Recommended Posts

Monsters was very good, though the ending was too abrupt.  And no sequel?  (yet?)

 

The ending connects to the first sequence shown. As for a sequel, there's one in production but doesn't retain anyone from the original crew. I'd stay away from it. Think of it like Dog Soldiers: first one, brilliant. Second one, likely to be terrible.

The ending connects to the first sequence shown. As for a sequel, there's one in production but doesn't retain anyone from the original crew. I'd stay away from it. Think of it like Dog Soldiers: first one, brilliant. Second one, likely to be terrible.

 

Thanks for the info, I'll have to watch it again.  Too bad about the sequel, though we can hope.

Some footage was shown in Germany...description of what was seen and discussed!:

 

The initial scene takes place in a nuclear power station in Tokyo. Something goes wrong, and nuclear physicist Joe Brody (Bryan Cranston) is able to avert a disaster. However, he has to deal with a personal loss. 15 years later we return to the same nuclear power station. This time the physicist in charge is Daisuke Serizawa (Ken Watanabe). Brody is sitting in an interrogation room. He is accusing colleagues from the power station as well as the government to hush up something... The reason for the incident 15 years ago was not an earthquake. It was something much worse, something they created that is returning. Moreover, Brody wants his son Ford Brody (Aaron Taylor- Johnson) back. Bryan Cranston delivers these emotional scenes convincingly.

As we have already learned watching the trailers, Ford is part of a special unit of the army in charge of delivering a certain radioactive load by train that is supposed to have an effect on the monsters or the threat they are posing. We cannot tell you what effect, however, you have read this correctly: the monsters! plural! Edwards kindly asked us not to reveal what their appearance.

 

The skydiving sequence from the trailer was also shown in Hamburg, but with additional scenes and edited differently. The additional footage contained something enormous, or to put it in Gareth Edwards' words: "When you want to watch a movie with a kaiju like Godzilla, you don't just want to see it fighting humans."

 

Gareth Edwards also mentioned being a huge fan of Pacific Rim and Guillermo del Toro, who told Edwards how much he enjoyed Monsters. According to Edwards, they have met before and are exchanging ideas constantly. Just think of a crossover: Godzilla vs Gipsy Danger! The rumor mill starts here... Edwards stressed that his monsters will be more detailed than the ones in Pacific Rim thanks to Weta. Moreover, he put a lot of attention on not using impossible camera perspectives in the movie, i.e. "Each shot looks like there is a camera team on the ground, on a roof or filming from a plane. Since you can place CGI cameras anywhere, you tend to select impossible perspectives, and therefore quickly lose any tangible connection to the action," said Edwards.

 

We were impressed by the gloomy and grim pictures. They reminded us a little of Cloverfield - only better. Seeing Godzilla, the monster itself, on the big screen in all its magnificence calms our skeptical Godzilla-fanboy hearts. "The mixture of the heads of a bear and a dog in connection with the majestic eyes of an eagle" so Edwards, that make up Godzilla's head, come close to the original, and transports the monster to present day.

 

Production on the movie is in its final phase now, we were told. On Monday (March 3rd) sound recording will start, while the last CGI shots are being finished right now, and the 3D conversion process is starting. The 3D trailer was also screened in Hamburg, and looked great even without or because it was lacking forced pop out effects. Fans can look forward to a dark and monstrous Godzilla without the silliness that plagued the version of Roland Emmerich's 'T-Rex-Godzilla', which "was no real Godzilla" as Edwards pointed out.

Here's what the excerpt reveals to us about both Godzilla, MUTO and the film's plot:

 

Godzilla is amphibious
Godzilla is male, not female
The atomic blast from 1954 did not kill Godzilla
Godzilla has been asleep in the Pacific Ocean for decades
The MUTO is an ancient creature, from the same time period that Godzilla existed in
Both Godzilla and the MUTO were natural enemies
Godzilla's atomic ray is consistent with previous films, though a rare occurance. Possibly because it does him harm or depleats his energy. The weapon may be more of a "last attempt" to survive, rather than a casual tool of destruction
Something resurrects the MUTO, which threatens Godzilla's survival
There could be more than one Godzilla in hibernation deep in the ocean

This topic is now closed to further replies.
  • Posts

    • Epic Games says Unreal Engine 6 will help developers "build content faster" using AI models by Pulasthi Ariyasinghe Epic Games is rolling out the latest major update to Unreal Engine 5 today, and at the same time, the company also dropped some information on the next-generation version of the product, Unreal Engine 6. This was already revealed a few weeks ago alongside the new Rocket League upgrade reveal. The company says it is combining the features of Unreal Engine and Unreal Editor for Fortnite to create this new version of its popular media creation tool. On top of creating entire games, the new engine will also focus on letting developers operate large-scale live service titles more easily, whether by shipping content into their own ecosystems or into Fortnite. The use of large language models is also mentioned here, with Epic saying it will be a core part of the engine. "We see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need," adds the company. Here is the rundown of what's new about version 6 of Unreal Engine: With all these changes to the programming model, portability upgrades, and generative AI integration, Epic says the new version of the engine will "change a lot about how games are made." The company aims to ship Unreal Engine 6 into early access in late 2027, with a full release planned for 12-18 months later. Epic Games also dropped a lengthy blog post about the new Unreal Engine 5.8 update for game developers over here. The release is focused on delivering better performance, customization, and streamlined workflows for development teams. This will be the final major update for this version of the engine before Epic switches to focus fully on Unreal Engine 6's early access launch.
    • Watch Louis Rossmann's recent experience on YouTube about trying to get a warranty replacement from Samsung. It's crazy.
    • That is the thing, how many of these people don't realise they are using AI? If they use Google Search they have no choice but to use AI. So yes, maybe half of American adults do use and I expect a lot of Uk adults do to, but I bet most of them don't realise it. Myself, i avoid the rubbish.
    • They use FREE AI. They aren't paying for this meme-generating slopware...
    • Gotta' buy that there Rufus guy a beer if I ever meet him. He makes good stuff.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      499
    2. 2
      +Edouard
      165
    3. 3
      PsYcHoKiLLa
      89
    4. 4
      Steven P.
      69
    5. 5
      neufuse
      65
  • Tell a friend

    Love Neowin? Tell a friend!