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I've already done all heists as host :shiftyninja:

Always end up on dividing money by 40 20 20 20. I try to invite friends instead of random people if possible, even rank 100+ randoms have messed up my heists...

And I try to avoid money drops and hackers etc. Once had a hacker which kept stalking me so I loaded up CE and manually kicked him from the session, was the only time I ever used CE on this game :p

There is really no need to hack on this game, money is too easily earned anyway.

I'm currently rank 79, almost finally able to buy Combat MG :D

You go boy! Now the combat MG isn't bad but the recoil now sucks. They changed something I do know that, just wait til you get to 90 for the Heavy Sniper you'll love it. Much better than the marksman. I hit Rank 500 the other day. Anyways the modders pretty much infected PS3 360 and PC. I'm glad I'm on PS4 and don't have to worry about it. I wish there were more good modders, that would spawn ramps and such so people could have fun like they did in GTA IV multi.

Now it's nothing but Griefers, trolls, squeakers in their hideous hot wheels cars with dollar rims and chradders(chrome adders), Amored Kuruma and Insurgents(using a tank helps take that out in 3 shots) do you like the new CAC? Much better than PS3 and 360 vers.

Here is my main character after nose job, parent change, jaw restructuring.

J8uWtLf.jpg

  • 2 weeks later...

I mean, yes, I hadn't made it super clear that I already had GTAV on PC as well as 360, but c'mon TCA - I'd complainted about how awful MP was on a console and how it sounded to be just as bad on PC at the moment, why would you then recommend a console? They have no chance of getting fixed MP :p

Got a PC, why would I want to downgrade?

Lol enjoy modders ability to ban players. PC for online is worse than last gen. While those of us on current gen don't have those problems.

Yeah should've mentioned that, yeah it's not that great with the save data errors etc but I'd rather deal with that than modders again.

Multiplayer on last gen console was awful and as it looks to be the same on PC it means that it's also awful on current-gen consoles. Hence my initial comment of "I'll wait for multiplayer that isn't reliant on R*". Because R* show no capability of running anything with multiplayer. lrn2readingcomprehension.

  • 2 months later...

Ever since stuttering was resolved I've been playing more GTAV. I have to say I'm loving it, hands down the best GTA game for me. I was able to get into GTAV whereas I had difficulty with previous GTA games holding my interest so all I did was run/drive around and cause mayhem. I've progressed significantly through the story in GTAV. Loved Michael's drug trip in the Yoga mission and Trevor sheesh don't get me started on him. This port is very well optimized and now runs smoothly on mostly high settings @ 1080p capped at 30fps. I'm currently stuck with only one GTX 460, other that I ran in sli went kaput recently. Can't wait until I get my GTX 970 and crank up settings a bit more. Game looks great as it is, as good or better than previous GTA titles with my current settings.

  • 4 months later...

Sooo I just installed a fresh Windows 10 and downloaded Grand Theft Auto 5 (among other things of course) but have no audio? There's a few clips of audio that play during the loading screens but there's no audio at all in-game. What gives? Anyone know? A lot of what I've searched is about illegal downloads not having audio but I downloaded it right from Rockstar...

 

  • 3 months later...
24 minutes ago, soniqstylz said:

So, 65 million copies shipped later......

Only behind Tetris, Wii Sports and Minecraft as the biggest selling games in history. Crazy numbers! I wonder if it can overtake Wii Sports? (82 million).

 

I've yet to double dip on the new-gen release; will probably buy it for PC on a 75% off sale too.

On 5/19/2016 at 10:10 AM, Andrew said:

Only behind Tetris, Wii Sports and Minecraft as the biggest selling games in history. Crazy numbers! I wonder if it can overtake Wii Sports? (82 million).

 

I've yet to double dip on the new-gen release; will probably buy it for PC on a 75% off sale too.

The game is worth it at even at full price. Especially on pc.

 

The only complaint I have is not enough heists for single player. Kind of disappointing they didn't want to do more.

  • Like 1
2 hours ago, trag3dy said:

The game is worth it at even at full price. Especially on pc.

 

The only complaint I have is not enough heists for single player. Kind of disappointing they didn't want to do more.

Agreed completely. I love the game but don't really care for multiplayer so I desperately want more single player content!

  • Like 4
17 hours ago, trag3dy said:

The game is worth it at even at full price. Especially on pc.

 

The only complaint I have is not enough heists for single player. Kind of disappointing they didn't want to do more.

 

15 hours ago, FloatingFatMan said:

Agreed completely. I love the game but don't really care for multiplayer so I desperately want more single player content!

I'm only interested in SP too. Completed the game during the original launch week, so in no rush to double dip yet.

21 minutes ago, Andrew said:

 

I'm only interested in SP too. Completed the game during the original launch week, so in no rush to double dip yet.

 

Agreed. I've played a bit of MP but i'm an SP player at heart and would love to see some SP DLC turn up.

I found mp a lot more tolerable when doing heists with friends. Randoms it usually all goes to ****all i do these days is take my yacht out and admire the sunsets to chill out to lol throwing a 970gtx at gtav is jawdropping :woot:

  • 1 month later...

Might polish off the disc and start playing this game again. Never got that far in it, and really haven't done the online part yet. From what I remember, the online part consisted of me logging in, and getting killed often by other plays with no organization, just ganging up on individuals with sniper rifles or running them over.

 

57 minutes ago, BoDEAN said:

From what I remember, the online part consisted of me logging in, and getting killed often by other plays with no organization, just ganging up on individuals with sniper rifles or running them over.

 

Only in the public lobbies do you get targeted by griefers, trolls and have to put up with underage players often referred to as squeakers. If you're only a low rank, with not much in-game cash, you'll need to get yourself into Invite Only sessions or Solo session, and start grinding some of the easier missions and races.

 

Ones to try that I recommend ... and this is a long-ish explanation, but stick with it ... try not to TL:DR!

 

Crystal Clear Out II - a fairly easy mission where you can earn up to $18,960 in-game money plus extra cash dropped by dead enemies. All you have to do is take down two combined groups of rednecks and Vagos gang members at meth cook sites near the Sandy Shores airfield. As with all contact missions, the longer you take, the more money you make. It's not in the list of missions accessible from the pause menu for some odd reason. You have to be at the mission start marker from 15:00hrs in-game time

It's also worth trying Crystal Clear Out III - a slightly harder mission but the aim is similar. Three groups of Vagos gang members at meth cook sites in the Grand Senora Desert, take them down to earn upto (IIRC) around $22,000 in-game money plus extra cash dropped by dead enemies.

 

Rooftop Rumble - a popular grinding mission that strangely does not actually take place on a rooftop. Head to the specific parking garage in the city and take down a couple of waves of "professionals". An RPG or Homing Launcher comes in useful if you take hard cover on the bridge nearest to the parking garage. One you've taken down enough of the enemy "professionals" two cars come from the main road and stop between the bridge and the parking garage. Simply blow these up with an RPG or a Homing Launcher before they stop. Once this is done, another car spawns nearby containing the package of documents you have to collect for Martin Madrazo. Chase down this car, kill the driver, collect the documents and deliver them to Madrazo. If the car reaches it's destination, you have to take one more group of enemies before collecting the documents. When you've got the documents in your possession, you can now deliver them to Madrazo. Take your time delivering the documents to maximise the amount of in-game cash and RP.

 

Once you have $1million in-game cash in your GTA Online character's bank account, you can then do the VIP missions. (You'll need to setup a VIP contract from the SecuroServ section of the Interaction Menu. All VIP contracts last 4 hours in real-time. You don't have to grind for a 4 hour non-stop session. When you log out of GTA Online and return to GTA V Story Mode, your VIP contract is paused until you return to the online game.) The VIP missions are very lucrative, and while most of them can only be played with other players or crew-members, Sightseer is easy enough to complete on your own with no enemies to kill or police to escape from, while the Hostile Takeover missions can be quite a bit trickier if you've not other players with you. Get the armoured version of the Karin Kuruma, and a decent amount of ammo for the Hostile Takeover missions. Most of the other VIP missions are greyed out unless you're with other players or crew-members.

  • 2 months later...
  • 2 weeks later...
On 10/5/2016 at 2:42 PM, Andrew said:

:o

While that's all good and well I still want some more GTA:V single player stuff to do. My first experiences with online play were rather unpleasant so I'm kind of turned off on it.

  • Like 2

SOOOO wish I had it! I've bought and owned every single grand theft auto title since it came out. I've got the CD's to prove it, however, I can't afford 5. I want it SO BAD! (A little late to the game, I know, but MAN! What I wouldn't give!!)

22 minutes ago, Obi-Wan Kenobi said:

SOOOO wish I had it! I've bought and owned every single grand theft auto title since it came out. I've got the CD's to prove it, however, I can't afford 5. I want it SO BAD! (A little late to the game, I know, but MAN! What I wouldn't give!!)

It'll probably be on sale in during the holiday steam sale.

3 hours ago, trag3dy said:

It'll probably be on sale in during the holiday steam sale.

Yeah, and I don't have a credit/debit card either! UGH, so frustrating! I've been tempted to pirate, but I can't risk it, where I'm staying. Not worth it. I don't know what to do :/

This topic is now closed to further replies.
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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
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    • I actually got to use one of those so called "backup codes" once. It was for a customer, I choose the backup code option, and by the grace of god, they actually hade them printed out. Imagine my surprise, when after using the backup code, Google then told use we had to enter a code they just sent to the gmail address we currently did not have access to. I was not amused, Google backup codes should be the end all get out of jail free card, because you had to have access to the account to even get them.
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