine, Windows 8 is just an unfinished product and has the difficult task of providing legacy support instead of being able to start from scratch with a more controlled experience. The problems with Windows 8 are all related to the transition between Metro and Legacy mode, which is as unavoidable as still relying on DOS for some stuff in Windows 95 and even 98 was until everything in the GUIDE finally caught up.

This is a video of Chris Pirillo's father trying to use Windows 8 for the first time:

No, that is a video that Chris Pirillo, that well known Mac fanboy, has edited. If you watch the

without the blatant bias that he edited the other video with, you'd see that within about half an hour his dad is pretty much au fait with the main interface, you'd also see that the fact he's using it inside Parallels means that Parallels interferes with the Win 8 interface.
I can see how some users might not think to hover toward the corners. I believe some kind of tutorial video, that can be played as soon as the user uses Windows 8 for the first time, would be sufficient, if there was a way for the user to easily find that help again. If users pay attention to such a video, they should understand how to use it, after watching the video.

I thought about that since Apple included similar video tutorials with OS X Lion for the multi-touch gestures, but consider this for a second:

- You're either running Windows 7 (or below) or OS X at home

- You never used Windows 8 before

- You're confronted somewhere with a Windows 8 machine.

Then what? You haven't seen the tutorials since you're not the one who set up the PC, you don't know how to access them or that the even exist. You'll actually need someone to explain you the basics before you can get anything done. For businesses alone this is going to be a real pain.

It's just bad interface design.

No, that is a video that Chris Pirillo, that well known Mac fanboy, has edited. If you watch the

without the blatant bias that he edited the other video with, you'd see that within about half an hour his dad is pretty much au fait with the main interface, you'd also see that the fact he's using it inside Parallels means that Parallels interferes with the Win 8 interface.

You can wake up and smell the coffee because running Windows 8 full-screen in VMware Fusion or Parallels won't interfere with the interface. Accessing Charms in windowed mode can be a challenge, that's a non-issue in full-screen. You can cry "Mac fanboy" all you want but that won't change he has a valid point: There are no visual cues to the existence of Charms, at all as such there's no real way of knowing they're there. Hell, a Mac user is more likely to find out about them since hot corners have been a part of the platform for ages.

for example, don't push start, hit search

and yeah, I can accept that many people does not like it; on the other hand you should accept that some other guy can use it just well

i can accept that just fine, all i want is an option for Desktop or non-touch mode when setting up

to be honest I don't really know why you want to push the start button in your example, but okay :-P

I do work on computers and really, I don't use the programs option in the start menu since Vista, I only search cause i'm faster that way

i also use the search , its faster particularly in windows 7. didn't mention anything about using the all programs option...

i also use the search , its faster particularly in windows 7. didn't mention anything about using the all programs option...

then the only problem is that you used to the start menu search? can understand that but that can be "unlearned" really quickly, I only use Win8 since CP (DP was too alpha for me to use on a daily basis) and the new search became a second habit since then... in metro mode just typing and finding, on the desktop just using the hotkey for it... think it's better than before; not saying that Win8 has no ergonomy problems, it's teeming with them but I hope these will be addressed until RTM - until then I provide feedback as many times I find something :)

I think some helpful overlays on the Metro and Desktop screens for first logon would be nice just to guide a user around the basics of navigation, application selecting/management, how to activate the screen area features and how to activate/use the Charm bar

then the only problem is that you used to the start menu search? can understand that but that can be "unlearned" really quickly, I only use Win8 since CP (DP was too alpha for me to use on a daily basis) and the new search became a second habit since then... in metro mode just typing and finding, on the desktop just using the hotkey for it... think it's better than before; not saying that Win8 has no ergonomy problems, it's teeming with them but I hope these will be addressed until RTM - until then I provide feedback as many times I find something :)

your not getting it, i find the start screen is the problem, its not a matter of getting used to it, its obtrusive for Desktops. I don't like the hot corners, (at least the way they work at the moment) and the charm bar is useless

I think some helpful overlays on the Metro and Desktop screens for first logon would be nice just to guide a user around the basics of navigation, application selecting/management, how to activate the screen area features and how to activate/use the Charm bar

not a bad idea, a lot of android apps like ES file explorer do this in a nice way...

I agree that Win8 might not be intuitive enough.

But if somebody with the right attitude explains you the basics and shows you around for 5 minutes, you should feel right at home.

Some people here make it sound like nothing is the same anymore.

The two videos posted here are also very biased. You can here it in the undertone of the guys talking to their fathers.

Specially the second video, that one almost seemed scripted to me.

Took me only 5 min to find everything on Win8. But for lots who are not familiar with how MS works, its going to be a big change for them and they will have problems. Just like a lot of people I used to work with had issues when MS rolled our the ribbon instead of the old style menu bar.

I've got it installed on my laptop which I take into work each day. Liking the new Start screen as well after organizing it. It's a mess after installing a few apps.

I'm liking Metro so far although I could do without the charms bar. I'm using the remote desktop app a lot, just pin it to the side of the screen and keep an eye on how remote installs and other things are going along. Shame the Mail/Calendar/Messaging App Preview apps aren't as polished yet. Exchange support so far in Mail is horrendous. I'd love to be able to use them like I've been using the remote desktop app though.

The biggest problem I find with Windows 8 is when co-workers need to use my laptop for a moment. They'll figure out how it works, but I have to give them a few pointers.

If you take the time to learn the new UI and customize it to your likings, Windows 8 will work just fine.

And there lies the problem.

Anyone who is used to Windows XP can easily get Solitaire to open on Windows 7 as well. When my parents switched from XP to 7 last year, I didn't even need to help.

The same can't be said for Windows 8. I can't put a non tech-savvy person behind this machine and expect them to be able to use it.

People will need some pointers even for basic stuff, like how to shut down the machine. And that's going to be the biggest challenge for WIndows 8.

More than 300,000 views already :o

No, that is a video that Chris Pirillo, that well known Mac fanboy, has edited. If you watch the

without the blatant bias that he edited the other video with, you'd see that within about half an hour his dad is pretty much au fait with the main interface, you'd also see that the fact he's using it inside Parallels means that Parallels interferes with the Win 8 interface.

Yes. It's a bit of an unfair setup.

Notice in the longer video though, that the father is completely lost when he is asked to open the calculator and the calendar next to each other.

I'm not sure when old-aged fathers became the yardstick against which operating systems were measured but I know that I could sit either of my parents down in front of any version of Windows and achieve fairly similar results. My mother constantly struggles to understand how the Windows 7 taskbar works, calls Internet Explorer hotmail and has no idea where her documents go when she saves them.

I think it's reasonable to assume that Windows 8 will ship with tutorials and visual cues to familiarise people with the new UI. MS would be pretty silly not to do something to educate users.

Also, Windows 8 doesn't mark the first time MS hid a key interface element. The control box in the top-right corner of each application's window disappeared in Windows 7 but still functions if you click on it. I don't remember hearing anyone complain about that ;)

Most of the complaints about the Start button sound like the complaints about the new taskbar when the Windows 7 beta was released. Everyone moaned that they needed to see taskbar button labels and that the combined buttons were too confusing. They wanted the default taskbar configuration to look like XP/Vista. Fast forward to today and everyone is happy to have taskbar buttons combined with hidden labels as the default and very few people change their setup. The same goes for the location of the Show Desktop button in Windows 7.

Finally, those of you who argue that Windows 8 is change for the sake of change are just wrong. The Start menu has been getting more and more cluttered over the years and the Start screen fixes problems with its organisation that have existed since Windows 95. I get that people don't like the changes but it's silly to argue that they serve no purpose.

  • 4 months later...

Move your mouse into any corner. But we'll show you just doing it in the upper right hand corner. You don't want to see what happens when you hover to the upper left hand corner (nothing, unless you're running a Metro app) or the lower left hand corner, or the lower right hand corner, since you'll probably end up clicking the clock that's down there. (Oh yeah, and we're not going to show you how to find the Start menu, except from the Charms bar. Why say 'any corner' and then just repeat 4 times moving your mouse into the top right corner? Again, it just feels ultra dumbed down simplified.

And can someone please tell me what the heck the Devices charm is for? I click Devices, and it says "Desktop Nothing can be sent from the desktop." and a link for Second screen. Why not replace that with a Shut Down, Restart, Sleep button instead? And put "Devices" in with Settings. Maybe that's just me.

They don't even touch on closing metro apps by grabbing them at the top and dragging down, do they?

It's not strictly necessary to know about that, is it? I would expect regular users to simply never close them. Which should work out just fine.

Win 8 is completely unintuitive, non discoverable and nonsensical on a non touch device. It doesn't matter how many blog posts they make on B8 about buzzwords like consistency and change. Adding a tutorial to something that's extremely hard to use and offers no benefits doesn't suddenly make it better.

It's not strictly necessary to know about that, is it? I would expect regular users to simply never close them. Which should work out just fine.

Have you ever seen a normal user try to use Metro apps? They have no clue how to get back to their desktop. Even if they remember to use the Windows key, it just brings them to start screen, from which they have to now find and click the desktop tile. The whole thing is nonsense.

Closing an app and switching away from it are both extremely difficult in Win 8. And they expect users to figure out how to dock apps to the side?!

Win 8 is completely unintuitive, non discoverable and nonsensical on a non touch device. It doesn't matter how many blog posts they make on B8 about buzzwords like consistency and change. Adding a tutorial to something that's extremely hard to use and offers no benefits doesn't suddenly make it better.

Have you ever seen a normal user try to use Metro apps? They have no clue how to get back to their desktop. Even if they remember to use the Windows key, it just brings them to start screen, from which they have to now find and click the desktop tile. The whole thing is nonsense.

Closing an app and switching away from it are both extremely difficult in Win 8. And they expect users to figure out how to dock apps to the side?!

+1

not to mention, trying to find programs in the cluttered start screen is a nightmare. god help you if you have lots of programs installed. you better know the name of every single app you have because, search is the only quick way to launch an app from the start screen - quick being relative

Win 8 is completely unintuitive, non discoverable and nonsensical on a non touch device. It doesn't matter how many blog posts they make on B8 about buzzwords like consistency and change. Adding a tutorial to something that's extremely hard to use and offers no benefits doesn't suddenly make it better.

Have you ever seen a normal user try to use Metro apps? They have no clue how to get back to their desktop. Even if they remember to use the Windows key, it just brings them to start screen, from which they have to now find and click the desktop tile. The whole thing is nonsense.

Closing an app and switching away from it are both extremely difficult in Win 8. And they expect users to figure out how to dock apps to the side?!

It's not hard to use at all. Just different. Seriously, once you sit down with it for a bit, it becomes second nature.
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  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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