Windows 8/8.1 - Positive experiences, tips, and what would you have added?


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What Microsoft needs to do is carry on developing Windows 8 "Blue", so it's released in a timely manner.

Seriously, the Start Menu is dead. It's no longer a viable option to continue using it, it just doesn't work anymore. The code for it has been removed in the new builds. It's not coming back, move on, or use a utility, but these "Microsoft Must..." threads are done to death, they're not going to do any of the things that's been listed, so why continue with that?

I really dont understand Microsofts motivation for crap everything together in one OS then attempt to put it on all devices. If Microsoft's customers dont want a particular food, they shouldn't force that food down their customer's throats like this!

WIndows 8 is like Sushi, raw. Windows 7 is like a well cooked steak.

I don't like Sushi and refuse to have it pushed down my throat.

Windows 8 has some very nice features. If I could go to the Desktop by default and have the option

to turn on the Start/Orb button on by default I would use W8 as my day to day OS.

Harry Selfridge (Selfridge's stores) had the right idea. The customer knows best.

Come on Microsoft, listen to your customers complaints and act on them. Your stock is sliding !!!

Wait... According to the PR bot... Windows 8 is the best selling Windows in history. So why would Microsoft need to change anything? They are doing better than they ever have!

He wouldn't lie to me...

(Y)

That's not it at all. It's the non-stop complaining about the same thing over and over. OP's "article" is just a rehash of the same thing that's been beaten to death.

And don't call me "son". That is incredibly ignorant and insulting. :angry:

http://www.youtube.com/watch?v=0A5t5_O8hdA

The topic of this thread should be "worst thing MS could do"

as for Vista. I'm pretty sure Vista is exactly what MS wants 8 to be. it sold millions and set the stage for windows 7. Windows 8 is merely setting the stage for windows 9.

Honestly if you only want the desktop and are use to the desktop, just use the start screen as a launcher, it's a superior launcher to the start menu. if you want to use some modern apps, you can. and if you can't see the advantage of a unified kernel and system across devices, then you're a lot more short sighted than MS. MS isn't going for the short run, they're going long haul. that's what they always do they aim big and they have long strategies. the first stage of this will come together with blue, when blue hits 3 devices at the same time making them closer to one, the second stag will most likely be the next xbox launch. and the third stage will be windows 9 released for computers, tablets and phones along with the first major next xbox update.

as for Vista. I'm pretty sure Vista is exactly what MS wants 8 to be. it sold millions and set the stage for windows 7. Windows 8 is merely setting the stage for windows 9.

I know you're just preaching the MS gospel but they really need to quit with the cycle of Release A "this is our first attempt, let's hope it works", Release A+1 "ok, we listened to your mountain of feedback, this is the version you should buy, we promise". It's quickly turning into a case of wait for the odd releases since they never get the first version right. BTW, "it sold millions" isn't as impressive as it once was when anywhere you go to buy a PC, guess what, it'll have Windows.

Long gone are the days of visible buttons and things that made sense. We need to embrace the change and figure out where things are.

Starting with the login screen... where is it? oh wait i need to click... or type in something... there's the login window!

How about turning off the computer? where's the menu? oh wait... It makes a lot of sense to move the cursor to where nothing is. Yep!

I love how we can customize the Desktop theme anyway we want. I also like the feature that the text on the title bar stays black even when my theme is dark. LOVE IT!

The computer got messed up, rebooting it might trigger safe mode... (might). But it doesn't and i have pressed every possible combination and it still doesn't let me start in safe mode! Must be a new feature!

Working on a word document while listening to music and chatting with a friend in a 32" monitor.... It must make a lot of sense to limit the screen to two apps. They must really have a reason. I trust them!

/ sarcasm

The list goes on. Overall I have learned to use Windows 8 and I have found "fixes" for everything that I had issues with but seriously, it just sucks.

I don't really have any complaints about Windows 8 at all. I rather like the new Start Screen, but aside from that and a weather app, I don't use the ModernUI stuff at all. Now, I wouldn't mind a bit more customization options, but I'm generally happy with the OS. It'd be nice to turn off some of the "Metro-feel" stuff on the desktop (such as managing wireless networks, or having settings split between two different areas), but this isn't really a big deal either once I got used to it. And this is coming from a desktop user; I still scratch my head at all the hate Win8 gets; I don't understand most of it, really. ^_^

Microsoft just needs to make 8 more customizable. If somebody doesn't like Metro, let them turn it off. If they want a start button, let them turn it back on. Forcing everybody in one direction and creating a walled garden like Apple clearly isn't making people happy.

I kinda see your point bu that usually leads to people sticking to old things. One example I can think of is classic start menu. I know I have seen a good number of people sticking to the "classic start menu" a good 5 years after XP shipped. The classic start menu was just plain inefficient compared to XP style start menu but many kept using it.

Sometimes you have to push people to new things. Good or bad? that will be decided in due time. 6 months is too early.

I kinda see your point bu that usually leads to people sticking to old things. One example I can think of is classic start menu. I know I have seen a good number of people sticking to the "classic start menu" a good 5 years after XP shipped. The classic start menu was just plain inefficient compared to XP style start menu but many kept using it.

Sometimes you have to push people to new things. Good or bad? that will be decided in due time. 6 months is too early.

I would say that's a pretty small minority of people though. Setting the new style as default will be good enough to swing most people in the new direction. The ones that hate it enough will be the only ones determined to find the methods to revert back, and they'll remain happy that they had the option to do so.

But honestly, the game isn't to make people into perfectly efficient robots. Technically we could all be using non-stop keyboard shortcuts for everything and be much more efficient than we are now. But doing so is tedious and requires a lot more effort. The same applies here. Microsoft is losing their ass in sales because they refuse to give people the options they expect. A sale is ultimately all Microsoft should care about, and getting the sale requires listening to the customer.

I would say that's a pretty small minority of people though. Setting the new style as default will be good enough to swing most people in the new direction. The ones that hate it enough will be the only ones determined to find the methods to revert back, and they'll remain happy that they had the option to do so.

But honestly, the game isn't to make people into perfectly efficient robots. Technically we could all be using non-stop keyboard shortcuts for everything and be much more efficient than we are now. But doing so is tedious and requires a lot more effort. The same applies here. Microsoft is losing their ass in sales because they refuse to give people the options they expect. A sale is ultimately all Microsoft should care about, and getting the sale requires listening to the customer.

Don't forget the main factor for lack of PC sales - people don't need to upgrade every 2-3 years anymore. My wife's laptop is from late 2009, my own desktop was custom build in May 2011. We didn't need to buy new PC to run Windows 8. We don't really intend on buying a tablet (wife is not a fan and I have an iPad from work). So just new UI changes in Windows 8 can't be the only or major factor.

Don't forget the main factor for lack of PC sales - people don't need to upgrade every 2-3 years anymore. My wife's laptop is from late 2009, my own desktop was custom build in May 2011. We didn't need to buy new PC to run Windows 8. We don't really intend on buying a tablet (wife is not a fan and I have an iPad from work). So just new UI changes in Windows 8 can't be the only or major factor.

I was more so referring to the poor adoption rate of 8. Even when it was $15, people weren't really going for it. There's definitely a correlation between PC sales and sales of 8, but like you said, it's a variety of reasons. Win 7 was really successful because it was a huge step up from XP and it was everything that Vista should have been. With 8, there's really no incentive to upgrade especially since they revamped the UI.

Plus Microsoft has done an absolutely terrible job at advertising and promoting it. With such huge changes, they should be actively trying to convince people why it's better, but they aren't.

  • 2 weeks later...
With 8, there's really no incentive to upgrade especially since they revamped the UI
I guess system improvements such as better stability, security, and performance aren't things that intrigue you.

I guess system improvements such as better stability, security, and performance aren't things that intrigue you.

Stability is the same, security is barely an improvement (oh wow, they included MSE...), and performance is the same on a SSD. The hybrid boot that saves 2 seconds on the boot time is hardly worth anything.

So no, none of those things intrigue me since there are little to no benefits compared to 7.

Would it really make sense to continue calling it Windows, if it was all Metro? I mean, none of the UI at least would have anything to do with what came before, right? Why not simply give it a new name then?

Because it is Windows and the apps of worth are Windows 32 apps. I don't care what it's called, or whether or not there's a desktop as long as there are apps. For the time being, it is Windows.

The Start screen can be of great value, particularly on Surface Pros with users who would otherwise be lost in the Start Menu. More customization of tiles is needed.

One significant missing customization, and maybe someone has a solution, is configuring the Start Page for "All Users." This much needed capability seems to have slipped Microsoft's mind.

Because it is Windows and the apps of worth are Windows 32 apps.

It looks like (at least) two threads were merged here. My posting from last August was specifically a reaction to post #29

If Win8 was my idea, it would be full Metro.
Stability is the same
I'll give you that just because that is somewhat subjective. But I can say that after using it since the Release Preview, I haven't had any problems with it whereas with Windows 7, I had to reboot my laptop about 4 - 5 times just to get past the BSOD.
security is barely an improvement (oh wow, they included MSE...)
For the average user, that's a good thing.

http://reviews.cnet.com/8301-3667_7-57578546/windows-8s-rising-security-tide-raises-all-antivirus-boats/ :)

performance is the same on a SSD.
Remember, not everyone owns an SSD. You got to think of this as the big picture. If everyone owned an SSD, then yes, that wouldn't make much difference, but hard drives are still being used and because of that, the improvement is needed.

I also forgot to mention how well it works on older hardware. Not as slow as Windows 7, since Windows 8 utilizes less RAM than 7.

This topic is now closed to further replies.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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