Windows 8 adoption rate almost at a standstill, far behind Windows 7


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I'm not the one trying to sell everyone on the idea that we should be superseding PC hardware with tinkertoys you are.

And quite poorly I might add. Considering all of these "new" devices that have allegedly "dethroned" the mouse, aren't really new at all. Lol

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I'm not the one trying to sell everyone on the idea that we should be superseding PC hardware with tinkertoys you are.

"Tinkertoys", huh? Is that why businesses are adopting them en masse? Is that why I have a buddy working for a small business who develops ONLY iOS apps for business use? Is that why schools are using them as education assets? And is that why many people can find that all they need is an iPad for their needs?

>>I never said keyboard.<<

You are correct you did not. Mouse & Keyboard tend to stick together.

>>but in our everyday lives, especially that of the younger generations, how many still use a mouse more than touch?<<

Everyone that wants a job using a computer. Everyone uses a mouse more than touch on a desktop computer. Even on a laptop, touch, a mouse is more efficient, even with the Start Page.

As I said, tablet computing is a complement and/or a parallel market to desktop computing. Even in school whether it's a mac or a pc a mouse and keyboard are and will be the primary input for some time to come. Your personal mobile device notwithstanding.

>>Hell, I've had my laptop for over three years now, and the other day, without thinking, I reached out to touch it.<<

You should get over that. Even with a touch desktop, how much can you actually reach out and do, your gonna draw an email? Visio diagram? Recipe, personal budget, touch is of limited value. There are niche environments where it is of great value. Kiosks and touch input is not knew, and neither are the places where it is of value.

Remember after AVATAR 3D was going to take over everything, again? Just like the 1950s. MP3 players killed walkmans, which were killed by smartphones, but headphones remain.

Yes, but we've never had anything that has really taken advantage of these technologies before. Look at touch, It was hobbled together over a Windows Embedded version that had a desktop built for the mouse.

Now we do. Hell, just the other day, the creator of the Penny Arcade comic strip had a pretty nice article about what he was able to do with a Surface Pro.

Again with the same argument with point and click being dead? Really?

Why can't you guys just face up to facts. Windows 8 on the desktop is just a mess. It is not "Just as good" as Windows 7.

I have just installed a second monitor, now (without applications like Start8) I keep activating the charms bar every few minutes.

And I bet you all the fanboys will tell me to "Learn how to use your mouse. Microsoft is sooooooooooo perfect, it is obviously you that is the problem".

Come on. The attitude here is just so ridiculous. I have said numerous times I use and actually LIKE Windows 8. There are a few things I hate about it. YET, people still attack me saying "Learn how to use your mouse, it is not Microsoft's fault you cannot use your mouse correctly".

I do not remember having hot corners in Windows 7 with dual screens......

"Not as good as Windows 7" why? The ONLY item that DIDN'T get carried over from Windows 7's UI is the Start menu. Period. (The Superbar and Taskbar pinning - both launched with Vista, and accepted with 7 - remain in Windows 8 today. The "Taskbar pin" option - in the installer for Google Chrome for Windows - has been present since version 22, and remains in version 24, the current/stable version, and it works in both 7 and 8.)

Tell me, please, O defenders of Windows 7's UI - what else is missing?

Here is the absolute reality, folks - while the Start menu is not there in Windows 8, every other UI feature from Windows 7 is either untouched or even IMPROVED in Windows 8. In fact, I have some features that I use that are, in fact, carryover from Windows 7 or older that got major enhancements in Windows 8; the biggest enhancement is, amusingly, a carryover from Windows 2000 Professional - Runboxing. One area where integration with Index Server (part of the NT core since the aforementioned Windows 2000) and Windows Search (the successor to Index Server as of XP Service Pack 2/Server 2003 Service Pack 1) is the command line. Power users - how many of you actually use it (the command line that is)? I'm not talking about just PowerShell (which is no longer the Ugly Stepchild of desktop Windows, despite being included since its birth), but even ordinary command-line usage? Are you really power users, or are you more power mousers? I willingly admit to falling into the power-mouser camp - I don't know as much about PowerShell as I should to be a true power user - yet I leverage the Runbox more than most of you, despite still using a keyboard and mouse, and in the supposedly "wrong" UI. And what is worse, most of how I use it is. in fact, carryover.

"Not as good as Windows 7" why? The ONLY item that DIDN'T get carried over from Windows 7's UI is the Start menu. Period. (The Superbar and Taskbar pinning - both launched with Vista, and accepted with 7 - remain in Windows 8 today. The "Taskbar pin" option - in the installer for Google Chrome for Windows - has been present since version 22, and remains in version 24, the current/stable version, and it works in both 7 and 8.)

Tell me, please, O defenders of Windows 7's UI - what else is missing?

Here is the absolute reality, folks - while the Start menu is not there in Windows 8, every other UI feature from Windows 7 is either untouched or even IMPROVED in Windows 8. In fact, I have some features that I use that are, in fact, carryover from Windows 7 or older that got major enhancements in Windows 8; the biggest enhancement is, amusingly, a carryover from Windows 2000 Professional - Runboxing. One area where integration with Index Server (part of the NT core since the aforementioned Windows 2000) and Windows Search (the successor to Index Server as of XP Service Pack 2/Server 2003 Service Pack 1) is the command line. Power users - how many of you actually use it (the command line that is)? I'm not talking about just PowerShell (which is no longer the Ugly Stepchild of desktop Windows, despite being included since its birth), but even ordinary command-line usage? Are you really power users, or are you more power mousers? I willingly admit to falling into the power-mouser camp - I don't know as much about PowerShell as I should to be a true power user - yet I leverage the Runbox more than most of you, despite still using a keyboard and mouse, and in the supposedly "wrong" UI. And what is worse, most of how I use it is. in fact, carryover.

The "superbar", and taskbar pinning debuted with Windows 7, not Vista.

The "superbar" and taskbar pinning, debuted with Windows 7, not Vista.

Both started in Vista (ignored, but there); usage of both exploded with the adoption of 7. Still, nobody else has named anything other than the Start menu that got axed between 7 and 8 - which was precisely my point. (The Superbar, in fact, grew out of the Quick Launch bar, which came in with XP - that also remains in Windows 8 today.)

Basically, to all too many users - despite how little they may actually use it - the Start menu is what makes Windows recognizable.

"Not as good as Windows 7" why? The ONLY item that DIDN'T get carried over from Windows 7's UI is the Start menu. Period. (The Superbar and Taskbar pinning - both launched with Vista, and accepted with 7 - remain in Windows 8 today. The "Taskbar pin" option - in the installer for Google Chrome for Windows - has been present since version 22, and remains in version 24, the current/stable version, and it works in both 7 and 8.)

Tell me, please, O defenders of Windows 7's UI - what else is missing?

Here is the absolute reality, folks - while the Start menu is not there in Windows 8, every other UI feature from Windows 7 is either untouched or even IMPROVED in Windows 8. In fact, I have some features that I use that are, in fact, carryover from Windows 7 or older that got major enhancements in Windows 8; the biggest enhancement is, amusingly, a carryover from Windows 2000 Professional - Runboxing. One area where integration with Index Server (part of the NT core since the aforementioned Windows 2000) and Windows Search (the successor to Index Server as of XP Service Pack 2/Server 2003 Service Pack 1) is the command line. Power users - how many of you actually use it (the command line that is)? I'm not talking about just PowerShell (which is no longer the Ugly Stepchild of desktop Windows, despite being included since its birth), but even ordinary command-line usage? Are you really power users, or are you more power mousers? I willingly admit to falling into the power-mouser camp - I don't know as much about PowerShell as I should to be a true power user - yet I leverage the Runbox more than most of you, despite still using a keyboard and mouse, and in the supposedly "wrong" UI. And what is worse, most of how I use it is. in fact, carryover.

Power Shell is best for Admin duties. There are things you must do in Exchange that are just a headache and a half any other way. Some global operations just aren't even possible from the GUI.

On the personal desktop, I primarily launch web sites using Win+R Website, lol. I type about 90 wpm comfortably so I do that faster than I can launch a browser and click in the address bar and type the URL. It's the drag the mouse to the address bar that slows it down. Even in 7. That's part of what make a lot of Modern UI less efficient, all the travel time before you can actually perform the action you want.

I think the only way to truly disable hibernate and recover that space is from the command line. Diskpart is still useful, but not much. I always optimize my WiFi settings with netsh, but that's a one time thing.

I also miss and update to System Image, though Windows 7's is there if you search, I haven't tried to use it. Going third party.

People who miss the Start Menu did a lot with it, including search. Those things are in 8 but arguably less efficient and to some (in my case Modern UI Search) just nerve racking. I view my and launch Favorites from Start menu (displayed as hierarchical menu, which is faster than opening the browser and going to favorites as well as my Personal Documents, Computer, and Recorded TV. All faster than opening Explorer. All that customizability, efficiency, is gone. And back again with Start8 :)

People who miss the Start Menu did a lot with it, including search. Those things are in 8 but arguably less efficient and to some (in my case Modern UI Search) just nerve racking. I view my and launch Favorites from Start menu (displayed as hierarchical menu, which is faster than opening the browser and going to favorites as well as my Personal Documents, Computer, and Recorded TV. All faster than opening Explorer. All that customizability, efficiency, is gone. And back again with Start8 :)

I used the Start Menu just like any other Windows user, but the new Start Screen didn't remove any of its functionality. Am I going to cry over the fact that I might have to make an extra click or drag my mouse an extra few pixels? No, that's what the mouse was designed to do, click and move. Not everything is going to be easily accessible in one click.

A user-friendly environment.

There is nothing user unfriendly with Metro. "Unfamiliar" (IF you haven't taken the time already to familiarize yourself with it by now), but nothing Unfriendly.

In your opinion.

Metro is a another computing environment among many. If you can't use it, or "find it hostile", than I'd hate to see you guys use an iPad or smartphone, because it's no different from that.

I used the Start Menu just like any other Windows user, but the new Start Screen didn't remove any of its functionality. Am I going to cry over the fact that I might have to make an extra click or drag my mouse an extra few pixels? No, that's what the mouse was designed to do, click and move. Not everything is going to be easily accessible in one click.

Based on your post over time, I doubt you used the start menu as more than a program launcher. I doubt anyone is crying, they're not buying it. And if you're really thinking touch will replace a mouse, you already don't mind wasting time and effort so you're probably fine making extra clicks and drags. A few pixels, that would be lest than a centimeter. Try all day long 10-13". I'm being generous by saying halfway across the screen from 20-27" monitors.

So, no, users aren't going to cry, they're just not going to boy it. Who would pay to go backwards if that's how they perceive the changes as it relates to their computing experience. Who's going to deploy it if it will generate help desk calls for silly help, or just to express irritation and request the old system back? The real world is a lot bigger than your cousin's iPad.

Metro is a another computing environment among many. If you can't use it, or "find it hostile", than I'd hate to see you guys use an iPad or smartphone, because it's no different from that.

Only iPad's and smartphone's aren't desktop computing environments.

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Based on your post over time, I doubt you used the start menu as more than a program launcher. I doubt anyone is crying, they're not buying it. And if you're really thinking touch will replace a mouse, you already don't mind wasting time and effort so you're probably fine making extra clicks and drags. A few pixels, that would be lest than a centimeter. Try all day long 10-13". I'm being generous by saying halfway across the screen from 20-27" monitors.

That's all the Start Menu was, an app launcher, same with the Start Screen. If you're running a 25+ inch monitor, there are ways to alleviate many irritations that you describe, such as increasing the DPI (Yes, you can even do that in Metro) and mouse tracking.

So, no, users aren't going to cry, they're just not going to boy it. Who would pay to go backwards if that's how they perceive the changes as it relates to their computing experience. Who's going to deploy it if it will generate help desk calls for silly help, or just to express irritation and request the old system back? The real world is a lot bigger than your cousin's iPad.

That describes the help desk any other time, but that hasn't stopped things from changing before, so why will it now? Support calls haven't stopped the company I work for from rescinding their system update, not sure why you see that as a valid excuse for others.

>>That's all the Start Menu was, an app launcher, same with the Start Screen. If you're running a 25+ inch monitor, there are ways to alleviate many irritations that you describe, such as increasing the DPI (Yes, you can even do that in Metro) and mouse tracking.<<

Resistance is futile, smh. I understand now. :>

>>That describes the help desk any other time, but that hasn't stopped things from changing before, so why will it now?<<

It absolutely does change things. Only you don't know it. These decisions are made for you by people a bit more experienced and responsible for these things.

>>That's all the Start Menu was, an app launcher, same with the Start Screen. If you're running a 25+ inch monitor, there are ways to alleviate many irritations that you describe, such as increasing the DPI (Yes, you can even do that in Metro) and mouse tracking.<<

Resistance is futile, smh. I understand now. :>

>>That describes the help desk any other time, but that hasn't stopped things from changing before, so why will it now?<<

It absolutely does change things. Only you don't know it. These decisions are made for you by people a bit more experienced and responsible for these things.

That sounds like the argument made by liberals - they aren't always right. There are times that a person should (in fact, MUST) make a decision for themselves.

Decrying Microsoft's decision is one thing - note that I have no opinion - one way or the other - regarding whether axing the Start menu overall was good or bad; I simply started that it had NO impact on me.

Further, most of the bring-backs ALSO contain features the Start menu ITSELF lacked when it was present; therefore, they do more than simply bring back a tossed feature.

THAT is why I asked those that stuck to Windows 7 to give me more gist than the easily-put-back Start menu.

Metro is a another computing environment among many. If you can't use it, or "find it hostile", than I'd hate to see you guys use an iPad or smartphone, because it's no different from that.

Ipads are touch devices, metro may not be user-hostile in that situation, on a regular desktop however metro is indeed user-hostile.

Metro is a another computing environment among many. If you can't use it, or "find it hostile", than I'd hate to see you guys use an iPad or smartphone, because it's no different from that.

Regardless, these are still just your opinions. Not fact. Spin it however you want. Insult as many people as you want. The true fact here, is that your opinion does not make it fact. What you believe to be user friendly is not necessarily the same as what someone else would find user friendly. You can argue until you're blue in the face that Windows 8 is the greatest thing since sliced bread, but it does not make it fact.

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There is nothing user unfriendly with Metro. "Unfamiliar" (IF you haven't taken the time already to familiarize yourself with it by now), but nothing Unfriendly.

This is only your opinion, an opinion that differs greatly with countless others, you do realize windows 8 has completely failed, right? perhaps you should go back and read the OP.

This is only your opinion, an opinion that differs greatly with countless others, you do realize windows 8 has completely failed, right? perhaps you should go back and read the OP.

There are no sources saying Windows 8 has "completely failed". That's just you saying that. You've been quite openly hostile to the OS for some time now (yes, I'm calling you out on that), and won't even make a positive comment about it, even on front page news articles showcasing positive Windows 8 happenings.

Market share is no indication of that. If that's the case, then Linux has completely failed too, and I guess you could add Apple Macs to that as well.

There are no sources saying Windows 8 has "completely failed". That's just you saying that. Market share is no indication of that. If that's the case, then Linux has completely failed too, and I guess you could add Apple Macs to that as well.

I'm still waiting for the sources to all of these magical "new technologies" (that have existed for years) and their sudden "dethroning" of the mouse. Just saying...

I'm still waiting for the sources to all of these magical "new technologies" (that have existed for years) and their sudden "dethroning" of the mouse. Just saying...

Really? Funny, there was just one the other day... This is for all of those who claim to "need" a mouse for drawing...

>>That sounds like the argument made by liberals - they aren't always right. There are times that a person should (in fact, MUST) make a decision for themselves.<<

I'm not sure exactly what that's in reference to. The corporate help desk and IT departments and how they decide what to and not to deploy, and Dept. Heads who demand technology changes based on their staff's productivity?

>>Further, most of the bring-backs ALSO contain features the Start menu ITSELF lacked when it was present; therefore, they do more than simply bring back a tossed feature.

THAT is why I asked those that stuck to Windows 7 to give me more gist than the easily-put-back Start menu.<<

I've only used Start8, so I'm not sure about all the additional features other than including Metro apps and allowing a delayed windows key press to open either Start Menu or Start Page. I think people want the functionality, efficiency. Not necessarily literally the old Start Menu. I don't think the absence of the Start Menu really bothers people, it's that the Modern UI doesn't meet their needs without it. Example, I have Start8 to avoid Modern UI Search. Not that I have a problem hitting the Start Button and typing my search term. That's exactly the same process as Win 7. It's what happens after that.

This isn't unique. There's Bob, WindowsMe, Vista, Windows Mobile, Active Desktop. If people don't like it, they won't buy or deploy it. If they don't buy or deploy it, Microsoft will fix it ... i.e. Windows 7. Given the importance of Windows 8, the marketing dollars spent, I doubt the Start Menu is coming back in any form, but many of the complaints will definitely be addressed. My recommendation is upgrade, and voice your complaints, unless you just really hate it. Don't buy anything you don't want.

Really? Funny, there was just one the other day... This is for all of those who claim to "need" a mouse for drawing...

Real artists have always used a stylus for drawing. Long time. Mac and PC. What do you think Wacom is known for? They're not new.

Real artists have always used a stylus for drawing. Long time. Mac and PC. What do you think Wacom is known for? They're not new.

They're "new" in the fact that they're becoming more common in the consumer space. The Surface Pro takes that a step further. How long will it be before there's Wacom tech in the touch AiO's sold?

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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
    • The problem is in the fundamentals of how businesses are allowed to operate and the change should happen in the basics and certain consumer friendly and moral practices should be enforced by law. This would fix so many things, not just this ages old default browser issue which is a tiny drop in the backut that includes a flood of privacy and other issues.
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