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Probably pre-rendered using the game engine with a good enough bit-rate to look like they were being rendered in real time. Why not just render them in real time though? That takes less room on the disc. I don't remember there being too many things to render in real time.

 

True, and besides the PS4 version is bound to look "better" by default. Not that Last of Us really needed to look better. Don't get me wrong, i'm not one of those end of science "looks good enough" people, but for a PS4 version of an established PS3 title that was so good thanks to gameplay and story, even fancier graphics are truly optional.

True, and besides the PS4 version is bound to look "better" by default. Not that Last of Us really needed to look better. Don't get me wrong, i'm not one of those end of science "looks good enough" people, but for a PS4 version of an established PS3 title that was so good thanks to gameplay and story, even fancier graphics are truly optional.

 

What I want is a higher rendering resolution. 720p is pretty terrible after getting accustomed to 2560x1600 and the PS4 should be able to run a PS3 game at 1080p60 with no problem. They probably have textures in higher resolution so that too would be nice. 

What I want is a higher rendering resolution. 720p is pretty terrible after getting accustomed to 2560x1600 and the PS4 should be able to run a PS3 game at 1080p60 with no problem. They probably have textures in higher resolution so that too would be nice. 

 

It will be 1080, no worries there. You can't expect the PS4 to compete with your PC, i mean just your monitor must have cost almost twice, depending when you bought it. Anyway, it will be an upgrade for sure. Gotta say even though i'm also a PC gamer i have no problems with the resolution on either X1 or PS4, what gets to me is aliasing. I'd take smoothness over more pixels any day of the week at this point. But we digress!

It will be 1080, no worries there. You can't expect the PS4 to compete with your PC, i mean just your monitor must have cost almost twice, depending when you bought it. Anyway, it will be an upgrade for sure. Gotta say even though i'm also a PC gamer i have no problems with the resolution on either X1 or PS4, what gets to me is aliasing. I'd take smoothness over more pixels any day of the week at this point. But we digress!

 

I'm not expecting the PS4 to compete with my PC I just don't want to play games at 720p anymore. 1080p from a console is adequate and hopefully it's full 60fps during gameplay. I will get the TLoU remake for PS4. I didn't have time for the story DLC when it came out then I heard they're re-releasing, so I'll just wait for that version. 

 

That said I feel like the last gen was long overdue for a replacement. I just wish they had gone with slightly more powerful systems this time. They've sold them at a loss the past few generations, if they did so this generation too then we could have had pretty strong systems and PC gaming would have benefited graphically even more with a higher baseline that developers target. The XB1 primarily will be holding PC back for another 5-8 years. 

I'm not expecting the PS4 to compete with my PC I just don't want to play games at 720p anymore. 1080p from a console is adequate and hopefully it's full 60fps during gameplay. I will get the TLoU remake for PS4. I didn't have time for the story DLC when it came out then I heard they're re-releasing, so I'll just wait for that version. 

 

That said I feel like the last gen was long overdue for a replacement. I just wish they had gone with slightly more powerful systems this time. They've sold them at a loss the past few generations, if they did so this generation too then we could have had pretty strong systems and PC gaming would have benefited graphically even more with a higher baseline that developers target. The XB1 primarily will be holding PC back for another 5-8 years. 

 

Agree these machines were overdue, was among those crying for new systems back in 2010. Agree that they could have been more powerful, but as you say both companies have had nearly a generation of selling at a loss. You can't expect businesses to keep doing that. I don't agree PCs have to be held back, if they are then it's due to lazy and greedy developers, not through any fault of MS or Sony.

 

As i keep saying graphics will not be "good enough" until you literally can't tell the difference from the real world, i.e. the Matrix. But it may take a while and i'm comfortable with the current consoles. Don't forget at least some developers will take the time to get more out of the hardware, which is not as underpowered as some make it seem. I expect even 1440p is possible with the right effort and optimization. Find a way to suspend the OS reserve and there you have it.

 

Keep saying this but no one notices, i mean you really think 5-7 billions 28nm transistor machines with 8GB RAM are weaklings? They're not. They're just not properly configured or utilized at this point, but we need to be patient. They will never exceed what is possible on much more expensive and vastly more powerful PCs, but they will get better than what we have now, for sure.

Agree these machines were overdue, was among those crying for new systems back in 2010. Agree that they could have been more powerful, but as you say both companies have had nearly a generation of selling at a loss. You can't expect businesses to keep doing that. I don't agree PCs have to be held back, if they are then it's due to lazy and greedy developers, not through any fault of MS or Sony.

 

As i keep saying graphics will not be "good enough" until you literally can't tell the difference from the real world, i.e. the Matrix. But it may take a while and i'm comfortable with the current consoles. Don't forget at least some developers will take the time to get more out of the hardware, which is not as underpowered as some make it seem. I expect even 1440p is possible with the right effort and optimization. Find a way to suspend the OS reserve and there you have it.

 

Keep saying this but no one notices, i mean you really think 5-7 billions 28nm transistor machines with 8GB RAM are weaklings? They're not. They're just not properly configured or utilized at this point, but we need to be patient. They will never exceed what is possible on much more expensive and vastly more powerful PCs, but they will get better than what we have now, for sure.

 

The thing is the last generation systems had GPUs which were equivalent to much more expensive PC GPUs. They have plenty of RAM, even more than I thought they'd have. But their GPUs are weaker than I was expecting. I honestly was expecting 1920x1080x60 for every single game, no exception. It really should be doable with the GPUs we have now.

The last gen consoles were sold at a loss initially. Eventually the hardware became cheap enough that it was sold at a profit. This time they're starting at selling for a small profit. If they had sold for just a $50 loss even and put that extra money into the GPU then we probably could have hit 1920x1080x60 with no problems.

 

Developers code for the lowest common denominator. It's not really laziness, it's just business sense. The graphics for XB1 are still GOOD, people will still buy any game that targets XB1 so it doesn't really make sense for them to spend more money making the game scale up. Most multi-platform games will still target XB1 and port up to PS4 and PC. That's usually what happens and you can't really blame them. But if the weakest was stronger then the baseline would be higher. 

 

All that said they're way better then what Nintendo puts out. They're just not as strong as I'd hoped.

The thing is the last generation systems had GPUs which were equivalent to much more expensive PC GPUs. They have plenty of RAM, even more than I thought they'd have. But their GPUs are weaker than I was expecting. I honestly was expecting 1920x1080x60 for every single game, no exception. It really should be doable with the GPUs we have now.

The last gen consoles were sold at a loss initially. Eventually the hardware became cheap enough that it was sold at a profit. This time they're starting at selling for a small profit. If they had sold for just a $50 loss even and put that extra money into the GPU then we probably could have hit 1920x1080x60 with no problems.

 

Developers code for the lowest common denominator. It's not really laziness, it's just business sense. The graphics for XB1 are still GOOD, people will still buy any game that targets XB1 so it doesn't really make sense for them to spend more money making the game scale up. Most multi-platform games will still target XB1 and port up to PS4 and PC. That's usually what happens and you can't really blame them. But if the weakest was stronger then the baseline would be higher. 

 

All that said they're way better then what Nintendo puts out. They're just not as strong as I'd hoped.

 

Mostly all true, can't argue with the expectation: was also sure everything would be 1080 bar none. Am not a framerate person, maybe it's me, but i honestly prefer slower moving images. Either way, yes, i agree 100% we were all expecting the "1080 threshold" to be a non-issue. I believe in time it will cease to be, you can't really think for some reason this gen will be the first that will have no improvement over its runtime.

 

Had this discussion before with another member - i don't think 360/PS3 were stronger in GPUs relative to their launch time, plus they were way behind PCs in memory (relative to 2005 i mean). PS3 was like a GeForce 6000 series, 360 was like an X1800 or something like that?

 

By comparison, we get these two with mid-to-high AMD 7000 series-equivalent GPUs and RAM that is comparable to a contemporary mid-range gaming PC. Bottom line is while i agree with what you say, i don't think things are that dire - be patient :D

 

And for sure i agree developers want to make games but they also want to make life bearable for themselves so they can go home at night...so they create for a reasonable median. By the same token though you can't expect Sony and MS to keep selling consoles at a loss, even if it's the $50 that would have gotten us a 7950 equivalent GPU. They need to feed their families too and fifty bucks per device is a lot of money.

 

Interesting you mention Wii U - honestly i've seen that console in action and i'd be lying if i thought ZombiU and AC look bad on it - actually ZombiU i thought looked fantastic! And that's with 2GB total and a 1.2GHz CPU, plus what seems to be an AMD 5000-equivalent GPU. Clearly the devs went the distance and it shows!

Honestly i don't even remember cutscenes, and they looked like in-engine to me. Anyway Last of Us was so handsome, not really getting it again for the visuals but for the extra content on one disc, as i didn't have a chance to experience Left Behind and never got into the MP first time around. This should be good when it finally arrives.

I had Last of Us for my PS3 but my PS3 died about a half hour in on game play, so I never got to finish the game :(. So I will be buying it for my PS4. I wish I knew the release date.

I had Last of Us for my PS3 but my PS3 died about a half hour in on game play, so I never got to finish the game :(. So I will be buying it for my PS4. I wish I knew the release date.

 

This is terrible...i feel the pain man. PS3's were so reliable and to have something like this happen...well now you will get to enjoy it in higher fidelity and with all the content, plus you can always trade your PS3 copy in (unless it was digital). The release date is currently set to 6/30 on Gamestop, but that's just a placeholder. I expect it to be 6/10 or 6/17, the Tuesdays closest to the original 6/14 release date.

  • 3 weeks later...

GAME Barnsley leaked this picture on Twitter and quickly removed the traces. They're now saying it was a mistake and the real date will be announced soon, but it's more like they broke the NDA & told to remove it. Make of it what you will. News will probably come at E3 anyway.
 
yIfGAie.jpg
 

 

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If The Last of Us is released for PS4 this month I will lose it. I need to replay that game so badly especially as I never played the DLC on PS3.

This year is looking barren for next gen games so this will fill the void for a while.

Looks like Sony have specifically denied the 13th so 20th may be more like it.

I'm not asking for the whole thing for $10. Right now the PS3 version + Season pass are still $10 cheaper brand new from Amazon than the PS4 version will cost. It would just be nice for a discount for PS3 gamers who had it. If it was a $20 discount for previous owners I'd pick it up without hesitation.

If they followed Microsoft's path (no reason why, just saying, comparing to anniversary editions) it could be about $40 new & include dlc.

this will be a day one buy for me.  I played it on ps3 on at a friends house not to long ago and been debating on getting it but this means il be getting it for sure.   For some reason though i seriously doubt it would happen but i was hoping this would be one of the surprise gifts for people attending the sony e3 theater experience.  When we went to the Uncharted theater event they gave everyone there a copy of the game for free.

If The Last of Us is released for PS4 this month I will lose it. I need to replay that game so badly especially as I never played the DLC on PS3.

This year is looking barren for next gen games so this will fill the void for a while.

Looks like Sony have specifically denied the 13th so 20th may be more like it.

 

My guess would be the 20th, but who knows, denying something or saying it will never happen doesn't seem to carry much weight in this industry these days... :D

Just had to fork out for my car insurance and I'm off on holiday this month. Really wanted to pick up a PS4 with some shiny games to play through, around the time of this remaster release. Funds don't allow but there's still time. 

I rarely never play a game twice. I honestly cannot recall the last time I have done so. I think it is as far back as Half Life 2.

I am no doubt renting this, and may even purchase it.
I enjoyed the game that much, and already thought it looked fantastic. Cannot wait to see it look even better!!

12/31 dates are always placeholder dates because the exact date is not determined yet.

i realize that, it's more of If the release really is so close as the 13th or 20th why hasn't the date been updated to reflect that yet? are they expecting a last minute delay or something?

i realize that, it's more of If the release really is so close as the 13th or 20th why hasn't the date been updated to reflect that yet? are they expecting a last minute delay or something?

Probably because they want to have a surprise and announce it's imminent release at E3

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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