Windows 8 adoption rate almost at a standstill, far behind Windows 7


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To date, none of my clients like Windows 8, they all ask if I can install Windows 7 or if they can order a new computer with Windows 7. I deal with around 70 unique clients a month. I had a client today with a new Dell Ultra book who wanted to throw it out the window. Lets hope Windows Blue or Windows 9 will be better for the casual consumer.

Really? Funny, there was just one the other day... This is for all of those who claim to "need" a mouse for drawing...

Funny, nowhere in that article does it mention anything about the dethroning of the mouse. I also didn't see anything overly exciting and new. The tablet and the pen have been around a long time. I also don't recall anyone claiming a mouse was "needed" for drawing. I suppose when you make stupid statements like "zOMG all these new devices!!! They've dethroned the mouse!!!111", I can't really expect that you'd be honest enough to say "Yeah...that was my own little hyperbole".

I won't disagree that a lot of these devices, which again...have been around a long time (regardless if they're more effective or functional now as opposed to then), are certainly making their way into everyday lives. But your statement that they've completely taken over the desktop mouse, on the desktop was flat out silly.

They're "new" in the fact that they're becoming more common in the consumer space. The Surface Pro takes that a step further. How long will it be before there's Wacom tech in the touch AiO's sold?

I suppose splitting hairs that's true, or will be with the Surface Pro sporting a stylus. Many Windows Phones and Blackberries have always had them. I'm sure they're available for iPads too. They are not replacing mice, they are accompanying mobile devices. I don't disagree with what's happening in the mobile space, only that it is in parallel to the desktop space. Obviously the tablet space is the emerging market but it will level off soon enough. That's why MS can't waste a whole lot of time establishing itself there.

Funny, nowhere in that article does it mention anything about the dethroning of the mouse. I also didn't see anything overly exciting and new. The tablet and the pen have been around a long time. I also don't recall anyone claiming a mouse was "needed" for drawing. I suppose when you make stupid statements like "zOMG all these new devices!!! They've dethroned the mouse!!!111", I can't really expect that you'd be honest enough to say "Yeah...that was my own little hyperbole".

I won't disagree that a lot of these devices, which again...have been around a long time (regardless if they're more effective or functional now as opposed to then), are certainly making their way into everyday lives. But your statement that they've completely taken over the desktop mouse, on the desktop was flat out silly.

You know, you sound like all the business owners in the 70's who laughed at the mouse when it first showed up... Just saying. The Mouse wasn't "welcomed" with open arms either. Businesses clung to punch cards and the CLI, but it was an exercise in futility. The adoption of household computers and Windows 3.1 systems forced businesses out of the world of terminals and into the world of workstations. Now we're going from workstations to mobility.

You know, you sound like all the business owners in the 70's who laughed at the mouse when it first showed up... Just saying. The Mouse wasn't "welcomed" with open arms either.

Says the guy who made up a bunch of new technology (That wasn't new) and claims it's taken over the mouse. Which btw, is mainly used on desktops and laptops, not mobile devices such as tablets and mobile phones. So your whole argument becomes even more silly because you're throwing all of them in the same category across the board.

Oh btw, I use a graphics tablet and pen to draw. Have for years. If you mean to say that these devices are becoming increasingly popular and more widely available, sure...I can agree with that. But that is far from what you said.

There are no sources saying Windows 8 has "completely failed". That's just you saying that.

Vista has been consider by many to have been a failure on the desktop, the fact that windows 8 uptake is even less than Vista more than proves that windows 8 is a total failure even more than vista was.

Lol. I have never wanted a product to fail so bad in my life. Sorry MS. But you've split your users too far on this one.

  • Like 3

Says the guy who made up a bunch of new technology (That wasn't new) and claims it's taken over the mouse. Which btw, is mainly used on desktops and laptops, not mobile devices such as tablets and mobile phones. So your whole argument becomes even more silly because you're throwing all of them in the same category across the board.

Oh btw, I use a graphics tablet and pen to draw. Have for years. If you mean to say that these devices are becoming increasingly popular and more widely available, sure...I can agree with that. But that is far from what you said.

Touch is "new" in the sense that we finally have "pure" technology to take advantage of it, such as smartphones, tablets, and now Windows 8, which at the earliest came about in 2007 after the iPhone explosion.

Motion is a completely new consumer piece with the introduction of Microsoft's Kinect 3 years ago.

Wacom tech is finding itself on more and more devices - go back 10 years, and you wouldn't find them in the average consumer's house. Today you can.

Voice control is now a new household name thanks to Apple's Siri, released just 2 years ago.

This isn't even touching the experimental technologies being developed this very second, such as augmented reality. Shall I go on?

You've been quite openly hostile to the OS for some time now (yes, I'm calling you out on that), and won't even make a positive comment about it, even on front page news articles showcasing positive Windows 8 happenings.

Of course I have been pointing out the glaring and obvious flaws with windows 8 long before it was released just as countless others have also done, if you think that I am being "hostile" then that is just your opinion.

I generally stay away from most of the so-called "positive" articles on the frontpage because they simply don't interest me, the only "positive" thing that could happen to windows 8 would be if microsoft were to actually listen to the needs of their customers and fix this abomination of an OS called windows 8, I would certain comment on an article about that.

Touch is "new" in the sense that we finally have "pure" technology to take advantage of it, such as smartphones, tablets, and now Windows 8.

Motion is a completely new consumer piece with the introduction of Microsoft's Kinect 3 years ago.

Wacom tech is finding itself on more and more devices - go back 10 years, and you wouldn't find them in the average consumer's house. Today you can.

Voice control is now a new household name thanks to Apple's Siri, released just 2 years ago.

This isn't even touching the experimental technologies being developed this very second, such as augmented reality. Shall I go on?

None of those things are "new" (aside from Kinect, but even that isn't entirely new). Please stop saying "new", because they...are...not...new. These things have all been available for a long time. Some may not have been as widely available or even as functional as they are today, but they are not new. Shall I go on?

This isn't even touching the experimental technologies being developed this very second, such as augmented reality. Shall I go on?

No...please stop. We get it...you like Windows 8 and like to touch it.

On the desktop ... I much rather use keyboard/mouse then smudging up my desktop monitor or constantly raising and lowering my arms touching the screen.

  • Like 3

None of those things are "new" (aside from Kinect, but even that isn't entirely new). Please stop saying "new", because they...are...not...new. These things have all been available for a long time. Some may not have been as widely available or even as functional as they are today, but they are not new. Shall I go on?

Go back in time 10 years. I dare you to find a consumer with those technologies in their house, let alone seamlessly working with their computers at the time, as they do today.

They're "new" to the consumer.

Microsoft Voice Command was as far as I know the first consumer release voice control PPC's and Windows Mobile and was light years ahead of everyone else.

Google then came to the market and owned everyone else when it comes to voice control, if you ask me, they still do. Siri is trash and Apple's voice command was actually better.

However those are just my opinions when it comes to the voice tech.

Go back in time 10 years. I dare you to find a consumer with those technologies in their house, let alone working with their computers as they do today.

They're "new" to the consumer.

Here you go MSVC November 2003

http://en.wikipedia....t_Voice_Command

http://www.microsoft.com/en-us/news/press/2003/nov03/11-03voicecommandlaunch2003pr.aspx

Go back in time 10 years. I dare you to find a consumer with those technologies in their house.

They're "new" to the consumer.

http://www.pcworld.c...75/article.html

http://en.wikipedia.org/wiki/IBM_Simon (I went all the way back to 1992 for this one, since you're insistent on being a jerk)

http://en.wikipedia.org/wiki/Touchpad (Went even FURTHER back 1982, to drill the point home)

I'll stop now, cause I think I've made my point. Or...shall I go on?

  • Like 2

Now you're just becoming offensive, lol.

>>You know, you sound like all the business owners in the 70's who laughed at the mouse when it first showed up... Just saying.<<

It showed up at Xerox/Parc when Gates and Jobs visited. It was a total paradigm shift from text-based computing to GUI. Totally non-analogous. And most of the resistance was because the Mac had no software that could do what WordPerfect and Lotus could do. So MS helped them out and made Word and Excel for the Mac. Not sure about Excel.

A more analogous comparison would be single mouse button (jobs) vs. two (gates). Gates won, but it appear in the end, MS is headed back to the future killing off the right click and in-place context menus. At least that the direction they're headed in so ultimately, Jobs will win. Two mouse buttons are too complex for most computer users ... :/ Decades, Billions of $$$ for MS and total desktop dominance for two mouse buttons later.

>>Businesses clung to punch cards and the CLI, but it was an exercise in futility.<<

Business dropped punch cards as soon as they could. Legacy apps stayed around until they could be moved off the mainframe. You do know that all file popular file systems are still based on the old mainframe? Only you had to specify how to save to DASD manually. Things NTFS and HFS do automatically now. Refrain from ethnocentrism.

>>The adoption of household computers and Windows 3.1 systems forced businesses out of the world of terminals and into the world of workstations. Now we're going from workstations to mobility.<<

Fix - The adoption of the Apple II and Mac for schools and households, then later on Windows NT. Windows 3.1 was never a workstation (It was a weak problematic client until 3.11/WfW) and was never that popular in homes. That didn't really happen until Windows 95 and went nuts with Windows XP. And businesses weren't really forced. When the technology was there and worked and made sense to deploy, they did. Some mainframe employees had to be forced though.

Anyway, all that, I'm sure I recall some of it wrong, I was mesmerized by technology back then, in jr. high, or was that elementary. Anyway, those were natural evolutions providing capabilities not available. Not replacing existing technology with something inferior (subjective).

Anyway, $$$ talks. And if enough people don't like it and don't buy it, it'll get changed/fixed (subjective). The tablet space, honestly, I think MS blew it in the consumer space and while there's a slim chance to turn it around, I don't think they have the corporate leadership to fix it.

http://www.pcworld.c...75/article.html

http://en.wikipedia.org/wiki/IBM_Simon (I went all the way back to 1992 for this one, since you're insistent on being a jerk)

http://en.wikipedia.org/wiki/Touchpad (Went even FURTHER back 1982, to drill the point home)

I'll stop now, cause I think I've made my point. Or...shall I go on?

You failed to understand my dare. XP tablet edition PC's weren't pure touch devices, were they? XP wasn't made for a tablet device, and these devices didn't even break out into the consumer space. They were laughed at.

Maybe, just maybe, you could have gotten by had you mentioned pocket PC's, but even then, your average consumer didn't have those either.

You failed to understand my dare. XP tablet edition PC's weren't pure touch devices, were they? XP wasn't made for a tablet device, and these devices didn't even break out into the consumer space. Maybe, just maybe, you could have gotten by had you mentioned pocket PC's, but even then, your average consumer didn't have those either.

And you fail to understand when you're wrong and should stop. These devices were all available to the consumer. Contrary to what you believe. You'll also note I said "I'll stop now" since I had already wiped the floor with your silly retorts. Mentioning the PocketPC was unnecessary. You are incorrectly calling these technologies "new". If your intention is to express that these technologies are better than they were, you'd be hard pressed to find a single person here to disagree. But you are calling them new. They are not new.

Stop making a fool of yourself.

And you fail to understand when you're wrong and should stop. These devices were all available to the consumer. Contrary to what you believe. You'll also note I said "I'll stop now" since I had already wiped the floor with your silly retorts. Mentioning the PocketPC was unnecessary. You are incorrectly calling these technologies "new". If your intention is to express that these technologies are better than they were, you'd be hard pressed to find a single person here to disagree. But you are calling them new. They are not new.

Stop making a fool of yourself.

Yes. They're "new" to the consumer space. They're mainstream technologies that have now matured and broken free of the niche markets they once occupied.

Yes. They're "new" to the consumer space. They're mainstream technologies that have now matured and broken free of the niche markets they once occupied.

They are not new to the consumer space. Stop being ridiculous.

Let's face the reality. Unless buying new machine which may include the Windows 8, most consumers won't simply upgrade to the latest product when available. If I can work on Windows 7, why should I bother about 8? We won't go ahead and buy a new TV or car or handphone or backpack when new model is available isn't it?

On the desktop ... I much rather use keyboard/mouse then smudging up my desktop monitor or constantly raising and lowering my arms touching the screen.

I think Nathan Lineback said it best when he wrote:

Now I hate to burst your bubble, but touch screens are NOT new. There were amber CRTs with touch screens back in the 1980s, and other similar forms of input even earlier than that. It has been proven over and over again that touch screens make make very poor input devices for destkop computers.

  • Your arm will tire very, very quickly trying to use a touch interface on a normal vertical monitor for any length of time.
  • Touch hardware adds to the cost of a monitor, which you ultimately can not use.
  • Any person that gets their dirty, greasy finger prints on my monitor gets a FIST IN THEIR FACE!!!!!!!!!!!!

In your opinion.

And here I was thinking he was writing your opinion in his post, thanks for the clarification.

http://www.pcworld.c...75/article.html

http://en.wikipedia.org/wiki/IBM_Simon (I went all the way back to 1992 for this one, since you're insistent on being a jerk)

http://en.wikipedia.org/wiki/Touchpad (Went even FURTHER back 1982, to drill the point home)

I'll stop now, cause I think I've made my point. Or...shall I go on?

Touch computing as we know today mainly took off with iPhone. I think one of the reason was using fingers as input instead of earlier focus on stylus.

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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
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