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Good guy Sony.

Under no obligation to, I mean this only really became a 'thing' this gen with a bunch of self entitled members of the gaming community getting particularly vocal about it (I don't remember this kind of thing happening much over the past few decades of gaming). But glad to see Sony trying to keep people happy.

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Good guy Sony.

Under no obligation to, I mean this only really became a 'thing' this gen with a bunch of self entitled members of the gaming community getting particularly vocal about it (I don't remember this kind of thing happening much over the past few decades of gaming). But glad to see Sony trying to keep people happy.

 

I think the way they look at it is they have the system in place to do it from PS4 launch and cross-gen, why not put it to use if we get some extra sales.

 

The only downside to it is people will probably need their PS3 TLoU discs in their console to authenticate like the other cross-gen games.

 

On another note the final season pass DLC has been detailed

I think the way they look at it is they have the system in place to do it from PS4 launch and cross-gen, why not put it to use if we get some extra sales.

 

The only downside to it is people will probably need their PS3 TLoU discs in their console to authenticate like the other cross-gen games.

 

On another note the final season pass DLC has been detailed

 

Yeah true, I reckon it will probably be more of a benefit for PR for them than anything though because there seems to be an overly excessive amount of hate being thrown at devs/platform holders for next-gen re-releases this time around, despite it having been done for everything on all forms of media since the dawn of time :/

 

Should be discounted for everyone, not just some. Asking for full price from anyone for a repackaged version of a game you just released last year is ridiculous.

Agree that the timing makes it a little suspect and uncomfortable, but it's not a repackaged version, it's an entirely different version. We paid $60 last year for the PS3 game, the PS4 version is technically unrelated. Of course we think they're related and we know they could have pushed it back a little and made it a PS4 launch title, and of course we know they know many of us will buy it the second time, so cynicism is a factor :| but just like with the other discussion we're having, emotion plays into this more than practicality. I'd like to see this priced at $40 but know it won't happen, as it does include a lot of substantial content that did not release with the PS3 version.

 

And let's not forget the industry is being realistic this time around by (so far) not levying the usual next gen tax, which is a definite improvement over previous cycles.

Should be discounted for everyone, not just some. Asking for full price from anyone for a repackaged version of a game you just released last year is ridiculous.

 

Bear in mind that the PS4 version includes all the season pass content, the game is being sold for less with it included, among the other new updates.

 

Cheaper would be nice but it's justified, just like every other GOTY from last gen. I suspect the price may drop faster on the PS4 version though.

Under no obligation to, I mean this only really became a 'thing' this gen with a bunch of self entitled members of the gaming community getting particularly vocal about it (I don't remember this kind of thing happening much over the past few decades of gaming). But glad to see Sony trying to keep people happy.

 

No obligation but it will result in a hell of a lot more sales. They're under pressure when other companies happily offered a heavy discount on the Next-gen versions of games for people who had purchased the previous gen. Many people, myself included feel it's a bit cheeky to ask full price. It's still slightly more expensive than a new copy of the PS3 version with a season pass added on. 

 

Obviously people who didn't buy it on PS3 should pay full price, it's a brand new game for them. But if it were reduced I know I'd pick it up again.

No obligation but it will result in a hell of a lot more sales. They're under pressure when other companies happily offered a heavy discount on the Next-gen versions of games for people who had purchased the previous gen. Many people, myself included feel it's a bit cheeky to ask full price. It's still slightly more expensive than a new copy of the PS3 version with a season pass added on. 

 

Obviously people who didn't buy it on PS3 should pay full price, it's a brand new game for them. But if it were reduced I know I'd pick it up again.

 

Tend to agree with you and many others on a moral level, but not a technical level. So should Atlus/From offer me the PC version of DS2 at a cheaper rate because i already bought it on PS3 or 360? It's seemingly the same game and definitely from the same publisher, and we know the one month delay was equally for optimization as it was to "encourage" so-called double dipping,

 

Just an example - i don't have DS2 yet cause no longer have my PS3/360. But i do believe they could have released the PC version at the same time. Ultimately we know what we're getting into and there's no gun to our heads. Not yet :rolleyes:

Tend to agree with you and many others on a moral level, but not a technical level. So should Atlus/From offer me the PC version of DS2 at a cheaper rate because i already bought it on PS3 or 360? It's seemingly the same game and definitely from the same publisher, and we know the one month delay was equally for optimization as it was to "encourage" so-called double dipping,

 

Just an example - i don't have DS2 yet cause no longer have my PS3/360. But i do believe they could have released the PC version at the same time. Ultimately we know what we're getting into and there's no gun to our heads. Not yet :rolleyes:

 

I don't know if the offer crossed rival systems, I know it went  from 360 -> Xbox One, and PS3 -> PS4. 

 

But I don't think you should get it cheaper for PC since going onto nextgen consoles is a special case, especially this time around seeing as I don't think that offer happened last gen. 

I don't know if the offer crossed rival systems, I know it went  from 360 -> Xbox One, and PS3 -> PS4. 

 

But I don't think you should get it cheaper for PC since going onto nextgen consoles is a special case, especially this time around seeing as I don't think that offer happened last gen. 

 

Yes, the offers from EA and Activision were for same-brand consoles, as you say. Still it's the same concept. I thought of those upgrade offers as a nice gesture and also more logical because the timing was so close - literally a couple of weeks. Maybe it's not fair to expect it for a game that came out a year ago and that nominally at least had no PS4 version planned. Don't forget titles like Ghosts and BF4 were announced for PS4/X1 at the same time as for PS3/360.

 

It will be nice to get TLoU at a good price, but we don't need any favors. They can price it at $40, that would be super. Any upgrade offers might be even more unfair. I bought it day one on PS3 but have since traded the disc in and sold the console. Will Sony offer me the upgrade offer just based on having a PS4 and TLoU on my account/record? Who knows. Might get convoluted.

Many people, myself included feel it's a bit cheeky to ask full price.

But this is just current gamers and their bizarre self entitled attitude.

Did you demand a discount on a blu ray release of a DVD movie? At the start of BR releases they charged full price for HD versions even of newer movies which came out less than a year before on DVD and people lapped it up. The immaturity of some of today's gamers is staggering where they just assume devs/publishers owe them something.

Did you demand a discount on CDs because you already owned the casette?

Nobody's forcing you to buy it.

  • Like 1

But this is just current gamers and their bizarre self entitled attitude.

Did you demand a discount on a blu ray release of a DVD movie? At the start of BR releases they charged full price for HD versions even of newer movies which came out less than a year before on DVD and people lapped it up. The immaturity of some of today's gamers is staggering where they just assume devs/publishers owe them something.

Did you demand a discount on CDs because you already owned the casette?

Nobody's forcing you to buy it.

 

You call it being "immature" and having "bizarre self entitlement". I call it "Not being bent over the table by companies peddling year old content at full price". Especially when Call of Duty and Battlefield were happy to offer a discount for brand new games.

 

As for the Blu-Ray comparison? HD releases of year old movies were rarely as expensive as brand new movie releases. But clearly we have a difference of opinion here, and continuing this back and forth isn't going to achieve anything.

Come on McKay, I think you are taking it too far. There is really no imperative to buy the PS4 version, and you can't really expect them to offer you a $10 upgrade path. You're a reasonable guy, you know just the DLC is market priced at more than $10, if that's what you have in mind. You're a Dark Souls player, you understand patience, so just wait until the PS4 version is discounted if paying full retail for it is something you are not willing to do.

Come on McKay, I think you are taking it too far. There is really no imperative to buy the PS4 version, and you can't really expect them to offer you a $10 upgrade path. You're a reasonable guy, you know just the DLC is market priced at more than $10, if that's what you have in mind. You're a Dark Souls player, you understand patience, so just wait until the PS4 version is discounted if paying full retail for it is something you are not willing to do.

 

I'm not asking for the whole thing for $10. Right now the PS3 version + Season pass are still $10 cheaper brand new from Amazon than the PS4 version will cost. It would just be nice for a discount for PS3 gamers who had it. If it was a $20 discount for previous owners I'd pick it up without hesitation.

I'm not asking for the whole thing for $10. Right now the PS3 version + Season pass are still $10 cheaper brand new from Amazon than the PS4 version will cost. It would just be nice for a discount for PS3 gamers who had it. If it was a $20 discount for previous owners I'd pick it up without hesitation.

 

That is reasonable, and it seems Sony is inclined to concur, they did mention something about a discount, right? As I said many times, $40 flat would be a great price for this. Totally understand the uncertainty, I mean Flower and Flow popped up on my PS4 without me asking for them for free even though I bought those years prior, so the same logic may be applied to any game. But this is innocent commerce, there's nothing nefarious going on here. It's a re-issue, which is expected in literature, music, and film. In those hobbies if you're against Ridley's 32nd anniversary Blade Runner special ultimate collection edition then you're immediately considered a non-believer. How dare you not want to pay again for an extra ten minutes of found deleted scenes?

 

But in gaming this type of thing always gets met with unrest and upheaval. We are a very bothersome clientele, sometimes I wonder if companies and studios really go out of business or simply decide they had enough of us :s

  • 3 weeks later...
The Last of Us PS4's character models 'on par' with PS3 cutscene models
PS4 cinematics currently at 1080p/60fps, creative director confirms, could integrate 
 
The higher resolution character models featured in the PlayStation 4 remaster of The Last of Us will be "on par" with those featured in the PS3 version's cutscenes, creative director Neil Druckmann has told EDGE.
 
"We brought in all the hi-res models, and then it's on par with what you saw in the cutscenes," Druckmann said, speaking about the upcoming PS4 release with EDGE. "There's an improved lighting model. After that, we started looking across the board; enemies look a little blurry up close, so that was pretty easy. We ramped those up and saw a pretty significant difference.
 
"Our cinematics are now running at 1080p and 60fps, and that involved rendering them all from scratch," he continued. "It's interesting that now [instead of a technical bottleneck], the bottleneck is 'Can we fit all this on the disc?'"
 
Druckmann also suggested that Naughty Dog may look to take advantage of the features of the DualShock 4, adding that he wants to "give the option to switch which triggers you use to shoot and which ones you're using to listen and crouch.
 
"Then there are some ideas of how to use the touchpad that we'll play with and see if it's worth it," he added. "Mostly we don't want to mess with the experience too much, and we don't want to deviate from what made The Last of Us so great."
 
The Last of Us Remastered launches on PS4 this summer, with multiple retailers dating the game for release in June.

 

Source: http://www.videogamer.com/ps4/the_last_of_us_remastered/news/the_last_of_us_ps4s_character_models_on_par_with_ps3_cutscene_models.html

  • Like 3

where the cut scenes pre rendered or live ?

if they where live then I'm not really impressed. if it's pre rendered it's about what you'd expect.

They were pre-rendered. I read somewhere that ND aren't particular fans of in-engine cutscenes.

I think we can safely assume a June release is not going to happen if they are still playing around with the touchpad input.

They were pre-rendered. I read somewhere that ND aren't particular fans of in-engine cutscenes.

I think we can safely assume a June release is not going to happen if they are still playing around with the touchpad input.

 

The whole game is done, there would be little testing or major resources being drained elsewhere. Wouldn't surprise me if basic touchpad input could be tested and patched in a day or two.

Honestly i don't even remember cutscenes, and they looked like in-engine to me. Anyway Last of Us was so handsome, not really getting it again for the visuals but for the extra content on one disc, as i didn't have a chance to experience Left Behind and never got into the MP first time around. This should be good when it finally arrives.

Honestly i don't even remember cutscenes, and they looked like in-engine to me. Anyway Last of Us was so handsome, not really getting it again for the visuals but for the extra content on one disc, as i didn't have a chance to experience Left Behind and never got into the MP first time around. This should be good when it finally arrives.

 

Probably pre-rendered using the game engine with a good enough bit-rate to look like they were being rendered in real time. Why not just render them in real time though? That takes less room on the disc. I don't remember there being too many things to render in real time.

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  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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