Recommended Posts

New Trailer:



And for those that missed the last:


 
-----
 
Reviews:

 

Screenshots:


rowdownboyjpg-95874a_160w.jpgrowbumpingheadsjpg-95874b_160w.jpgrowgiveusakissjpg-95874c_160w.jpg
rowlondonburningjpg-dcfb61_160w.jpgrowmoontunnel01jpg-95874d_160w.jpgrowonesmallstepjpg-dcfb62_160w.jpg
rowrisejpg-dcfb63_160w.jpgrowsewersjpg-95874e_160w.jpgwolfenstein-the-new-orders01jpg-8836dd_1
wolfenstein-the-new-orders02jpg-8836de_1wolfenstein-the-new-orders03jpg-e94a6e_1rowhungrypng-50e7db_160w.png
 

 

Videos:

 

Announcement Trailer

Edited by Andrew G.
  • Like 1
Link to comment
https://www.neowin.net/forum/topic/1157394-wolfenstein-the-new-order/
Share on other sites

  • 8 months later...

New video http://www.youtube.com/watch?feature=player_detailpage&v=9RZ__mnyx9Y

 

Think I am going to put the wife in a pleasent mood when I tell her I have pre ordered another game... Wolf always suckers me in.

New video http://www.youtube.com/watch?feature=player_detailpage&v=9RZ__mnyx9Y

 

Think I am going to put the wife in a pleasent mood when I tell her I have pre ordered another game... Wolf always suckers me in.

 

Ditto, well, not the abomination released in 2009. But the period between W:ET and Halo 2 release is a blur for me :rofl:

 

Not letting myself get hyped over this though. Not after the last one (N) Plus Splash Damage isn't involved :(

 

Edit: trailer was pretty good. Looks like they're borrowing Homefront's story mixing it with Inglourious Basterds humour and old nazi supernatural myths. Not a bad cocktail :D

Ditto, well, not the abomination released in 2009. But the period between W:ET and Halo 2 release is a blur for me :rofl:

 

Not letting myself get hyped over this though. Not after the last one (N) Plus Splash Damage isn't involved :(

Loved W:ET. Sometimes still play it now and its good to see it still has a good amount of players on it. Didn't mind the 2009 version, although saying that it took me 3 attempts to complete starting from PC and finally ending it on the PS3.

They should have used something other than id Tech 5. After Rage, I vowed never to play a game using that engine. It's awful. This game looks kinda interesting too so that's a shame. I imagine it would have looked a lot better with CryEngine.

The only negative that keeps sticking out when I see gameplay is the really low skin textures on  your hands. Really poor quality that just catches the eye.

The only negative that keeps sticking out when I see gameplay is the really low skin textures on  your hands. Really poor quality that just catches the eye.

 

Agreed but I'd go a step further and say it's all of the textures. It really doesn't look like it's using id Tech 5 to the fullest. A huge gap between it and Rage IMO.

 

Still, the gameplay looks a lot better than 2009's game (Y) I don't think it'll be a huge hit for FPS, but hopefully breathes some life back into the IP for more installments :yes:

The only negative that keeps sticking out when I see gameplay is the really low skin textures on  your hands. Really poor quality that just catches the eye.

I agree, it still looks pretty good but I would have like to have seen some higher textures just to give it a bit more beef around it.

 

Looks great to play though saying that and really cannot wait to start playing the castle levels again. Seems a lot more like RTCW which is really good. It just had that vibe about it. 

this looks fine to me, the shooting in Rage was very good so if this is similar we're in for a nice treat. Pre-ordered on PS4 and looking forward to it, seems like the sense of humor and wackiness are intact. Now to finish Nazi Zombie Army 2 before Wolfie comes out...man I do feel bad for German gamers sometimes :wacko:

  • 3 weeks later...

 

Wolfenstein: The New Order - On a Train to Berlin - Gameplay

 

Don't know about the music but the rest was fantastic. They captured the insane sadism, masochism, and sexual perversion of the Nazi's and the terror of defying them in a creative and understated way. The photo game was fantastic. Sums up the Nazi regime and why to this day we enjoy fighting them. The textures on the hands didn't looks so bad here. Great trailer, definitely makes me want to buy it. Hopefully the final textures are acceptable.

Don't know about the music but the rest was fantastic. They captured the insane sadism, masochism, and sexual perversion of the Nazi's and the terror of defying them in a creative and understated way. The photo game was fantastic. Sums up the Nazi regime and why to this day we enjoy fighting them. The textures on the hands didn't looks so bad here. Great trailer, definitely makes me want to buy it. Hopefully the final textures are acceptable.

 

The style and music from the intro made me think they're going for a Tarantino vibe. I'm not sure it carries over into the game, so far it doesn't seem to.

 

Loved the coffee physics :laugh:

Wolfenstein: The New Order - On a Train to Berlin - Gameplay

Wowsers. The last gen graphics put me off a bit at first but I was riveted. They created an atmosphere you could cut with a knife .

If this is indicitave of the rest of the game I am definitely interested.

This topic is now closed to further replies.
  • Posts

    • GitHub removes manual model selection from Copilot free and student plans by Karthik Mudaliar GitHub is removing the ability to manually select an AI model from its Copilot Free and Student plans, making its automatic routing system the default and only way to choose a model. This means users on these tiers will no longer be able to deliberately select a particular OpenAI, Anthropic, Google, or Microsoft model for a task. In its announcement, GitHub said Copilot Auto will dynamically choose what it considers the best model for each request. Free and Student accounts will retain access to models from multiple families, although the available selection will continue to depend on the restrictions attached to each plan. GitHub did not identify a fixed pool of models that Auto will always use, and its documentation warns that model availability can change over time. GitHub describes Auto as more than a random fallback system. On supported surfaces, its task-optimization technology evaluates the complexity of a request alongside real-time information about model health and availability. Straightforward prompts can be routed to faster and less expensive models, while more demanding coding tasks may be sent to higher-cost reasoning models. The company says this approach should reduce rate limiting, latency, and failed requests. Auto generally selects one model along natural prompt-caching boundaries rather than repeatedly switching models during a session, as GitHub found that mid-session changes increased costs without producing sufficient improvements in output quality. Users can still check which model generated a response. In Copilot Chat, the information appears when hovering over an answer, while Copilot CLI and the Copilot cloud agent display the selected model alongside their output. Auto is available in Copilot Chat, Copilot CLI, and the cloud agent, with the exact implementation and release status varying between supported development environments. The latest restriction follows several months of adjustments to Copilot’s individual plans. GitHub temporarily halted new Pro, Pro+, and Student subscriptions in April as it sought to manage demand and service reliability. It later introduced token-based billing and began gradually reopening individual-plan registrations on June 17. Alongside the picker change, GitHub is retiring the “Preview” label from Microsoft-developed models. It argues that the label is no longer necessary because Auto handles model routing and models are continuously updated behind the scenes.
    • Look up 'inflation' kid. Ask an AI for the numbers between both games.
    • Google reportedly set to lose two key Gemini and DeepMind researchers to Anthropic by Karthik Mudaliar Google is reportedly preparing to lose two more prominent artificial intelligence researchers, with Gemini contributors Jonas Adler and Alexander Pritzel planning to join rival AI developer Anthropic. According to a report from Bloomberg, both researchers are viewed internally as important contributors to Google’s flagship Gemini model family. Adler worked on Google’s AI coding efforts, while Pritzel was involved in the process used to train AI systems. Neither company has publicly confirmed the moves. The report also does not say when the researchers will formally leave Google or what positions they will hold at Anthropic. Training a large AI model requires decisions covering its architecture, data preparation, distributed computing infrastructure, and post-training methods that shape how the finished system behaves. Researchers with experience operating at the scale of Gemini are consequently difficult to replace quickly. Both Adler and Pritzel have previously contributed to Google DeepMind’s scientific research as well. They are listed among the authors of the company’s work on expanding AlphaFold protein-structure predictions across entire proteomes, alongside AlphaFold researchers including John Jumper. The reported departures arrive shortly after another important change within Google’s Gemini organization. Gemini co-lead Noam Shazeer is leaving Google for OpenAI, after returning to the search company in 2024 through its deal with Character.AI. Shazeer is particularly well known as one of the authors of the Transformer paper, whose architecture became the foundation for most modern large language models. Anthropic, meanwhile, has been recruiting recognizable figures from other leading laboratories. OpenAI co-founder and former Tesla AI director Andrej Karpathy joined Anthropic’s pre-training team in May. His move, followed by the reported recruitment of several Google researchers, suggests Anthropic is strengthening the research teams responsible for the core capabilities of future Claude models rather than concentrating solely on product and enterprise sales. The competition is complicated by the companies’ extensive commercial relationships. Anthropic competes directly with Google’s Gemini models, but it also relies on Google as an infrastructure partner. In April, Anthropic announced an expanded agreement with Google and Broadcom covering multiple gigawatts of next-generation Tensor Processing Unit capacity. TPUs are Google-designed accelerators used to train and run large AI models. via Bloomberg
    • This article makes my head hurt. Lots of confusing words
    • Google adds built-in computer control to Gemini 3.5 flash by Karthik Mudaliar Google has added Computer Use as a built-in tool in Gemini 3.5 Flash, giving developers a single model that can reason about a task and operate graphical interfaces across browsers, mobile devices, and desktop environments. The feature is available through the Gemini API and Google’s Gemini Enterprise Agent Platform, although it remains a preview feature for now. Computer Use enables an AI agent to examine screenshots and return actions such as mouse clicks, scrolling, and keyboard input. A developer’s application must execute those actions, capture the resulting screen, and send it back to Gemini, creating a continuous loop until the task is completed. Google says the integration can be used for activities including repetitive form filling, application testing, research across multiple websites, and longer enterprise workflows. Gemini 3.5 Flash can work with browser, mobile, and desktop environments, whereas Google’s earlier standalone Computer Use model was primarily positioned around browser interaction. The main change is consolidation. Computer control was previously offered through the separate Gemini 2.5 Computer Use preview model. As Neowin reported when that model was introduced, it was designed to interpret a visual interface and generate actions without requiring a website-specific API. Google later brought Computer Use to preview versions of Gemini 3 Pro and Gemini 3 Flash in January 2026. The latest release now incorporates the tool into the stable Gemini 3.5 Flash model rather than requiring developers to select a specialized model solely for interface automation. Gemini 3.5 Flash itself was announced in May as Google’s latest fast model for coding and multi-step agent workflows. It supports a one-million-token input context window and up to 65,000 output tokens, along with adjustable thinking levels that let developers trade additional reasoning for lower latency and cost. Google also added that Gemini 3.5 Flash received targeted adversarial training for computer-use scenarios. The company is also offering safeguards that can require user confirmation before sensitive or irreversible actions and automatically stop a workflow when suspected prompt injection is detected. Its developer documentation describes configurable protections for areas such as financial transactions and changes to sensitive records. Google isn't the first to bring Computer Use to its platform. Anthropic has made computer control available through Claude, while OpenAI has continued improving computer-use performance in its recent models. Microsoft has also applied the concept to business workflows, including a Computer Use capability for the Researcher agent in Microsoft 365 Copilot.
  • Recent Achievements

    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
    • One Year In
      Tom Schmidt earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      463
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      124
    4. 4
      Michael Scrip
      79
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!