Recommended Posts

Not quite sure what's going on with those screenshots, looks almost like they took it from the PS3 version.

 

I caught someone streaming it on Twitch last night and it seemed really good, better than those screenshots indicate.

 

Go back and look at the PS3 versions, the textures look blurry and the lack of AA makes your eyes bleed.

The game gets better shadows when using the 30fps lock:

 

We?ve just received our review copy of The Last of Us Remastered, and can confirm that there?s a benefit to playing with the 30 frames per second lock enabled (accessible via the Display Options). If you enable this option, not only will the frame rate never dip below 30 throughout your experience, but ?higher quality shadows in-game? will be enabled.

So, you have a big decision to make. Do you play the game at 60 FPS? Or do you play it at 30 FPS with a better visual experience? If you decide to play without the 30 FPS lock, the framerate may dip below 60 during certain sections of the game. However, based upon our experience with the title today, we can say that if you are a fan of 60 FPS, you won?t be disappointed. This is a port that looks amazing and is highly optimized. I mean, this is a Naughty Dog game, after all.

...

 

Naughty Dog Community Strategist Arne Meyer posted the following on NeoGAF

Alright all? rewind a little. (also why does this always happen when I?m not on a PC but on my phone?)

Improved shadows in 30 are added as part of the patch. As we were finishing up the day 1 patch we were looking at the game and released at 30 we had extra cycles we could do some further, unplanned, graphics enhancements ? and that turned out to me shadows. Naughty Dog being Naughty Dog ? we couldn?t let idle rendering cycles stay that way! icon_smile.gif

Shadows at 60 are absolutely improved over the PS3 version and the game just looks and runs best at 60. The improved shadows at 30 are a nice bonus ? but seriously, not reason enough to play at 30 unless you already needed or planned to lock it? well, it does help a little when you are in Photo Mode, but you can enable that at last minute.

Stick to 60 unless you have to or really do prefer 30. that?s why 60 is the default!

 

http://www.craveonline.co.uk/gaming/articles/731411-the-30-fps-lock-in-the-last-of-us-remastered-enables-higher-quality-shadows-in-game#/slide/1

I really do hope more developers take this approach moving forward, as it is just a tad more like PC gaming is.

Go for a higher framerate, you lose some graphical settings.

Go for a lower framerate, you gain some graphical settings.

 

Apparently people are in a rage as they think this means the 60 FPS is gimped, however they have stated it indeed has 2x better quality shadows then the PS3 version.

They just decided to make the shadows even better since they had some extra resources thanks to the frame rate drop.

I think this is great to give people the option.

I really do hope more developers take this approach moving forward, as it is just a tad more like PC gaming is.

Go for a higher framerate, you lose some graphical settings.

Go for a lower framerate, you gain some graphical settings.

 

Apparently people are in a rage as they think this means the 60 FPS is gimped, however they have stated it indeed has 2x better quality shadows then the PS3 version.

They just decided to make the shadows even better since they had some extra resources thanks to the frame rate drop.

I think this is great to give people the option.

 

You just can't win with the internet gaming community, right bunch of spoiled entitled brats.

 

They were aiming for 1080p60, which they would have got slated if they didn't hit. So they did it, and got slated because a lot of people wanted the original 30fps. So they had time to put in a 30fps lock (afterthought) which they also get slated for. Then with the extra resources freed up by 30fps, they decide to chuck in a little bonus with some better shadows, and they get slated again.

 

Honestly it's almost embarrassing to be a gamer these days because Naughty Dog have done everything the community wanted and even a bit extra :/

 

I'm with you on having some choice though, 60fps or 30fps with some more graphical fidelity. Would be a nice option.

  • Like 2

You just can't win with the internet gaming community, right bunch of spoiled entitled brats.

 

Honestly it's almost embarrassing to be a gamer these days because Naughty Dog have done everything the community wanted and even a bit extra :/

 

I'm with you on having some choice though, 60fps or 30fps with some more graphical fidelity. Would be a nice option.

Honestly I am close to being done with it all myself.

Gaming is my preferred hobby. Always has been, always will be.

I am a member of this site, and sites like Neogaf, because of this fact. It is a way to keep up with all the news about my favorite hobby, and even discuss it if wanted.

However I am tired of the discussion these days. I truly am.

It has never been the most mature of discussions, I can recognize this fact, however I do feel it is at an all time low.

Perhaps it is just because I am older now and although I am just a couple of years old then the average age for a male gamer, I am no doubt considered the old man in gaming forums.

It just seems the "gaming community" is dominated by kids these days. At least I hope it is based on the comments and reactions I am seeing.

  • Like 2

Honestly I am close to being done with it all myself.

Gaming is my preferred hobby. Always has been, always will be.

I am a member of this site, and sites like Neogaf, because of this fact. It is a way to keep up with all the news about my favorite hobby, and even discuss it if wanted.

However I am tired of the discussion these days. I truly am.

It has never been the most mature of discussions, I can recognize this fact, however I do feel it is at an all time low.

Perhaps it is just because I am older now and although I am just a couple of years old then the average age for a male gamer, I am no doubt considered the old man in gaming forums.

It just seems the "gaming community" is dominated by kids these days. At least I hope it is based on the comments and reactions I am seeing.

 

I am absolutely with you on that.  I don't know if it is because a lot of gamers these days have a massive overarching sense of entitlement that makes them such whiny little b****es or the fact that the level of connectivity these days gives literally everyone a voice online and its always been there. Either way it is not good and I agree the level of maturity surrounding gaming conversation has decreased significantly.

 

Perhaps we need to start an older gamers forum where we can just chill :D

Obviously if you run at 30FPS you can probably crank out some more advanced lightning or shadows (two taxing graphical properties). It's the exact same on any PC. You crank up the graphics your FPS runs lower.

 

Don't really see the issue, having 30FPS on parity with 60FPS just to keep people from crying is just stupid. There's a reason Driveclub for example is cranking out the graphics it is versus what it would look like at 60FPS.

 

More options like this in consoles games is the way forward, sadly it will just take time to be adopted through all the arguing and bickering.

Honestly I am close to being done with it all myself.

Gaming is my preferred hobby. Always has been, always will be.

I am a member of this site, and sites like Neogaf, because of this fact. It is a way to keep up with all the news about my favorite hobby, and even discuss it if wanted.

However I am tired of the discussion these days. I truly am.

It has never been the most mature of discussions, I can recognize this fact, however I do feel it is at an all time low.

Perhaps it is just because I am older now and although I am just a couple of years old then the average age for a male gamer, I am no doubt considered the old man in gaming forums.

It just seems the "gaming community" is dominated by kids these days. At least I hope it is based on the comments and reactions I am seeing.

Thank goodness someone else feels that way too. I thought it was just me :laugh:

Like you, I only follow this forum and Neogaf (neogaf mostly just for news since a lot of rumors start there). When I was younger, I followed many sites and discussions, but it started getting old. The same old arguments time and time again with people jumping from one side to another. So I cut back to just Neogaf and then added this site not long ago.

I do agree with you that there seems to be an influx of younger fans that just can't be mature about this stuff and ruin most chances of discussions. That group has always existed, but it seems to be at an all time high right now. Maybe part of that is due to how accessible the internet and forums are compared to even 10 years ago. Any jerk with a smartphone can jump on and wage war all they want :laugh:

Gaming is what I really enjoy doing, dealing with these silly discussions is not enjoyable at all. It just leaves a bad taste and I don't need that. I could happily go without ever seeing a general gaming forum with the way things are going.

 

I am absolutely with you on that.  I don't know if it is because a lot of gamers these days have a massive overarching sense of entitlement that makes them such whiny little b****es or the fact that the level of connectivity these days gives literally everyone a voice online and its always been there. Either way it is not good and I agree the level of maturity surrounding gaming conversation has decreased significantly.

 

Perhaps we need to start an older gamers forum where we can just chill :D

Sign me up! :laugh:

I have found that the only forums that stay cool are developer forums or forums dedicated to a small group. Either way, it requires heavy moderation. Any general forum open to anyone is going to have to fight against the hordes that poor over the internet.

Honestly it's almost embarrassing to be a gamer these days because Naughty Dog have done everything the community wanted and even a bit extra :/

 

Why is it "embarrassing"?

 

I mean how does the attitudes & behaviour of others on the internet impact you & your expeirence with games?

 

It just seems a little melodramatic to me.

I'm sure there may well be some rough spots with it being a PS3 port, but it clearly can look damn good as well

i just think its a little deceptive of them to say that the 30fps mode option has nothing to do with the 60fps framerate performance, when to keep that framerate performance they had to cut and reduce effects compared to the original.

I really do hope more developers take this approach moving forward, as it is just a tad more like PC gaming is.

Go for a higher framerate, you lose some graphical settings.

Go for a lower framerate, you gain some graphical settings.

 

Apparently people are in a rage as they think this means the 60 FPS is gimped, however they have stated it indeed has 2x better quality shadows then the PS3 version.

They just decided to make the shadows even better since they had some extra resources thanks to the frame rate drop.

I think this is great to give people the option.

ND didn't help themselves by claiming that the 30 FPS option is exact same as 60 FPS and is available only for "Cinematic look" (whatever the ###### that means) and not because of performance. I saw a tweet somewhere (probably on GAF) from one ND developer who overemphasized that 30 FPS is exact same.

 

Javascript is not enabled or refresh the page to view.

Click here to view the Tweet

 

<<snipped>>

That second screenshot is from a PS4? :s If true, they clearly needed more time.

ND didn't help themselves by claiming that the 30 FPS option is exact same as 60 FPS and is available only for "Cinematic look" (whatever the ###### that means) and not because of performance. I saw a tweet somewhere (probably on GAF) from one ND developer who overemphasized that 30 FPS is exact same.

 

Javascript is not enabled or refresh the page to view.

Click here to view the Tweet

 

That second screenshot is from a PS4? :s If true, they clearly needed more time.

 

The gaf post from the ND dev explains that it was added last minute, but when they originally said 30 and 60 were the same they were at the time.

ND didn't help themselves by claiming that the 30 FPS option is exact same as 60 FPS and is available only for "Cinematic look" (whatever the ###### that means) and not because of performance. I saw a tweet somewhere (probably on GAF) from one ND developer who overemphasized that 30 FPS is exact same.

 

Javascript is not enabled or refresh the page to view.

Click here to view the Tweet

 

That second screenshot is from a PS4? :s If true, they clearly needed more time.

 

No they only added the 30fps option because certain sections of the gaming community whinged and moaned that 60fps would ruin the feel of the original game. There was to be no 30 lock originally, it was added just to give people an option after they said they wanted it. And the extra shadow detail was added right at the very last minute just as a complete aside, again just to add some extra value. When the 30 lock was put in they were otherwise on par with it.

 

Seems like some people seriously need to just chill out a bit and just enjoy the game.  It is only a game, afterall.

Gamers love to make themselves look spoilt. Its quite sad. Oh, a shadow doesn't look right,I'm not buying it. Oh, its not 60fpsso no chance I'm buying that ...

Pathetic really. When did gaming become about numbers and not the sheer amount of fun you get from a title?

Gamers love to make themselves look spoilt. Its quite sad. Oh, a shadow doesn't look right,I'm not buying it. Oh, its not 60fpsso no chance I'm buying that ...

Pathetic really. When did gaming become about numbers and not the sheer amount of fun you get from a title?

Ironic given your recent posts in the resolution thread :laugh:

Its pretty amusing watching you all defend tlou with the same arguments you strike down when used for X1 games.

  • Like 3

Ironic given your recent posts in the resolution thread :laugh:

Its pretty amusing watching you all defend tlou with the same arguments you strike down when used for X1 games.

Not ironic .. Just woken up and realised I don't give a toss.

Hardly the same arguments though, is it?

Ironic given your recent posts in the resolution thread :laugh:

Its pretty amusing watching you all defend tlou with the same arguments you strike down when used for X1 games.

Not ironic .. Just woken up and realised I don't give a toss.

Hardly the same arguments though, is it?

This topic is now closed to further replies.
  • Posts

    • AMD RX 9070 GRE AI, Blender benchmarks vs 9070 XT, 7800XT, Nvidia RTX 5070, 4070 by Sayan Sen Earlier this week, we shared the first part of our review of AMD's new RX 9070 GRE. It was about the gaming performance of the GPU, and we gave it an 8 out of 10. As a follow-up, similar to how we did with the 9070 XT and non-XT, we are doing a dedicated productivity review for the RX 9070 GRE as well, where we compare it against the 9070 XT, 9070, 7800 XT, as well as Nvidia's 5070 and 4070. This will include AI, rendering, compute, and more benchmarks. AI performance, especially, is a very important metric in today's world, and AMD also promised big improvements thanks to its underlying architectural improvements. We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
    • Does anyone here know if these updates are integrated into the UUP dump isos?
    • Motrix Next 3.9.4 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.4 changelog: Motrix Next 3.9.4 promotes the 3.9.4 beta cycle to stable. This release refreshes bundled engine binaries, improves task detail readability and copy actions, expands link handling for magnet and ED2K workflows, polishes responsive navigation and text wrapping, updates browser extension documentation, and refines network preference controls. New Features Task Detail copy actions — Added copyable values for task metadata and reusable render functions for long text fields. Magnet and ED2K lifecycle support — Added task lifecycle handling for magnet and ED2K links. History cleanup for deleted tasks — Deleted tasks can now remove matching history records. User-Agent management — Added user-agent management and improved related network preference controls. Browser extension documentation — Added the Firefox Add-ons link for the Motrix Next extension. Improvements Engine binaries — Updated bundled binaries for supported architectures. Task Detail readability — Long task names, URLs, tracker values, and copyable metadata now render more clearly. Deletion messaging — Refined localized task deletion text for clarity and consistency. Text wrapping — Improved URI input wrapping and task name multiline display. Navigation layout — Improved sub-navigation responsiveness. Disk allocation default — Changed the default file allocation method to trunc. Proxy controls — Improved proxy button styling in network preferences. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • NVIDIA officially supports Ubuntu, as linked above with the GeForce NOW Hands on I did in collaboration with Paul Hill.
    • TO be clear I am not running linux today, however I keep thinking about it. And I want to make sure there are minimal obstacles if I decide to make that switch in the coming months.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      250
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      69
    5. 5
      FloatingFatMan
      67
  • Tell a friend

    Love Neowin? Tell a friend!