Recommended Posts

Microsoft ejects DVD playback from Windows 8

Digital media playback in Windows 8 has fallen casualty to the savage economics of the PC industry and changing tastes in consumer viewing.

We knew Windows Media Center would be sold at extra cost in Windows 8, but Microsoft now says you won?t be able to play DVDs on Windows Media Player in Windows 8.

If you do want DVD playback, then it?ll be a case of shopping judiciously and picking a PC whose manufacturer has licensed the codecs from a third party.

The twist? Windows 8 customers will end up paying more than others, as PC makers will likely be compelled to license the required codecs themselves to enable DVD playback.

from http://www.theregist..._playback_dead/

Link to comment
https://www.neowin.net/forum/topic/1075087-more-bad-news-for-windows-8/
Share on other sites

I'd say cue the trolls, but what exactly is the past tense version of the word cue?

Let's just look at this though shall we.... your beloved XP didn't include DVD playback either. It was introduced in Windows Vista, an OS which you no doubt hated. It wasn't free, you paid for it in the cost of the OS as there was a license fee Microsoft had to pay.

Giving people back the choice of which DVD playback app they want to use, and lowering the cost of the OS as a byproduct is a good thing. (assuming of course it does result in a price reduction for the OS. If it doesn't, then BOOO to Microsoft :) )

Every PC I have ever bought was bundled with 3rd party DVD playback software. So why would I pay more when I was getting it for "free" in the past?

Where has anybody said you'd have to pay for it? Perhaps you're unaware that there is a myriad of media players out there that DO still include DVD playback codecs, including the excellent (icon aside) VLC.

  • Like 2

Where has anybody said you'd have to pay for it? Perhaps you're unaware that there is a myriad of media players out there that DO still include DVD playback codecs, including the excellent (icon aside) VLC.

I didn't say that anyone would need to pay for it. What I did say is that when you buy a PC, it always has DVD playback software bundled. If you want to use a free alternative from the web or the one that is bundled, go ahead. But to make it sound like the end of the world because people will be forced to pay more, like the linked article, is foolish.

In my opinion they should be adding a Bluray codec not removing a DVD codec. But whatever.

Yes, let's increase the cost of windows for something less than 1% uses, that makes perfect sense... You know instead of making it an optional addon for those few that want it.

They'll never add a blu-ray codec for the simple reason they're taking it out of Windows (unless you want it via the media center pack and you pay for it or use one of the other players out there), OEMs don't want the cost anymore. It's not just MS, OEMs don't want to pay extra when they install Windows on a device that can't play back DVD/BD anyways (like a tablet or a netbook without a optical drive).

Besides, for those who want to use WMP still, after you install the DVD codec wouldn't it then support DVD playback again? Or have they actually locked it out of WMP in some form? In any case, when you buy a new PC with a dvd/bd drive you get the software you need, or even when you buy the drive yourself to make your own system it comes with the software as well. No real issue, and if the OS price goes down then I'm all for it.

Nope... TONS of people use it for media center stuff. why do you think the HTPC market is pretty huge and is growing right now?

According to Microsoft only 6% of users use Windows Media Center. I would hardly say that's 'TONS'.

As for me, I literally use WMC every day to record tv so it'll be the first thing I purchase, and I can honestly say I don't care that I have to buy it separately. If software is worth purchasing I'll buy it, I have literally not found any software that can compare to WMC for ease of use in timeshifting tv.

  • Like 1

Nope... TONS of people use it for media center stuff. why do you think the HTPC market is pretty huge and is growing right now?

If it's Media Center and HTPC you want you can still get that, it's just something you'll have to install after the fact now instead of everyone having it installed by default even if they don't use it and having to pay for it regardless. I thought people around this forum hated bloatware? In that case them making something like Media Center optional for the niche that use it is best. Also I think they're probably going to slowly get off of Windows Media Player in favor of the new metro apps and whatever the new "zune" client software turns out to be for the rebranded service later this year.

Yes, let's increase the cost of windows for something less than 1% uses, that makes perfect sense... You know instead of making it an optional addon for those few that want it.

Windows will cost the same regardless. If you think removing this DVD Codec will affect the cost of the OS when it hits store shelves you're deluded. They'll pocket the difference as extra profit.

Nope... TONS of people use it for media center stuff. why do you think the HTPC market is pretty huge and is growing right now?

No they don't, there are a lot of people using it, but it's, an extremely small sub percentage. Remember MS has telemetry from tens of millions of users.

Just because you use it does not mean tons use it or that it's the most super I portent thing in the world.

And the HTPC market isn't growing. Heck I use a HTPC and love it, but even as good and stable as it is I wouldn't recommend it to a regular user. Not with the good set top boxes out today, I'm still not sure if I'll replace the DVB-c card in mine with a DVB-s or just get the new awesome set top box from my provider, both options have their pluses. For anyone else though, it would be no doubt that I would recccomend the set top pvr box.

HTPCs are a enthusiast niche market, and not suitable for the average users, and it's a small and stable niche. The only growth in that market matches the growth, of the computer market as a whole, and is far less than the growth of the PVR market, which is really taking off.

And over here it doesn't matter anyway since WMC doesn't support most European cable networks and you can't manually configure them, I do believe they support canal digital satellite though. So I could use it for that, but I don't think I could switch away from MP and webepg anymore.

Windows will cost the same regardless. If you think removing this DVD Codec will affect the cost of the OS when it hits store shelves you're deluded. They'll pocket the difference as extra profit.

Maybe maybe not, but MS is in it to make money. For the, and oem's the important thing is to reduce costs for oem's though, which this will do. After all the large majority of sold windows licenses are OEM copies, not full retail or upgrade licenses.

In my opinion they should be adding a Bluray codec not removing a DVD codec. But whatever.

I agree. They should include it in WMC and only charge the users who want that functionality. I don't have a bluray drive, don't want a bluray drive and don't see why I should have to pay for the necessary codecs.

I don't have a problem with the decision MS have made. Everyone's always complaining about bloat and the price of Windows and this seems to be a sensible way of reducing one and lowering the other without causing anyone any pain.

VLC is always a good option ;).

And VLC works just fine in the Consumer Preview - it's what I myself use.

The codec problem is *not* Microsoft's fault. If anything, Microsoft is as big a victim as the customers.

Really though, WMC was MS's play for the living room through HTPCs, that's just not the case anymore. Now their living room play is clear and it's a bigger success to them than the whole WMC and MCE stuff has ever been, it's the Xbox. Though the Xbox doesn't have cable card and all that stuff what they're adding to it covers, IMO, the majority of consumers needs now and who knows what the next one will bring to the table?

This topic is now closed to further replies.
  • Posts

    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
    • [Price Drop] PDF Expert for Mac v3 is still half off by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for only a limited time you can save 42% on PDF Expert One-Time Purchase. PDFs remain the best way to transmit documents, but editing them isn't possible with standard Mac software. PDF Expert changes that, allowing you to edit PDF text, images, links, and outlines quickly and easily. Typo in a contract? Easy fix. Need to rework a complete section of a document? No problem. PDF Expert provides a series of essential functions that will transform the way you work with documents on your Mac. It recognizes text and OCR, makes edits, and fills out forms. And with the “Enhance” feature powered by AI, it will fix distortions, remove shadows and improve contrast so that even difficult-to-read documents look great. EDIT Change the text. Easily fix typos, update numbers, or add entire paragraphs Insert images. Update logos in a contract or add a new graph to a report Add links. Enrich your PDFs by linking to other pages or external websites ANNOTATE Highlight the important. Make the most valuable content stand out at a glance Comment on PDFs. Add text to PDFs, insert pop-up notes & write your thoughts in the margins Add stamps. Review documents with our set of stamps or create custom stamps for any workflow ORGANIZE Merge PDFs. Combine multiple files into one PDF document Manage pages. Add, delete, rearrange, or rotate PDF pages with ease Split PDFs. Extract pages from PDFs & save them as separate files CONVERT Convert to PDF. Turn JPG, PNG, Word, PPT, and Excel to PDF PDF to Word. Convert PDFs into editable Word documents PDF to image. Turn PDFs into JPG or PNG images PDF to Excel. Convert PDFs into Excel spreadsheets PDF to PPT. Save PDFs as PowerPoint presentations PDF to text. Convert PDFs into editable TXT files FILL OUT Fill out PDF forms. Easily fill out PDF forms by just clicking on them Sign documents. Add your signature to a PDF in a few clicks. Let customers sign documents with handy one-time signatures Redact PDFs. Blackout or erase confidential information from your documents RECOGNIZE TEXT OCR text in PDF. Recognize the text, so you can search, highlight & copy it Enhance scans. Fix distortions, remove shadows & improve contrast Crop & split pages. Split double-page scans into separate pages & remove undesired margins Good to know: Length of access: Lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: Mac Max number of device(s): Unlimited usage on personal macOS devices Version: PDF Expert 3 for Mac (macOS) Updates: Get continuous support and bug fixes. Additional new features may come at an extra cost. PDF Expert One-Time Purchase normally costs $139.99, but you can pick it up for just $69.97 for a limited time, that represents a saving of $70 (50% off). For a full description, specs, and license info, click the link below. Deal Price One time cost now only $69.97 (was $139.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
    • The problem is in the fundamentals of how businesses are allowed to operate and the change should happen in the basics and certain consumer friendly and moral practices should be enforced by law. This would fix so many things, not just this ages old default browser issue which is a tiny drop in the backut that includes a flood of privacy and other issues.
  • Recent Achievements

    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      271
    3. 3
      Skyfrog
      75
    4. 4
      +Edouard
      75
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!