Recommended Posts

As a PC gamer doing this sort of nonsense on compromise consoles is why I won't be buying it. It'll be a hobbled mess.

 

Consoles seem to generate more revenue for the companies so they cater to them more now which is a good business decision as game development keeps getting more expensive as time goes on.  For PC/Mac gaming it can be a little more difficult and time consuming due to the extended testing required vs the consoles all being the same hardware.  Will have to see how things progress over time, normally more player slots are added over time now if stability can be maintained.

As a PC gamer doing this sort of nonsense on compromise consoles is why I won't be buying it. It'll be a hobbled mess.

Because they are testing it it'll be a mess? or is it because they are releasing it on a platform you don't care for?

Either way, none of those reasons are proof of this game not running smoothly and stable on each platform.

 

Consoles are harder to pirate 

 

Consoles seem to generate more revenue for the companies so they cater to them more now which is a good business decision as game development keeps getting more expensive as time goes on.  For PC/Mac gaming it can be a little more difficult and time consuming due to the extended testing required vs the consoles all being the same hardware.  Will have to see how things progress over time, normally more player slots are added over time now if stability can be maintained.

Consoles have very little piracy rate, compared to PC, thats why games are more optimised for consoles.

Stopped by my friend house to play a few matches (he got in the TitanFall beta... And I managed to get Project Spark beta)

The game is totally frantic... Those who love to camp, you may not want to do that in this game. You have to always be moving.

My friend was bragging about the 15 vs 15 gameplay and such...I laughed and told him, that it was actually 6 vs 6 and the rest were AI...

He wouldn't believe me, until I showed him. He never noticed when queuing up, that it no never exceeded 6 vs 6.

Those who are nervous about the "cloud AI players", don't worry all is well. The NPC on your team are much smarter than the NPC characters that are run locally off a disc. Not once did I see the NPC players run to the same spot where the previous teammate was killed. Nor did I see a bunch of NPC characters "group together to be slaughtered" like you see in most FPS games.

I honestly was a bit surprised by AI and it's ability to learn and adapt to what's going on. I wonder if the AI, will be smarter than this during the Official version.

Respawn has a sure HIT with TF... Now let's hope they are smart enough to pay back EA, what they owe them and then get away from them sooner rather than later...

Those who are nervous about the "cloud AI players", don't worry all is well. The NPC on your team are much smarter than the NPC characters that are run locally off a disc. Not once did I see the NPC players run to the same spot where the previous teammate was killed. Nor did I see a bunch of NPC characters "group together to be slaughtered" like you see in most FPS games.

I honestly was a bit surprised by AI and it's ability to learn and adapt to what's going on. I wonder if the AI, will be smarter than this during the Official version.

 

Not sure if you saw the original posters video he runs into a room with about 6 AI and then he kills them all pretty easily. He was actually jumping around them and they weren't able to kill him.

The AI seem pretty clueless, same as any other game. But I think you only get 20 Points for a 'grunt' kill and more if you kill an actual player.

Not sure if you saw the original posters video he runs into a room with about 6 AI and then he kills them all pretty easily. He was actually jumping around them and they weren't able to kill him.

The AI seem pretty clueless, same as any other game. But I think you only get 20 Points for a 'grunt' kill and more if you kill an actual player.

I'm not very good at FPS games, which would explain a lot to me... My reaction time is extremely slow compared to others, in FPS...

I'm not very good at FPS games, which would explain a lot to me... My reaction time is extremely slow compared to others, in FPS...

 

I would imagine the cloud AI is probably getting better, and that's probably part of the point with the Alpha - it can't learn if there aren't players to learn from, so I would expect a video from immediately when the alpha started to maybe have had dumber AI than now, when they actually have a ton of data to feed into their algorithms.

Because they are testing it it'll be a mess? or is it because they are releasing it on a platform you don't care for?

Either way, none of those reasons are proof of this game not running smoothly and stable on each platform.

 

It's obvious their focus is not on the PC. Realistically it should be a PC only title and done right. The type of game and its scale are perfectly suited - and not suited at all for consoles. This will end up being another BF4. When you sell your soul for some quick console bucks your game becomes mediocre on all platforms.

  • Like 1

Titanfall can and will be a hit. It's fun and fast paced.   It was only a Beta.  The game can and will get better.  This is a "connected world" we live in now.   So any annoyances, like AI and such can and will more than likely get fixed along the way.

 

 For those hating, Titanfall's beta is better than CoD (which isn't hard for any game to do these days), better than BF4, and better than KillZone.. And definitely better than HAZE :woot:  :D  :woot: . And it's only a beta.  

I will be the first to admit, that I am FPS'd out.  But Titanfall is a game, that you will gravitate to.

 

HOWEVER::::::::

 

Respawn HAS to get away from EA by any means necessary.  Even if that means, them having to pay the heavy fines for breaking terms of agreement.

EA is all about a dollar.  And are blatant in the NOT TRYING department.  

EA will take Respawn's soul.  The crew at Respawn had to see this a mile away.  I know they needed the funds to get Titanfall where it needed to be, but they left Activision who bled them good.  And went to EA, the devil themselves...

 

I still sometimes want to cry, due to the fact they own Bioware now...

It's obvious their focus is not on the PC. Realistically it should be a PC only title and done right. The type of game and its scale are perfectly suited - and not suited at all for consoles. This will end up being another BF4. When you sell your soul for some quick console bucks your game becomes mediocre on all platforms.

 

Why is it not at all suited for consoles ? seems perfectly suited for me. and sure I'm sure they would love to throw away 60%+ of their sales so they could make a PC only game... that makes sense. 

 For those hating, Titanfall's beta is better than CoD (which isn't hard for any game to do these days), better than BF4, and better than KillZone.. And definitely better than HAZE :woot:  :D  :woot: . And it's only a beta.  

I will be the first to admit, that I am FPS'd out.  But Titanfall is a game, that you will gravitate to.

 

But this is only true for you. just because you think it's a better game doesn't mean everyone else will. I will probably get this game when I get a XO. however I can already tell you I won't rank it higher than BF4. As a FPS combat game, for my personal style I prefer the bigger scale and team work of BF, where working together is a benefit and rewarded as opposed to this game which is mostly about being Rambo. And as a mech game it also fails for me, since the mechs are to fast and agile, they're just bigger skins for you acrobatic player. When I pilot a mech, I want to feel like I really control a multi ton death machine from hell. I want it to be slow to accelerate, I want to to properly stomp when it steps, basically it needs to feel big. these don't. just like that other mech game which is just Quake with  mech skins. 

 

So yeah, I'll be a fun game that I'll enjoy, but it's no BF4 or MWO. as for being better than CoD, of course, it's the same style of small scale rambo combat game, and a direct descendant by the original makers, not the guys who are merely repeating the formula of MW2 since they don't have the talent or guts to try something new. and the few times they did, they went the wrong way and ###### of the fans. 

Why is it not at all suited for consoles ? seems perfectly suited for me. and sure I'm sure they would love to throw away 60%+ of their sales so they could make a PC only game... that makes sense. 

Everyone and their cat knows consoles aren't the best for FPS. While it might not make sense financially to be a PC exclusive, you can't deny that the game would be superior gameplay-wise if it were. There's hardly any recoil in games these days and it's all streamlined bull****.

Why is it not at all suited for consoles ? seems perfectly suited for me. and sure I'm sure they would love to throw away 60%+ of their sales so they could make a PC only game... that makes sense. 

It's an FPS. They don't belong on consoles. Furthermore the "console first" idea has ended up ruining the entire genre on PCs too.

  • Like 1

Why don't FPS belong on consoles ? because YOU think they are only playable with a mouse, while millions are happy playing them with a gamepad, not only that they play them good with a pad and even prefer it to a mouse. 

  • Like 2

It's an FPS. They don't belong on consoles. Furthermore the "console first" idea has ended up ruining the entire genre on PCs too.

 

 

FPS's play best on PC. We get it.  But there's a problem, its called Piracy.  If  there is no way they are going to give PC a lions share and they not profit (and why should they)

 

But PC gaming revenue stream is not even close to consoles....  

 

"Console first" was/is NOT the defining factor of ruin for the genre on PC.  Piracy did that well before hand...

 

Support the "Master Race" by buying the games.  

There is also this false belief going around that consoles is the reason games have been simplified. which frankly isn't true. Game have been simplified because gamers want them that way. they don't want a separate button for each possible action when you can use one or two buttons that does it all depending on what you target when you click it. This isn't because of consoles, it's because gamers want it. This applies to all the parts of games that are simplified in modern games, it's simplified because it's modern because they are more streamlined. because game engines today are able to do so much more and do it more intelligently. Even PC focused devs have "simplified" games, even though it's not a good work for it. And as I said it's because hardware is better game design is better, game engines are better AND the gaming audience regardless of platform is MUCH bigger now than it was in the 90's, and they can't make a game for a core group of players who want games to be archaic early 90's games with modern graphics. there's no money in that, and it doesn't make sense. 

FPS's play best on PC. We get it.  But there's a problem, its called Piracy.  If  there is no way they are going to give PC a lions share and they not profit (and why should they)

 

But PC gaming revenue stream is not even close to consoles....  

 

"Console first" was/is NOT the defining factor of ruin for the genre on PC.  Piracy did that well before hand...

 

Support the "Master Race" by buying the games.  

All these falsehoods.

 

PC revenue will vastly better consoles if the game is done right.

 

The alpha of Day Z sold over a million copies in no time. It's a million miles from done but it's still great fun and suited to its platform.

Counter-Strike...you know that 15 yr old game...still gives BF4 a run for it's money in player numbers. Why? It was done right and suits the correct platform.

Valve also went another route with DOTA 2 and made it free to play with in game purchases. Regularly has half a million players online at any given time. Numbers a console could only dream of.

 

On the other hand if you do a ******** hidden console port of a game like Infinity Ward likes to to do you release your blockbuster only to find it has like 10,000 players barely 3 months after release. Ghosts has even less players than Black Ops 2...the preceding title. That doesn't mean consoles make more money...it just means the dev did a ****ty job.

  • Like 1

All these falsehoods.

 

PC revenue will vastly better consoles if the game is done right.

 

The alpha of Day Z sold over a million copies in no time. It's a million miles from done but it's still great fun and suited to its platform.

Counter-Strike...you know that 15 yr old game...still gives BF4 a run for it's money in player numbers. Why? It was done right and suits the correct platform.

Valve also went another route with DOTA 2 and made it free to play with in game purchases. Regularly has half a million players online at any given time. Numbers a console could only dream of.

 

On the other hand if you do a shittily hidden console port of a game like Infinity Ward likes to to do you release your blockbuster only to find it has like 10,000 players barely 3 months after release. Ghosts has even less players than Black Ops 2...the preceding title. That doesn't mean consoles make more money...it just means the dev did a ****ty job.

It means 95% of players bought cod on a console instead of PC.  Last time I logged in like 4 weeks after release on 360 it had over 400k players online.  DayZ would sell just as much or more as an alpha console version at a discount price like it is.  Counterstrike is the only FPS that's worth getting on the  PC because of mods. 

 

Look at the all time best selling charts. Theres only like 4 PC games in the top 100 and you gotta go to like 54 to find the first one.

This topic is now closed to further replies.
  • Posts

    • EA launches in-game advertising platform for brands to "connect with audiences" by Pulasthi Ariyasinghe The gaming giant Electronic Arts is exploring more ways to inject real-life brands into its games. Announced today as EA Advertising, the new platform is attempting to make it easier for brands to reach out for deals with the company and put their products inside titles like EA Sports FC, Madden, NHL, Skate, or The Sims. EA revealed that its EA Sports side of the company brings in "hundreds of millions of players across console, PC, and mobile" every year. Fan engagement of these titles was also touted as being "extraordinary," with 23,000 NFL seasons worth of games being played in Madden NFL daily, while EA Sports FC sees over a billion matches a day. “Players come to EA’s games and live experiences every day to play, watch, create and connect,” said David Tinson, Chief Experiences Officer at Electronic Arts. “That gives brands a meaningful opportunity to show up in ways that add value and respect the player experience, while maintaining authenticity in the worlds our teams are building. With EA Advertising, we’re helping brands become part of those moments in ways that are relevant and built for players.” Using the new program EA Advertising, brands will be able to inject their products into games in real-time via dynamic placement. EA says partners will have access to everything from stadium signage in sports games and targeted adverts to in-game content custom-made for the brands. These are described as additions designed to "enhance, not disrupt" experiences. "In these interactive gameplay environments, brands become part of the game itself, reflecting how players engage with advertising in real-world contexts," adds the company "Brands can activate across live environments, tailoring placements to meet campaign objectives, and update campaigns with ongoing optimization informed by aggregated engagement insights." Current real-world brand partnerships EA has built into its games include Visa (EA Sports FC and College Football), Lowe's (EA Sports FC, Madden NFL, and College Football), Red Bull (EA SPORTS FC), Xfinity and Peacock (EA SPORTS FC), and Mountain Dew’s (College Football).
    • Will be surprised if there isn't a new ver of youtube just for labelled educational content
    • UK to ban under-16s from social media following a six-week trial with teenagers by Paul Hill Credit: Pexels A few months ago, Neowin reported that the UK was trialing a social media ban with 300 teenagers for six weeks, that testing has come to an end, and Prime Minister Keir Starmer has announced that the country will ban under-16s from social media. Starmer said that this technology is making children unhappy and making it easier for bullies to harass and abuse them. He continued to talk about the addictive nature of social media, saying that it uses an infinite scroll designed to lock users in for hours. He said this interferes with children doing their homework, reading, playing with friends outside, and going to bed on time. Tackling the idea that nothing can be done about social media, Starmer said: The government’s action won’t stop at social media either, the PM said. It plans to take action on gaming services and livestreaming platforms. Right now, he said, strangers can contact any child unchecked. He said this wouldn’t happen in real life, and the government is going to stop it from happening online, too. The Labour government has overseen the introduction of the Online Safety Act, a big change to the internet which includes age verification on adult websites. This has led to a fair bit of backlash, but overall, the government is pushing ahead with these changes.
    • Still using Hexchat every day but i would not consider it Retro 😛
    • HONOR Robot Phone unveils first Cinematic Video at Shanghai International Film Festival by Steven Parker Global AI device ecosystem company HONOR announced on June 13 that its revolutionary HONOR Robot Phone made its professional imaging debut at the 28th Shanghai International Film Festival (SIFF), demonstrating the result of its mobile videography capabilities for the first time. As the official mobile photography and videography partner of the 28th Shanghai International Film Festival, HONOR empowers this premier cinematic event with cutting-edge mobile imaging technology. Marking the global debut of the first cinematic video it captured, Robot Phone breaks down the boundaries between mobile imaging and professional filmmaking, ushering in a new paradigm for the deep integration of technology and cinematic art. In the video published on HONOR’s official channel (above), Robot Phone was used byELLEMEN to capture cinematic video portraits for the SIFF jury members. With its exceptional stability and cinema-grade imaging capabilities, the device redefines the art of portrait filmmaking, faithfully reproducing the rich tonal gradations and nuanced color transitions associated with film photography. The result is a new level of visual sophistication, creating high-end cinematic imagery that seamlessly blends atmosphere with narrative tension. The video released for the Robot Phone showcases the powerful stabilization capabilities of its built-in gimbal system, delivering exceptionally smooth handheld camera movement while preserving full image quality. By minimizing reliance on electronic image stabilization, the device effectively avoids the image cropping and quality loss typically associated with digital stabilization methods. Representing an innovative leap in form factor, the HONOR Robot Phone features the industry's smallest titanium alloy gimbal, delivering ultra-precision, extreme flexibility, and superior stability. Driven by high-performance motors, the gimbal rises dynamically, breaking free from the physical limitations of traditional camera modules. Combined with advanced AI algorithms that enable intelligent object tracking and various movements with stable shots, the device significantly simplifies video creation and reshapes both the equipment choices and creative habits of modern users. Notably, the Robot Phone will be the first product that features the results of HONOR's strategic technological partnership with ARRI, the world-renowned designer and manufacturer of professional camera technology for cinematic storytelling. From Cannes to Shanghai, the HONOR Robot Phone continues to lead the mobile imaging industry into an entirely new stage of development. Moving forward, HONOR will leverage cutting-edge AI and mobile imaging technologies to unlock new creative possibilities and extend cinematic standards for visual expression from the world of high-end filmmaking to the next generation of content creators. Learn more about the HONOR Robot Phone here: https://www.honor.com/global/events/honor-robot-phone/
  • Recent Achievements

    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
    • One Month Later
      AndreaB earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      510
    2. 2
      +Edouard
      200
    3. 3
      PsYcHoKiLLa
      137
    4. 4
      ATLien_0
      90
    5. 5
      Steven P.
      84
  • Tell a friend

    Love Neowin? Tell a friend!