I use Windows 8 like a power user! Do you?


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there is way too much "flashing" caused by full screen changes, that's the one thing that makes me feel dizzy using windows 8, when you opened the start menu, the whole screen didn't change.. for some people this causes eye strain and makes you feel tired or dizzy if you switch around a bunch... that's one of the reasons my MS keyboard I have the 5 buttons at the top assigned to my main 5 apps that I can just press the button and get it without having to switch around so much.....

good gawd system tray overload

Pretty much, but it's not that bad usually, I had to dumb the resolution down to 1280 by 720 when it's usually 1920 by 1200. So they normally don't take up that much space. I've actually gone through and tried to eliminate some of them, but i use all of them. It also drives me nuts when I can't see them and they are hidden.

there is way too much "flashing" caused by full screen changes, that's the one thing that makes me feel dizzy using windows 8, when you opened the start menu, the whole screen didn't change.. for some people this causes eye strain and makes you feel tired or dizzy if you switch around a bunch... that's one of the reasons my MS keyboard I have the 5 buttons at the top assigned to my main 5 apps that I can just press the button and get it without having to switch around so much.....

Pinning apps to the desktop/taskbar can reduce the amount of times you need to click into Home. Being a "Power User" means to take advantage of what the OS is giving you, yet I see so few actually doing that.

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Pinning apps to the desktop/taskbar can reduce the amount of times you need to click into Home. Being a "Power User" means to take advantage of what the OS is giving you, yet I see so few actually doing that.

I think being a "Power User" means finding and using the tools that allow me to be most productive and fit with my working style. The computer should do what I want it to, rather than me having to conform to it. For plenty of folks, Win8 is not a suitable tool.

Where's the advantage? What exactly does Metro give us that wasn't already achievable with the old style start menu apart from an annoying and ugly full screen launcher?

I think being a "Power User" means finding and using the tools that allow me to be most productive and fit with my working style. The computer should do what I want it to, rather than me having to conform to it. For plenty of folks, Win8 is not a suitable tool.

Bingo IMHO. In recent years I have begun to feel more and more like I am having to ask my computer kindly to perform a task if it feels it has to the time to do it. Whenever I have a fresh install of Windows it can take me quite a few days before I've whipped it into doing as it is told and even then I'm still hit with silly pop-ups asking me things that I ticked "no, and don't ask again" on for the 90th time a week earlier like it thinks it knows better than me what I want to do.

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Where's the advantage? What exactly does Metro give us that wasn't already achievable with the old style start menu apart from an annoying and ugly full screen launcher?

Live Information from Apps without opening them! ;) Oh and much more room to work with than the small start menu! Also, before the argument is made for gadgets versus metro apps, that argument is pointless. There is much more room for information in that case as well. It is much easier to see information in metro apps!

Bingo IMHO. In recent years I have begun to feel more and more like I am having to ask my computer kindly to perform a task if it feels it has to the time to do it. Whenever I have a fresh install of Windows it can take me quite a few days before I've whipped it into doing as it is told and even then I'm still hit with silly pop-ups asking me things that I ticked "no, and don't ask again" on for the 90th time a week earlier like it thinks it knows better than me what I want to do.

Not to be stereotypical, but this is really why I moved to Linux (although I still have to use Windows at work and have one Win box at home). Clean, simple, and you have endless customisation options with no extra frills. Just the things you want, nothing you don't.

In summation - if you dislike metro because you don't want to some tacky full screen start thing and have no interest in the ever trendy app store you hate Windows 8. Despite the fact that excluding metro, there is actually a lot of nice changes in Windows 8 that most people on neowin that are "haters" actually want.

I don't see why it's to much to ask that MS give us an option to have a start menu like it is now. You can use metro, I can use my start menu. Everyone is happy.

Microsoft implemented changes correctly in Windows 7 with the super bar. If you didn't like it you could make the start bar like Vista, or 95, or 2000, etc. How they are forcing (if you want windows 8) the metro start screen onto everyone is a night and day difference compared to how they made changes in Windows 7. It amazes me that people are so against having options.

I'm 100% certain that if they did that the majority of the criticism against Windows 8 would disappear nearly instantly.

I agree completely. The computing experience is a bit subjective, what works well for one person will not for another. Personally I find the full screen switching distracting and counter intuitive to multitasking, Guess my previous post was canned for saying too much :/

Live Information from Apps without opening them! ;) Oh and much more room to work with than the small start menu! Also, before the argument is made for gadgets versus metro apps, that argument is pointless. There is much more room for information in that case as well. It is much easier to see information in metro apps!

I never used gadgets, so I'm not bothered by "live information". If I want that information I prefer to just visit a website and get it.

Ok, so I have a question...

Personally I have no paricular like/dislike's for Windows 8 vs Windows 7. I get that things change. I understand both sides of the coin. My questions is this...

I don't just have a "few" applications I use. I don't have 10 or 20. I have HUNDREDS of applications. 20-30 difference racing simulation titles, other games, virtualization applications, networking tools, programming tools, Microsoft Office, etc etc etc etc etc.

So, having said that, in Windows 7 and prior to, with the Start Menu/button, I was able to sort through all of those quickly and Pin what I used most often, but could still quickly get to what I wanted because it was alphabetized in a sorted list. In Windows 8, as I install one application after another, I have hundreds, if not thousands of tiles now, page after page after page of useless garbage that is getting in the way of my productivity. I get that once I find an application I can Pin it, but I'm struggling with the efficiency of the Metro interface for someone that uses their PC the way I do.

So for those in the know, how do I...

1) Automatically sort the applications on the Metro UI.

2) or Automatically move newly installed/created box/icons to the first MetroUI page so i can find them easily.

3) Sort per application, like a folder. I have to be doing this wrong, but it would be nice if I could combine applications specific Metro boxes into a single box that I could highlight/hover and it would pop-out to that application box with those apps/links isolated.

4) Per 3, I have many applications that don't just install a single application link, but have many other, sometimes nested, applications links for other applications tools. (think Microsoft Office 2010).

I think you can see my dilema here. I want to be able to properly manage these in Windows 8. I get I may have to do it different then I did before, but what's really killing it for me right now is how poorly it manages older software that is expected a Start Menu folder to put something into. Even the Administrator Tools when enabled on the MetroUI spam the UI with 10-15 boxes. Would be nice to have 1 box, that when I hover or click on would pop out another mini UI that has JUST those apps/boxes in it.

Help!!!

Thanks!

1. At the moment there is no automatic sort on the Start Screen. Any new app/program installed places its tile at the far right. This is easily dealt with by selecting them via right click (you can multi-select) and hitting enter to unpin them from Start.

However, it does sort the alphabetically in the All Apps list, accessed by right-clicking on the Start Screen, pressing Win+ Z, or swiping up from the bottom while on the Start Screen if using touch.

2. Not sure what you mean by first Metro UI page. If you mean the Start Screen, that's where icons for all newly installed apps/programs go as I said above. If that's not what you mean, disregard and clarify, please.

3. While there are no "folder" tiles, on the All Apps screen apps are categorized alphabetically with subdirectories or files alphabetically underneath those.

But, I agree with you on how it's currently managed and hope they change this behavior come RTM and place subfolders into the All Apps screen and only the main folder onto the Start Screen.

1. At the moment there is no automatic sort on the Start Screen. Any new app/program installed places its tile at the far right. This is easily dealt with by selecting them via right click (you can multi-select) and hitting enter to unpin them from Start.

However, it does sort the alphabetically in the All Apps list, accessed by right-clicking on the Start Screen, pressing Win+ Z, or swiping up from the bottom while on the Start Screen if using touch.

2. Not sure what you mean by first Metro UI page. If you mean the Start Screen, that's where icons for all newly installed apps/programs go as I said above. If that's not what you mean, disregard and clarify, please.

3. While there are no "folder" tiles, on the All Apps screen apps are categorized alphabetically with subdirectories or files alphabetically underneath those.

But, I agree with you on how it's currently managed and hope they change this behavior come RTM and place subfolders into the All Apps screen and only the main folder onto the Start Screen.

1. After I unpin them, how do I find them again? Sometimes they aren't discernable by name, and I don't use them often enough to remember what it was called to search by them. If I remove/unpin them from Metro, now what??

2. By first page, I mean I have multiple pages of tiles after installing a bunch of applications. Every app link, url link, etc associated with the standard install gets a tile. In order to get to those tiles, I have to swipe/scroll, page after page after page after page after page to get to the new icons. If they were first created on 'Page 1', then I could move them from there as I needed.

I never used gadgets, so I'm not bothered by "live information". If I want that information I prefer to just visit a website and get it.

Now, this is an example of an "old school" mentality. I'm firmly in the old school camp when it comes to certain things. However, my tech isn't one of them. If I need to see a quick weather update, score of a game(s), latest news headlines, quick check new emails received, stock prices or any other number of a myriad of things, is it not quicker to just hit the Start Screen, glance and go back to what I was doing as opposed to opening multiple websites to do the same thing?

Now THAT seems inefficient to me. Unless, you're leaving ALL of those sites open via tabs. You'd then have to click from tab to tab as opposed to seeing it all at once which is the main "power user" argument against the Start Screen.

FYI, I got new emails from ZDnet and the NBA store, it's 84 degrees F and cloudy, Federer won, Yanks beat the Sox 7-3, 6 U.S. soldiers were killed in Afghanistan, my stocks are down (that sucks), a critic doesn't like Oliver Stone's new film, and so on.

P.S. Just got a breaking news toast from BBC on my Windows Phone. A one year tax cut renewal for Americans making under $250k, eh?

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Now, this is an example of an "old school" mentality. I'm firmly in the old school camp when it comes to certain things. However, my tech isn't one of them. If I need to see a quick weather update, score of a game(s), latest news headlines, quick check new emails received, stock prices or any other number of a myriad of things, is it not quicker to just hit the Start Screen, glance and go back to what I was doing as opposed to opening multiple websites to do the same thing?

Now THAT seems inefficient to me. Unless, you're leaving ALL of those sites open via tabs. You'd then have to click from tab to tab as opposed to seeing it all at once which is the main "power user" argument against the Start Screen.

FYI, I got new emails from ZDnet and the NBA store, it's 84 degrees F and cloudy, Federer won, Yanks beat the Sox 7-3, 6 U.S. soldiers were killed in Afghanistan, my stocks are down (that sucks), a critic doesn't like Oliver Stone's new film, and so on.

P.S. Just got a breaking news toast from BBC on my Windows Phone. A one year tax cut renewal for Americans making under $250k, eh?

Actually that isn't true, I love technology I just don't advocate the idea that being new always makes something better. And I have all of the websites that I view frequently on my bookmarks bar. I click the button and go to the website, it's just as simple as using the start screen with the additional bonus that it doesn't take my screen over

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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
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