Common sense fixes to Windows 8


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Having used modernmix and start8 for a bit now, here's how I think a number of suprisingly simple changes each could make Windows 8 quite a bit less confusing, easier to learn, more discoverable, much more useable and enjoyable and powerful for Desktop users, without Microsoft having (or seeming) to regress or run the risk of inconveniencing touch users in any way.

For the App Screen aka "Start Screen":

- Remove the useless "Start" header, take advantage of that newly available space by putting the user name there instead

- Put a magnifying glass icon in the upper right corner, activates the search charm/ all 'app apps' view

- remove the "all apps" entry from the app bar

- put a Settings/power icon in the lower right corner, activates the settings charm (which includes power options)

- Put an option to boot directly to the desktop into the App Screen Settings (turned off by default, I guess)

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Benefits: Takes one click to show all apps or search or reach the settings and power menu, all easily discoverable. Give the user the choice as to whether he or she wants to skip the Apps Screen after a system start.

For Metro apps:

- Button and Keyboard shortcut for putting apps into a a window (possibly enforce minimum window size equal to minimum resolution for Metro apps, or equal to a minimum resolution as specified by the app creator ? promote responsive design)

- put full-screen button in a modern app's title bar to set it back into fullscreen mode

- Make an app-specific search field or button mandatory, always in the upper right corner of the app

- Make a settings button in the lower right corner of an app mandatory

Benefits: Searching and app settings easily discoverable and clearly pertaining to the current app, improved multitasking due to windowed usage

For the Desktop:

- Put a settings/power icon on the bottom or far right of the task bar, activates the global/Desktop settings charm

- Put a magnifying glass icon in the upper right or lower left corner, activates a windowed search menu

- remove windowed Metro apps from the multitasking bar on the left

- show active/most recently used/pinned modern apps in the task bar

- Charms bar applies to the active app

- allow the 'Charms' bar and its hot corners to be deactivated

- the Share charm can be activated by clicking on a window title

- Allow integration of the Share charm into Desktop apps

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Benefits: Settings/Power options easily discoverable / task bar can be used to switch between any kind of app / Charms bar hot corners don't interfere with Desktop usage / share charm becomes more useful and usable

For the Charms bar

- (optional:) remove the Search/Settings/Devices/Start charm, integrate the functionality of the Devices charm into the Share charm

Benefits: Sharing (to/with people or devices) always just one finger slide from the right away. Search and Settings reachable via the app itself, Start button unnecessary

For the new windowed search 'not quite Start' menu :

- Make a link to the App Screen the first item (as Start8 already does)

- Allow the user to select between a list of either recently used or frequently used apps or files

- put a button next to the search box to go fullscreen - activates the 'all apps' view/search charm

post-5569-0-69551400-1363090933.png

Benefits:

Windowed search option and most recently/frequently used apps/files list brings back important search menu functionality / user's choice whether fullscreen or windowed searching is preferred

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- I don't like the power off button in the corner. Put it under the user tile.

I guess that would work. Although in that case I'm still not sure whether a user would know to look there for the power options? But, yeah, that would sure be an improvement over how it is currently.

The placement of the power/settings icon as I proposed it would be consistent with the Ctrl-Alt-Delete screen:

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- New desktop icons that blend in with Metro

Absolutely. The current ones are embarrassingly out of date (and imho not that pretty to begin with)

- Improve the stock W8 apps. No Ads!

Definitely. Although, to be honest, I think the train has left the station when it comes to ads in TileWorld's stock apps. And I remember many Neowinians even defending that decision and justifying Microsoft's decision by claiming that the apps weren't part of the OS to begin with. In my opinion, if it ships with the OS and is even on the home screen out of the box, then it shouldn't come with ads. Definitely cheapens the experience.

By the way, I've never used Windows Phone, how do you reach app-specific settings in that OS?

I think your changes are purely from a mouse/kb user angle. There is no way to put settings/search in a corner like that.

1. It's too easy to hit accidently when you are holding a tablet

2. They will look weird on a multi-monitor system

3. You end up with two launch points for search/settings

I still think they should put the Power button under the user menu (removing the "start" text makes sense although it might be there for the same reason we had "start" on a button until XP).

I don't use Windows 8 with touch device of any type (no tablet, trackpad or mouse etc.) but I don't see a need for "boot to desktop".

1. If you are booting for the first time, what you do when you get to desktop? you launch a program. Just do it from the start screen.

2. If you are resuming from sleep/lock etc., you are taken back to desktop if that's where you locked your PC.

In both cases, I don't see a need for boot to desktop. I guess they will end up putting that option just to silence the critics.

For desktop apps, concept of charms is alien so no point in extending it there. And putting any buttons (power or not) on the taskbar is a bad bad idea. I'd rather have the full length of taskbar for my own use.

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I'm pretty sure there's a settings tile. I might be wrong tho.

Each app has its own settings button in the context bar at the bottom. It can be hidden (text: settings) or always visible icon. I don't think WP has any uniform UI guidelines wrt charms on Windows8. The share, search, settings and device charms are genius on Windows 8. :)

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I don't use Windows 8 with touch device of any type (no tablet, trackpad or mouse etc.) but I don't see a need for "boot to desktop".

1. If you are booting for the first time, what you do when you get to desktop? you launch a program. Just do it from the start screen.

2. If you are resuming from sleep/lock etc., you are taken back to desktop if that's where you locked your PC.

In both cases, I don't see a need for boot to desktop. I guess they will end up putting that option just to silence the critics.

I am sorry I do not have my computer on 24/7 like everybody else here. for 18 hours, there is no need for it to be on or even in sleep. I am at work for 10 hours (8 hours and 1 hour travel time each way), and I sleep for 8 hours. 18 hours that the computer is not being used. So I turn it off. Not sleep....not hibernate....turn it off...with an SSD, there is no benefit from having it sleep or hibernate.

Also, what do you want people like me to do that do only use their computer extensively for the remainder of those 6 hours? I have a mac, so I boot between OS X and Windows 8 a lot during the day. Having such an option might not benefit you, but it would benefit me and businesses I am sure. It annoys me to hell having to click Desktop 3-6 times every day to get to the desktop. I am never in the Start Screen except for that first boot.

Thanks for your point of view, BajiRav! :)

I think your changes are purely from a mouse/kb user angle.

Admittedly I've not yet used Windows 8 using touch input, but I assumed my changes wouldn't inconvenience touch users

There is no way to put settings/search in a corner like that.

1. It's too easy to hit accidently when you are holding a tablet

If you mean the global buttons on the task bar, then they only appear on the Desktop, therefore shouldn't really be relevant for tablet usage? Plus, you'd already have that issue with all of the existing task bar buttons, e.g. the first app on the task bar?

As for the two buttons on the Start Screen, they are not quite as near to the corners, and in any case not any closer to the edge than the user picture currently is.

If you mean the app-specific settings/search buttons, then there are currently already other controls at that position, so I don't see what would change as far as accidental input is concerned.

2. They will look weird on a multi-monitor system

Not any weirder than the Start button looked on Windows 7?

3. You end up with two launch points for search/settings

Well, yeah. Because the context differs in each case. There's a systemwide settings/search button for systemwide settings/search and app-specific settings/search controls for app-specific settings/search. Does that not seem logical?

Never mind that what you mention is already the case unless you stay in the Metro environment only. Neither the search nor the settings charm works for Desktop apps. That's part of the problem. Currently, the Settings charm has the Desktop itself as its context, regardless of the app you're using. And the Desktop-specific settings charm offers both a link to the systemwide Desktop control panel as well as to the systemwide (incomplete) PC settings as part of the systemwide settings charm.

For desktop apps, concept of charms is alien so no point in extending it there.

But they have. It's there. Already. Right now. Only that it's not extended to desktop apps (let alone windowed Metro apps), but the Desktop 'app'.

And putting any buttons (power or not) on the taskbar is a bad bad idea.

So then the start button was a bad bad idea, too?

It got a fair bit of ridicule when it was first introduced.

The problem is...sure, you can get rid of it, in fact, maybe get rid of the system tray, too, and voil?, you have the dock on OS X (the concept of the superbar was already a step in that direction) . But then you have to put the functionality of the start menu and system tray somewhere else. On OS X, for example, you have the apple menu with links to System Preferences, power options and recent items, and you have the Spotlight icon and system tray equivalent on the menu bar (plus, the date and time, which Microsoft chose to make invisible by default in Metro mode). But Windows doesn't have a menu bar. I'm just not sure that the next best alternative are invisible UI widgets?! Never mind that I doubt everybody prefers to be forced to search and launch apps in full screen mode ...?

Common sense fixes? :|

It looks like you just randomly moved **** around to suit your tastes which is FAR different than trying to design a UI that MILLIONS of people will use.

Common sense fixes? :|

It looks like you just randomly moved **** around to suit your tastes which is FAR different than trying to design a UI that MILLIONS of people will use.

- both the search icon as well as the settings icon on the Start screen have merely been made permanently visible instead of hidden away in the Charms bar. The user tile was moved, since you can hardly argue that the 'Start' header has much of a functional advantage in the UI?

- the additional option to boot to the desktop does indeed suit my taste, and I can't see it inconveniencing anybody else (well, maybe the cunning strategists at Microsoft... ;) )

- the settings button was moved into the app. I think it would be hard to argue that that makes the app settings anything but more discoverable. (although I would even be fine with the current placement when it comes to that - this was more a result of thinking how you would reach app settings once you put Metro apps in a window and disable the Charms bar).

- There's already a 'Find' button in apps like Maps (which seems redundant when you have the Search Charm, and afaik Microsoft officially recommends against that). So if Microsoft is already backing down on that, why not put a search field in the app instead, consistently visible at the same position. Far easier to discover, arguably quicker to use than the Search charm. And far more consistent with Desktop apps.

- a windowed search is sorely needed on the Desktop, as far as I'm concerned. And again, hard to argue that a visible button makes that functionality anything but easier to discover. Plus, the magnifying glass is a well-known often-used UI concept that's already been used as part of the Start menu (and the Charms bar).

- much has been written about the hidden power options already...

some interesting ideas, but mostly it's all personal and no need when you actually take some TIME to get comfortable with W8.

Removing the charmsbar from the desktop is silly. Now I have to get back to the startmenu first to go to the crahrms bar again. Additional clicks...

For me adding the shutdown/reboot/hybernate etc. options to the user dropdown in the right topccorner would make more sense as an enhancement.

So most of you suggestions....for me... no.

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- both the search icon as well as the settings icon on the Start screen have merely been made permanently visible instead of hidden away in the Charms bar. The user tile was moved, since you can hardly argue that the 'Start' header has much of a functional advantage in the UI?

- the additional option to boot to the desktop does indeed suit my taste, and I can't see it inconveniencing anybody else (well, maybe the cunning strategists at Microsoft... ;) )

- the settings button was moved into the app. I think it would be hard to argue that that makes the app settings anything but more discoverable. (although I would even be fine with the current placement when it comes to that - this was more a result of thinking how you would reach app settings once you put Metro apps in a window and disable the Charms bar).

- There's already a 'Find' button in apps like Maps (which seems redundant when you have the Search Charm, and afaik Microsoft officially recommends against that). So if Microsoft is already backing down on that, why not put a search field in the app instead, consistently visible at the same position. Far easier to discover, arguably quicker to use than the Search charm. And far more consistent with Desktop apps.

- a windowed search is sorely needed on the Desktop, as far as I'm concerned. And again, hard to argue that a visible button makes that functionality anything but easier to discover. Plus, the magnifying glass is a well-known often-used UI concept that's already been used as part of the Start menu (and the Charms bar).

- much has been written about the hidden power options already...

There is windowed search in Windows 8. Have you forgotten about the Search Bar in Explorer?

Also, don't judge Windows 8 until you've used it via touch, then you'll see why things are the way they are.

There is windowed search in Windows 8. Have you forgotten about the Search Bar in Explorer?

Oh, come on. You don't really use that to launch apps, do you? It's not very convenient for quickly opening documents either. And what shortcut would you even use?

Also, don't judge Windows 8 until you've used it via touch, then you'll see why things are the way they are.

Except I don't intend to (possibly ever) use Windows 8 as a touch operating system...but I will accept that maybe I'm simply not in the intended audience then.

Removing the charmsbar from the desktop is silly. Now I have to get back to the startmenu first to go to the crahrms bar again.

What? No, you don't. You have the search and settings button permanently visible on the Desktop. The search/devices charm is useless for Desktop apps as it is, but could be integrated into the titlebar of windowed Metro (or supported Desktop) apps on the Desktop.

There is windowed search in Windows 8. Have you forgotten about the Search Bar in Explorer?

Also, don't judge Windows 8 until you've used it via touch, then you'll see why things are the way they are.

Wow, you finally said it... Windows 8 is built for touch. You keep saying it's good even for mouse and keyboard (because it works), but finally you have said if you don't use touch windows 8 isn't the same so don't base opinions on keyboard/mouse aka normal use.

Oh, come on. You don't really use that to launch apps, do you? It's not very convenient for quickly opening documents either. And what shortcut would you even use?

If that's what you're using with Search, is there any reason why the Start Screen Search doesn't work for you? Sure you have to leave the desktop, but who cares?

If you're that tied to the desktop, create a shortcut to the old run prompt.

you have to leave the desktop, but who cares?

You don't, I know that much. :) Yes, you have to leave the Desktop. Never mind that Windows 8 search has very limited context menu and absolutely no drag-and-drop support, and separates apps from settings from files, even when there's only a result in a single one of the (unselected) categories. But this has been covered many times before. I really don't think it's a good idea to rehash the argument here?

But you know what, Microsoft might stick to their guns. And so be it. Doesn't mean I need to see the sense in it. It just seems like it would be an easy fix to satisfy everyone, by offering the option of a windowed search (let the full-screen option be the default view for all I care). I could be wrong though...

Add a Windows Defender Icon to Desktop Taskbar, for Status Checking, Updating, and right click access to quick scans, full scans or custom.

Otherwise I personally don't see many changes that Windows 8 Needs, I tend to us personally with my Desktop, Keyboard and mouse, and I spend 50 percent of my time in Modern/Metro start screen, playing games, using Windows 8 Mail app, Internet Explorer Metro/Modern Style, listening to xbox music or watching a video in video mode, sometimes snaping a metro app to the corner of my screen to see in Desktop mode as well. Desktop mode I use IE exclusively, no other browser installed, Skype, and various other games and utility programs.

Overall happy with Windows 8 here, minus a few quirks here and there, and a little minor annoyances, and issues

I am sorry I do not have my computer on 24/7 like everybody else here. for 18 hours, there is no need for it to be on or even in sleep. I am at work for 10 hours (8 hours and 1 hour travel time each way), and I sleep for 8 hours. 18 hours that the computer is not being used. So I turn it off. Not sleep....not hibernate....turn it off...with an SSD, there is no benefit from having it sleep or hibernate.

Also, what do you want people like me to do that do only use their computer extensively for the remainder of those 6 hours? I have a mac, so I boot between OS X and Windows 8 a lot during the day. Having such an option might not benefit you, but it would benefit me and businesses I am sure. It annoys me to hell having to click Desktop 3-6 times every day to get to the desktop. I am never in the Start Screen except for that first boot.

where did I claim you have to have your computer on for 24x7? :huh: My 1st bullet in fact refers to a freshly starting system. I will ask you this, on your typical day what do you do after your Windows 7 system boots?

As for the two buttons on the Start Screen, they are not quite as near to the corners, and in any case not any closer to the edge than the user picture currently is.

If you mean the app-specific settings/search buttons, then there are currently already other controls at that position, so I don't see what would change as far as accidental input is concerned.

Not any weirder than the Start button looked on Windows 7?

Well, yeah. Because the context differs in each case. There's a systemwide settings/search button for systemwide settings/search and app-specific settings/search controls for app-specific settings/search. Does that not seem logical?

Never mind that what you mention is already the case unless you stay in the Metro environment only. Neither the search nor the settings charm works for Desktop apps. That's part of the problem. Currently, the Settings charm has the Desktop itself as its context, regardless of the app you're using. And the Desktop-specific settings charm offers both a link to the systemwide Desktop control panel as well as to the systemwide (incomplete) PC settings as part of the systemwide settings charm.

But they have. It's there. Already. Right now. Only that it's not extended to desktop apps (let alone windowed Metro apps), but the Desktop 'app'.

So then the start button was a bad bad idea, too?

- Fair enough. I still think having a unified charms bar makes more sense because it reduces UI clutter. I think you are overthinking discover-ability. The right-mouse-click context menu IS not obvious even today to novice users, hell even double click drives many people crazy. It just takes some time to learn and understand new UI metaphors. (I am not saying current charms are perfect just that they are not any more difficult than say right-click or double click).

- As far as I know, there are no app/system separation in charms. They are always in context. So if you used settings on start, you can tweak its settings but if you did that in an app then you will reach app's settings. I would trade consistency for a bit obviousness. It takes couple of attempts to remember charms but once you know, you are good.

- True but as I said, start button was not perfect - we just got used to using it. There is also difference between one button at the bottom of your screen and having two buttons at top and the bottom.

- Charms are not designed to work with desktop apps. Should they? It sounds like a good idea but if today people think switching between start-screen & desktop is jarring, imagine switching between search charm and Outlook. There is not a single way I can think of unifying the charms search panel with a desktop app, say Outlook, without a really bad UI transition.

They have not extended to desktop. I can not change any "desktop" settings in the settings charm. It just launches control panel from there.

- Start button was not a bad idea but system tray icons and the "show desktop" button introduced in Win7 are surely are. "It's simple, just add a button to taskbar" is a bad design - think years of system tray abuse, weird toolbars by everyone including Microsoft.

- Fair enough. I still think having a unified charms bar makes more sense because it reduces UI clutter. I think you are overthinking discover-ability. The right-mouse-click context menu IS not obvious even today to novice users, hell even double click drives many people crazy. It just takes some time to learn and understand new UI metaphors. (I am not saying current charms are perfect just that they are not any more difficult than say right-click or double click).

Fair point. It definitely reduces clutter and is incredibly consistent and predictable for Metro apps. That's fantastic! The question really becomes whether it's worth the (fairly) steep learning curve and whether the Charms bar is a successful UI concept once you've learned it, or more successful than e.g. search fields and settings buttons consistently implemented in apps (I can only hope that's what Microsoft's user testing showed). I actually don't see any major issues there in the Metro environment (as long as your users are up for learning this new UI concept), moreso when you have to switch between the Desktop and Metro environment

- As far as I know, there are no app/system separation in charms. They are always in context. So if you used settings on start, you can tweak its settings but if you did that in an app then you will reach app's settings. I would trade consistency for a bit obviousness. It takes couple of attempts to remember charms but once you know, you are good.

You have to differentiate between Metro apps and Desktop apps. Metro apps, you'll get the app's settings, Desktop apps, you'll get the Desktop's settings, i.e. Control Panel, Personalization, PC Info (which are all more or less actually in the systemwide context). Also, the lower part of the Settings charms always contains system settings, including a link to (what used to be called) "more" settings, now "Change PC settings" (which is actually a subset of the control panel settings, plus a few other items)

Charms are not designed to work with desktop apps. Should they?

That is not actually what I'm saying. My argument is that the Charms bar is currently almost useless on the Desktop (with respect to the app-specific charms), and becomes superfluous once you integrate a Search and Settings button into the Desktop UI, whether as part of a Start menu replacement apps or as individual buttons. So you might as well deactivate it on the Desktop. But once you allow Metro apps to be shown in a window on the Desktop, you would then need to integrate widgets for searching and entering settings into their window's UI. Which makes a lot of sense, since this is how Desktop apps have always worked on Windows (though, with respect to Settings, interestingly, not on the Mac's OS)

They have not extended to desktop. I can not change any "desktop" settings in the settings charm. It just launches control panel from there.

My point is, the Charms bar and hot corners can't be disabled on the Desktop and are currently largely useless. Worse than that, where you might expect the Charms to apply to Desktop apps, they actually apply to the Desktop itself (which, like you say, doesn't really have any functionality to offer. ModernMix actually makes the Charms bar apply to windowed Metro apps, which arguably makes things a little more confusing when it works for some apps on the Desktop, but not others.

- Start button was not a bad idea but system tray icons and the "show desktop" button introduced in Win7 are surely are. "It's simple, just add a button to taskbar" is a bad design - think years of system tray abuse, weird toolbars by everyone including Microsoft.

Could "just remove a button from the task bar" possibly be bad design, too ;)

where did I claim you have to have your computer on for 24x7? :huh: My 1st bullet in fact refers to a freshly starting system. I will ask you this, on your typical day what do you do after your Windows 7 system boots?

Um, run a program where I have a shortcut on the desktop. I do not jump in the start menu right away.....so why not give us a damn choice if we want to avoid the Start Screen right away. Clicking Desktop 3-6 times a day is very very very annoying. I do NOT click anything else, or ever visit the Start Screen after that.....so why is it forced on me? Was the Start Menu automatically open with every Windows version? No. Why does the start screen HAVE to be open initially?

Um, run a program where I have a shortcut on the desktop. I do not jump in the start menu right away.....so why not give us a damn choice if we want to avoid the Start Screen right away. Clicking Desktop 3-6 times a day is very very very annoying. I do NOT click anything else, or ever visit the Start Screen after that.....so why is it forced on me? Was the Start Menu automatically open with every Windows version? No. Why does the start screen HAVE to be open initially?

I dunno, why is it the first thing I see on my Windows Phone? Why is it the first thing I see on my tablet? Why is it the first thing I see on my Xbox?

It's a dashboard to your PC. It's meant as a startup UX. That should have been clear to you way back in the beta.

I dunno, why is it the first thing I see on my Windows Phone? Why is it the first thing I see on my tablet? Why is it the first thing I see on my Xbox?

It's a dashboard to your PC. It's meant as a startup UX. That should have been clear to you way back in the beta.

Sigh.....Windows Phone =/= PC. XBox =/= PC.

Why didn't the Start Menu default to being open then?

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Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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