Recommended Posts

Probably pre-rendered using the game engine with a good enough bit-rate to look like they were being rendered in real time. Why not just render them in real time though? That takes less room on the disc. I don't remember there being too many things to render in real time.

 

True, and besides the PS4 version is bound to look "better" by default. Not that Last of Us really needed to look better. Don't get me wrong, i'm not one of those end of science "looks good enough" people, but for a PS4 version of an established PS3 title that was so good thanks to gameplay and story, even fancier graphics are truly optional.

True, and besides the PS4 version is bound to look "better" by default. Not that Last of Us really needed to look better. Don't get me wrong, i'm not one of those end of science "looks good enough" people, but for a PS4 version of an established PS3 title that was so good thanks to gameplay and story, even fancier graphics are truly optional.

 

What I want is a higher rendering resolution. 720p is pretty terrible after getting accustomed to 2560x1600 and the PS4 should be able to run a PS3 game at 1080p60 with no problem. They probably have textures in higher resolution so that too would be nice. 

What I want is a higher rendering resolution. 720p is pretty terrible after getting accustomed to 2560x1600 and the PS4 should be able to run a PS3 game at 1080p60 with no problem. They probably have textures in higher resolution so that too would be nice. 

 

It will be 1080, no worries there. You can't expect the PS4 to compete with your PC, i mean just your monitor must have cost almost twice, depending when you bought it. Anyway, it will be an upgrade for sure. Gotta say even though i'm also a PC gamer i have no problems with the resolution on either X1 or PS4, what gets to me is aliasing. I'd take smoothness over more pixels any day of the week at this point. But we digress!

It will be 1080, no worries there. You can't expect the PS4 to compete with your PC, i mean just your monitor must have cost almost twice, depending when you bought it. Anyway, it will be an upgrade for sure. Gotta say even though i'm also a PC gamer i have no problems with the resolution on either X1 or PS4, what gets to me is aliasing. I'd take smoothness over more pixels any day of the week at this point. But we digress!

 

I'm not expecting the PS4 to compete with my PC I just don't want to play games at 720p anymore. 1080p from a console is adequate and hopefully it's full 60fps during gameplay. I will get the TLoU remake for PS4. I didn't have time for the story DLC when it came out then I heard they're re-releasing, so I'll just wait for that version. 

 

That said I feel like the last gen was long overdue for a replacement. I just wish they had gone with slightly more powerful systems this time. They've sold them at a loss the past few generations, if they did so this generation too then we could have had pretty strong systems and PC gaming would have benefited graphically even more with a higher baseline that developers target. The XB1 primarily will be holding PC back for another 5-8 years. 

I'm not expecting the PS4 to compete with my PC I just don't want to play games at 720p anymore. 1080p from a console is adequate and hopefully it's full 60fps during gameplay. I will get the TLoU remake for PS4. I didn't have time for the story DLC when it came out then I heard they're re-releasing, so I'll just wait for that version. 

 

That said I feel like the last gen was long overdue for a replacement. I just wish they had gone with slightly more powerful systems this time. They've sold them at a loss the past few generations, if they did so this generation too then we could have had pretty strong systems and PC gaming would have benefited graphically even more with a higher baseline that developers target. The XB1 primarily will be holding PC back for another 5-8 years. 

 

Agree these machines were overdue, was among those crying for new systems back in 2010. Agree that they could have been more powerful, but as you say both companies have had nearly a generation of selling at a loss. You can't expect businesses to keep doing that. I don't agree PCs have to be held back, if they are then it's due to lazy and greedy developers, not through any fault of MS or Sony.

 

As i keep saying graphics will not be "good enough" until you literally can't tell the difference from the real world, i.e. the Matrix. But it may take a while and i'm comfortable with the current consoles. Don't forget at least some developers will take the time to get more out of the hardware, which is not as underpowered as some make it seem. I expect even 1440p is possible with the right effort and optimization. Find a way to suspend the OS reserve and there you have it.

 

Keep saying this but no one notices, i mean you really think 5-7 billions 28nm transistor machines with 8GB RAM are weaklings? They're not. They're just not properly configured or utilized at this point, but we need to be patient. They will never exceed what is possible on much more expensive and vastly more powerful PCs, but they will get better than what we have now, for sure.

Agree these machines were overdue, was among those crying for new systems back in 2010. Agree that they could have been more powerful, but as you say both companies have had nearly a generation of selling at a loss. You can't expect businesses to keep doing that. I don't agree PCs have to be held back, if they are then it's due to lazy and greedy developers, not through any fault of MS or Sony.

 

As i keep saying graphics will not be "good enough" until you literally can't tell the difference from the real world, i.e. the Matrix. But it may take a while and i'm comfortable with the current consoles. Don't forget at least some developers will take the time to get more out of the hardware, which is not as underpowered as some make it seem. I expect even 1440p is possible with the right effort and optimization. Find a way to suspend the OS reserve and there you have it.

 

Keep saying this but no one notices, i mean you really think 5-7 billions 28nm transistor machines with 8GB RAM are weaklings? They're not. They're just not properly configured or utilized at this point, but we need to be patient. They will never exceed what is possible on much more expensive and vastly more powerful PCs, but they will get better than what we have now, for sure.

 

The thing is the last generation systems had GPUs which were equivalent to much more expensive PC GPUs. They have plenty of RAM, even more than I thought they'd have. But their GPUs are weaker than I was expecting. I honestly was expecting 1920x1080x60 for every single game, no exception. It really should be doable with the GPUs we have now.

The last gen consoles were sold at a loss initially. Eventually the hardware became cheap enough that it was sold at a profit. This time they're starting at selling for a small profit. If they had sold for just a $50 loss even and put that extra money into the GPU then we probably could have hit 1920x1080x60 with no problems.

 

Developers code for the lowest common denominator. It's not really laziness, it's just business sense. The graphics for XB1 are still GOOD, people will still buy any game that targets XB1 so it doesn't really make sense for them to spend more money making the game scale up. Most multi-platform games will still target XB1 and port up to PS4 and PC. That's usually what happens and you can't really blame them. But if the weakest was stronger then the baseline would be higher. 

 

All that said they're way better then what Nintendo puts out. They're just not as strong as I'd hoped.

The thing is the last generation systems had GPUs which were equivalent to much more expensive PC GPUs. They have plenty of RAM, even more than I thought they'd have. But their GPUs are weaker than I was expecting. I honestly was expecting 1920x1080x60 for every single game, no exception. It really should be doable with the GPUs we have now.

The last gen consoles were sold at a loss initially. Eventually the hardware became cheap enough that it was sold at a profit. This time they're starting at selling for a small profit. If they had sold for just a $50 loss even and put that extra money into the GPU then we probably could have hit 1920x1080x60 with no problems.

 

Developers code for the lowest common denominator. It's not really laziness, it's just business sense. The graphics for XB1 are still GOOD, people will still buy any game that targets XB1 so it doesn't really make sense for them to spend more money making the game scale up. Most multi-platform games will still target XB1 and port up to PS4 and PC. That's usually what happens and you can't really blame them. But if the weakest was stronger then the baseline would be higher. 

 

All that said they're way better then what Nintendo puts out. They're just not as strong as I'd hoped.

 

Mostly all true, can't argue with the expectation: was also sure everything would be 1080 bar none. Am not a framerate person, maybe it's me, but i honestly prefer slower moving images. Either way, yes, i agree 100% we were all expecting the "1080 threshold" to be a non-issue. I believe in time it will cease to be, you can't really think for some reason this gen will be the first that will have no improvement over its runtime.

 

Had this discussion before with another member - i don't think 360/PS3 were stronger in GPUs relative to their launch time, plus they were way behind PCs in memory (relative to 2005 i mean). PS3 was like a GeForce 6000 series, 360 was like an X1800 or something like that?

 

By comparison, we get these two with mid-to-high AMD 7000 series-equivalent GPUs and RAM that is comparable to a contemporary mid-range gaming PC. Bottom line is while i agree with what you say, i don't think things are that dire - be patient :D

 

And for sure i agree developers want to make games but they also want to make life bearable for themselves so they can go home at night...so they create for a reasonable median. By the same token though you can't expect Sony and MS to keep selling consoles at a loss, even if it's the $50 that would have gotten us a 7950 equivalent GPU. They need to feed their families too and fifty bucks per device is a lot of money.

 

Interesting you mention Wii U - honestly i've seen that console in action and i'd be lying if i thought ZombiU and AC look bad on it - actually ZombiU i thought looked fantastic! And that's with 2GB total and a 1.2GHz CPU, plus what seems to be an AMD 5000-equivalent GPU. Clearly the devs went the distance and it shows!

Honestly i don't even remember cutscenes, and they looked like in-engine to me. Anyway Last of Us was so handsome, not really getting it again for the visuals but for the extra content on one disc, as i didn't have a chance to experience Left Behind and never got into the MP first time around. This should be good when it finally arrives.

I had Last of Us for my PS3 but my PS3 died about a half hour in on game play, so I never got to finish the game :(. So I will be buying it for my PS4. I wish I knew the release date.

I had Last of Us for my PS3 but my PS3 died about a half hour in on game play, so I never got to finish the game :(. So I will be buying it for my PS4. I wish I knew the release date.

 

This is terrible...i feel the pain man. PS3's were so reliable and to have something like this happen...well now you will get to enjoy it in higher fidelity and with all the content, plus you can always trade your PS3 copy in (unless it was digital). The release date is currently set to 6/30 on Gamestop, but that's just a placeholder. I expect it to be 6/10 or 6/17, the Tuesdays closest to the original 6/14 release date.

  • 3 weeks later...

GAME Barnsley leaked this picture on Twitter and quickly removed the traces. They're now saying it was a mistake and the real date will be announced soon, but it's more like they broke the NDA & told to remove it. Make of it what you will. News will probably come at E3 anyway.
 
yIfGAie.jpg
 

 

  • Like 2

If The Last of Us is released for PS4 this month I will lose it. I need to replay that game so badly especially as I never played the DLC on PS3.

This year is looking barren for next gen games so this will fill the void for a while.

Looks like Sony have specifically denied the 13th so 20th may be more like it.

I'm not asking for the whole thing for $10. Right now the PS3 version + Season pass are still $10 cheaper brand new from Amazon than the PS4 version will cost. It would just be nice for a discount for PS3 gamers who had it. If it was a $20 discount for previous owners I'd pick it up without hesitation.

If they followed Microsoft's path (no reason why, just saying, comparing to anniversary editions) it could be about $40 new & include dlc.

this will be a day one buy for me.  I played it on ps3 on at a friends house not to long ago and been debating on getting it but this means il be getting it for sure.   For some reason though i seriously doubt it would happen but i was hoping this would be one of the surprise gifts for people attending the sony e3 theater experience.  When we went to the Uncharted theater event they gave everyone there a copy of the game for free.

If The Last of Us is released for PS4 this month I will lose it. I need to replay that game so badly especially as I never played the DLC on PS3.

This year is looking barren for next gen games so this will fill the void for a while.

Looks like Sony have specifically denied the 13th so 20th may be more like it.

 

My guess would be the 20th, but who knows, denying something or saying it will never happen doesn't seem to carry much weight in this industry these days... :D

Just had to fork out for my car insurance and I'm off on holiday this month. Really wanted to pick up a PS4 with some shiny games to play through, around the time of this remaster release. Funds don't allow but there's still time. 

I rarely never play a game twice. I honestly cannot recall the last time I have done so. I think it is as far back as Half Life 2.

I am no doubt renting this, and may even purchase it.
I enjoyed the game that much, and already thought it looked fantastic. Cannot wait to see it look even better!!

12/31 dates are always placeholder dates because the exact date is not determined yet.

i realize that, it's more of If the release really is so close as the 13th or 20th why hasn't the date been updated to reflect that yet? are they expecting a last minute delay or something?

i realize that, it's more of If the release really is so close as the 13th or 20th why hasn't the date been updated to reflect that yet? are they expecting a last minute delay or something?

Probably because they want to have a surprise and announce it's imminent release at E3

  • Like 1
This topic is now closed to further replies.
  • Posts

    • ...but you're Johnny, from Australia?    
    • Glow 26.9 by Razvan Serea Glow provides detailed reporting on every hardware component in your computer, saving you valuable time typically spent searching for CPU, motherboard, RAM, graphics card, and other stats. With Glow, all the information is conveniently presented in one clean interface, allowing you to easily access and review the comprehensive hardware details of your system. Glow provides detailed information on various system aspects, including OS, motherboard, processor, memory, graphics card, storage, network, battery, drivers, and services. The well-organized format ensures easy access to the required information. You can export all the gathered data to a plain text file, facilitating sharing with others for troubleshooting purposes. No installation needed. Just decompress the archive, launch the executable, and access computer-related information. Glow runs on Windows 11 and Windows 10 64-bit versions. Glow 26.9 changelog: New Features The processor hardware detection engine has been significantly enhanced beyond traditional Intel and AMD architectures. Native support is now available for modern platforms such as Apple Silicon (M-Series) and the newly introduced NVIDIA Spark. In addition, all ARM-based processors can now be accurately distinguished between ARM32 and ARM64 architectures, providing precise hardware reporting. This marks a major milestone for Glow's hardware detection capabilities. The RAM manufacturer identification algorithm has been expanded. JEDEC vendor codes for popular brands such as Patriot, PNY, Team Group, GeIL, Lexar (Longsys), and Asgard/Gloway have been integrated into the database. This significantly reduces the likelihood of incorrect or "Unknown Manufacturer" results and improves overall hardware detection accuracy. New Public IP Address and Internet Service Provider (ISP) features have been added to the Network section. To ensure reliability, this information is retrieved from the trusted service ipwho.is. When Hiding Mode is enabled, no requests are sent and these features remain hidden, as they may expose sensitive information. The search engine used in the Installed Drivers, Installed Services, and Installed Applications sections has been enhanced. You can now perform more flexible and accurate searches using initials, partial matches, and loosely arranged character sequences. The TS Preloader loading bar has been rebuilt using our modern TS Custom Controls graphics library, developed entirely in-house. As a result of this infrastructure upgrade, the loading bar now features smooth rendering and rounded corners that align with the visual style of Windows 11. [TS Updater] A new validation algorithm has been added to check whether the target application is currently running before the update process begins. Bug Fixes Resolved a condition that could prevent TS Preloader from shutting down safely during rare application crash scenarios. Fixed a text alignment issue in the Network section affecting the display of DNS addresses. Alignment is now rendered correctly. [TS Updater] Fixed an issue that could prevent the updated application's executable "*.exe" file from being located after the update process. [TS Updater] Fixed a bug that could leave outdated "*.sha256" files in the application directory after an update. [TS Updater] Fixed a rare issue that could cause subfolders to be moved into the root directory after an update. [TS Updater] Fixed an issue during the first launch that could cause flickering and a temporary white window appearance due to Windows Defender interactions. Changes A small improvement has been made to the internet connectivity detection algorithm. Connectivity checks are now performed in the background with minimal impact on the user interface thread. The keyboard shortcuts in the top menu have been reorganized and simplified to provide a consistent experience across all Türkaysoft applications and to avoid potential conflicts with standard Windows shortcuts. The TS Preloader splash image has been updated with a Türkiye-themed stadium design to celebrate Türkiye's qualification for the 2026 FIFA World Cup—its first appearance in 24 years. Congratulations, Türkiye! The TS Custom Controls module has been updated to version 26.6, delivering improved stability and a more polished visual appearance. [TS Updater] The application icon has been redesigned to provide a more modern and refined look. Note: Always unzip the program before using it. Otherwise you may get an error. Download: Glow 26.9 | 1.8 MB (Open Source) Links: Glow Homepage | Screenshot | Github Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • DWARF mini review: the world's smallest smart telescope for night and day sky captures by Steven Parker DWARFLAB reached out to me asking if I was interested in checking out the DWARF mini, which is a portable astronomy telescope designed for amateur astronomers. Why do I say it's for amateurs? Well, for starters, it's not what you'd call "high end"; it's more of a professional-grade starting point for amateurs serious about capturing what's up there in our night and day skies. A typical amateur astronomer is most likely thousands of dollars deep into the hobby, and I will make no claims that this DWARF mini (at a fraction of the cost) could replace it all, okay? Well, if you read on, it will be clearer what I am trying to convey. Disclosure: DWARFLAB provided a free sample without any editorial input or review pre-approval. I have always been interested in looking up and observing the night sky. I see satellites crossing the sky above my garden most nights, and I am always looking at the moon. Yeah, I have a 200MP camera on my phone, but at 200X zoom, AI takes over and makes the pretty moon pictures that I snap, the DWARF mini does not, you get an actual true picture of what you can barely see with the naked eye. Before we start, let's share the highlights of the DWARF mini in bite-sized format: Pocket-Sized & Ultra-Lightweight Weighing just 1.85 lbs (840g), the DWARF mini easily fits into a backpack or large pocket. Its all-in-one, compact design makes it the ultimate grab-and-go digital telescope for hiking, camping, or traveling to dark-sky locations. Intuitive App Control & Built-in Sky Atlas Go from unboxing to your first shot in just 3 minutes! The DWARFLAB App provides a seamless experience with an interactive star map. Simply select your target and start exploring without the steep learning curve of traditional setups. Auto GOTO & 360° Pivot Freedom Enjoy pinpoint automated tracking with full 360° rotation. Powered by a high-sensitivity Sony IMX662 sensor (1/2.8-inch, 2.9μm pixels), it captures amazing, low-noise astro details, bringing faint nebulas and star clusters to life with stunning clarity. Pro-Level EQ Mode & Long Exposure Unlock advanced deep-space imaging with Equatorial (EQ) Mode. Supporting impressive single-frame exposures up to 90 seconds and featuring built-in light pollution filters, it easily cuts through city glow to reveal intricate celestial structures. Smart Cloud Processing & All-Ages Fun Effortlessly enhance your raw data with integrated cloud processing for professional-grade results. Perfect for beginners, kids, and adults, this telescope makes exploring and sharing the wonders of the universe an exciting, family-friendly adventure. The packaging is a pretty minimal affair with the outer box opening like a flap to reveal the plastic mould of the DWARF mini sitting in it. Below, the Sun filter, charging cable, cleaning cloth, and documentation can be found. DWARFLAB also provided a Mini Hydraulic Tripod ($89.99), and I highly recommend getting it if you plan on purchasing the DWARF mini, as it fully supports the motorized tracking feature of the telescope; plus, at 840g, the weight of the telescope, you will need a tripod that supports more than the weight of a smartphone anyway. What's in the box DWARF Mini Smart Telescope × 1 Sun Filter x 1 Type-C to Type-C Cord x 1 Cleaning Cloth x 1 User Guide With that out of the way, here are the full specs: DWARF mini Dimensions (DWH): 60.70 mm x 100.38 × 183.61 (2.39" x 3.95" x 7.23") Weight: 840g (1.85lbs) Aperture diameter: 30 mm (telephoto), 3.4 mm (wide angle) Image Sensor: SONY IMX662 1/2.8" (Telephoto) OmniVision OS02K10 1/2.8" (Wide-angle) Focal length: 150 mm (telephoto), 6.7 mm (wide-angle) Equivalent focal length: 1016 mm (telephoto), 45 mm (wide-angle) Shutter Speed: Tele - 1/10000-90s, Wide - 1/10000-30s Maximum exposure time: 90s (telephoto & wide-angle), Both in EQ mode Rotation range: Lens: 225°, Base: 360° Effective Pixels: 2.07M Maximum Resolution: 1920 × 1080 (Telephoto & Wide-angle) Built-in filters: Astro, Dark, Duo-Band (Telephoto), Astro (Wide-angle) Output: JPG, FITS, TIFF, MP4 Shooting Mode: Photos, Videos, Astronomy, Burst Shooting, Time-lapse Photography Storage: 64 GB Battery: Built-in 7000 mAh, supports external USB charging Charging Port: Type-C NPU: 1 TOPS Features: WiFi, NFC NFC One-Touch Connection Astronomy Post-Processing/Appointment Shooting/Astronomy Mosaic Wi-Fi Transmission Range: 15m (open environment) Color: Black Compatibility: iOS & Android smartphones/tablets Warranty: 2-years (24-months) MSRP: $399 Design Charge port On/off button Lens On the DWARF mini itself, it is a pretty minimal affair. On one side, there is a Type-C USB port to charge the non-removable 7000 mAh battery, and on the other side, a large button to power on or off the telescope. The button is flanked by an LED that is green when connected via the DWARFLAB app, or lights up red when being powered off. Below the button, there are four LEDs that indicate battery power. The DWARF mini does not have any sharp edges as all sides are rounded off; it has a good heft to it, but the weight of it feels quite balanced in the hand, so it isn't top or bottom-heavy. On the front there is the DWARFLAB logo which is quite small and there are no other markings on it. The tripod offers full 360° rotation of the motorized base, which allows for tracking for the time-lapse mode, but also for the 90-second captures of nearer objects in the sky, such as the Sun or the moon. Usage To get started, simply power on the DWARF mini and open the DWARFLAB app, tap on Connect, and it will scan for the DWARF mini over the Wi-Fi network. The device supports both 2.4 GHz and 5 GHz Wi-Fi, as well as Bluetooth for discovery, so connection issues were minimal in my experience with it. As previously noted in the specs, the DWARF mini will stay connected with a phone or tablet up to 15 meters in an open environment, such as a backyard. Lighting status Powering on: The green circular light will rotate and breathe in turn Powering off: The red circular light is gradually extinguished Connecting: Green light strip rotating Connected: Green light strip solid/always on 4 lights 1= 0-25%, 2= 25-50%, 3= 50-75%, 4= 75-100% battery power To view the full lighting status, such as tracking mode and connection failure, you can check the user guide on the official DWARFLAB page. DWARFLAB app Above, you can see the steps undertaken to connect the DWARFLAB app to my Galaxy S26 Ultra. Weirdly, I got an alert that a firmware update failed to get uploaded to the DWARF mini the first time, but upon retrying, it worked. Then place the DWARF mini outside, make sure your smartphone or tablet is connected to it, and then head back inside, because you can manage it from the comfort of your home. Simply enter the Atlas tab in the app and search for what you want to capture, and then tap on the camera icon; the DWARF mini will then attempt to track the object and give you a live view right on your connected device. Results I've had the DWARF mini since April, but even though my garden is south-facing, I had a lot of trouble trying to capture a good image of the moon. In the end, it was possible after I took it with me on a trip to my parents in Southend, UK, at the end of May. Here is a capture of the moon, resulting from 20 stacked images over a 90-second exposure. What you are seeing here is not AI-assisted. A good example of what I mean is the latest flagships with their 200MP cameras claiming to capture things like closeups of the moon, and while they are not as good as the above example on the DWARF mini, the resulting image on smartphones is actually AI-assisted above 30X zoom. Here is an example of a similar shot at the moon at 200X zoom using an HONOR Magic8 Pro. The difference is clear. Next, here we have a shot of the daytime moon. Here is a shot of Arcturus, the red giant star, which is the fourth brightest in the night sky. As previously mentioned, it could be a bit clearer, but clouds passing in front of it muddied the shot a bit. The Sun The DWARF mini also ships with a sun filter, meaning you can take great shots of the sun as well. Tracking Sun Resulting (stacked) shot Live zoom The pictures themselves are limited to Full HD, and some of the examples actually came out in HD (1280x720), but this is because the standard telescopic result is in 720p while "Wide" is in 1080p. Above you can see how in the app the Sun is tracked, the resulting capture, and Live zoom. I have only scratched the surface of what is possible with this telescope; I found several examples online of shots of the Milky Way, among others, such as nebulae and galaxies. All of this requires patience and knowledge, although if you know what you are looking for, simply enter it in the Atlas tab in the DWARFLAB app, tap the camera icon, and the telescope will attempt to track it. Conclusion The good The DWARF mini definitely places itself in a price point that makes astrology accessible to anyone looking to get started in the hobby. Say you want to have a closer look at the moon, simply enter it in the Atlas, and the Live view also lets you zoom in and snap pictures. The bad Some issues I came across while operating the DWARF mini were that it sometimes failed to connect unless I held my smartphone right next to it, and finding and tracking sometimes took several attempts to get it calibrated. I discovered that it helped if I sort of positioned and pointed the telescope in the general area it was supposed to detect, but this obviously wouldn't work with objects you can't see with the naked eye; more testing is required for that. Another bit of advice is to ensure that the lens is clean. While making the examples of live zooming on the sun, I discovered that the telescope lens and sun filter were not completely clean, and only after cleaning with a microfiber cloth was I able to get a decent shot of the sun. Where to buy and a coupon Okay, $399 is not cheap for a side hobby, but nor is a $1,500 smartphone flagship that you'll most likely have for a couple of years. This is a one-time entrance into astrology, and it won't become obsolete in one year like a smartphone. It's a thumbs up from me. The DWARF mini is available to buy right now in the U.S. and U.K. at the links below. DWARF mini for $399 on the official site DWARF mini for $399 on Amazon U.S. Use the NEOWIN5OFF coupon code for an additional 5% off at checkout (expires June 21) As an Amazon Associate, I earn from qualifying purchases.
    • Adobe Acrobat Reader Dis Continued
    • The name, you mean? If so, it's actually the objects common name. There's another one called NGC 7293 which is also known as Helix Nebula (because we're looking at a helix structure top down) but other times also known as the Eye of God. You'll understand when you see it
  • Recent Achievements

    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
    • One Month Later
      pestcontrol46 earned a badge
      One Month Later
    • Week One Done
      pestcontrol46 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      271
    3. 3
      Skyfrog
      75
    4. 4
      +Edouard
      71
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!