Poll: Windows 8 Experience (How do you like it?)



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Guys would you cut it with the metro start screen crap? I'm not too fond of it either, but I maneuver with it regardless.

If there wasn't anything "facial" or any change at all you would complain on why would you need to spend more money to get "the same looking OS" with just some goodies inside it.

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3/3/1

No big changes compared to 7. No speed improvements other than boot-up. Basically is 7 with a really annoything interface. So, the option is pretty clear, back to 7. If aint broke dont fix it. Only a fanboy would find this fascinating. Force me to use my desktop like a tablet is simple a slap across the face.

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Installation was really quick, absolutely no conflicts for hardware or apps, and it has everything I need - except for bloody DVD playback, but then I installed MPC-HD and all is once again well on the Western front..

Love it, love it, love it!

Don't love Android or Apple rubbish.

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I have to say after using it for about 2 hours Its not as bad as everyone says it is. It's much better then preview that came out just awhile ago. Metro apps are still not poslished but run better then I thought they would. It does seem a bit more snappier then Windows 7 on the desktop.

I'm in the process of setting it up. First impressions:

  • The installation process went ok. For some reason it failed to use the native resolution of my ThinkPad display; I had to install a driver via Windows Update first. Speaking of which, it shows me four additional driver updates - which then fail to install.
  • I installed the English version, with the regional settings including keyboard layout set to German. For some reason this leads to a hybrid of English desktop and German locale for 'Modern UI' apps. Any hints how to force the Modern UI apps to be in English are welcome.
  • The 'hack' of exporting the window metrics registry key from a 7 installation and importing it into 8 still works. Yay, no fat title bars:
    Computer.png
  • The aforementioned 'hack' consists of exporting HKEY_CURRENT_USER\Control Panel\Desktop\WindowMetrics from the registry of a Windows 7 install, then importing it into Windows 8. Works like a charm.
  • What's with the ugly scrollbar arrows and the gap above/below them in desktop IE 10? Why doesn't it use the standard scrollbars?
    capture.png

More impressions to follow once I've set up the OS.

Oh yeah. Minesweeper is a 100 MB download from the Windows Store? Errrrr...

Installation: Completed in 4 minutes. Source hard disk and destination SSD.

But it could have been better if Microsoft employed a part timer to remove the faux aero install window and replace it with something current.

Compatibility: Atheros Bluetooth driver does not work and remains as an unknown "Bluetooth Peripheral Device" in device manager.

Some steam games like Max Payne 3 and Train Simulator randomly crash.

The Features:

Liked ALL new features added in desktop (Except the theme). Disliked every default ModernUI based apps and related features. I find myself sliding mouse frantically and stressing myself a bit.

1 - 5/5 Raid0 SSD worked a charm, amazingly fast install

2 - 5/5 Compared to CP and RP, everything works now, even crisis 2 DX11 and MSI afterburner (used to hang ie10)

3 - 4/5 Themes need some improvement, like the start menu but needs some tweaking (grey squares around apps). Hyper-v was easy to setup and install xp again but need a product key now compared to windows 7 pro

Overall, gaming wise its great, work wise is more productive with fast switching (remote desktop and connecting to hyper-v os's)

I avoided using it because all the screenshots over the last 6 months looked awful, however, after installing the RTM a few days ago and using it as my primary OS, I like it, won't be going back to 7. There are quite a few nice enhancements on the desktop UI, I don't particularly like 'metro' apps, but apart from the few seconds you spend on the start screen (win [+ w] + type -> enter) I rarely see them.

5/5, 5/5, 4/5.

I avoided using it because all the screenshots over the last 6 months looked awful, however, after installing the RTM a few days ago and using it as my primary OS, I like it, won't be going back to 7. There are quite a few nice enhancements on the desktop UI, I don't particularly like 'metro' apps, but apart from the few seconds you spend on the start screen (win [+ w] + type -> enter) I rarely see them.

5/5, 5/5, 4/5.

Here, here!

I was exactly the same when I first tried it - Now I wouldn't go back, and I absolutely loved Windows 7!

I'm getting used to the Metro apps too - I use the Music / Video players more often now (Rather than changing the file associations to Media Player).

The only real thing I was ever ****ed off about was the lack of DVD support - It took a few seconds to sink in when I first tried that it isn't supported in Windows 8. A quick install of K-LITE (and MPC) and all was good again.

My auzentech prelude soundcard drivers do not work, which sucks. So I am back to using onboard audio.....

Did you try compatibility mode when installing or disabling driver check (or something like that) at boot? I'm gonna try the Enterprise Evaluation tomorrow and it would really suck having to use onboard sound instead of the Prelude.

I have to say I'm enjoying it; I have nearly all my apps working except for BeJeweled 3 for some odd reason. Still waiting for the knuckleheads at Asus to release Windows 8 drivers for the Xonar Essence STX sound card, but installing it in compatibility mode for Windows 7 worked fine. I'm kind of rediscovering how to organize my shortcuts to exploit the Start screen more than in the past. It actually enables me to keep an even cleaner Desktop since stuff I used to keep there I can pin to Start now.

5- Very fast, no problem.

3- Some compatibility problems, but I think it will be okay in a few months.

1- I hate it. Too much click. Jump to metro, back to desktop. Again and again. There is no reason for me to swich to Windows 8. Windows 7 does the job well right now. Maybe Windows 9.

  • What's with the ugly scrollbar arrows and the gap above/below them in desktop IE 10? Why doesn't it use the standard scrollbars?
    capture.png

More impressions to follow once I've set up the OS.

Oh yeah. Minesweeper is a 100 MB download from the Windows Store? Errrrr...

IE10 desktop is just IE10 Metro with some chrome around it, so it's using the same scrollbars as the Start screen for example, instead of the standard desktop ones. The gap is to make the buttons bigger I guess, which is especially important if the button is near one of the "hot corners" (like the scrollbar buttons on the Start screen are).

Downloaded the evaluation version of the OS, just for testing purposes.

Installation: 4/5 (yes, it was quick.)

Compatability: 3/5 (will need a lot of updated drivers and soon)

Features: 2/5 (and I'm being generous here)

After two hours of working with the OS, rebooted back into Windows 7 and wiped the test drive clean. Personal opinion is that this was clearly not ready for release to the general public, and that it may be fine for a tablet OS but it fails in nearly every usability respect for a desktop OS. For productivity, you want one desktop to work from, not have to switch from ModernUI to the desktop constantly if you're trying to do real work. As for corporate adoption, I think this will be just like Vista, companies will refuse to adopt it until there are massive fixes to the desktop UI put in place.

I have to say I'm enjoying it; I have nearly all my apps working except for BeJeweled 3 for some odd reason. Still waiting for the knuckleheads at Asus to release Windows 8 drivers for the Xonar Essence STX sound card, but installing it in compatibility mode for Windows 7 worked fine. I'm kind of rediscovering how to organize my shortcuts to exploit the Start screen more than in the past. It actually enables me to keep an even cleaner Desktop since stuff I used to keep there I can pin to Start now.

Was Bejeweled 3 installed already (and you upgraded) or did you install clean? I did a clean install, and Bejeweled 3 (and Bejeweled Blitz) work just fine.

I couldn't get the CP off my computer fast enough, but gave it a second chance with the RTM trial. This time around I actually gave it a chance, can say I'll be upgrading and no I'm not getting paid for this. However, if Microsoft feels like compensating me I wouldn't reject it and would definitely disclose it. Also, here's a list. With bullets!

Likes:

  • Search. (I love how you can just start typing)
  • Boot time. (Negligible as I have SSD)
  • Multi-monitor refinements. (Could still use more.)
  • New desktop interface/explorer options. (Can keep it simple or complex)
  • Mail/Messenger/Calendar.
  • Native ISO mounting.
  • Start screen. (I hated it when I tried the CP and uninstalled it within 24 hours of using it. Now after using the RTM trial over the weekend, I actually find it far superior to the old start menu. Still needs some refining. More mouse options would be nice.)

Dislikes:

  • Cannot specify which monitor the Video app plays on. (I want it to play on my TV, but then I lose the start screen on my main monitor. Will not be replacing VLC. Yet.)
  • Mail app does not support IMAP.
  • Cannot add custom emoticons to Messenger. (They seem to be removing features instead of adding them. Not a big deal because as I only have one contact who still uses it. Facebook, etc. has replaced it. Not to mention the fact I?m over 30 and shouldn?t need to communicate with childish nonsense. It?s hard to resist one of my favourites, though. NSFW.)
  • Not enough quality third party apps. (Hopefully that changes once it retails. Waiting for you, Apple/Google/Mozilla.)
  • The ?Safely Remove Hardware and Eject Media? icon. (I know I can hide it, but then I can?t hide the arrow.)
  • Default programs behaviour. (For some reason they don't seem to stick and have to be set again after install.)

I like everyone MS did with Windows 8 except for removing the Start Button and Start Menu in favor of Metro. My media pc for example doesn't have a keyboard and my remote doesn't have a windows key mapped to it and considering my wife just gave birth to twins I don't have any time to try and mess with it.

I just hate Metro as it dumbs down the desktop/workstation experience. A few easy things MS could have done to make it better would have been utilize the Win 7 taskbar with Metro UI, they also really shipped a 1.0 product as Metro is missing a lot of functionality such as a completely built out control panel, a metro file explorer, etc...

I will use Windows 7 until MS fixes Windows 8.

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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