Poll: Windows 8 Experience (How do you like it?)



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I have given Windows 8 the benefit of the doubt, but as of today I have taken it off of my system completely. Don't get me wrong here, the underlying system is stable, there are some good improvements compared to Windows 7, but the UI continues to be, in my opinion, the most horrid UI ever developed.

But the real reason for taking it off was network usage. No one has commented about how on a desktop that Windows 8 is constantly updating all those "Live Tiles" and sucking down your bandwidth (not to mention pushing the limits of your usage caps). And there does not seem to be any way to a) disable the live tiles completely or b) limit the network usage for those live tiles on a wired connection. This makes me think that there will be a number of users who'll be discovering in the next month or so that Windows 8 isn't so great after that letter from their ISP advising them that they've exceeded their data cap comes in.

So no, Windows 8 isn't the greatest OS to come from Microsoft, it's not better than sliced bread, and it's not going to be the OS that saves Microsoft. And until Microsoft fixes the network issue on a wired connection, I will keep Windows 8 off of my system for now.

No good. That works only with wireless connections. On a wired link, you do not have that option, by design.

Funny. I'm on a wired connection, and I just turned off a few live tiles on my PC...

I have given Windows 8 the benefit of the doubt, but as of today I have taken it off of my system completely. Don't get me wrong here, the underlying system is stable, there are some good improvements compared to Windows 7, but the UI continues to be, in my opinion, the most horrid UI ever developed.

But the real reason for taking it off was network usage. No one has commented about how on a desktop that Windows 8 is constantly updating all those "Live Tiles" and sucking down your bandwidth (not to mention pushing the limits of your usage caps). And there does not seem to be any way to a) disable the live tiles completely or b) limit the network usage for those live tiles on a wired connection. This makes me think that there will be a number of users who'll be discovering in the next month or so that Windows 8 isn't so great after that letter from their ISP advising them that they've exceeded their data cap comes in.

So no, Windows 8 isn't the greatest OS to come from Microsoft, it's not better than sliced bread, and it's not going to be the OS that saves Microsoft. And until Microsoft fixes the network issue on a wired connection, I will keep Windows 8 off of my system for now.

save microsoft from what? go over data cap from live tiles, wtf?? who is forcing you to use the live tiles? unpin or disable live tile. don't know how to do it, use google. utterly clueless....

save microsoft from what? go over data cap from live tiles, wtf?? who is forcing you to use the live tiles? unpin or disable live tile. don't know how to do it, use google. utterly clueless....

I have googled it, and I still see network traffic for Store, Bing and others.

So come up with something constructive that counters my experience, or just keep doing the name calling. I do tech support for a living, and probably have far more experience than you in a wider variety of OSes here.

I think its important that we keep file explorer accessible through the desktop right now. Im all for innovation but right now 'Metro' apps are basic and not something I would consider to be an actual application worthy of getting things done.

The apps are great, if I was using a tablet then they would be all I need but the main difference here is Im using a desktop. Im using a desktop as most people do, as the detailed interface to their tablet device for backups and file management.

Right now, I cant see a touch screen giving me so much control over my systems and applications - the hub of my digital world.

MS shouldn't pull things until they have proved themselves with something else.

One last thing - Im using 8 but omg Im having to move my mouse round the screen so much to get things done and why do photos and other items from the desktop open in the new metro picture viewer, its so limited and takes too many clicks to get back!!!! Ive changed the default program but feel for those who dont realise it can be done.

I have googled it, and I still see network traffic for Store, Bing and others.

So come up with something constructive that counters my experience, or just keep doing the name calling. I do tech support for a living, and probably have far more experience than you in a wider variety of OSes here.

right... with all your experience you're telling everyone that live tiles will bust your cap. don't want to see store traffic? turn off updates. turn off windows updates while you at it. please tell us which apps are still using traffic if you turned off their live tiles. take a screen shot of whatever program you're using to show us the network traffic and what processes.

right... with all your experience you're telling everyone that live tiles will bust your cap. don't want to see store traffic? turn off updates. turn off windows updates while you at it. please tell us which apps are still using traffic if you turned off their live tiles. take a screen shot of whatever program you're using to show us the network traffic and what processes.

Well any background traffic runs the risk of busting a data cap. Data caps aren't universal around the world and to assume that they are all huge would be a very big mistake.

Any background traffic can be a problem. It all depends on the user's usage, the cap, and the overage penalties.

You can instruct the user on how to limit the background data use by the OS, but to chastise him as if there is no risk of a live tile, or other background tasks, pushing him over a cap is illogical. Especially since any data use runs the risk of causing a user to exceed a cap and live tiles and background tasks may ever well transmit and/or receive data.

Almost every cap I've seen, and I haven't seen them all, will charge you for an extra GB, at whatever that rate is, even if your overage is only 1KB.

Well any background traffic runs the risk of busting a data cap. Data caps aren't universal around the world and to assume that they are all huge would be a very big mistake.

Any background traffic can be a problem. It all depends on the user's usage, the cap, and the overage penalties.

You can instruct the user on how to limit the background data use by the OS, but to chastise him as if there is no risk of a live tile, or other background tasks, pushing him over a cap is illogical. Especially since any data use runs the risk of causing a user to exceed a cap and live tiles and background tasks may ever well transmit and/or receive data.

Almost every cap I've seen, and I haven't seen them all, will charge you for an extra GB, at whatever that rate is, even if your overage is only 1KB.

we'll i think we are in agreement, live tiles alone will not bust anybodys cap.

we'll i think we are in agreement, live tiles alone will not bust anybodys cap.

Yes, I would find it hard that live tiles alone would push a user over their cap, unless it is so small to not be worth considering.

During installation on a Dell XPS L702X I have to physically remove the 2x500GB SATA drives or it will not install on my 128GB SSD "unable to create or locate primary partition". Something about a dislike of GPT formatted HDD's + an SSD from what I have read and supposedly affected Windows 7 although I can install Windows 7 x64 without this issue.

It's probably done for a reason. I don't quite understand why you formatted them as GPT. From what I have read it is only necessary for drives bigger than 2TB (because MBR is limited that way) but offers no real other advantages in way of performance or usable features. Can you enlighten me on this?

It's probably done for a reason. I don't quite understand why you formatted them as GPT. From what I have read it is only necessary for drives bigger than 2TB (because MBR is limited that way) but offers no real other advantages in way of performance or usable features. Can you enlighten me on this?

GPT is necessary to create a Windows NT 6.1+ based software RAID. I have the two 500GB SATA disks in RAID 0.

  • 3 weeks later...

Windows 8 requires its Firewall service running in order to install / update metro applications - to spit in the face of users who use router firewall or software firewall.

And the metro applications are mostly useless, still.

  • 2 weeks later...

The experience was great, but sadly I'm already using Start Menu 8.

I'm also fed up royal with inane slogans blaring out at me every time I venture onto the Windows 8 site. Do they ever consult users before designing a new OS?

Pastel colours, toy town graphics and, of course; carefully posed models. Please get them to stop it!

What does,

'Get Windows 8 apps

The more you have, the more you can do'

actually mean?

Otherwise a good effort all round .....

Windows 8 requires its Firewall service running in order to install / update metro applications - to spit in the face of users who use router firewall or software firewall.

And the metro applications are mostly useless, still.

Thing is W8 is future proofed, how is your router going to help you when you have IPv6 enabled or IPv6 tunneling on. or when your UPnP lets something in ? that's right, it doesn't.

Ugh...

Problems with media centre (it would randomly just stop accepting input from my remote). Then for absolutely no reason (made no configuration changes) the USB 3.0 ports on my motherboard started to malfunction and it wouldn't pick up my wifi adapter or any USB storage devices I plugged in (the annoying thing is I didn't even make any configuration changes to prompt it). Tried disabling the USB 3.0 ports and falling back to USB 2.0, but after a couple of boots those started malfunctioning in the same way. Tried every tip I saw on the Internet to get them working and none of those worked either. So I put all the settings back the way they were with the aim of booting back into the OS to back up my data and reinstall 7 and hey presto the OS won't boot either, just sticks on a black screen and won't even boot into safe mode. Managed to recover the files I wanted with Acronis, and after restoring my Windows 7 image everything is working properly again.

I've given Windows 8 2 cracks of the whip now and it's failed me both times. It's a buggy, unstable, and frustrating piece of crap.

Completely wrong, I installed them... for both chipsets. In fact it took a week before the devices even started to malfunction. Did you even bother to read my post before jumping to a stupid conclusion?

  • Like 1

I have yet to find one thing to make me want to reinstall Windows 7. I pretty much live in the desktop fulltime and have little reason to go to the modern start menu unless I choose to.

Sure, I had to set Media Player & Desktop picture viewer as default and install Adobe Reader. I made some tiles with Obly Tile, but rarely use them since I'm rarely use the Start menu.

Completely wrong, I installed them... for both chipsets. In fact it took a week before the devices even started to malfunction. Did you even bother to read my post before jumping to a stupid conclusion?

I did, and I still don't think you installed the filter drivers, because the error you describe, down to the delayed effect, fits perfectly with missing or faulty filter driver. Never mind the fact you never said you installed the filter driver in your post.

This topic is now closed to further replies.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. 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These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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