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I believe a device with a microphone is the rule rather the exception. Maybe on desktops most don't, but not very many people use desktops as their daily driver. Lots of people, especially the younger users Microsoft is targeting all have access to tabs and laptops as their drivers. Speaking to Cortana won't be an issue.

If you have a webcam (of any sort), you have a mic - I don't know of ANY webcam that lacks one.  Separate hardware, designed-in (common in both portables and AIOs) - it's definitely there; a check of Device Manager will tell you.  Either is usable by Cortana (or Skype, for that matter) - in most cases, they auto-enable by default.  (That is regardless of your Windows version.)

 

The biggest problem is the opposite - turning them off.  (For any reason - including bad placement - which is common with the mics built into webcams.)

I totally disagree with that. For me, iOS is the best tablet OS out there. Android is very close as well.

 

And you have actually used windows 8.1 on a tablet... or are you basing this on your years od desktop experience with windows 7. 

I believe a device with a microphone is the rule rather the exception. Maybe on desktops most don't, but not very many people use desktops as their daily driver. Lots of people, especially the younger users Microsoft is targeting all have access to tabs and laptops as their drivers. Speaking to Cortana won't be an issue.

 

Those who have the mic on their desktops for speech recognition which control the apps, writing down by voice command...

 

Which they have the software called Dragon Naturally Speaking ..

 

I have a mic from 90's for beta testing security app that I did beta test for awhile. After that, I have not used the mic since. Lucky I still have it but not hooked it up yet.

 

Of course PGH is right, webcams with mic...  you can use the mic through the webcam without using video.

They absolutely do reflect the percieved quality of a product. iOS and Android sell in their droves because they work so well. A bad product won't sell. That's a fact.

 

 

There's like, LITERALLY, no facepalm big enough for that comment. 

According to whom? You? Clearly the majority don't agree with you. Microsoft just killed RT

 

No, actually they didn't, it's rebranded to Windows 10 Mobile, and merged with Windows Phone, and will continue to exist on 8 and below inch ARM devices. so try again, 

and desktop has been restored for screens 8" and bigger. 

 

You mean, Desktop is "restored", when you attach a dock/keyoard and mouse. NO REALLY. you mean when you attach a keyboard and mouse, windows 10 works exactly like windows 8.1 does today, only with the option of a mini start menu... GEEE!!!

Am I the only one who has errors with the new build for changing my desktop back, it glitches out if I try to do it in persualisation.

If you right click and set as background then it changes but its centred.

 

Also when i enable the secret logon screen, it appears to boot much slower than originally.

Any ideas?

 So to suggest that Windows 8.1 is "the best tablet OS out there" is utterly fantastical.

 

No it isn't, When it comes to actual usability and function and functionality ( since you have issues understanding the word perceived, still, after the last discussion, I figure I need to point out, despite being very similar, those two words mean different things)Windows 8.1 is lightyears ahead of both iOS and Android when it comes to tablet usage.  Most users don't want to try it because the media has made it their mission to trash the OS without even trying it or understanding what they're saying, mor eso, they're only trashing the Desktop part, and the users, well they're idiots,they don't know the difference. 

You can even multitask on iPad. 

 

hehehe, funny. No limited music playing in the background isn't multi tasking 

 

"your irc client hasn't been used for 5 minutes, we will know kill it, thank you"

 

Meanwhile on windows 8, I was browsing and while my IRC chat was visible on the side. 

hehehe, funny. No limited music playing in the background isn't multi tasking 

 

"your irc client hasn't been used for 5 minutes, we will know kill it, thank you"

 

Meanwhile on windows 8, I was browsing and while my IRC chat was visible on the side. 

 

Look it up on Google, if you don't believe that. And I was NOT talking about stuff running in background.

 

:rolleyes:

Except that's not really happening. A "modern" app looks exactly the same on a 9-inch tablet as it does on a 27" non-touch monitor, and that's simply ridiculous. MIcrosoft is not pushing a new paradigm, they're still pushing the same old one size fits all paradigm that they started with Windows 8.

 

Actually, that's kind of up to the developer today. with 10 anyway. even with 8.1 the developer could have radically different app layouts for different screen sizes if they bothered. 

Look it up on Google, if you don't believe that. And I was NOT talking about stuff running in background.

 

:rolleyes:

 

Seeing as I also have both a iPad and an android tablet, I really don't need to look up their limited "multi tasking". 

Those who have the mic on their desktops for speech recognition which control the apps, writing down by voice command...

 

Which they have the software called Dragon Naturally Speaking ..

 

I have a mic from 90's for beta testing security app that I did beta test for awhile. After that, I have not used the mic since. Lucky I still have it but not hooked it up yet.

 

Of course PGH is right, webcams with mic...  you can use the mic through the webcam without using video.

Exactly, shozilla.

 

Dragon Naturally Speaking is old - quite old.  In fact, on the Windows side alone, it dates back to (don't faint) Windows 3.x and NT 3.x.  A subsystem of DNS has been licensed by Microsoft and included with Windows since then - ever heard of a VERY old applet called Windows Voice Control?  (It's a subset of DNS - which includes the full version with DNS today.)  Another subset of DNS related to dictation (speech-to-text) has been part of Microsoft OFFICE for quite a stretch (since Office 97).  Though DragonSystems has changed ownership twice (purchased by ScanSoft, which was itself acquired by Nuance), it's still alive, still available, and is even compatible with Windows 8+. (There are two different specialized versions for enterprises - Dragon Medical and Dragon Legal.)

 

http://www.nuance.com/dragon/index.htm (Dragon subsite on the Nuance corporate site)

Seeing as I also have both a iPad and an android tablet, I really don't need to look up their limited "multi tasking". 

 

HAHAHAHA! 

 

That means you are lazy to look it up and won't learn how to multitask on iPad.. 

 

 

And of course, to his/her own depends on what s/he uses for.

And you have actually used windows 8.1 on a tablet... or are you basing this on your years od desktop experience with windows 7. 

I am not talking about desktop environments when I talk about tablets. Yes, I have used Windows on Surface tablets and it's fair but certainly not the best. iOS and Android have far better mobile OS's and a great deal more apps. Surface tablets are not even in the same league. All modern OS's use multitasking. You don't need to have both on screen at once for it to be multitasking. All I have to do is double click my home button on my iPad or iPhone and I can easily switch to any other app that is running.

 

This arguing about tablet OS's is going off topic though.

 

Based on this new release of Windows 10, I absolutely think MS is NOT ignoring the desktop. They have done a great job of cleaning up problems that people had with Windows 8.x and made a very good hybrid OS that adjusts itself based on what you are using.

I've yet to find a mobile OS (besides windows 8 / RT) that multitasked as well as WebOS...everything else tombstones the apps.  :-\ 

 Interesting. What out there runs that OS? I haven't heard of it. I personally love the way iOS handles multitasking but I admit I am jaded. I don't think a tablet with it's small size should be running apps side by side. I like the idea of having multiple apps running at once and just easily switching among them.

HAHAHAHA! 

 

That means you are lazy to look it up and won't learn how to multitask on iPad.. 

 

 

And of course, to his/her own depends on what s/he uses for.

 

 

no, I know quite well how to "multi task" on an iPad, it just isn't real multitasking, especially compared to what windows 8.x offers. claiming it is is frankly quite well....

I am not talking about desktop environments when I talk about tablets. Yes, I have used Windows on Surface tablets and it's fair but certainly not the best. iOS and Android have far better mobile OS's and a great deal more apps. Surface tablets are not even in the same league. All modern OS's use multitasking. You don't need to have both on screen at once for it to be multitasking. All I have to do is double click my home button on my iPad or iPhone and I can easily switch to any other app that is running.

 

This arguing about tablet OS's is going off topic though.

 

Based on this new release of Windows 10, I absolutely think MS is NOT ignoring the desktop. They have done a great job of cleaning up problems that people had with Windows 8.x and made a very good hybrid OS that adjusts itself based on what you are using.

 

app switching != multi tasking, yes to some degree it satisfies the technical term, except iPad apps are auto killed after 5-10 minutes so...

 Interesting. What out there runs that OS? I haven't heard of it. I personally love the way iOS handles multitasking but I admit I am jaded. I don't think a tablet with it's small size should be running apps side by side. I like the idea of having multiple apps running at once and just easily switching among them.

 

running apps side by side works wonderfully on 9,10, 11 and 12 inch tablets, heck even 7 inch could do it comfortably for some apps though you wouldn't use it as much.

 

on this 1080 11 inch tablet I can easily have mail and browser open at the same time, or have a small IRC strip visible all the time without affecting my browsing at all. it really sounds like you haven't actually tried it, just at best demoed it. but in practical usage it's awesome.

 

also not all apps get tombstoned on windows 8, those who do start up so fast they might as well not be tombstoned. the only apps that are noticeably slow to start up again are games, and I don't really play any games on the tablet so as far as my experience goes all app switching on windows is instant.

 Interesting. What out there runs that OS? I haven't heard of it. I personally love the way iOS handles multitasking but I admit I am jaded. I don't think a tablet with it's small size should be running apps side by side. I like the idea of having multiple apps running at once and just easily switching among them.

Right now? Nothing.  HP bought Palm (who developed it originally) and then destroyed the company, and then sold what was left to LG, who is now putting it in smart TVs:

http://en.wikipedia.org/wiki/WebOS

 

It was WAAAY ahead of its time, and most mobile OS's use design elements from it in their multitasking UI's. 

no, I know quite well how to "multi task" on an iPad, it just isn't real multitasking, especially compared to what windows 8.x offers. claiming it is is frankly quite well....

 

app switching != multi tasking, yes to some degree it satisfies the technical term, except iPad apps are auto killed after 5-10 minutes so...

Running multiple apps at the same time is multitasking. Just because they are not displayed at the same time does not mean they are not running. And apps don't auto quit. They only quit when you swipe up on them. Anyways, who cares about multitasking on a Windows tablet when the apps are crap anyways?

Running multiple apps at the same time is multitasking. Just because they are not displayed at the same time does not mean they are not running. And apps don't auto quit. They only quit when you swipe up on them. Anyways, who cares about multitasking on a Windows tablet when the apps are crap anyways?

 

Many great apps available on other platforms are available in the Windows store too.

Can somebody explain how the desktop is dying and going away?

I seriously doubt we will see a repacement for classic style apps like Blender or 3DS Max or the Adobe suite THAT HAVE THE EXACT SAME FUNCTIONALITY. How can I possible render a video on a tablet when I have terabytes of high resolution assets? Since when is Visual Studio available on tablets and is NOT a classic app?

We won't see replacements for the content creations software. It would make things way too complex when a software has dozens and dozens of tools and options.

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Dying - no.  (Nobody is claiming that.)  However, notice what applications are being used to make that claim - that you YOURSELVES are using to make that claim.  Not everyone runs 3DS MAX - in fact, not even half of Windows users have a USE for 3DS MAX.  In fact, what was the last major update for 3DS MAX, and when was it?  The issue with desktop software (that Microsoft has to face) is not lack of desktop software in and of itself, but lack of NEW desktop software - in other words, development of new desktop software is stillborn - and pretty much HAS been since XP.  The hardware requirements for Windows itself have remained unchanged since (egad) Vista.  Where is software development now - in fact, where has it been since Vista's RTM?  The Internet.  Cloud.  Social.  Mobile.  It's certainly NOT Win32/64 (except games).  For all the claims of the desktop not being dead, from an outsider's POV, the lack of new desktop application software (compared to any, let alone all, of the platforms I pointed to) would certainly have it appearing that way.  What is selling in the desktop-application space are upgrades - and you need, at most, a skeleton crew to write upgrades.

 

There is not enough desktop-software in development to justify a desktop-only version of Windows - period.  If anything, there is less desktop-software development (as a percentage of all software development) than there was when Windows NT launched (by that, I mean the original NT 3.1).  Why are you in denial of THAT basic fact?

Some of the architectural improvements (explicitly those made to DX12) will benefit desktop applications, but for the most part from what I can tell continuum is basically an effort to blur the lines between tablet and desktop features even further. It's supposed to make the OS adapt better to both but from what I'm seeing at the moment I still have my doubts.

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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